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Micheal_Myers

Micheal_Myers

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Micheal_Myers
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  • @Peanits said:

    That would be interesting in theory, but say I, as the killer, intentionally look for someone else after you are unhooked. I do my best to track them down but they vanished like a fart in a wind tunnel. Instead, I go back to patrolling only to find you by random chance a minute later. You would still be able to use DS on me even though I did not intentionally chase you off the hook.

    To add to that, I could toss on no mither and keep jumping in front of you while you chase someone and you'd have to eat the DS and hook me or put up with me getting myself up and blocking you over and over.

    I think it's important to keep the timer on DS. Finding someone a minute later would not be tunneling.

    But, then again you have to keep in mind as a killer, the killer could be looped by the person he's tunneling for a minute ;) So the timer would still not prevent tunneling, But it is understandable to have so DS won't be over used constantly. It's just going to be difficult to balance it enough where it is actually usable and where the killer won't Tunnel. (I tunnel either way lol gotta get that Myers 4K).


    So both sides are understandable so I would say increase the Timer to about:


    Teir 1: 60 seconds

    Teir 2: 75 seconds

    Teir 3: 90 seconds


    This would keep the timer and limit the tunneling to maybe once or twice per game and per unhook.

  • @Clockso said:

    No Way, Amanda is perfect cuz of her stun noise

    Make Amanda more cute each time... Kinda makes me wanna get stunned to hear that stun sound =P

  • @Milo said:

    What Micheal_Myers (big fan) said.

    They seriously need to revert it

    Awww Nice to meet a fan, more than 5 Months 4 Days away from My night. But usually people scream when I meet em' Kinda sad, but glad you are a fan of Mine =P

  • @Arroz said:

    Huntress A tier?

    Billy H tier?

    Well I think is your list

    Yeah, but in my opinion Billy is fully counterable. Just run him around and if he doesn't leave yah, then all gens are done.

    Huntress is in A since she can stall a game longer than Billy would IMO.


    But like I said I got bored so my mind just put killer in teirs.

  • Here's my point of view.


    DONT heal me.

    I'll Heal Myself.


    While you do Gens.


    and Once I am done Healing.


    I'll help with gens.


    = EZ Escape.

  • @BBQnDemogorgon said:

    Flip myers with billy then there isn't anything crazy about this list.

    *Nervously Coughs* I might be Biased with Myers 😅

  • Ah yes. The Adept Achivement. Did you get 2 Pips? (The things that rank you up Where that 12 is?) If you only got 1 Pip it won't count. If you got 2 Pips and sacrificed all survivors you get the Adept Nightmare Achievement. If you didn't then it might be a glitch and you may have to redo it.


    Which Sucks..


    Just don't make the survivors D.C. cause if they do you won't get the achievement either.

  • Why_DbD_Doesnt_Need_a_Battlepass.png

    All addons in the game on Xbox. (doesn't include Bill on PC).


    A battlepass would make the game + all of it's addons cost over $200+ I'd rather buy a bundle pack than a Battlepass.. IMO.


    Also... WE DO support the Devs with $200 per player...


    I see a battlepass as a waste of code.


    If you want a battlepass that says alot. Like... Do you play Fortnite? PUBG? Bo4 Blackout?


    If you said yes to any of those... think about this... What does that game have what we don't Cosmetics wise?


    DUH GUNS and you can shoot and it's wayyyyyyyyyyyyy more competitive.


    Having skins as battlepass items are pointless same as currency.


    I just earn the stuff I want and move on. I don't need a battlepass to be like: "Hey here's an easy way to get the skin" I want a challenge not some bogus stuff the Devs cook up.


    Hell make it so you earn Cells and Shards when you Level up to another Player level.


    Then guess what? You get EVERY SKIN LEGIT and guess what? FREE


    No payment required unless you want that skin faster by buying Cells.


    No one needs a battlepass. But if you played Fortnite or any battle Royal then your point is invalid if you actually like their battlepass system. I played litterally all of them. All their battlepasses make me not want to play the game. Am I playing any Battle Royal anymore?


    NOPE.


    Leave battlepasses in Battle Royal games.

  • oh alright. So this gives the Perks a recolor. Not bad =P

  • Well since you said character headcannon. I'd say:


    Amanda Young (The Pig) + The Huntress.


    Both had mentors:

    Amanda had Kramer

    Huntress had her Mother.


    Both Mentors died (in both respective Lores)


    Both want to continue their Mentor's Legacy.


    and tbh... I kinda ship em' ¯\_(ツ)_/¯

    dc2w61n-7aece14a-0918-44b7-b0cc-ba3173db6890.png


    [Art isn't mine but this image sums up my comment =P]

  • @Rattman said:

    If Entity is vulnerable to light, why you can`t destroy block on window (either from 3-d jump or bamboozled) or block on Exit Gates from Blood Warden with flashlight?

    Easy! The Entity Actually doesn't spawn on the windows nor the exit gates.


    The reason why you can't just shine the flashlight on it may because of 2 things


    1) The Thing Blocking the Exit Gates and Windows are actually spawned bars. That the Entity spawned to prevent the survivor to escape or keep going through windows.


    2) The reason why you cant just shine the light on it when it's about to kill a hooked survivor is because well... The entity spawned the flashlight in the first place. So, the flashlight can only be intense for the killers because the entity rewrites them (Like the Teachable Perks) So it's only bright to them because the entity made it to be, but that doesn't mean that the flashlight is so intense for the entity. So the entity made the flashlight low enough where it won't hurt the entity.


    Ik #2 got confusing but to make things short the entity rewrote the killers to be impacted by non-intense light.

  • Dead by daylight has a lot of junk perks.

    The only thing I disagree with is how you nerfed Unrelenting..


    Since Unrelenting is literally the only perk (besides save the best for last) that decreases your recovery time. So having the recovery time increased would make the perk more useless. But, I understand having more of a lunge would be nice for killers like:


    -Freddy

    -Huntress

    -The Pig

    -Etc.


    So instead of Nerfing Unrelenting just make another perk that Combats it?


    Example:


    Killer Perk:

    Untitled drawing.jpg

    I could see this as a separate perk. But, not a buff to unrelenting.


    So I fixed it for you ;)


    Name of the Perk obviously needs to be re-decided but either way I think a new perk would work =P

  • Comment Below based on my perks & Shrine of secrets what the best loadout is please! =P

  • Upvote this comment if I should get:


    -Spirit Fury


    For The Pig

  • Upvote this comment if I should get:


    -Nurses Calling


    For The Pig

  • @Milo

    @drekin

    @T0xicTyler


    Yeah, it just gets annoying if someone disconnects and ruins your chance at getting the achievement =P

  • @GrootDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/489217#Comment_489217

    You’re entitled to an opinion just like everyone else.😊 If someone chooses to make a constructive thread with their reasoning then that is ok. :)

    Dang, can't believe someone takes 10 minutes out of their day to write a paragraph when you made this post in General Discussions to insult you.


    we're all a community and if once leaves they will be missed.


    So hope your break will be nice. (took long months of breaks lol, myself).


    plus I understand about you wanting to take a break, sometimes this game can make one heated, bored etc. All of us will greet you when you return.


    From: Mikey Myers (Aka Micheal_Myers)

  • @George_Soros said:

    @Micheal_Myers I believe it can give some advantage to both parties, as opposed to the current state where lag favors killers. But I may be wrong.

    Most of it depends on how many data centers or servers will be available, and how solid they're going to be. Me and most Europeans will be probably in a good spot, some other locations may not be as lucky (poor Oceanian players :( )

    True =P

  • @George_Soros said:

    @Micheal_Myers you're wrong about this, unfortunately. Dedicated servers will not solve the lag issues. It won't check whether or not you have a crappy connection. At best, it won't let people from very far join a server. But it won't help those McDonalds wifi or shared dorm connection users, and anyone they're in a game with.

    But either way if it doesn't fix it it still can give killers an Advantage ¯\_(ツ)_/¯

  • But here's a thing that fixes this entire problem in the future...


    Dedicated Servers.


    It's a thing yes. Has it yet released? No. Be patient.


    Cause then it won't run off of a McDonalds Wifi. It will run off of their servers ;)


    So this isn't really an issue, plus if you're the killer it would impact the survivors most so... Win Win?


    (And yes I had this 300+ Ping thing happen to me to but I ain't whining, makes all the survivors easier to catch for me lol [Cause of their lack of real time reactions])

  • @TheMadDoctor said:

    https://forum.deadbydaylight.com/en/discussion/comment/487644#Comment_487644

    Yes! This wasn’t my idea though, I heard it on one of Truetalent’s pig sessions. I honestly thought it was such a simple but good way to buff her. Her roar happens too early and gives them way too much time to react.

    Yeah I agree, its just so loud and takes so long, that the survivors could just run and doge before you even strike =P

  • @TheMadDoctor said:

    https://forum.deadbydaylight.com/en/discussion/comment/480518#Comment_480518

    Honestly just buffing the speed a little wouldn’t make it like that and instead of having the sound removed, delay the roar till she’s literally about to charge.

    Actually that would be nice maybe at 85% of the Ambush charge it makes the roar?

  • @JetTheWaffleCat said:

    https://forum.deadbydaylight.com/en/discussion/comment/486941#Comment_486941

    I've never heard of that dc bug for Pig. Sounds really odd.

    The speed for crouching definitely needs to be looked at. She should have at least a little mobility while crouching.

    What if Pig couldn't be detected by perks while she's crouching?

    This would also affect OoO like the way you can't see Freddy unless you're asleep. You wouldn't be able to see her unless she's in normal stance.

    Yeah that DC bug happens in rare circumstances.. I had it happen like 3 times lol.


    And that would be good to make her more scary =P


    Good feedback =P

  • @TheShape78 said:

    True, I agree. It only makes sense to give a movie killer their movies music. About Ghostface though, obviously it's not final, but I don't think his music from the leaks is from the films, though it has a similar sound at one point. Not sure if anyone can confirm what film the song is from, if any.

    @thefused said:

    Registered to say I'd even pay for Hello Zep to hear while using Pig or in The Game.

    Yeah I think all licensed killers should have a selection Song just like Myers and GhostFace does (I kinda like the Ghostface one tbh) so I'd definitely would pay for em' too =P

  • Ehh.. I'd rather not hear 5 year olds in a 17+ Game please...

  • @Californication said:

    https://forum.deadbydaylight.com/en/discussion/comment/445559#Comment_445559

    Yes, he can scare survivor. But look at him from competitive side, when he gets Tier 2 Evil too slow and survivors genrushing. On practice you got T2 Evil when survs did 3 gens. He needs in buff.

    That is completely false. I played Myers a fairly a lot of the time. and I get T2 less After at least 1 Gen gets done. I never have met a Myers who waits til 3 Gens to Pop T2...


    But other than that, I'd say at times it would kinda tick me off that they did 2 gens before I got T2 but Here's my Myers strat...


    -Stalk until you get to the Furthest Gen from Killer Spawn

    -Stalk til you get T2


    Win Win -shrugs-

  • Hello there, I'm a streamer and tournament player from RU-community. I am a mainkiller having at least 3800 hrs summary.

    The only thing I disagree is about Myers, Pig, and Huntress..


    Myers to me is great and a good counter to most survivor compositions.


    Huntress is fine tbh but weak in High Rank in some Survivor Compositions..


    Pig.. Is alright but could get a little more.

  • @JetTheWaffleCat said:

    I think that Pig's crouching needs some love.

    I'd say increase the movement speed to the crouching (maybe to survivor running speed?) so she can stealth around a lot easier. Increase the duration of the Ambush to make short loops more dangerous. Removing the insidious screech gives survivors less time to react.

    Yes the crouching bugs the heck out of me. But here's why:


    -Disconnects... Once crouching, ambushing, then picking them up. If they disconnect it bugs out the Crouching feature where your POV is equal as if you were standing. It is unknown if this means if you are standing to the survivor, but you still get the slowness from the crouch but if you "Stand" after that bug your speed is normal.


    -Speed, Speed is key in DbD I'd say crouch should be 50% of a Survivors running speed. but even that may be too much.


    -Detection Perks, Being silent is pointless if you will be found out sooner than you wanted. But, currently there's no way to fix this lol. Maybe a EXTREMELY Rare Addon that makes the Pig undetectable even with Perks? [Does not apply to Aura Perks]


    But good Feedback!


  • @Tru3Lemon said:

    it wont happend i said many times like this similar post they wont buff the pig in the endgame reason its she will patrol her boxes but also in some maps like the swamp its huge that the time to get rid off while the EGC timer goes down will take alot of time and you couldnt even reach the exit game but also pigs will tunnel the living hell of the survivor that got RBT

    But, it also could work... she can't keep an eye on all Jigsaw Boxes and on all survivors plus, the proposed fix is to Pause the EGC Timer so they Survivors won't have to worry about the timer until the RBT is off.


    So to fix this "Large Map issue"


    1 Survivor RBT: 25% Slowed Down EGC Timer

    2 Survivor RBT: 50% Slowed Down EGC Timer

    3 Survivor RBT: 75% Slowed Down EGC Timer

    4 Survivor RBT: 100% Slowed Down EGC Timer --> Paused Timer


    This Issue has been addressed already and there are many ways to fix this incompatibility.


    This would make The Pig more of a threat & Would also cause more pressure on those who have M.o.M or any other add on that could escape fast. (Keys would still work as normal so once 1 person dies Hatch Spawns Automatically (That's what I heard at least correct if wrong)).


    But thanks for feedback!

  • @Shad03 said:

    I would love theater mode for a aftermatch sorta thing. So you can see what was happening and stuff. It'd also make making thumbnails much more easier and faster.

    It'd also allow for better character analysis.

    Yep, That's what is proposed and would be beneficial to all players!

  • @Hoodied said:

    I would love this in every way

    Glad you love the idea ^_^

  • @BarpleBapkins said:

    I for one would really love to see a theater mode for this game, it'd be really fun and would help to make videos, skits, and clips.

    Yeah plus would help people identify cheaters and report them to the Devs personally.

  • @Azurlynx said:

    Great idea.

    Thanks!

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/479045#Comment_479045

    I agree with this, more or less.

    https://forum.deadbydaylight.com/en/discussion/comment/480544#Comment_480544

    The fact that you can't put RBTs on people's heads after the generators are done IS the problem. If you don't like the idea of slowing down the EGC timer, just have it paused while someone is wearing an RBT instead. That way, the Endgame basically plays out just like it did before the Endgame Collapse was introduced.

    Good Feedback for the other person's feed back ^_^

  • @Atrushan88 said:

    1. The RBTs DO kill survivors at exit gates, they just have to be ACTIVATED. This requires a generator to be done. There's a simple solution to this, put the RBT on survivors before all generators are powered.
    2. The EGC is the trigger of the END of the game(the game is already finished, the EGC is just to sound the bell for the end of the game and make sure there's no abuse cases), players already have a ticking time bomb, why would you give them two? If they managed to get out of RBTs before the collapse, or even got all the generators done before managing to get one on them, why should they have another ticking time bomb on top of the one they already have?
    3. If your buff came to life, no smart survivor would save a person who got an RBT on their head at the end game. They would leave them to die on the hook, and if I had one on my head at the end game, I would kill myself on the hook because there's no way I would have enough time to search 5+ boxes all over the map in 3 minutes AND make it to the exit gates. This would keep more people from dying to the pig by being an idiot and coming to "save" me, and would ultimately render your "buff" useless, aside from ensuring you got a kill that you likely would have gotten anyways.

    TLDR, don't put RBTs on people's heads after all generators are powered and this whole problem is gone.

    Well here's the thing tho Jigsaw's Bear trap requires the "key" in the movies so putting on the RBT should work like exactly in the movies -shrugs- Pigs just too weak IMO. but good feedback! ^_^

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/479667#Comment_479667

    I actually think what ambush needs is the sound removed from it. The crouch doesn't need more speed, it needs its view point to be raised to match her actual height, it's currently very limiting because of how extremely too low it is. If you increased the speed of it no one would ever be uncrouched which isn't its purpose.

    True that. Thanks for correcting ^_^

  • @Demian said:

    I think, skill checking when survivors search boxes should be more difficult. And her ambush should be able to run a little longer.

    Good Suggestion! Might be able to work as well!

  • Look, no one wants to be banned on the topic of a MoM nerf, everyone calm down.

    I will list the downsides and positives of the Perk being nerfed or staying the same.


    Pros of Nerf:

    -Helps Killers like the Pig to kill more efficiently

    -You don't have to worry about MoM as the killer.

    -M1 or RT..? Hah! Can't get me now MoM!

    -Makes MoM skill based


    Cons of Nerf:

    -Protective Points are RARE in games at lower ranks and are RARE on Consoles. (I never get them even if I save or body block the killer from hitting the unhooked Survivor)

    -The Perk is now as useless as Decisive Strike. (Cause It's rare to get a protective hit cause I know I TRIED)

    -Makes most of the Killer's perks not counter-able like N.O.E.D.

    -Makes MoM extremely counter-able by mostly all Killer perks.


    Like, I know this because I dealt with MoM with The Pig before EGC. And I dealt with it with Myers. And I used MoM with Ash. So I understand where both sides are coming from. Now, where I stand..?


    Well I stand with the survivors even though it bugs the hell out of me. Why you may ask? It's because I'd love to have a struggle and with my experience if there's 1 survivor left and you close the Hatch. If they don't have MoM activated... well... if you have N.O.E.D. they are doomed to fail. But if they do have MoM activated it makes it interesting because... They have the Exit opened at about 75% and once you hit them again you can hook em'. So in my opinion this Nerf is an Over-nerf and they should rework the nerf cause in my opinion it will make another licensed character's perk useless.


    (and yes I'm saying D.S. is useless because If I'm killer I'm hunting gens not the survivor who got off the hook, cause if there's someone by a gen then I got fresh meat on that hook instead of rotten meat.)


    So yeah, please keep this thread nice and simple, don't make the mods come in here seeing all of you cussing each other out, just talk civilly and all will be fine.


    If you have an issue with my opinion please write it down nicely. Don't want to get worked up about some small piece of code and images now do we? Lol.


    Hope you all have a great day!


    MettleOfMan.gif


  • @Blueberry said:

    I like your changes but even with these she's still weak. She needs her crouch and ambush improved.

    True, True. Ambush needs more of a lunge. and her crouch needs to be maybe slightly faster.

  • @Shad03 said:

    @Micheal_Myers That is your opinion, however my opinion is Ghostface is better then the Pig due to being able to t-bag faster.

    (No one here has XD)

    That opinion I can possibly live by =P in my Opinion.

  • @TAG said:

    This suggestion has been pitched many times prior. Whether the devs like the idea or not is not something we currently know, I think.

    Yeah, at low ranks she's good, but in high ranks she's a C Teir killer. So I hope the Devs comply with all of the Pig Players, because even her add ons (and sometimes) her perks are so weak so this change would help =P

  • My opinion is.. Myers is still better than Ghostface -shrugs-


    (I haven't played as Ghostface so definitely an opinion.)

  • lol, Does it count that I only play Myers and The Pig and sometimes The Huntress..? (Bought Freddy but eh he's too weak to play in my taste). Does that count as being a Pig Main lol.?

  • Also Hex Ruin is counter-able, here's how...


    1) Repair, Stop, Repair, Stop, Repair. --> Gen Complete

    2) Destroy the Totem. --> Wastes Survivor's time. But get's rid of it for good.

    3) Hitting Great Skill Checks --> Is not a sufficient way to fix a gen..

    4) Bring in a Key that opens Black Locks --> Allows literally 3 Survivors to escape. But it is extremely rare to get.


    Now.. Here's the results..


    2/4 --> efficient to get gens done and doesn't have to deal with hex ruin. (Destroy Totem & Repair Stop Repair Strat).

    2/4 --> The other 2 is extremely rare to see a Survivor doing and is unlikely to be done by anyone. (Key & Great Skill Checks)


    So the perk is evenly balanced but it does have it's downsides...


    Would you rather have Hex Ruin or Dying Light?

    Hex Ruin or BBQ & Chili?

    Hex Ruin or Etc.? That's up to you.


    But to me Hex Ruin bugs the survivors and makes them do random stuff. Which is beneficial to the killer. But also sacrifices other perk builds that could make that certain killer more efficient.


    So it just depends on your viewpoint.

  • Would be interesting... Maybe after the Ghostface Paragraph/Chapter? It would be nice to have a unique Unlicensed killer =P

  • Would make finding my Preset Myers Perks easier... (I am currently trying to get the Merciless Killer Achievement so I'm not using my main perks lol)

  • I'd say once the lawsuit dies down, and the Friday the 13th Game finally dies out (Cause it is dying..) Then DbD might have a chance to add a "Jason" character and/or Skin for the Trapper.

  • I feel like this idea would be too much of a hassle and a waste in my opinion.

    A season pass is worth it in Call of Duty and The Battle Pass is worth it in PUBG & Fortnite because they have guns, Emblems, Character Models, Face Paints, Calling Cards, Gun Skins, etc. (6+)

    A Battle Pass for Dead by Daylight in my opinion is not worth money. What does Dead by Daylight have to offer...

    -Skins

    -Character Models

    -Maps

    -Addons

    -Items

    -Perks (Shrine of Secrets)

    (6)


    Yet, we get Maps for free...


    So this was a good concept but, would most likely not be implemented due to the lack of things in the game. Plus if they did add exclusive Items and addons that would be Pay 2 Win, and we all saw how that went down with EA Games and their P2W scandal...


    So that ruling out Perks, Items, Maps and Addons, Lets move on to Characters and their skins..


    This could work but would be nearly improbable that they would make a season pass only for Character Models and skins for those models.


    So here's a solution that may solve this: Killer & Survivor Bundle.


    With this bundle you unlock ALL survivors and Killers (of the time of purchase)


    But there are still issues with this idea as well.


    But, then again they could also add an Emote pack for a cheaper Price..


    So this idea could work in different ways but is unlikely to be implemented outside the base "Buying Survivors & Killers"


    But hopefully this feedback was great for your post. ^_^

  • @Fab said:

    WAIT. Instead of removing the broken keys... introduce crafting into the game, allow us to combine all our broken keys into dull and skeleton keys, THEN, we'll see if it's still a problem.

    The only issue I see with this idea is...


    This ain't Minecraft you cant just craft a broken key into a working key, you have to smelt both keys down and cast them into a full key. So it would be nice but they probably will never add it =P

  • Here's how I view it:


    Keep the original Notification but in the middle of that notification put the symbol of what caused the notification. I would think it would be easy. Plus, this would help the killers know (Especially Piggy) if it was a generator, a bird, the Jigsaw Box, etc.

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