MemberBerry
MemberBerry
About
- Username
- MemberBerry
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@Mochan said:
https://forum.deadbydaylight.com/en/discussion/comment/740654#Comment_740654
If that were true people wouldn't be using Moris.
Moris benefit the killer a lot. Most killers are happier to get 4K than to pip.
Also using keys is a huge double-edged sword. Bringing a key into a match considerably increases the chance of either a Franklin's Demise or you get tunneled and killed first, unless the killer isn't paying attention or doesn't care.
https://forum.deadbydaylight.com/en/discussion/comment/740855#Comment_740855
Keys aren't as big a deal. Especially since you still need to work to get the key to work. The hatch doesn't spawn immediately, and the killer can easily take steps to counter the use of the key.
So I take it that you were so bloody lucky that you never found yourself in a situation where neither side was pulling the rope, and then suddenly, bam, 2-3 man key escape.
-
@AlpayTr58 said:
https://forum.deadbydaylight.com/en/discussion/comment/741685#Comment_741685
But there are people and websites who sell steam keys from the original deathgarden
So? The original is long gone, just because they have keys it doesn't mean they're legit.
-
@AlpayTr58 said:
https://forum.deadbydaylight.com/en/discussion/comment/739571#Comment_739571
But does it matter if i buy deathgarden or deathgarden bloodharvest?
There's no original deathgarden anymore, only DG: BH.
-
Only in the cases where you either play as Spirit/Nurse or when the survivors allow you to.
-
Basically the argument for why keys are fine is "hurrlul mori hurrlul iri hatchets" 🙄. They had no problem with nerfing BNP and Instablinds, idk why not nerf keys.
-
@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/740822#Comment_740822
Yes, this is why you can't have nice things because you think all survivors are the same and want to bully killers all the time. Keep saying survivors want easy matches while playing broken killers to get easy 4k's.
70% of them are, and that's just enough. Also you lost all arguments when you said the words "broken" and "killers" in the same sentence in this context.
-
@Mochan said:
If you only want to play Spirit I could say the same to you. Maybe you should play a different game.
LOL imagine thinking that you need to work for your kills as spirit and finding it difficult.
And this is why killers can't have nice things, ladies and gentlemen, this twisted mentality right here of "waaaaah I can't bully them OP plz nurf".
-
@CrowFoxy said:
She's fine, yes. No nerfs needed. But she is extremely easy to play, you just need headphones with directional audio.
As if survivor is hard to play....
-
Hopefully never
-
@Awakey said:
https://forum.deadbydaylight.com/en/discussion/comment/738810#Comment_738810
Exactly my point.
Edit: I do not English well.
Nah your english is fine.
-
When he isn't.
-
@LaUry said:
https://forum.deadbydaylight.com/en/discussion/comment/736212#Comment_736212
hmm.. I think 400h should be enough tbh.. I still don't have 400h xD idk man.. maybe check Monto's yt channel he helped me a lot back then :D
Using Monto's channel to learn is the worst possible thing you can do. Guy only plays against the worst among the worst survivors.
-
@Mr_Goodman said:
I forgot how killer sided the forums could be. According to the majority, the killer can do anything without consequences.
Nobody bats an eye when survivors tbag, click flashlights and run to broken loops. But when killers camp everyone loses their minds -___-
-
Honestly I just want an UI that tells they're swf. At least let us have conclusive evidence of whether or not we were at a disadvantage from the very start.
-
Same
-
@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/734765#Comment_734765
DS and Adrenaline are Perks. Its not that Killer dont have amazing perks too.
Keys, Instaheals etc are pretty good and kinda OP, but when we talk about OP stuff, lets begin with Red Moris first.
Those last words are the pure words of a survivor main who knows nothing about balance. A killer can easily get bullied and have their mori rendered useless, maybe only getting 1 person at best. Nothing can render keys useless in the very end.
-
@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/734765#Comment_734765
Ignoring opportunity costs for a second. Instant heals consume the entire medkit, meaning that you lose any additional heals you could have possibly gotten through them, and BNP's require you to stay on the generator even if the Killer comes for 5 seconds, making it much harder to run away during that time.
Oh wow they consume the ENTIRE brown medkit, how scandalous. The issue you've mentioned with BP is absolutely irrelevant as good survivors will make sure the killer is chasing someone else before using it. Keys have no downsides and I'm not hearing anything about it, whoever says otherwise is ignorant and oblivious to this game entirely.
-
Keys, Instaheals, DS, Adrenaline, BNP and toolboxes have no downsides. I rest my case.
-
Because you can't bully her. And, ya know, when survivor mains can't bully killers, it's tragedy 🙄
-
@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/733934#Comment_733934
So we'll stick meathooks through them, but putting them in cages is a step too far?
Seems logical.
We shove hooks through their chests, brutally slash and stab them, suck off their heads, eat them, electrocute them, shove axes through them, give them diseases that are so bad they physically hurt, break their feet with bear traps, slice them with chainsaws and snap their jaws with RBT's, but the name is offensive like ######### xddd
-
But then you can get reported for trolling. Well, at least we can hope they won't be as awful at punishing trolls as riot games is.
-
Came here thinking I needed to belittle some entitlement, was very pleased instead.
-
@ColonGlock said:
Survivors are torn on this one. The music is great but it will only lead to more Spirits..😒
Well maybe they should have more killers who aren't bully toys for optimal survivors, hm?
-
Huntress and Billy should be lower by 1 tier, Freddy should be upped, Nurse and Spirit are their own tier, Clown is far lower, GF lower than Myers, Plague 1 tier up, Demo lower 1 tier because his portals are useless.
-
What do you expect from these devs honestly? Their main project is a game with under 100k players.
-
Hopefully still strong without add-ons. Survivors can go commando and still bully 90% of the killer roster, killers should be the same.
-
@Mr_K said:
Because the World is boring and a little chaos is what it needs.
What this game needs is content....oh wait this is dbd forums not warframe forums sorry
-
@Peanits said:
It is a bug, not a buff. It will be fixed. Bug fixes are not balance changes.
Meanwhile I have console players here saying the game is balanced because they see laggy killer hits....
-
Genrushing in 3-4 minutes while tbagging and flashlight clicking also doesn't please the entity, if you unironically wanna mix lore and balance.
-
@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/723922#Comment_723922
Cool wall of "Literally didn't read the thread, as getting blown up for the majority of a game using a low-tier killer and then managing to bring it back to a 3/4k is literally a point brought up in the 3rd post."
Is it super hard/stressful to do? God, yes.
Does it feel good, manz? God, yes.
"Bring it back" LMFAO you mean when survivors decide to play badly after they genrush you in 3-4 minutes?
-
@NoShinyPony said:
Why would you want to add fuel to the already existing bm'ing?
If devs won't pour water on it, then might as well add more fuel. They're fine with survivors bringing killers misery, so why not do the opposite?
-
@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/722506#Comment_722506
You will catch them eventually, not saying it isn’t strong but it isn’t infinite.
https://forum.deadbydaylight.com/en/discussion/comment/722500#Comment_722500
Same goes to you
"Eventually" do you even play this game? By the time that "eventually" happens, 3-4 gens are done.
-
@FishFry247 said:
You can't really, a lot of people seem to not know about this
Oh they do, that's why they use Haddonfield offerings with BL.
-
Cool wall of text, now go watch TrU3's latest Legion video to see why a lot of killers would rather uninstall than ever face another swf again.
-
@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/721210#Comment_721210
You need to go behind the wall earlier, I believe that there is a delay that will continue revealing you if you don’t hide fast enough.
Still, it's not worth doing, you'll end up wasting more time than the old legion without Frank's mixtape. It's much more effective to get an anti-healing build and not bother stalking.
-
@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/721165#Comment_721165
Those are two maps out of the many we have. Every killer has at least one map that sucks for them.
Okay, look, you can tell me everything, but you can't tell me that GF's exposure is skill based. Have you ever been broken out of stalk even after crouching behind something, because they stared at you for 1 second, and the remaining 0,5 just added itself randomly? Have you ever been broken out by a survivor whom you can't even see? What in the world is one supposed to do about it, except abandon the stalk mechanic, slap on an anti-healing build and just use stealth?
-
@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/721062#Comment_721062
A ghostface will eventually stalk you if he’s good, heck, a good ghostface doesn’t let themselves get revealed easily.
Good luck stalking on autohaven/haddonfield is all I'm gonna say.
-
Dude you sound like you're hiding from DIO IRL or something...
-
@Avariku said:
right, cause Franklin's doesn't exist, and its not like the Mori's will drastically tip the scales in the killers favor either.
no no, the children running around dropping pallets are truly the force to be reckoned with...
why don't we just take out all survivor items AND pallets so that killers will finally have the slaughter simulator they all crave?
If you have nothing to say that'd contribute to this debate, feel free to leave.
-
@Dreamnomad said:
https://forum.deadbydaylight.com/en/discussion/comment/719597#Comment_719597
75% of the stuff he wants nerfed is for survivors. That is a bias.
Maybe because survivors are so much stronger than killers of their same caliber?
-
@MegsAreEvil said:
https://forum.deadbydaylight.com/en/discussion/comment/719577#Comment_719577
But that’s the same logic you used. So youre the biased one.
Name me one instadown that survivors can't counter. Let me even list them for you, including couters:
NOED - do bones
Haunted - don't do bones
Devour - do bones
Myers and Ghostface - Myers can be easily looped before he reaches tier 3, and honestly, if you let GF stalk you out, you need to get better
Iridescent head - she only has 3 hatchets which can be dodged, and she's pretty bad on most maps
Billy and LF - loop them
Pinky finger - it last for 3,5 seconds max, like seriously dude...
MYC - wait until the killer is far enough, then hide... or just loop them
-
@iBetClaudette said:
If Instaheals go, so should ALL instadowns. See how that works?
Yes I see that bias of yours quite clearly.
-
@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/718389#Comment_718389
Incorrect, keys ALWAYS have charges, if you hit the person carrying a key 10 times, the key will be removed from the game. You're mistaking a key not having charges unless a player wants it to for a key not being able to be burnt out unless a player wants it to (with the use of add-ons that is).
That's literally what I said. Dull and Skeleton keys are used primarily for opening the hatch, you don't have to have charges on the keys. And besides, if you hit the key carrier 10 times the game is already in your bag.
-
@arslaN said:
Moris should be just a cool way to kill survivors, nothing else. It is way too powerful in its current state, especially on killer like nurse and spirit.
Insta heals should heal you over time , like your suggestion.
I don't agree with the toolbox changes, it will be completely useless if they only work on sabotaging.
I think keys should only work after all gens are done and it should take like 15 seconds to open so you can't just open the hatch in the middle of a chase.
Some killer addons should also get a rework like iridescent head huntress and prayer beads spirit.
Toolboxes are far too powerful, gens to by too fast.
-
@shmoul said:
https://forum.deadbydaylight.com/en/discussion/comment/717655#Comment_717655
At first I want you to stop thinking that you speak for all killers out there. Remember you're only voicing your own opinion here, not all killers will agree with you on all your points.
You're right. Franklin's isn't counterplay. It's a counter, which allows for limited counterplay. It also takes 15% of the item's charges with it, and survivors going back to pick their items up wastes their time not to even mention that you're being able to get more awareness of where the survivors are based on where you made them drop their item. Remember, you as a killer can see survivors in lobby beforehand and take what you think you'll need, unlike survivors who can't know which killer they're facing.
I'd also like to point out that items are the equivalent of add-ons for killers. Anything you said in your comment can also be said about add-ons. I believe that as long as the effect is not major, it doesn't need specific counterplay. (But yes I agree that keys are op, I never said they aren't, so are instaheals, but so are many killer ultra-rares and moris)
Yes, they waste time to pick the item up and waste 10% of charges, but:
- You also waste a perk slot for doing just that 1 thing
- Keys don't have charges unless you want them to (especially considering most people run add-ons that let you keep the key in case you die or use it), instaheals too only have medkit charges if you want them to, and survivors usually run a commodious toolbox with best add-ons which allows you to do 2,5 gens with it.
-
@terumisan said:
Mori on the last hook is a dumb waste of time and unless your against a 4 man swf there is no point in using a mori since you get less points
Mate, in ever post I see people whine and cry how ebony should only work on last hook, I can't make everyone happy.
@humanbeing1704 said:
why make toolboxes useless like what
Toolboxes are absolutely busted when in large numbers, that's why.
-
@Warlock_2020 said:
Lobby dodging is just a coward's way out. I don't care what they bring in. I'm going to play the match vs whoever shows up in my lobby. I don't have a fragile ego that requires I only get opponents that look like I could beat. Nope.
Good on you, enjoy the genrush and depips while I play a fair and balanced game.
-
@Ark_the_Bonsai said:
https://forum.deadbydaylight.com/en/discussion/comment/717472#Comment_717472
You're right, it does sound rude. It also sounds like you didn't read, because I never said old Freddy was better than new Freddy. As a matter of fact, my only mention of Freddy was to say that he is a better version of Clown now. Accentuating the fact that Clown is literally trash tier.
Last point I will agree with.
-
@shmoul said:
https://forum.deadbydaylight.com/en/discussion/comment/717434#Comment_717434
@MemberBerry Well who said running them is counterplay? Counterplay and counter are two completely different things. The difference between the two should be obvious, but I guess I have to explain it to you: In DBDs case perks are NOT counterplay, because you have to prepare them in advance. Counterplay on the other hand is something you can just do by using the mechanics of the game.
Now spirit may have some slight counters, eg. iron will (this is easily countered by the spirit with stridor) or quick and quiet, but she has no counterplay. This means that without those perks there is no real skill on the survivor side anymore, because you cannot perform any counterplay. This brings up the question: "Why bother playing against a spirit then?" Many of the people I know have stopped playing against them, and I'm so damn close to giving in myself.
To sum it all up, I could easily fall asleep during a chase against a spirit just because of how unengaging it is.
I can literally say the same thing against toolboxes, instaheals, keys, ds and adrenaline. None of those things have any counterplay (no franklins isn't counterplay because they can pick the item back up, and no, invincibility for an entire minute isn't ok, because less people in game = less gen pressure on the killer), there is no skill on the killer side anymore because you can't perform any counterplay. And this ALSO brings up that same question- "Why bother playing against those things then?".
As I always said, unless you want all killers to wave goodbye, you're not allowed to touch Nurse (besides addons), Spirit and Ebony unless you touch keys, toolboxes and instaheals with it.
-
@brokedownpalace said:
Hag's traps need to be triggered and can be destroyed in a couple seconds or wasted when she's carrying a survivor to a hook/out of range. They can also simply be crouched around. Demo's traps take much longer to destroy, the survivors are affected by oblivious and he is notified.
Freddy can only ever teleport to 7 locations and that dwindles down to 0 throughout the game. He also isn't in stealth when he teleports or receive notification of survivors' whereabouts.
Each killer teleportation ability has its pros and cons.
Demo can't afford to place portals wherever to stop survivors from destroying the existing ones. He can only place them in super hidden spots, which are usually farm from objectives. That notification slows you down in a chase and, usually, by the time you get there, the portal is already gone and they're primed and ready to loop you to hell and back.