MemberBerry
MemberBerry
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@George_Soros said:
Not really. Would be too hard on those survivors who want to keep the original atmosphere and don't play SWF. Plus, being on comms is not such a huge advantage. Yea it's unfair, you get information you're not supposed to, but in the end it still comes down to whether that SWF group is made of skilled players or not.
We just gotta accept that sometimes we face SWF using Discord, and that's basically hard mode. Dodge if you're chicken, or accept and relish the challenge if you're a man (or a woman, eh).
Accepting a match against swf doesn't prove you're some huge dick chad, it just means you love losing or are relying on them being bad.
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@twistedmonkey said:
The game was never meant to have the information comms gives and it ruins what a huge amount of people enjoy from the game.
Why should those who play as it was intended be punished by changing how they enjoy the game?
Then there are regions like Europe where you can have 4 solo players who don't speak the same language. Should they be disadvantaged due to something not intended?
Good point, but, swf still remains super broken.
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Ah, so it's basically the Lux and Ezreal logic from League of Legends.
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@Iceman said:
I doubt it. Pig is a license character, therefore the company will still need to be earning money with anything that deals with her character.
Shards wouldn’t bring in any income for the license holders.
I'm asking because, on the first ever leak about the cosmetics, it was shown that both outfits are earnable, so I wanted to confirm that fact.
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@Sonzaishinai said:
Neat idea but this would take a ton of work
Don't expect more then a couple of tweaks or anything at all even
They are not going to design a complete new killer that people already have paid for
That's just wishfull thinking
Sadly true
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You're gonna tell me Legion isn't wasted potential?
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@Blue_Diamond said:
Any killer that has 110% default speed and a self-stun except nurse is not going to be good with without addons.
The point of Julie is map pressure, not chase.
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@BigBubs said:
In my opinion she is fun but the tryhards who want their 4k will tell you not to buy her cuz she is "weak". She may not be "strong" but that doesn't mean she isn't fun to play (if you're not a tryhard).
Yeah I figured that out once I asked somewhere else about the killer.
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I think I know what to do now: ask people who don't verse Marth88's-depip-squad-like survivors all the time. I think I've specified already, I want a killer who's strength goes toe-to-toe with that of Myers/Pig.
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@Jimsalabim said:
well guys, lets hope the next chapter gonna be more "fun'' LOL. i mean the exact same formula, more perks to unlock, one map, one killer with a special ability, so we can whine about it because it's 1. stupid 2. boring 3. underpowered 4. unoriginal 5. fill in yourself :)
I assume you're annoyed when people complain about a dlc, but it's not always like that.There are many successful dlc's -spirit, clown, hag etc.
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Okay, now a better question. Is the DLC worth it for the perks?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/381477#Comment_381477
No map presence, can be easily looped, wastes a lot of time puking on people and she is slowed down immensly while doing so. Survivors can heal in seconds even when they have broken status by using fountains. She is terrible after they nerfed her.
Oh well, more money in my pocket for league skins I guess.
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@[Deleted User] said:
No, she is not.
Explain why, please.
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@Milo said:
preetygoodforumsofar said:@MemberBerry said:
Is it gonna be like the reworked Hallowed Blight where you can play surv and earn all 9 cosmetics pieces? Or is it gonna be like the original Hallowed Blight where you have to play both sides to earn enough for all 9 cosmetic pieces?
plz don't make the new year event like the hallowed event bc that's hell for survivor
For survivors? It was waaaay easier to get the thing on surv than killer lul
He means hell as if 'harder to complete objectives because of the side objective'
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@Chaotic_Riddle said:
I think it’s suppose to work like the events prior to Hollowed Blight, where you just focus on objectives rather than objects that are a side-task.That wasn't my question though, I wanted to know if it's gonna be possible to get all 9 cosmetic pieces by playing just one side.
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This game will never be balanced because Nurse and SWF (total game breakers) exist. I'm willing to take as much time as possible explaining why they're game breakers if anyone wants to.
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How would you feel if I slapped the back of your head every 2 seconds while you're playing the game? There's your answer
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Hag. You either have your blood pressure rise or your pinky hurt like hell from crouching everywhere.
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God forbid killers actually do their objective and kill survivors. No one is stopping you from getting better at punishing tunneling.
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You lost me at "DS isn't really op". You also most likely lost every sane player at that sentence.
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@Snapshot said:
@Peanits said:
Originally to prevent mass cheating. Nowadays it just prevents you from saving up a ridiculous amount of bloodpoints and skipping an entire prestige, or to instantly P3-50 any new character that's released.and why is that a bad thing if I may ask? Say, I bought a character. Why wouldn't I be allowed to invest 4 million bloodpoints at once to get the max potential out of my purchase? I don't see any logical reason here, so please enlighten me

It's because there is none, the only reason I could think of since I posted this is because they don't want you to use BP modifiers to get it that quick.
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@Tsulan said:
I would love it, if they would remove the limit. Since right now i´m wasting points on survivors and killers, in order to not go past 1.000.000.
The "so someone doesn´t p3 a new char" excuse would be a stupid reason. This game is for adults. If i want to save all my money to spend it on something ridiculous, then i´m allowed to do so. Why not in this game?Exactly my point, not to mention most prestiges aren't better looking than store cosmetics, with the exception of maybe nurse and billy since they're full-on bloody.
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@Bbbrian2013 said:
So you can't save millions and instantly P3 50 new characters the second they drop.But how does that hurt the devs? You still have to grind like crazy, doesn't matter if it's before or after the character's release.
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Run Distressing,Ruin,Overcharge,Unnerving. Not because you'll actually get it to work, but because doctor is generally so bad this is the only thing that suits him really well.
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Because you can't expect them to be scared when they're decked out in crutches, have pallets and flashlights.You also can't expect people to have fear when the devs obviously want this game to be less horror and more competitive (even though rank means absolutely nothing).
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@Penny said:
@MemberBerry said:
Here's an idea:
1.Remove his dream world wallhacks
2.Give him a 32 meter lullaby radius (you'll see why)
3.When he starts the dream transition, survivors break all actions they started and are unable to start them again for 1 second, after which the action speed is slowed by 50% (as it's normal for the dream world)
4.Give him a drowsy effect which lets him put survivors into the dream world automatically after 30 seconds spent in the radius.We'll be able to reduce the drowsy dream speed with the dream transition reduction add-ons, up to a bare minimum of 20 seconds spent in the radius with both z block and red paint brush equipped.Survivors, however, will have no indication of how long they've been in his lullaby radius.
5.Make his dream transition slowdown 2,5 or 2 seconds instead of 3.There you go, balance.
That is a very good balance!! but how devs are going to see our messege
This is why these official forums exist, right? For the devs to read suggestions.If they treat these forums they way they do steam forums and reddit, I'd lose all hope in their touch with the community.
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Most survivors are toxic and biased, while most killers are unhappy, negative and dislike the game (all for a good reason). Sure, you can, here, tell me you're not toxic, but 80% of the survivors t-bag and flicker their flashlights, so what's the point of saying it?
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Survivors need to have a secondary must-complete objective that they have to complete to be able to work on the gens.The new overall vacuum removal does nothing to balance things out.This way, instead of dropping the pallet, the survivor will just get downed near it, so they can get saved later.
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Here's an idea:
1.Remove his dream world wallhacks
2.Give him a 32 meter lullaby radius (you'll see why)
3.When he starts the dream transition, survivors break all actions they started and are unable to start them again for 1 second, after which the action speed is slowed by 50% (as it's normal for the dream world)
4.Give him a drowsy effect which lets him put survivors into the dream world automatically after 30 seconds spent in the radius.We'll be able to reduce the drowsy dream speed with the dream transition reduction add-ons, up to a bare minimum of 20 seconds spent in the radius with both z block and red paint brush equipped.Survivors, however, will have no indication of how long they've been in his lullaby radius.
5.Make his dream transition slowdown 2,5 or 2 seconds instead of 3.There you go, balance.