Mellow7
Mellow7
About
- Username
- Mellow7
- Joined
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Comments
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@LustForBP said:
There’s nothing wrong with DH in its current state. Most of the time it doesn’t even work appropriately. It’s a timing perk that leads to exhaustion and if done wrong costs you as a Survivor anyways.
Next.
Almost every good survivor I know doesn't use DH for the I-frames that's just like a cherry on top.The majority use it for distance because there is no counterplay for using DH for distance.
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@Mak0 said:
See you back in the fog next week.
He gone forever.
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@ppo8820 said:
https://forum.deadbydaylight.com/en/discussion/comment/1054925#Comment_1054925
Yeah but are you a killer main? You dodged the question.
Yeah but are you a survivor main? You dodged the question.
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Make it so that the person who uses BT now has exposed status effect for 25 seconds.
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I haven't seen a nurse or a spirit ever since the nerfs to them and sound issues.
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Noed and DS
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/1050226#Comment_1050226
Really? I guess it's hard to explain, but could you tell me in what direction exactly you have to aim to cover both the window and pallet? because the way i see it, as soon as you shock the survivor early enough to deny them the pallet or the vault, they'll be able to use the other one of the two since the shock has weared off at that point.
I would have to draw it out to fully explain so you can understand but I'll try and put it into words best I can. Depending on which side the window and pallet spawns you can actually cover both options if you shock diagonally according to which way a survivor runs. In a sense you as the doctor player have to make a read that the window has spawned there or if you want to negate that part of the guessing game you could run zantashin tactics and have knowledge of where everything is. But lets say you get the stronger version of the jungle gym with the window to the right and the pallet to the left, in this scenario doc is chasing you clockwise so he shocks you before you get to the pallet denying you of the pallet and proceeds to hit you upon reaching the window the only way you can guarantee not getting hit would be to run behind the shorter wall that has the pallet after getting shocked and dropping the pallet, Doctor is very complicated and as a former doc main I understand which pathing is best to take vs doc.
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@ad19970 said:
I've noticed that structures with multiple loops close to each other can be good against Doc. Looping around just one pallet loop will most of the times allow him to get to you. But If you still have enough distance to Doc, you might have a small chance to reach a different loop that can buy you a bit more time, if that makes sense. This is dependent on the map and the map rng though, and in almost all cases pallet loops aren't that close to each other. In the Autohaeven maps for example though, a pallet loop is often surrounded by other loops without a pallet, and I think you can use these cleverly in order to at least waste more time and dodge Doctors shock therapy, and sometimes one pallet loop is actually right next to another pallet loop.
Jungle Jyms are very good against him in most cases, because he can't deny both the pallet and the window at the same time. If he denies the pallet, you'll most likely be able to use the vault and vice versa.
At loops that break line of sight, you can try and dodge his shock therapy as well, and try and mindgame him. It's hard to give an exact example though.
Dropping a pallet right before you get stunned is also a good counterplay. As long as you don't run to one pallet after the other and do this non stop, since that might lead you into wasting too many pallets. However, if you drop a pallet, you'll have more distance to him because now the pallet is extending both loops around the pallet into one loop. This can also help you reach another loop, especially if he tries to shock you. Again, very map dependent though.
Maybe also interesting to note is that smaller loops are possibly better than bigger ones against Doctor. Here's the thing, a good Doc will always stun you right before you are able to drop a pallet if you are looping him. He slows down a bit when he charges his shock therapy, which allows you to gain very small distance, but you can't throw down the pallet, which forces you to run another time around the pallet loop. Now you can imagine, the bigger the loop is, the more time Doc has to catch up to you while you are running around the loop before you get to the pallet again.
However, if loops are small enough, if he tries to shock you every time you approach the pallet, he will either not have enough time to catch up to you while you are running around the loop another time, or he simply won't be able to shock you fast enough after he shocked you once, to deny you the pallet again. I'm not sure, but I believe the car loops on the Badham maps are a good example. If a Doctor tries to shock a survivor whenever they approach the pallet while they are looping you around that loop, I think the Doctor will never actually be able to really catch up to you, since he's always losing a bit of distance while he is charging his shock therapy. So the distance he wins by denying the pallet and forcing you to run around the loop another time is lost whenever he charges his shock therapy again.
However, if loops are small enough for this to be the case, the loop will most likely be mindgameable, which of course gives Doctor counterplay as well. But trying to mindgame Doctor on those loops is probably still better for wasting his time than just running around big loops. Since your main goal as a survivor being chased is simply to waste as much time from Doctor as possible.
I hope this made sense, had a hard time explaining this last part in particular so if you don't understand it, I don't blame you. I've always sucked at explaining things.
One last tip though. I have often seen Doc's time their shock therapy so you can drop the pallet just in time. However, good Doctor players often predict this, and head to the side of the pallet that you are running to to drop it, and because you are then shocked, you can't vault back over the pallet, allowing the Doctor to hit you. In those cases, if you predict that the Doctor predicts that he won't be able to shock you early enough anymore, and you have the option to throw down the pallet, in that case it might be smart not to drop the pallet and just keep looping one of the loops surrounding the pallet instead. It's a tricky mindgame though, and since it's a mindgame, it won't always work out of course. And sure, shortly after that you might get hit because he is very strong in chases, but at least you've waisted a bit more time of him. Every second counts in this game.
I can't say for sure that all or any of these counterplays work reliably, and they are always dependent on the map, map rng and the loop you are looping the Doctor around. But it's the best I can do to try and give some examples of what I believe is counterplay to the Doctor. Doctor is very strong in chases though, the main goal is simply to waste as much time as possible to give your team mates enough time to make noticeable repair progress with generators.
Doc can actually counter jungle gyms pretty efficiently if they aim their shock in a certain direction it can cover the window and pallet option causing the survivor to run the loop again and get a hit, he can continuously do this if the survivor doesn't take unique pathing.
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The way you want to counter doctor on loops still remains the same as before the rework but with the introduction of no stance switching makes it a bit riskier for survivors to get extra loops vs him. So the one thing you want to recognize when play vs a good doc is that you want to learn spacing and pathing those two are key factors in maximizing your survivability chance vs doctor. Knowing when to drop a pallet early or running a tile again is important also your strategy will change depending on if he has electrode add-ons as this allows him to anti loop you from greater distances which is why knowing your spacing is important vs him, similarly you want to understand pathing so you can maximize the most out of your chase, running on the bigger or shorter side of the loop comes in handy vs a doc who doesn't understand which way to push you towards.
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@Bingbongbong said:
The Game would've died long ago if there was no SWF.
The problem isn't SWF the problem is the refusal to balance for it on the Devs part, I main Killer but even I can tell Solo needs a buff to bridge the gap.
A Huge step they could even just test in a PTB would be to add Kindred to basekit for survivors so Solo players don't have such a hard time. It'd fix so many issues a big one being camping.
After that all they'd need to do is buff Killers accordingly to the new level of information sharing in the games.
False, when the game came out everyone was playing solo and there was a good amount of content being pushed out on both sides of the spectrum it was only after the devs released SWF that things started to get more toxic, the game would 100% still be going without swf, I won't deny that the added feature did pull in more numbers but at the end of the day the game wouldn't have died without those players.
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Never played R6S and never will tbh, I have seen gameplay and it just looks like COD's rescue the hostage, I've been playing apex though.
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Ehh I prefer the original.
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Camping that's how.
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@ZoneDymo said:
I think with "we" you are kinda making a mistake.
We are not the large playerbase, most players arnt even on these forums.
I think a LOT of survivors are very happy with the change, me included, as killer I never run ruin as survivor im happy its changed.
Its actually a cooler perk now imo.
The perk isn't cool, it was always a lame perk ask any killer they hated running ruin but it was needed to balance out gen times, now that it's gone it's just a lamer perk than before not even worth running.
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@Peanits said:
More or less. You will see your own rank. It'll be something for you to work towards each month. Nobody else will see it, though.
Your rating is going to be completely hidden, though, and your rank will have no influence on matchmaking.
So no rank rewards? Seems kinda pointless to try and rank up if we're not working towards anything. Maybe give us something like a rank 1 charm or something we can show off.
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At least you're not getting swatted or doxxed, there's a lot of messed up people out there that get enjoyment of those things, stream sniping in a game is nothing compared to that.
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@SteelDragon said:
we killers warned you and BHVR of what would happen if ruin change went live, so don't be surprised
I play both sides, I'm not a survivor main but I expected as much would happen, I had recently finished my killer challenges of the tome and wanted to finish the survivor ones but I met with the ridiculous queue system that BHVR has implemented due to the ruin nerf and mass amount if survivors trying to finish their challenges as well.
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@TheLegendDyl4n1 said:
https://forum.deadbydaylight.com/en/discussion/comment/1030661#Comment_1030661
im talking about this from a killer perspective, if you read threw the comments, i have noticed i can shut down alot of loops where i dont have to break the pallet and can get a easy down, there is very few loops that i cant shut down.
If that's the case then the survivors you've been playing are pretty bad tbh, because the gameplan vs doc is still the same as before and if they're not utilizing it then they must not know or have the experience. I play both sides so I know what to do vs killers in most situations.
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@TheLegendDyl4n1 said:
im just saying his primary shock could use like an extra second to charge or something, its really fast.
You tweaking bro, just run the long side of the loop or drop the pallet early as simple as that, once you drop a pallet he has to break it at certain tiles otherwise he has to BL you and waste loads of time. This game is a 1v4 not 1v1 you shouldn't expect to be able to loop a killer an entire game. Your gameplan should be to delay the killer for as long as possible enough time for your team to do gens.
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- Iridescent Queen + Calm
- Order + Calm
- Electrode + Discipline
- Electrode + Interview Tape
- Electrode + Restraint
- Order + Obedience
- Electrode + Iridescent King
- Calm + Calm
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@Sylorknag said:
I also got the same vibe from this Q&A.
They literally told killers to GiD GuD at the end.
"There plenty of good killers out there streaming, go watch them, you might learn something"
Pretty funny coming the same team that nerfed a perk cause potatoes can't Git Good at pressing a button.
They weren't even answering the questions live they had already scripted the entire Q&A before it even started and gave the whole dev team a script to read off, basically a PR stunt at that point.
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@Peanits said:
You do not need to buy any DLCs to complete the Rift. Any characters needs to complete the challenges are available in the store via shards (Auric Cell only characters are not required), and any perks needed for challenges can be bought in the shrine for shards as well. In the event that a DLC perk is required, it will be guaranteed to appear in the shrine at some point during the Rift, typically during the week the challenge is added or the week immediately following.
The short version, in response to your concern about an Auric Cell only character being required, everything you need will be available for shards.
Not everyone is rich with shards, 9K per character(Spirit/Jane) just to complete 2 challenges is not fair and completely insulting to the people who just want to complete the level, they shouldn't be forced to buy a character with their hard earned shards just to complete 1 level from the tome, I presume the other 3 levels have these character specify challenges as well this means that anyone who doesn't own these DLCs will ve excluded from getting the rift fragments and BPs.
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I don't think you get them if you earn them, but if you buy them in shop they're there forever.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1020028#Comment_1020028
It would have been cool to get Coins, however, the only Lunar Event Cosmetics so far are the two released yesterday (Legion and Jeff) and the ones you will get for logging in later (Nea, Dwight and Billy).
So I doubt that there will be any coins, because it would not be cool at all to let people pay for the Legion- or Jeff-Skin now and gave them away "for free" afterwards.
I would have expected a Offering for more BPs, but sadly it is only Cosmetics and Firecrackers for Survivors.
They did that with the blight and last years lunar event.
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@Seanzu said:
Have you ever thought that maybe you're just not very good at Doc, and instead should look at your own ability to play instead of blaming everything on the devs?
He ain't wrong about 1 thing though, snap out shouldn't put you back at T1 and if static blast was the issue just make it so static blast only inflicts 50% of 1 madness tier that way doc can't just get 2 or more survivors into T3. Pretty ######### overall though just makes his restraint, discipline and obedience add-ons garbage.
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@Mister_Holdout said:
The devs are out of touch with the community. That's all there is to it.
They aren't even hiding it anymore.
They used to actually do live Q&A now they just script their responses and cherry pick the questions, Devs are literally alienating their veteran player's that have serious concerns about the state of DBD but what do we get in the Q&A? "New cosmetics coming soon guys" they never address the right things and avoid all types of questions that poke at gen times and game balance.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1018396#Comment_1018396
Yes buffing doc was exercising survivor priority.
Hardly can call that a doctor buff, he had only 2 buffs and like 5 nerfs so overall he's still pretty much the same as before but now less experienced players will be able to play doc consistently now.
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@DeathBeam said:
Just facecamp a survivor to death once in a while, you'll feel better.
Yea you can do that but it's so boring doing that especially if the survivor is stubborn and makes you wait the entire 2 minutes till they hit struggle. Overall I'd rather slug and let them bleed out that way they're bored and I'm not.
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Go ahead BHVR nerf billy then literally no one will play this game at the top ranks, everyone will just play survivor or use a smurf account.
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@TooKoolFoU said:
That’s actually good. It gives survivors more chance to actually have the wiggle bar for a reason other than points. Not saying that killer nerfs are good, but it’ll make the flow of the game slightly better... minus the death of old ruin
As always everything is done for the survivors what about the killer? What happens when you get some ######### rng on the map and have no hooks nearby? Free wiggle off or you're just gonna have to slug that guy.
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Jokes on them, I'm playing scratch mirror myers on the new Lery's tomorrow, I have 20x offerings.
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Spray and pray
-BHVR
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@Pulsar said:
You were never able to infect people on hook, if my understanding is correct.
Legion's FF is just garbage on console.
Remember, it's not auto-aim, it's "enhanced animations."
/s
You can, you puke on the ground below them when they're on the hook.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1009053#Comment_1009053
How was my statement entitled or toxic? Or are you attacking me as a person because you often disagree with me?
You actually went out your way to attack the OP and the guy responding to the OP thread. So Idk why you acting like the victim here.
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P3 Claudette or Old Blendette are obviously the best skins in the game they give you an advantage that no other skin gives you.
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@BigFudge said:
Just do your best. It may well end up being a tough game but that's gonna happen from time to time. The only way to get better is to play against better opponents.
I'm confident in my ability to play well and kill the majority but the thing that bothers me when playing them is that they're very judgmental about the way you play or the strategies yoy use that's mainly the reason I've started avoiding streamers at all costs. I don't wanna deal with hate from their communities.
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Dude face camping doesn't exist anymore, you can unhook survivors in multiple directions now and not to mention perks like BT, DS and Kindred all counter any killer standing near hooks. Just get better at the game and quit blaming the killer for doing what they need to do to kill survivors off.
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@ReallyBigShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1003188#Comment_1003188
More like a game of "get better at catching survivors with mind games"
What are you even talking about bruh? Are you okay? You sound a little angry.
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Make clowns gas cause slow vaults on pallets.
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@ReallyBigShoe said:
It's called looping. You need to not respect pallets, swing through them, and mind game them.
Sounds like a game of tag
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@kurgan8282 said:
they got nerfed into survivors.
Going from killer to survivor is a big buff not a nerf, after all survivors are the true power role.
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@Colton147 said:
The new Ruin is way better than the older ruin.
As a Clown main, I may start using the new Ruin (I rarely use Ruin, as I know how to apply extreme pressure on Clown without Ruin) for some added pressure.
Good luck with that bud might as well just not run a 4th perk at all because new ruin is literally a wasted slot. It's like running Devour and getting 2 stacks then it breaks, doesn't do anything for you.
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LEGION.
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Killer bugs are not a priority it seems, but basement and med kit bugs are huge priority for the devs. LUL
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Pretty good job so far I'd say.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/990676#Comment_990676
I agree to the part with the Dev Notes, but not about the point of complaints. The vast majority is simply crying.
Doesn't sound like they're crying what posts are you reading?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/990620#Comment_990620
They are fixing the two major issues for live they already confirmed.
Yea I made a post in the PTB feedback hopefully they look at it and everyone else's feedback so that we don't get this current version of docter because if they only fix like 2 things it's gonna be rough.
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@[Deleted User] said:
Most of the Doctor mains have said they find him stronger, because of the addon changes, the not having to swap treatment modes, the reliability of his abilities now, soon you will be able to shock and then hit immediately too which is a huge thing, all in all I think Doctor will become a very strong killer too myself. This is without a doubt a nerf to his passive (and obnoxious to play against passive) but a buff to him overall.
I think this is the best breakdown of the new Doctor:
I used to main doc, and this is overall a nerf if certain things don't get fixed.