MechWarrior3
MechWarrior3
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- MechWarrior3
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@Langweilig said:
Sadly the devs see her as strong, because of the high kill rate, but they don‘t question why this is the case.
Sadako‘s current design is extremely unhealthy. She is extremely effective against players who have no clue how she works and extremely ineffective against people who know the counterplay.
I argued for a change of this design for ages, but it seems like the devs want a design that punishes less experienced players and makes her extremely unfun. I don‘t want wins handed to me because some people don‘t understand her and have no power when they do.
These changes should make her equally effective against all skill levels. I would also like other buffs, but that would fix her core design and remove the boring spam playstile that noone seems to enjoy.
- Tapes grant one stack of condemned for every 30 seconds you hold them.
- Hooking a survivor with a tape grants one condemned stack to all other survivors. (Ring drawing basekit)
- You only spread Condemned around the TV you projected to, but every 50 seconds every survivor receives one condemned stack globally. Each survivor has their own timer that gets paused by being in chase or being hooked.
This current design she has going on for her isnt it. I hate the reworks, and I hate that she was changed. She should have never been touched…ever…just given todays buffs. This is not the Sadako I grew to love.
They know the high-kill rate is from newb stomping. Its not from decent survivors or anyone that knows how to go against her/swfs.
She needs to be addressed, and this should have been addressed when it was introduced back when we all gave feedback on this issue when Alan Wake came out.
I refuse to play her much anymore because its the same issues everytime, every match of every trial. Its so boring to play as her now, meanwhile the survivors just get a grand ole time abusing her power.
Ya take my tapes, no punishment, no consequence, I have to wait 70 seconds for it to come back, while they hold it for free of charge. I can no longer condemn anyone after that anymore much less move around the map. I have to walk my 4.6 butt 30 miles south with a loud stealth power.
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Hmm dead? I am not so sure. I still see them often, but certainly not as much as I use to.
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That would be nice….I really thought that this year was all about that Health Operation. I was really looking forward to that unless I am missing something.
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Killer bots in customs whennnnnnnnn
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@Caiman said:
Remember when we were supposed to be getting game health updates?
Right. What happened to this?
I hope that this is still in the works. We need it, and it needs to stay.
Dealing with bugs day in and day out as a player is frustrating.
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I want more stuff to do with his zombies. Increased infections increase zombies strengths, an addon for a 3rd zombie, like you said iri addon should make them that fast all the time not just 60 seconds
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I thought they disabled it so that they could fix it, so that it wouldn't do this?
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@BorisDDAA said:
Bhvr made clown busted tier so people can forget about ghoul for a few days.
There is no way there is any truth in this statement. lol.
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@cogsturning said:
Yeah everyone knows the true hackers are on console.
Well, that just isn't true. If we want get "Factual" If you are being silly, than sure!
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From what I am being told he is busted tier.
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@rvzrvzrvz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3975178#Comment_3975178
it's not tribalism everyone agrees with him, is just "it's in every game I am in" is cringe, I have played few hours today I haven't seen streetwise
That's your experience and that is fine. Why is it cringe for sharing my experience? Good lord. No need to make people feel bad about something because they are experiencing something. To me, that's weird to behave like that.
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Honestly….I didn't realize this until recently myself that it has been since 2023 since she was reworked
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@TheSingleQuentinMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3974766#Comment_3974766
It's one second less, and 1% less, and you do have to be a tad more precise cause the cloud is smaller, which is actually something I like about this update.
Regardless, I think it's more so the buff to yellow bottles ironically enough that's upsetting clown players. You no longer have to predict where you'll need a YB 2 seconds ahead of time, which means you my as well be speed boosted, almost always, and yeah that does kind of suck to fight. I do think we have the classic, "It's NEW! EVERYONE SHOOT IT DOWN!" effect happening, but I do agree the changes suck.
To me, Clowns problem is a lack of map presence, which is fine so long as people still think he's fun to play as. But, if they were going to work on something, it should have been that instead of this thing.
Yeah thank you. This was cleared up for me earlier already. :)
You make great points though.
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@francesinhalover said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3975034#Comment_3975034
yeah but than i dont have windows of opportunity, lith, dejavu, resilience etc.
okay. Entities coin and plunders. Now you have lithe, dejavú and WOO and or resilence.
You don’t need the perks I mentioned to go crazy. Just 1 or 2.Either way bug is powerful and needs to be kill switched or fixed asap sharp.
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Trapper, Skull Merchant. Obvious reasons of course.
Houndmaster (due to her bugs)Sadako (due to survivors having too much control over her power)
Demogorgan - he’s outdated and has been power crept. He needs some love.
Myers - he’s in a weird spot. I don’t have a lot to say because I don’t play him, but I’ve never lost against a Michael.
I feel like I am missing someone but I could be wrong.
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3975027#Comment_3975027
The bug is pretty game breaking...
Very powerful bug indeed.
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@cogsturning said:
The first bug fix for the FNaF chapter was what, a week later? It'll get fixed.
I run Streetwise on my gen build with a toolbox but I use Built to Last so it's like I'm doing the slower, ethical version of this bug. I wouldn't exploit something like this. Gross if a lot of people are.
To be fair we have bugs in this game that are still here back from when The Plague was released so I think it’s perfectly okay to be concerned in delivering this.
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@jesterkind said:
To be fair, I have no idea what you're referring to with "if you know you know" but I am using Streetwise a lot because it's new and I like the new effect a lot.
Whatever the bug is, it's evidently possible to be actively using the perk and not know about it lol
Meaning I am not advertising how to do the bug because it’s very powerful.
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@Filipino1490 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3975030#Comment_3975030
BTW. From the first question. Are you an BHVR employee or something like that?
No, no. I am just very familiar with the developing end when it comes to production design and what comes with that :)
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It’s a good perk still, but they could have kept the other effect with it.
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@francesinhalover said:
On average mmr the Perk is meh alone. You wasted time finding chests and on chests for a low quality item that might not even BE the One you want.
So you need other perks for it to BE more consistent. And than you waste time creating the glitch...
I can see the issue on good teams tho but again. You might just loses 40secs to even make it work or more.
Add this to the pain res + unbalanced DMS every single game even at low mmr.
I think a quick Patch can fix it but i also think the perk isnt really game breaking unless you get bully Squad maybe.
Plunders, ace in the hole, entities coin, you’ll get a chest real fast. Quick fix for sure is needed
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I’m also getting burnt out of back to back content.
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@ReverseVelocity said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3974766#Comment_3974766
They slashed the linger time in half, and the only way to increase it is with a purple addon and they nerfed that to 0.5s too.
This change needs to go back to the drawing board, they ruined the skillful parts of his power, and made the yellow bottles too easy to use to the point where he can basically be 15% faster for the entire game.
The Hindered being reduced at all is not good because every Clown was running Flask of Bleach, indicating that the default Hindered might very well not be strong enough anyway.
Yeah thank you. This was cleared up for me earlier. :)
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@GeneralV said:
Honestly, my killer games were fine before the patch, but recently I had a really bad streak of games.
Now, I know I am playing one of the weakest killers in the game right now, but things were alright until TWD. I am still having fun though, just wish my games were slow-paced again.
I get it. My last few games I’ve gotten clapped as killer. Of course I also too play the buggiest killer in the game rn but that’s okay. She will be fixed and get love. (Houndmaster)
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Nah it got over nerfed in my opinion.
It didn’t need both nerfs.
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@Filipino1490 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3974448#Comment_3974448
I can see what you mean and i understand that developing a game is NOT an easy task. I just wish that there would be more bugfix patches.
I do agree. We do need more consistent bug patches. It’s becoming a big issue in this game. Thankfully I think BHVR sees that and knows it. It wouldn’t shock me one bit if they already have plans to improve this part of the game, which they should.
They did mention in the operation health/Qol initiative that this was one of their goals.
I still think we need less chapters this year so we can get to all of this stuff. I would rather focus on the game itself than new chapter after new chapter after new chapter. -
@UnicornMedal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3974746#Comment_3974746
I was REALLY hoping the zombies would act more like they do with Jill in Marvel vs Capcom 2. It'd be like a moving bear trap mechanic while they eat you and you "button mash" them off. You can imagine my disappointment when they just ended up being a wandering slowdown.
fair fair fair! Although I don’t mind the ai zombies. I’m one of those freaks that can appreciate that design to them but you’re right! They need more flare to them! A little more zest! Some spark! ⚡️
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@Malcolm1993 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3974766#Comment_3974766
The 1% decreased hindered nerf isn't even the problem. It's the 1 second linger (was 2) and the noticeably smaller pink clouds that are. That's what destroyed his pinks. Because of this, you can't utilize both his abilities and play him with skill expression anymore. His pinks are so bad, only power worth using are his yellows and they straight buff the shid outta those things. It's an extremely easy and boring playstyle. And that add on you're referring to USE to increase linger to 1 second. Guess what….they nerfed it so you'll only get 0.5 second extra linger which isn't even worth running. Me being P100 Clown, I've tested all this. That add on no longer even exist as far as I'm concerned. You'll almost never EVER get value out of that especially with clouds being smaller.
If you really never played Clown extremely calculated and with strategic measures around loops/pallets/dropped pallets, you really wouldn't have a true understanding on how bad the nerf to his pinks really is. You'll just be ultimately wasting your time using both of his powers. You just throw yellows at your feet now and just blitz survivors without having to use the other half of his kit. it's just beyond sad what they did to him. Whoever did this had an immense hatred for those pinks.
@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3974766#Comment_3974766
I'm on holiday so I can only surmise by intuiting the changes and listening to what people are sayimg elsewhere...
However the general consensus from what I can see is: -
- The Tonic Hindered effect lingers after leaving the pink cloud 1 second less than it did before. This makes occasions where you clip a survivor with the cloud on tricky tiles much less effective. The 1% doesn't really change that much, but in conjunction with this change, it's a definite nerf to pinks.
- The Antidote plume used to take 2 seconds to activate, which while more complex to use, gave Clown the ability to fake bottle for survivors to dodge and took more skill to place and time them correctly to gain the benefits. Now you just throw them at your feet, no effort or knowledge required.
The result does mean that Clown is actually buffed overall... but he is so much less interesting to play as and against (which he was that interesting to play against already).
Instead of taking skill and knowledge to play tiles efficiently, he can just spam yellows at his feet and move with insane haste (bloodlust 2.5) for hits, and in a lot of cases stack a haste effect to do it even more...
It's not so much that Clown is weaker, he's in a lot of ways much stronger... but he's stronger in the most boring way he can be.
That makes sense! Thank you for explaining! Especially when you said the changes make playing as the killer less fun/boring and against.
Obviously the goal here is to strike balance. Fun to play as and against. Hopefully they will make proper adjustments.
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I don't get it though. His hindered is only 1 or 2% less than what it is? How is that so terrible? They just made his yellow bottles stronger. The purple gas after leaving it doesn't hinder you as long but there is an addon for that for an extra second no?
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That would be so neat. However…
"These walkers..dont want to eat us?"
This line here wouldn't be true. Those zombies do actually eat people lol
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Here's the thing. At least for me, if its my first chase and 2 gens have popped despite having a relatively fast chase, I will be going back to that hook ASAP sharp.
I get it though, its frustrating when you just got off that hook and the killer is already back. However, this is a strategy game so you have to look at it like that. The killer is trying to secure their pressure as much as you are trying to secure yours.
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@Deathstroke said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3973458#Comment_3973458
You know we could already have them as 2vs8 we have them if other killer dc:s. They are actually pretty good unlike the survivor bots.
Exactly. They need to be an option
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@ThatRyanB said:
I appreciate the different perspectives in here! If you don't mind me interjecting to ask two questions (since I'd love to share this feedback with the team):
- What is one change that would increase your enjoyment of the Map item rework?
- What about for the Key item rework?
I’d love it if maps/keys could track chest! I love my treasure too much 🤣 especially with streetwise!
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@Flopkween said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3974441#Comment_3974441
So the bug appeared afterwards? How does that work ? How can something that's fine in the ptb end up broken into love when it wasn't previously affected?
it’s common. When you upload data from one server to another.( PTB is a separate server from the live)
Sometimes things break. Generally it’s “the newer features” but old ones can too.
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Play testing has nothing to do with what is happening right now. Play testing only solves the issues they are dealing with when it’s on the public test server or prior to that. They apply fixes.
On the public test server it wasn’t crazy or messy..
When it hits the live server, that’s when things go wrong. Not all the time but sometimes. It’s like I mentioned earlier on a different threat. That’s part of putting a new content, things are going to break. There’s nothing you can do about that. If you want new content, expect things to break when it hits. That’s part of having a live service game.However that’s also why it’s extremely important make sure that we are doing more consistent fixes for a better gaming experience.
This is something we need to upgrade with our team I believe, to ensure better and faster fixes for issues -
@Flopkween said:
What the heck man?! What's going on at BHVR?! Did y'all test anything?
That’s not how this works. It tested fine on the PTB. There was no issues like this. I was there…when content gets shifted to live servers sometimes things go wrong, like bugs. It’s apart of updating new content to the game. It’s uncontrollable sometimes.
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@Yoshirama said:
Clown is not ok, he’s busted. The changes needs to be reverted asap
I don’t have much experience with him so I won’t add any further details.
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@PigWithTvs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3974335#Comment_3974335
im not talking about the balance..im talking about the fact that my ears are gonna deaf from the sound they make…the constant whooshing that is loud for no reason
balance is a whole other convo that im not ready to make yet because i think only 2 or 3 people i faced used them effectively against me
Hmm - I haven’t experienced this yet. The smoke bombs yes, but the sound doesn’t seem loud to me.
The blood web however, is way too loud. -
I’ve been countering them with either spies or bloodhound. It’s been no issue as of yet.
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@Wezqu said:
There is also the fact that survivors fps does effect how fast the dog pulls. So if survivor plays on 60fps the dog pulls slower than if you play higher.
Correct. This is something my friend and I discovered by acccident.
Regardless he should pull stronger like he use to and the coordinates should always be back to the Houndmaster.
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@AdamZ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3974197#Comment_3974197
YES! honestly i will prolly never gonna use it again, just 4 meters isnt worth an addon slot
Did they make it basekit?
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@ChaosWam said:
Stuff like this is why I dropped playing her, sadly. Good demonstration.
Yeah I get it. She takes a lot of skill to get a grab, but a redirect is even harder to get but often this is the reward.
I would much prefer a revert than this. Please. Asking oh so very nicely 🙂
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@Jay_Whyask said:
You're first mistake was going to Reddit for anything other than memes.
You're second mistake was assuming what people want based on the loud minority.
Actually reasonable people only care about the kidnap tech & power cancel into M1 being too generous.
Those two hiccups aside, Ghoul is basically perfect.
I would agree.
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Hopefully she will get some attention again too. There are some great ideas and reworks that could be done for her.
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Also please for the love of all things Snug really needs to be able to pull back to her again.
I wouldn’t have had to go All the way around on the right. If I did with him pulling to her that would have worked out because it would have given me a chance at least to maybe get a hit.Had I gone to the left maybe could have gotten a hit there too, since it’s a shorter distance and the survivor would have been pulled to me. Risky though, which is fair.
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I was hoping Nemmy was also gonna get an update during this chapter since ya know….zombies 🧟
He needs love too with his addons like pyramid head got.
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@AdamZ said:
Ty bhvr!
I was getting SO tired of running call to arms, and now we can have some variety for addons at last :)
Do you still get good detections without call to arms?
He does feel a lot better! W changes BHVR!
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@TheGoone said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3973948#Comment_3973948
Did they nerf legion in 2v8?
In August, upcoming, yup.
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@SoGo said:
I was saying it before, they should've adjusted the upload schedule to only release 4 or even 3 chapters this year, so the teams that do bugfixes and balance changes would get more time to get the game to a better condition.
This ^
That and perfecting mechanics, and new functions as well as features.
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@SpringMyTrap said:
well youre playing through half of it already
I think they mean Bug Fixes, not QOL such anti mechanics.
