MechWarrior3
MechWarrior3
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- MechWarrior3
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Comments
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@PizzaDweet said:
Title. I'm sick and tired of the same killers on repeat. When do we actually get proper reworks/buffs for weak M1 or M2 killers? I can't stand seeing a The Ghoul or The Blight any longer.
I miss the time I get to face Ghostface, Nemesis, Michael Myers, Trapper, Chucky, Doctor, Bubba, Deathslinger, and Onryo.
GOD I miss BUBBA!!!
It’s because a lot of the killers have issues with them whether it’s a design flaw, addons, or bug related or all the above, so people stick to what they will have a better chance with.
which is why we really need to focus on the content that we have instead of all this new content constantly. -
@SoGo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3980509#Comment_3980509
I mean, you still have a pocket Boon: Shadow Step with them, which is good.
The unfortunate part is that the "fog" is not really the main thing.
The forums won’t let me edit my post for some reason. I meant to say the nerf to vials was not needed.
I do agree with you though 💯 -
I personally like the new map and keys. In terms of the vial nerfs it was really not needed however, the vials are NOT useless. (Here come the 100 downvotes) I play survivor a lot…and I mean…A LOT. The vials are a lot of fun still. I make some great plays with them and I have some great escapes too. Are they perfect? No…But what item or perk is in this game. Everything has a pro and a con.
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I almost never see doctor anymore. As for Ghostface, I see him around. Meyers I see every week. You know who I don't see around? Houndmaster…..Would be nice to be able to go against her. I think I have gone against her twice in total.
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This should be our official Sadako Thread for her. Any suggestions, feedback, comments or whatever :D
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@PizzaDweet said:
Genuine question. Is Nightlight reliable? How does Nemesis, Trapper and Ghostface have the same killrate? (48%).
No
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@100PercentBPMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3980344#Comment_3980344
one rule i have is that zombies who pull their weight get to stay. I had an annoying setup where I kept getting bodyblocked at shack ON suffocation pit but those 2 zombies single handedly won me the match so I tolerated it. the one match where the zombies did literally all the work and I was the real AI. I had never seen such a thing in my life
Yeah thats interesting you say that because that's kinda what happen to me today on Eyrie Of Crows. Lowkey they carried me. I was playing on my PC for one of the first times vs my Ps5. I kept getting these weird lag spikes or frame drops everytime I entered chase or did something. So annoying. The zombies kept the survivors quite busy and kept them off my gens while I could pull myself together.
(Sidenote - I should really look into the PC specs for this game to make sure mine meets the requirements. In the process of building of a gaming PC :D)
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@Memesis said:
Misty is a bit more colorfully dressed than Marlton, so you'd think she'd be easier to avoid. She pops more to me though, so I end up killing her more for mutation. I bet that makes her respawn in better positions more frequently which might lead to more hits.
Fair! For me at least I rarely kill my zombies. If I do its because they were stuck. I am usually at tier 5 by 5 or 4 gens so I just don't need to execute them. lol
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@drag27 said:
The Nemesis
- Whipping Generators: Tier 2/3 Tentacle Whip should damage Generators as if they were kicked
- Shattered S.T.A.R.S Badge (add-on change): 150% increase movement speed for zombies are always active
- Survivor Zombification (new added mechanic): If a survivor dies by any means while contaminated they will respawn as an additional Zombie they can control , if they choose to leave they will not receive DC Penalty and will be replace with a zombie Bot. (survivors controlling zombies can earn additional BPs for Zombie events: Attacking survivors, bodyblocking Nemesis/other survivors or feeding Nemesis mutation), vaccine chests respawn.
- Iridecent Umbrella Badge (add-on rework): Nemesis starts the trial at Tier 3 Mutation but zombies no longer spawn (excluding Zombified Survivors)
- Cerberus and Licker add-ons: add-ons that turn zombies into these enemy types. Maybe the licker has increased detection range or can detect based on sound (running, grunts of pain, vaulting) while having long range attack but moves slowly on the ground/walls/ceiling). Cerberus could attack like Houndmaster's Dog, holding them in place and despawning after survivor knocks them off.
- Zombie Mori: If a zombie is nearby a survivor in the dying state Nemesis can hit a button prompt for the zombie to mori the survivor without nemesis having to be near (survivor controlled zombies can also mori survivors by walking up to downed survivor and hitting the "kill" prompt).
I would love more options for zombies to encourage different styles of play for sure! ☺️
Faster zombies, a 3rd zombie addon, anything would be awesome! 👏 -
@Sngfun said:
https://us.v-cdn.net/6030815/uploads/MO9ET6BSQ2A1/image.png
If so, how do I properly report? I already did ingame, but I want to use bhvr's report system, any tips from people that already did?
What did they do that was cheating?
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@PigWithTvs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3980242#Comment_3980242
we need the YOUUUUUUUUUUU zombie too
🤣🤣🤣 yes!!!!
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Also can we get a few more character models for zombies. I want a fat zombie 🤣🤣🤣
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Pirate Mommy and Sadako. 🐕 📺
Bug fixed for pirate mommy and for cursed video tapes to actually be punishing instead of free.
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@SoGo said:
I just found this absolutely dreadful gen spawn on Hawkins:
https://us.v-cdn.net/6030815/uploads/KLA1I3MW07QS/sn-c3-admka-obrazovky-2025-08-08-144348.png
https://us.v-cdn.net/6030815/uploads/CQE5Y18PV8CF/sn-c3-admka-obrazovky-2025-08-08-144352.png
Both of these are in THE SAME ROOM.
How is this fine in any way?
ewwwwwww !
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@CompetitifDBD said:
https://forums.bhvr.com/dead-by-daylight/discussion/453375/what-can-we-expect-next-bhvr
I think my QOL and Buff discussion was forgotten fully. I can't even search it up. But, hopefully her Houndsense gets some more love, they fix her annoying ass bugs that make her far weaker than she should be, and only then will Pirate Mommy be perfect
Absolutely my friend amen!
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@ReverseVelocity said:
Plenty of medkits, toolboxes and flashlights though!
I don't think these items really needed to be nerfed at all, honestly. Ran a few games with one on Survivor and they're pretty significantly easier to see through.
While I dont think the nerf or heavy nerf was needed, I am still seeing fog vials in every other match. At least for my lobbies.
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@UnicornMedal said:
You could look at it this way—every new patch is a surprise! 😝
Oh HA HA! :p
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@SoGo said:
Don't forget that basically all of the new mechanics are in severe need of adjustments, and that half of the game is bugged beyond belief.
Oh trust me, it forgotten. 💯
Lots and lots needs attention. The new content is making it worse.
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I love my Houndmaster heels so I get it! 👠
🤣
Skull merchant would ROCK it!
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The team has some of the best sound design I’ve heard in any game. ☺️
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I don’t talk about the lock in mechanic much…but since you brought it up… 🤔
By design, I see the vision the devs created. I see it. I am mixed about it though. On one hand it’s nice they can’t cleanse the previous stacks but on the other hand it doesn’t leave much wiggle room to punish survivors for snatching tapes for free with absolutely no downside.Her stealth’s directional lullaby is the issue and how LOUD it is. You can hear her coming 24 meters away.
Her invisibility is still bugged. Reikos watch is still bugged and has been since Alan Wake chapter which is coming up on 2 years.
I’m shocked she hasn’t been adjusted since. It’s been so long.
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@ReverseVelocity said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3979511#Comment_3979511
I have not been experiencing this behaviour at all.
I put two vaults in a video editor side by side, one with Last Stand and one without and they were the exact same time. It just looks weird because the Last Stand animation seems a little drawn out on Pallet Vaults.
That’s because it’s partially bugged and partially fixed. Doesn’t do it every time but frequently for sure.
I’m still at work.
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@PuddleOfBludd said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3979454#Comment_3979454
tbh when I posted what I did I was thinking 4 in my head of JUST nemesis vs 8 survivors lol
Fair lol
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@PuddleOfBludd said:
It’s 2v8 … if it was JUST Nemesis vs 8 I’d say yeah give him extra zombies. But no … you have a partner.
If it was JUST nemesis against 8 survivors by himself he better get 4 zombies. 🧟
but I actually disagree. I really think he needs 1 more for 2v8. The maps are HUGE. There are also divine the amount of survivors. It wouldn’t be OP or game breaking if they added another one. -
@Astel said:
I am not sure if the game can handle more zombies when there are already 10 players and 2 additional zombies.
If the game can handle 4 bots in customs against 2 zombies and a killer, it could handle this.
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Another point to mention too is because she has a built in slowdown mechanic in her kit, this should be strong. She has no chase mechanic or anti loop so her other power sets should increase in strength.
Especially if her stealth is going to be the weakest in the game in terms of strength. -
@SoGo said:
I know that I can't tell the devs what to do, and that BHVR is a company that wants and needs to make money.
But, I still would really recommend slowing down the influx of new content to only few chapters a year.
With how many new bugs are introduced with every release, even making the gap between chapters 4 months instead of 3 would give the people who fix bugs way more time to iron out the many issues.
I would agree 💯! Truly
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@Amanova said:
that perk is already meh do you wanna nerf it even more?
It has an unintended feature attached to it. It’s not about nerfing the perk. It’s about bringing it to their attention that the killswitch behind the issue is still prevelant. I just need to make a video.
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@Mandy said:
@MechWarrior3 any video showing it by any chance, I've seen one but that looked more like latency being an issue. It would be good to be able to see.
Sure thing! I’d be more than happy when I get off work to clip a video for ya. Absolutely. I post it in this thread.
(I could be wrong, but I am almost certain it’s still bugged)
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@ChaosWam said:
As a fellow Sadako main, there's two things that irk me with Sadako in the recent meta.
1. Her addons need another look, having an iridescent that nerfs you is still a silly decision and really should have been a brown addon.
2, and more important, Sadako has a slowdown mechanic in her kit that kinda doesn't work in her favor. I still think the one thing that could fix her is the ability to teleport to any TV at any time, but only powered TVs being teleported to spread condemned. She's been power creeped by Dredge, Unknown to a degree, and recently Freddy in terms of traversal power.
As someone who has played her in all versions, however, I do like 3.0 the most balance wise since her condemned is a real threat when ignored, but she's still suffering for being an M1 killer far too much and survivors who actually touch the TVs make condemned less of a problem, aside maps like The Game and Midwich that kinda make her TVs insanely good.These are also valid frustrations too.
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Can confirm, it’s not fixed unfortunately.
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Exactly. 100%
@GeneralV said:
Even after years I still find it hard to understand why Sadako was ever changed to begin with. Her first version was not a bad design, they could have just buffed her and called it a day, there was really no need for two separate reworks.
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@Haseyana said:
I did a post of this a couple of months ago, and I remember that you even commented on it.. and they are still no news on her.. the worst part is, even if you make the miracle of making someone fully condemn, if they have a tape, they can deliver it on your face with that ridiculous one second deliver animation, because your m1 recover is slower than that.. is unplayable on high mmr, because there is no downside on pick up tapes on survivor side.. at least on 1.0 we had the passive condemn.. but now? Is totally free.. in top of that being a completly m1 on chase, probably the worst killer in the game in terms of chase power.. I hope they make her playable again soon.
I agree its awful. She's not well balanced out, to many tides with her that extremely HIGH or really LOW. There is no in between.
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@Elan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3978293#Comment_3978293
You don't loop Knight. You hold w against bot and Knight cuts you off and get free hit on you and the scenario comes again few seconds later. Best you can do is to track Knight to prolong the time before being hit but that's it. As long as you are hunted and Knight is coming, you get down, no matter what. You can predrop pallet or fake window to confuse bot and get some distance, but that's only when killer ignores you.
Why are you telling me this? Tell this to OG post.
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@Deadman7600 said:
could you translate?
In a nutshell he is struggling to loop knight.
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@Ragna_Rock said:
New Streetwise is still really good wish there was an option for both but with the new if you get a commodious or a engineer toolbox its still enough to finish an entire gen (And that's when working properly).
I agree 100%
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@100PercentBPMain said:
Empathic Connection is one of the most selfless perks you could run
This is my favorite survivor perk :D
(Yoichi Main here)
My favorite support build is Duty Of Care, Leader, Empathetic Connection, Reassurance.
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Too many bugs. This is my point. So many killers have issues. This takes away the experience and enjoyment of playing the role when its constant issues with characters they release.
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"Recent releases, including our most recent, have introduced frustrating new issues which have distracted from your enjoyment of DbD. We wanted to acknowledge this and let you in on the steps we'll be taking to resolve these issues in the short and long term."
This is what means the most to me. Right here. Exactly 100%. The issues to our recent releases (Ghoul, Fnaf and TWD) have been taking away your experience to fully enjoy the game.
Let me be clear here folks. I love the work you do and I simply just want to BE ABLE to fully enjoy the work you put out that I have grown to love.
I just wish we were a lot more proactive to these issues Short Term and ultimately Long Term. We need a plan for this for sure so issues like this doesn't go on for months at a time, whether its a new map, perk, or killers that release.
Thank you.
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@Aven_Fallen said:
It has been a very long time that Hotfixes were scheduled for Tuesdays. As long as nothing is announced, there will be no Hotfix. So dont expect one on Tuesday or any other day unless it is announced.
The only reason I brought it up was because Ryan responded to me mentioning this.
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I hope they have a plan to deal with all of this.
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@UndeddJester said:
I don't really see why the old effect was removed... the new effect could have easily been a perk in its own right.
What I really like about the new version (excluding bugs), is you can take it with guaranteed items perks Residual Manifest or Scavenger and get a pretty hefty item.
Like with Scavenger, a regular toolbox comes out at 36 charges with 50% repair speed... that's not a slouch at all, basically a better Commodius at base...
Then of course you can also try your luck with Plunderer's Instinct and also get some pretty saucy items.... a Commodius itself comes out at a whopping 57.4 charges.
It's pretty darn decent... but I dunno why we lose old Streetwise at the same time. Nor Franklin's for that matter.
I agree 💯 with this too.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3977428#Comment_3977428
Hop on for 1 custom?
Boom!
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3977424#Comment_3977424
I'd test it but I don't have anyone to do so with :(
You have me….
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@WeslleySim said:
The rework of this perk was a HUGE DISAPPOINTMENT for me. It became another one of those useless, extremely situational chest perks. I always used it in genrush builds, and now I have to find another alternative. If this perk wasn't used much before, it won't be used by players at all now.
They could have added the old effect to the new but, its really not a bad perk as it is now. I love it with my treasure chest build. 80% more charges on my toolbox is so nice
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@Dadeordye said:
I'm starting to think the Kill Switch can only work in one thing at a time or they can't kill switch groups of stuff until they revert the previous one (like re-enable The Game and then kill switch it again along Streetwise at the same time).
If there was a limitation transparency would be nice. However, I am pretty certain they can killswitch more than one thing at a time.
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@Skitten56 said:
Imo the biggest issue with her design right now is how engaging in the counterplay also disables her mobility. It allows good survivors to hurt her on 2 fronts. The balance of risk and reward is not even. Survivors turn off TVs for little risk since doing tape runs are as safe as ever, but they get lots of reward for this action as they avoid condemn and also shutdown her mobility.
Her release version was the opposite, where survivors didn't want to grab tapes to avoid condemn. This meant that TVs would be left turn on giving her mobility when she didn't have condemn pressure. It also allowed survivors to do a risk assessment to whether condemn risk from turning off a TV was worth it for disabling her ability to teleport to their gen. This was much healthier for her balance than what we have now.
Now that we have map-wide condemn, returning to the old system would be pretty OP, so I don't see it happening. Too many players would be unwilling to go back to single target condemn over map-wide condemn.
It would be nice if the mobility add-on Iri-videotape didn't let survivors also completely shutdown her mobility since the add-on removes her condemn power. It is silly that the add-on removes all condemn threat to survivors but still allows them to freely and safely turn off multiple of her TVs which completely shuts down her mobility.
I wished they had just made the of iri tape basekit, gave her the pallet stunn immunity, condemned lock in and some number buffs back then. She would have been a perfect killer.
100% this. This is pretty much all we wanted, but BHVR has a nasty habit of doing changes that are so limited they are meaningless or so heavy handed they completely charge or break things. Unfortunately their reworks for Onryo fell more into the last category.
Exactly. 100%…This is why I am frustrated. She's so difficult to play nowadays and just so unfun which makes me sad because I love this killer so much, but there is an unhealthy balance here and it needs to be addressed asap.
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@GeneralV said:
"No one should've been told about the Killswitch".
So… we were supposed to never know why the content we like and paid for isn't working or isn't accessible?
We were supposed to never know about a feature specifically designed to deal with situations like current Streetwise?
Right….Like…Doesn't make sense. Paid content shouldnt constantly=Broken Content and Bugs.
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@100PercentBPMain said:
idk what the answer is. I loved maining sadako 1 with the video tape, and I enjoyed playing survivor into sadako 2. but sadako 3 just does not compel me to play her nor do I find playing against her that interesting. it feels kinda wrong just shutting down the entire video store so casually.
Exactly my thoughts. That's why I went on to play Houndmaster until they figure Sadako out but its been since Alan Wake since anything has been done to her….Way too long if you ask me.
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@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3976926#Comment_3976926
I agree with everything, but the problem is that the current version is the biggest noob stomper she has ever been. She has the fasted condemned spread speed she has ever had. You can fully condemn a survivor in around 5-7 seconds (or whatever time you need to teleport) x 7 (stacks) = 35-49 seconds. The thing is this only works against noobs.
I wished like you they had stayed with her first version and had put all the buffs on 1.0 version.
For real. I am just frustrated my friend. I am very frustrated.