MechWarrior3
MechWarrior3
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@hermitkermit said:
This has been my number 1 ask since killers got the ability to practice against survivor bots like 2 years ago. It’s such an incredible resource and tool and it close to devastates me how it’s not available for everyone. Here’s hoping!
I agree. 💯
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@sleepy_knight said:
As good as that sounds, it would be the final nail in the coffin for killer queue times I'm afraid. A lot of survivors would not queue up again for public matches because with bots they can avoid the tactics considered toxic and any killers/perks they don't like to play against.
I’m not sure how this would affect public matches? You don’t get BP in a custom match…
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So far so good. Thankfully.
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@FostahBoss said:
It is super buggy and inconsistent. I sat with a 7m queue time for over 25 minutes and never got the option to play survivor while waiting.
Just another thing BHVR didn't get right.
If you can I’d recommend making a bug report for it.
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@ThatRyanB said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3986245#Comment_3986245
There is! When you start looking for a Killer match in 2V8, you'll see your estimated queue time in the bottom right corner of the screen.
Oh that’s neat! Is this for PC or across the board?
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3986256#Comment_3986256
Ppl hate on Legion in ANY mode. This was the same reaction for lights out.
Literally. 💯
It’s not subjugated to just 2v8.
Ngl I played 8 around of survivor in 2v8 last night. My lucky butt only saw 1 legion. 6 man out. -
@UnicornMedal said:
I don't think they've ever known what to do with her. She's either been underpowered or overpowered, which to be fair isn't a problem with just her. Most things tend to go in only one of those two directions. But it always sucks the most when it's something we enjoy. I hope they bring her to a place that feels better for you.
That's all I am asking. :)
Thank you my friend.
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@AmpersandUnderscore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985980#Comment_3985980
I'll add that we've basically tried every combination with this killer as far as tvs go as well.
Her initial release was basically as OP is expecting: the "correct play" for survivors was to completely ignore the TVs and tapes unless you got to about 4-5 stacks, then go briefly clear them with a tape. And survivors were actively punished for touching the TVs otherwise.
But, while 1.0 had the exact gameplay op is expecting, with "teleports available almost always and only on cooldown when the killer decides to use them", killers actively complained about this because there was no reason for survivors to interact with the tapes and demanded change.
This led to, what I consider the worst iteration of the killer: "teleportako", which completely shifted her gameplay. Now, instead of "the tape kills you, ignore it", it became "the tape saves you, you must have it". And since the killer could just spam teleport to both deny tapes and apply instant condemn, we got some of the least interactive gameplay this game has ever seen.
"Slugako", as you mentioned, was also awful. But that was more of an add-on issue than the core functionality of the TVs.
Now, it's more of a middle ground where (apparently) no one is happy, despite players who have mastered this killer wiping the floor with their opponents.
It may just be that that the TVs do too much, but changing it from being either the teleport location, or the tape/condemn mechanic would also pretty much get rid of being "lore accurate", which is yet another complaint people raise about killers.
Exactly my points.
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@ThatRyanB said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985817#Comment_3985817
Yeah, the feature should definitely be kicking in with a queue time of that length - are you still encountering this, or has it since improved. In general, though, we're aware of some issues impacting the feature and are sending player reports to the team to help them investigate this as a priority.
Oh there’s an ETA timer for queues now? That’s cool. Where do we see that?
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@CompetitifDBD said:
I can play Cross-Play without getting dced. Queues are also much faster, only about 12 minutes of waiting or one survivor match
I restarted app. I am trying it now to see if it works for me. So far I was only doing it without cross play on.
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@Foggyguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3986182#Comment_3986182
Correct me if I'm wrong but please explain to me how making it easier to down someone with their power while slightly lowering the amount of people they can hit is a nerf. It's like if they made it so base legion only had to hit three people to unlock the down.
They said they nerfed them. I dont play legion. Feral frenzy doesnt last as long. Legion sees less targets with his power than he use to and removed his ability to see killer instinct beyond his terror radius. They are nerfs.
Just because he wasn't removed from 2v8 doesn't mean they aren't nerfs.
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@Foggyguy said:
Yeah, just don't play 2v8 is the winning move. They buffed legion to be even worse and I don't think they even touched oni. I just don't see why anyone would play when they could get that… which explains the awful que times for killers.
Legion was nerfed.
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This is really frustrating…..
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@fussy said:
https://forums.bhvr.com/dead-by-daylight/discussion/454214/2v8-feedback-for-nemesis
Zombies are his last problem, this boy probably is the worst killer in 2v8. They should do something with his chase, because vaccines are endless and you need to hit 3 times EVERY chase. All killers have their chase buffed and Balumba not only didn't have any (except longer hindered), but was nerfed with it.
I didn't see a single game where Balumba was doing even close to fine, half of them just gave up on infections and play m1 until match ends, because it's faster. I played him twice and I will never touch him again in 2v8 in this state, those matches were a beating a dead horse.
He needs some serious buffs in the next iteration, maybe even remove infection part at all.Then buff his chase and my zombie speed thank you. :)
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@thrawn3054 said:
Doesn't turning crossplay off also shut off match making incentives?
No. I am still getting 400% for Survivor.
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3986087#Comment_3986087
my fingers are crossed that it's today yes, the team is still working on it
No worries, thank you <3
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@Mandy said:
This is likely in part due to the current outage, its affecting everything to do with matchmaking and queues I'm afraid.
Is there a possible ETA when queues and 2v8 will be fixed? Hopefully…today right? :)
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I am confused…Is the play while you wait broken or is it the outage? I am still waiting a while with my friend. We queued for killer. clicked play while you wait, but we are just sitting in the survivor lobby….still waiting?
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@Slxshie said:
I'm unable to play killer or survivor, I just get an error message after waiting several minutes. Nice lobby simulator, another bhvr L.
There's an outage. Read the thread.
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@ThatRyanB said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985948#Comment_3985948
Importantly, what kind of snack? 👀
Well, maybe more of a late lunch. Chicken Tenders with honey mustard. Ahaha
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I am just in the lobby eating a snack while I wait for the outage to be restored xD
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@Valuetown said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985558#Comment_3985558
Your request for kill rate stats got completely ignored, which I find hilarious. There's a reason Onryo was top 3 of the official kill rates list. I completely agree with you too. If you win too many games on a specific killer, the game will throw you in a lobby against the hypothetical "SatanzAngelz" 4 man swf comp squad with way too much time on their hands, and there's really nothing you can do to prevent it, but that's a drop in the bucket against the 95% of the other games played.
That's because its for 1 irrelevant to the topic at hand. 2 when I went around the forums asking for people's Data, I got fussed at by multiple people. 3 Again we are not talking about data. We are talking about broken aspects of a killer I have been playing since release. Its a rather simple concept. You wouldn't likely understand if you don't main which I have been since day 1.
If I had it my way, I would revert her back to 1.0 with todays buffs.
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@KDragona said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3984203#Comment_3984203
God I am praying they fix the spirit visual bug it's been driving me crazy lol
She’s got this really weird audio bug in her too.
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@tes said:
As ghostie main, I just feel how it’s annoying when killer’s power not controlled by you at all. Yeah… many stealth killer need to be reworked
Yeah, its not a good feeling at all.
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@angrychuck said:
I'm genuinely curious as to how most of the people commenting on this thread don't seem to understand that having your power almost completely nullified by survivors isn't a good thing. People threw a fuss when they were planning to do it with xeno but sadako has sat in this state for quite a while. I think the main problem as of now with her kit is the survivors can shut down tvs and just hold on to the tape without any form of consequence for doing so.
100% You nailed it to a T.
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@Skillfulstone said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985399#Comment_3985399
I do believe the Clown's Mori is about 14 seconds, and Clown the Hedgehogs are rather common these days, so it's honestly not too far off.
And quite frankly, at this point, everyone has seen every Mori animations dozens of times and it's no longer something special like before the Finisher Mori. The game is over, no need to keep people in longer (also good QOL for the few with vomit phobias that want to avoid a potential Plague Mori).
I get it, but if its the last survivor dcing because you are getting moried or want to save time just shouldn't be a thing. Mori's have been part of the game since….well forever…Unless its gonna go both ways where the killer gets to save time and leave the match when survivors are sitting in the exit gates for x amount of minutes which is longer than a 14 second mori.
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@mrnuke420 said:
why is it that every time the survivors get new perks or items they get nerfed almost immediately like the healing circle perk we used to be able to heal ourselves and now it’s just a waste of a perk and also the new smoke bombs now they got nerfed and we can only use two after that it’s done. How about the game developers actually make things even and not just killer sided. The killers have an infinite amount of weapons they can pull and use and abilities that are unlimited just think about it the game is just slowly dying due to the ridiculous amount of nerfs they do to the survivors which is why the developers implemented bots to join these killers constantly get things and never get an actual nerf instead they buff them eventually it’s gonna be a single player game with only bots and I’m saying this as a killer main player but I see how bad the developers just don’t make anything good for the survival side of it.
I love boon circle of healing. I use it all the time. It is far from a "wasted:" perk. Sure you don't have the luxury of infinitely healing yourself…but it's still really good.
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@killer_hugs said:
i mean having 3 bad games in a row is not unheard of. but its often followed by a lot of easy games too.
post your killer kill rates. i think that would be more illuminating. with onryo i have almost an 80% kill rate. and you probably do too honestly if you're a half decent player.
I really wanna stay on topic please. This thread is about her core issues. Design Flaws in the Stealth ability and survivors holding onto a cursed video tape for free.
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It happens almost every match of houndmaster I play. Its an awful bug ngl.
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@PigWithTvs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985313#Comment_3985313
u are getting downvoted because u are not complaing about ghoul or fog viles, but actually trying to make a point, and also u are suggesting a buff for a killer which is illegal, ugh these forums are so pathetic
anyways, yes she 100% does need help, i been maining her since release and right now she is so unfun
the fact survivors can take the tape for free and just hold on to it is so boring, even if they don't wanna change that part just make the tvs take just 30 seconds at least
how is it fair that dredge can teleport to any locker all the time but the killer that has to choose which tv, like condem is not even that scary anymore
not to mention the lullaby is so loud even springtrap is more stealthy, the only thing she has going for her is the fact she cannot be stunned by pallets, which honestly either buff that aspect making her go through pallets or punish survivors for taking my tapes
she is such a fun killer to play with and not even the most broken yet they just ignore her and probably a buff a killer that nobody asked about I.E knight / clown /artist, like these killers are fine artist needs a smoll rework to her powers because what the hell is that cooldown
we can only hope they hear us sadako mains again and helps us and hopefully not make us more legally blind in indoor maps
I agree for sure. You're right and I know. God forbid. Thank you for your response.
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@TheMruczek said:
I am just going to say it. Sadako is not really a beloved killer in survivor community combined with her lack of popularity and the developers struggling to balance her condemn mechanic, means that they won't touch her for at least a while. Maybe a bug fix here or there.
Shame, i do like versing her and more killer diversity is always welcome.
That's not a good excuse to not giving her adjustments in my humble opinion. Every killer deserves love. It especially a license. It takes time to design and make these killers. They should be balanced accordingly.
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@sizzlingmario4 said:
Being forced to watch the mori when the game is already over would just be a waste of time. We don't need to keep survivors in games for an extra 20 seconds for no additional gameplay.
A 20 second mori?
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In regards to 50/50. I have had these down pat for a long time. Via manifest or demnaifest, I can do either or.
I can try using brutal on her again, but it always has felt like a wasted slot. -
@Valuetown said:
Your build is limiting you. You need to be running lethal and brutal for starters. Onryo needs to get into chase asap, so lethal will allow you to do that. Brutal will help because the majority of people will just prethrow pallets, and you can shred them this way. Your tape pressure should be part of your slowdown plan. If you want to get extra mileage out of lethal, you can run the distorted photo and try to use line of sight and her blinking while manifesting to win a 50/50 at a loop.
Unfortunately she falls into the category where if survivors are just prethrowing good pallets and 3 people are on separate gens, there's not really much you can do, which is pretty much any killer below A tier. At that point, corrupt, lethal, bbq, and deadlock/grim might help you. Your best slowdown is breaking the first chase and keeping up the pressure.
Brutal in my opinion is a wasted slot on her. You can already demanifest and not get stunned. So you save time there as is.
I never stay in a chase longer than 10 seconds with her. I either get the hit or the pallet. I keep moving.
However, again this thread though respectfully isnt about builds. Its not about perks. While I appreciate the commentary, its about the core issue with her powers. Her stealth is the worst in the game. Literally. Her tapes have 0 punishments. We went from them being WAY too punishing in 2.0 to not punishing enough in 3.0. A balance needs to be striked here.
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@Good_Pancake said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3985336#Comment_3985336
To me, it doesn't feel like the Claudette knew you were coming until the chase music starts. She bumped in the boxes, that's why the sudden movement happened imo
I get that but to be fair, you can see her turn her head in the exact direction I was coming from.
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@Rudjohns said:
If survivors are not allowing you to teleport then they are wasting time taking tapes, turning tvs off and putting tapes on
And removing 2 of my 3 powers leaving me with nothing while I wait a full 70 seconds for it to come back. Imagined if you stunned blight out of power and he lost his power for 70 seconds.
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@YouShouldBeAshamed said:
You are correct, killers shouldn't even have perks, just their unique power and balance applied across all characters however broken perks is what sells characters. Far fewer sales if perks weren't a thing for killers.
I don't consider Sadako a stealth killer, you want your presence felt everywhere. She is lethal to be near and you establish that not by sneaking around with her. She needs to ambush and oppress quickly.
If you go against a SWF find the person running all the tapes and put a stop to it. No TV near the gen, no pressure.
Do you ever try running expose perks? There are just far too many ways to get a 4k with ANY killer. Run the strats!!
Your take on Sadako is odd. She is a stealth character. Its hard to "Ambush quickly" when all tv's are off. Hence the above video. Its hard to sneak up on people 1 of 100's of examples. Hence the video up top.
Swf tape runners. Lets talk about that. You find the person running tapes. Often you do, then they cycle to someone else doing it. Then you gotta find who that is and try to stop them, while managing all your tvs, tapes, gens and hooks if you wanna lock in condemn. There is A LOT to think about with Sadako. That's why I love her. However, her power still needs tweaking. The Onyro Mains have been saying this since PTB month after month after month and onwards.
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https://youtu.be/3SMMRe3rc1U?si=vAekjYk9I_wc3_iv https://youtu.be/P-sadlffOmY?si=YvVMZsxbDcM5tpVS
Not a TV in sight but 2 out of 3 powers completely shut down.
I’m left with a terrible stealth ability. She literally knows I am coming. Maybe through the vault window? Probably. It’s my loud directional lullaby. So she just pre runs it. I shouldn’t have to run stealth perks on a stealth killer.
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@YouShouldBeAshamed said:
You have to apply the appropriate map pressure by teleporting with the TV, use perks that show you the status of generators being worked on. Don't chase a survivor that is cooking you on a single loop. There is nothing wrong with this killer's ability, the problem is in your strategy.
Each killer has unique gameplay, you have to learn their strengths and weaknesses. Play to their strengths instead of claiming their power is too weak.
It doesn't take much effort as a killer to be honest, just use better perks, stop using merciless storm. Decide if you want to slug, camp, or chase, and use perks for counterplay.
Killer side is OP when you rub a few brain cells together and drum up a strategy that plays to your killer's strengths.
I know how to play Sadako. I have over 2k hours in her. I didn't start playing her yesterday. You hit and run with her. Take resources, pressure tvs and tapes, Keep your pressure moving. How can you make judgements respectfully on my strats without even seeing the gameplay. I don't even have merciless storm equipped. A killer shouldn't have to rely on perks anyways so that argument is out the door.
This killer has the worst stealth in the game. Lets be honest. There are 0 consequences to taking a video tape.
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@TheGoone said:
Sadako is neither on the radar nor in the books for there plans.
To busy fixing there mess they made with clown then hopefully they do Ghoul Next
We don't know this. We are not in their Headquarters. I didn't think Clown/Pig/Knight were getting buffed/tweak recently but here we are. They did. Sadako needs the exact same love. Not a rework, not an overhaul. Tweaks.
The main issue being able that survivors have WAY too much control over her power. Its awful.
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Downvoting doesn't invoke any productive conversation, so you're not accomplishing much. I didn't start this killer yesterday. I have been playing her since she's been out. So if you want to contribute to the conversation by all means, but wasting time downvoting literally means nothing with all due respect.
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I feel you. Houndmaster has gamebreaking bugs herself that haven't been fixed since Ghoul came out. (April).
Thankfully in October - Phase 2 will be here and they will be able to really address all these issues. Hopefully from that point on, they will not only be addressed but they will stay on top of it so we don't have to go months at a time without a fix.
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@MightySpider75 said:
Just did a match against onryō. The player spammed his teleport and just overall took the fun out of the match. Fix the teleporting, add a cooldown to the teleports. People shouldn't be allowed to spam it
Ummm no. I am going to respectfully disagree. Sadako's power is the easy to shut off with a 1 second interaction leaving her with the WORST stealth in the game.
Survivors can literally hold her power hostage with 0 downsides now.
If anything must be punishable. We went from tapes being WAY too punishable to now they are not punishable enough. Its awful. She just doesn't hold up or stand a chance against any decent team or swf…Its very frustrating and disheartening.
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I’d like houndsense to be a little more useful too. I’m not a fan of the deep wound stuff.
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@Elan said:
https://forums.bhvr.com/dead-by-daylight/discussion/453978/sooner-reworks
I’m afraid that people expect SM to become viable after rework. As long as I see it I think she will be even worse than now. She can utilize truly from stealth as she’s completely quite, wont be with drone buddy anymore. And her set up will hurt more than help. I think this rework is step in wrong direction. She still can injure for free and fo well when using radar to change beam direction.
The buddy drone will still be included in her future rework but I doubt they will make it a projectile since people were STRONGLY against that.
People also were adamant of retaining her trap playstyle since it is unique. So no, I disagree, there will be no “free injuries”. That title still belongs to The Ghoul.
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As a P100 Pirate Mommy I agree with these changes.
The chase command from 3 to 5 could work if all her bugs were fixed but even meeting you in the middle at 4 seconds I think personally is fair too.
I’d like to see her addons get touched up again truthfully.The only other thing I want genuinely from her though is for snug to pull back to the Houndmaster. I do not like the new grab mechanic they added to it.
This is literally all I ask. Please revert this. It’s more of a pain the way it is.
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@Jay_Whyask said:
Might be because your power wasn't fully recharged? 🤔
Hmm! Good observation. Honestly I don’t play them much but I thought I would try tonight.
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@Defnotmeghead said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3984362#Comment_3984362
I've legit seen 12 at most on 3 different realms now.
The only map that has the "normal" amount of pallets so far is The Game, but normally The Game is supposed to have 4-5 pallets more than the average mapWhat realms are you referring to? I’ll test it today.
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@Defnotmeghead said:
I literally feel like the average pallet on maps count is below 10. Every 3 games I encounter at least a map with 2-4 dead zones (no windows, no weak pallets) even tho I am the first one being chased.
Was there a patch reducing pallets? Is it just the engine update forgetting to spawn some in or rotating them weirdly?
Even with Windows of Oppertunity and Open Handed it feels like I am seeing less.Maps have an average of 20 pallets give or take.
Haddonfield not so much.
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@BlackJimmy88 said:
BHVR we’re finally working on fixing the game a few months ago, and look where we are now.
Until we they’ve actually implemented a good chunk of these, we shouldn’t be giving them the benefit of the doubt.Personally, I don’t see them delaying DLC releases long enough for us to not be right back here in another few months.
That’s why we need to wait and see. You’re right. If BHVR wants to put in the work to keep the game at a QOL of level we expect it to be, they’ll have to bring that to the table. They seem committed to this and I am all for it especially ongoing.
With that said. We shall see. Just need to wait and see. Actions speak volumes.


