Malcolm1993
Malcolm1993
About
- Username
- Malcolm1993
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Comments
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@GeneralV said:
I really hope they revert his changes in the next patch.
Me too, because this is not good smh.
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Antidotes were useless before?!? WHAT?!?! You're one of the many that just never even understood Clown. It's all making perfect sense. His yellows were always severely underrated. I used those even more than the pinks. For set up, catching up, and map traversal. Clown has always been close to being this fast. They gave him an extra 2% boost. The greater buff would be his yellows being instantly activated. It took mainly THAT along with the measly 2% buff for you to see that? Here's the thing. Both powers worked great before the changes, meaning they were amazing when well executed together. Pink spamming (which I was always highly against) was 1 out of the 2 true playstyles you could use. He was much more flexible before the changes. He had significantly more skill expression. His pinks are now destroyed, only allowing one true playstyle. After all the hundreds upon hundreds of matches I've played Clown, utilizing both of his bottles every match, only for him to get changed around and highly promote only 1 type of playstyle? Spam instant yellows and blitz with far less strategizing? That's…..braindead. The quality in playstyle took a huge hit because of those changes.
I don't know "exactly" how much experience you have playing Clown, but to say this is "a good change" and "fun" is…insane. This is just plain boring and I now feel ashamed that I'm even a P100 Clown.
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@jedimaster505 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3975044#Comment_3975044
Look…it's not like I want Clown to be buffed as survivor main. No killer should be above an average 50% rate, Clown included. So I'm not even really in support of these changes which are overall a buff. Of course you can spam yellows and get results. But a clown that uses both bottles in a clever manner is much harder to outplay because not only is he faster, but you run slower at the same time. But this requires clever placement and thus far more skill than yellow spamming.
Yes, I understand and I do agree that using both bottles still grants him more skill expression that just spamming yellows. It's just that although you speed up while they're slowed down, the nerf to the slow down makes that tactic of playing him worse than it was before. It still works at smaller loops, but I've notice a difference at larger ones playing him like that. Clown has always been very close to being this fast even before the changes. Only difference is the extra 2% speed buff and the instant activation. That instant activation makes it far more annoying to deal with for survivors. Especially if the Clown is running STBFL and Rapid Brutality. I've found myself actually wasting time doing those set ups at larger loops. The best way to get clown somewhat close to what he was before is if you use Flask of Bleach with Either 15%. That, or use Bottle of Chloroform with Ether 15%. Ether 15% is such a miniscule difference now. A lot of the time, I never see that 0.5 second of linger. It's almost not even worth running. It's crazy because I never even used that add on before to increase the linger effect. 2 seconds was perfect for him imo. I don't care what anyone says, but I know they slightly decreased the radius of those pinks. It makes that linger effect nerf even greater.
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@jedimaster505 said:
The idea that pinks are useless now is just a parroting of content creators that create doomsday videos on game updates to farm views, which increases their profits.
Before the clown buff, most clowns mains just throw pinks in front of you and hold W for down. Only rarely did old Clowns even bother to use both bottles, unless they were taking advantage of Cigar Box, which was a broken add-on which deserved a nerf. So Clown gameplay was one-dimensional before these changes, lets not forget that. There was no "big brain" plays going on except for a tiny minority of clown players that learned to effectively use both bottle types in a single chase. Most Clown players that bothered to use yellows were only doing so to abuse broken Cigar Box.
After the clown buff, yellows are now more viable, but Cigar Box is less viable, and the pinks are somewhat less effective. But to say that it is only worth using yellows now is false. That may be the simplest approach, just like only tunneling is simple. But just like a skilled survivor can heavily punish an aggressive tunneller, a skilled survivor can also heavily punish a 1-trick Clown who neglects to learn how to use half his kit. In spite of that generous haste, good survivor runners will just keep making distance with pallets and windows while feeling overjoyed by the absence of pink slowdown.
The best way to play Clown, is to use both bottles for max efficiency. Yes, this requires a bit more skill than only using one or the other and holding W. Yes, this means you must take the time to do more than spam a single button in chase. There is always a learning curve when utilizing advanced tactics, as opposed to the cheese tactics most killers rely upon due to their low skill floor. But guess what, if you use a pink and a yellow in a tile, that both speeds up the clown and slows down the survivor. Which is objectively better than only speeding up the clown, or only slowing down the survivor. Given all the complains about Vigil making Exhaustion "OP", Clown players should be learning to use both bottles instead of the lazy approach of only 1 bottle. A highly skilled Clown main using both bottles to maximize their speed and minimize the survivor's speed will have no problem catching a survivor, as he is even more powerful than before. Okay, fine, you'll have a tough time catching me regardless, but I'm an exception.
Well…I'm not a content creator first of all.
If we're talking regular, decently sized tiles, utilizing both bottles doesn't work as effectively with the pinks being so nerfed. Playing him that way actually ISN'T stronger. You can literally just spam yellows with 2% increased haste and much faster activation. And everyone is using Sticky Soda Bottle and Cheap Gin. And yes, I stand on what I said about pinks not being worthed using. At least in most scenarios. To be fair, I did state that they're "practically" useless. I'm very careful with my wording, so lets not do that. I've put in far more than enough time to be able to voice my experience and for what things truly are after the changes. And I stopped using Cigar Box a looooong time ago. I personally don't care that actually got nerfed. I'm one of the extreme few that wanted a change or a rework for that specific add on. The 1 second linger along with the clouds being slightly smaller is what hurt his pinks the most. Survivors are making pallets and quick vaults (because of the linger) that they've never been able to make before while wasting time utilizing both bottles. What's the point of pushing survivors into smaller clouds of pink with only a second linger (with them still making pallets and quick vaults) than to just shoot yellows? When you make line of site shots for the pink to expand right in front of survivors holding W is also when that 1 second linger truly shows. I've tested it out, and I barely had to use any pinks to catch up to survivors and get downs. And I'm playing against skilled survivors.
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@MechWarrior3 said:
I don't get it though. His hindered is only 1 or 2% less than what it is? How is that so terrible? They just made his yellow bottles stronger. The purple gas after leaving it doesn't hinder you as long but there is an addon for that for an extra second no?
The 1% decreased hindered nerf isn't even the problem. It's the 1 second linger (was 2) and the noticeably smaller pink clouds that are. That's what destroyed his pinks. Because of this, you can't utilize both his abilities and play him with skill expression anymore. His pinks are so bad, only power worth using are his yellows and they straight buff the shid outta those things. It's an extremely easy and boring playstyle. And that add on you're referring to USE to increase linger to 1 second. Guess what….they nerfed it so you'll only get 0.5 second extra linger which isn't even worth running. Me being P100 Clown, I've tested all this. That add on no longer even exist as far as I'm concerned. You'll almost never EVER get value out of that especially with clouds being smaller.
If you really never played Clown extremely calculated and with strategic measures around loops/pallets/dropped pallets, you really wouldn't have a true understanding on how bad the nerf to his pinks really is. You'll just be ultimately wasting your time using both of his powers. You just throw yellows at your feet now and just blitz survivors without having to use the other half of his kit. it's just beyond sad what they did to him. Whoever did this had an immense hatred for those pinks.
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@BrightWolf said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3974613#Comment_3974613
Fr, I watched a stream last night and out of the fifteen matches they played, they went against at least five Clowns, and they all did the same thing. Just broke the yellow bottles at their feet and just zoomed after survivors, like complete no-brain tactics, and it worked because you couldn't out-loop him, because he was just so fast. I have honestly lost all respect for anyone who plays Clown in his current state.
Ofc those matches were quick as well because the survivor teammates would try to run interference for the person being tunnled, but still. It was so low skill and uninteractive, I was surprised that the Clown players were even enjoying themselves. Like there's only so much of "lmao, this is so busted lololol." That a person can actually laugh at before getting bored right?
It hurts my soul what they did to Clown. i went against this twitch streamer yesterday with a 40 win streak on him last I checked. Dude tunneled every….single….game HARD using sticky soda bottle with cheap gin. Almost used not a single pink. Before the changes, you at least had the option to either play him braindead (only spamming pinks) or play him big brained (utilized both bottles with strategic measures all the time). These changes….you can only play him braindead now since his pinks are just that trash. I downright refuse to do that shid and I definitely lost all respect for anyone that plays him now. That's all you CAN do with this new Clown.
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So true. It's sad I gotta stop playing my P100 boi because of the changes. He had 2 powers….he practically only has 1 now. Boring, boring, boring. They destroyed pinks so greatly, there's no reason to ever even throw them now. Just throw instantly activated yellows at feet and hold W while moving 132% with sticky soda bottle and cheap gin the whole time. It's embarrassing even going in games doing that nonsense being P100 Clown. I refuse. And because of the destruction of pinks, the big brained way of playing him has fully diminished. Flexibility, diminished. Skill expression he had, diminished. They did Clown BAD!!!! Guess people hated those pinks that bad for this to be the end product. That's crazy. Such a brainless, braind dead ahh killer now.
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@Mr_K said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3962664#Comment_3962664
Was talking in terms of what's live now, not the PTB. It's to players that only use the purple bottles.
I apologize. I completely misunderstood. Hope this doesn't go through because I honestly don't think they understand how much they actually gutted him doing these changes. It's gunna be a boring and brain dead playstyle that's gunna be LESS effective. All that time, fun and bloodpoints I've sunk into this killer, I don't see myself ever playing as him again.
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@Mr_K said:
If you're sleeping on the yellow bottles then you really should reevaluate.
If you really can't see and feel this nerf even with the yellows buffed, then you really should reevaluate. His yellow buffs doesn't even accommodate for the over nerf of his pinks.
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Coming from a P100 Clown that plays him very similar to Arinad, this change is catastrophic. I’ve always enjoyed using both of his powers and utilizing them at every single loop with strategic measures. At first, I only thought this would greatly affect the players that only used his pinks but I was oh so very wrong. This SHOULD NOT see the light of day. That 3% lesser hindrance along with smaller pink clouds and a second less linger literally MASSACRED him. His yellows being buffed DOESN’T come CLOSE to accommodate for the nerf to his pinks. You’d have to run Flask and Ether just to get him “close” back to what his base kit once was. Dude is already not a strong killer overall, and to destroy him? You’ll HAVE to break EVERY pallet now instead of taking strategic measures to get hits around them. Survivors get very noticeable difference in distances. They will be able to make pallets and even quick vaults faster with the 1 second linger. All the strategic play styling on Clown will have completely died. They really want people to just play him using quick yellows to go faster and to break pallets.
Only a true Clown main that plays him very calculated and strategic truly know the absolute pain of this nerf. This was completely uncalled for. I don’t even camp, tunnel or slug and try to go for 12 hook stages. As long as I’ve played this killer, I’ve NEVER felt so weak in chases. Ironic since he’s such an aggressive chase killer. It’s all the dude had, and they straight stripped him of it..