MechWarrior3
MechWarrior3
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- MechWarrior3
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Comments
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@Langweilig said:
Follow someone and scout where snug runs around the map to randomly find survivors could be one.
That sounds really good too! I was just trying to come up with something different since we have a “Intel Command already” but honestly they could add that into search mode where you could just have him go on his own .
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@Coffee2Go said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3970651#Comment_3970651
I get that i really do and many of you who have been on the forums and played the game, i myself bought it on steam back in 2018 and i didnt play much i had like 20 hours or something then i went and played rocket league for 4k hours (lol).
Anyways what i wanted to say is i picked up the game back up again and everything has changed but the genre of the game did not change.
I get that corrupt is needed and lethal but that already ruins 2 perk slots fot the killer and limits them on their own build.
I personally did try corrupt and it does help the whole gen rush dilema and i tried lethal but those are the two perks as i said that kinda occupy your 2 slots as a killer.
I am pretty much for adding basekit corrupt but where survivors can still repair the outer gens but cant utilize their addons on them so no more BNP at start.
Everything else like spells work but outer gens should remain tough to repair until entity grasp fades away
No no no. Not both my friend. One or the other. You will have 3 other slots available to you ☺️
but only slot corrupt if you think “hmmm…this looks like a team that will rush me…OR hmm I need a little time to get the ball rolling. I could use corrupt”
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When were they disabled? I didn’t know what was a thing….
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I’d recommend Corrupt Intervention for that early head start or Lethal :)
If I see multiple toolbox’s I slap one of those on and I am on the way 🤣 -
Killer bots should be in Customs by now for sure. They do fine in 2v8. Are they perfect? No, but what bot is. Plus instead of the killer just dcing and the match ending it would be nice to finish it out for BP and XP versus the match just coming to a complete end.
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3970399#Comment_3970399
I thought event queues actually prevented MMR gains / losses.
They do.
@thrawn3054 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3970400#Comment_3970400
Why would the tryhards have been in regular queue instead of the event one? I didn't do the event because the queues were too long.
That's what I am saying too. They were in both I feel.
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@100PercentBPMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3970462#Comment_3970462
you could make a case for spirit tbh. she did better with the default chase music which sucks because her chase is a serious bop now
Unplayable is a stretch though...If that were the case her music would have been changed a long time ago or killswitched.
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@Marc_123 said:
I really don´t understand why a lot of their chase musics are so repetitive. It is horrible sometimes.
And we still get no volume slider to turn it down a bit. I get why we should not be able to turn it off, but a bit quieter please.
Some killers are unplayable because of their chase music.
No killer is unplayable because of their chase music currently, but in the past they did turn down certain killers music because it was too loud, although it’s meant to be. You’re not suppose to really be hearing what’s going on around you just focusing on your chase.
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@BlackRabies said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3969771#Comment_3969771
From the last rework idea of SM the drone buddy follows you kind of like Snug (Hound Masters dog) with a projectile similar to Unknowns, but doesn't bounce. Have to use a stealth drone to tag them with a claw trap and only then you can have your drone buddy fire an explosive EMP dart that will damage the survivor that has a claw trap.
I'm not really sure how to feel about this myself it kind of fits her.
Yeah I remember the design and I hope they steer clear of the projectile stuff with her.
Most of us in the preview design didn’t care for that feature when they introduced it. I am all for the buddy drone but no dashing, no projectile.
She needs to stay a trap style killer with stealth or you are going to upset more people, and also make for a confusing design to follow killerwise and going against. -
For OG post what about DS if fully healed?
@albertoplus said:
I don't really understand why survivors are able to weaponize OTR by getting in front of the killer when healed and being able to tank 2 hits?
If you are healed to full, you are definetly not being tunneled. I could argue it should be the same for DS.
It is not that easy as "just hit the survivor", as now is not enough to hit them once but twice. Hell if they have DS they can still tank a 3rd hit, knowing that being down will not be a problem at all, while their mate and the original target can keep chaining loops forever.
Its a lose-lose situation for the killer. Also yes the survivor weaponizing the perk is not doing gens, but probably their two mates are. If you keep with the chase it will last a hell tons of time. If you decide to leave the chase then you have already lost time in it and leading into nothing just because the survivor could tank an extra hit that he shouldn't be able to.
The worst part is that im not even trying to tunnel, i am actively trying to get the other survivor but i am being punished by one of the "anti-tunneling" perks.
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There is no issue. We should be able to. Consoles let us use keyboards. lol.
Just give us the option. Please -
That would be nice. Stranger things theme would be nice.
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Here’s the thing……
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3970358#Comment_3970358
Honestly, my friend, that would be acceptable, imho.
No dash, no ranged M2. Intel drones and global detection. If that was the rework, I'd continue playing her, yes.
yes sir :)
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@GeneralV said:
Greetings, friends of the Fog! I hope this thread finds you doing well.
As you may know or may not know, the Skull Merchant recently surpassed Freddy and became my favorite killer in Dead By Daylight. I am having more fun with her than I did with Old Freddy, and considering how much I loved Old Freddy, that is saying something.
The problem, however, is that this fun has, possibly, an expiration date. It is no secret that Skull Merchant is set to be reworked in early 2026, as recently confirmed by the developers during the Reddit AMA. Said confirmation comes well after two design previews that were, in my opinion, really bad. Not only they presented a killer that would be boring to play as and against, but also completely erased her identity and replaced with dash and mid-range M2, things we already have more than enough of.
The reassurance came from the fact that the design previews were, well, previews. They were not final, they could be subjected to changes and, most importantly, could be used to collect feedback. From what I've seen, Skull Merchant players were clear when expressing their dislike of the identity erasure, even in discussions that happened after said previews. However, when the future of Skull Merchant was mentioned in the Reddit AMA yesterday, the response wasn't exactly promising:
https://us.v-cdn.net/6030815/uploads/00EKN8E0Y3WR/image.png
There are three different things to unpack here. I've already covered them in a recent thread posted by @jasonq500, but I would like to go over each of them in more detail here:
"Retain trap playstyle". This one is good and there are no negatives about it. Preserving the trap playstyle is extremely important and I was happy when I read it. The other two, however, are far more concerning.
"Remove passive lethality". This one is mixed. When I first read it, I thought it was a contradiction. Because trap killers have passive lethality, that is the point of a trap killer. The active part of their playstyle is setting up and creating your web, and this web of traps they create passively acquires results. This is true for Trapper and Hag. Trapper doesn't manually control his traps to go around the map chomping survivors, and Hag doesn't move her phantasms until a teleport is available. These killers have passive gains, that is how it should work.
However, here there is a possibility that they meant something similar to her original design. If you recall, Skull Merchant's drones originally exposed you and applied the claw trap, but they didn't injure you. If that is what they mean, then it is okay.
"The Buddy Drone": this one is, by far, the worst of the three, and easily the most concerning. As of the moment this post is being written, the only information we have regarding this feature is the second design preview, where the Buddy Drone was exactly what she shouldn't have: ranged M2. I believe I speak for most SM mains here when I say that, if we wanted to play a M2 killer, we wouldn't have chosen Skull Merchant. There are plenty of other killers with projectiles and ranged M2 attacks. Skull Merchant shouldn't become another one of those.
I strongly believe this drone companion should either do something else entirely or, ideally, never get added.
Now, we still have to wait for a third design preview to understand what, exactly, they are proposing. But I believe it is important to have an early discussion here and hopefully prevent her from becoming some sort of ranged-Singularity thing where you control a drone, manually apply a claw trap then down someone with a copy-pasted M2. I don't believe Skull Merchant should become this kind of killer. I don't think she should become anything other than who she is. And the preservation of identity, especially in a killer that was treated unfairly after the first rework, is of extreme importance.
With all that being said, I would like to hear your thoughts on this matter. What do you think this means for Skull Merchant's future?
Remember, every opinion is welcome here!
I agree 💯 for sure!
I want the buddy drone to stay BUT it needs to do something else entirely. No daahing, no projectile stuff. It can be used as an “Aid” for her traps or intel perhaps.
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As long as they don’t make her another “projectile” killer I am happy. She needs to stay as a Trap Based killer with her Stealth and Intel.
Drones need to scan you, when they do you get a claw trap. Intel only, no injuries. I’d be happy to see basekit dissolution with claw traps again.Hopefully they keep that global scan ability they talked about. Sounds cool.
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Sadako.
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I love playing both sides. Soloq or not. Just me though.
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@sizzlingmario4 said:
I've loved Scavenger since its release and I wish it could be made a little better, but unfortunately it's un-buffable as long as Commodious toolbox exists in its current state imo
Its a neat perk. I am using Hyper Focus, Stake Out, Scavenger, and Potential Energy, so when I get 5 great skill checks from my other 2 perks, my toolbox fills up and I activate Potential energy so I don't have to totally eat a 50% penalty.
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@Shroompy said:
Remember that the prompt for basically everything in this game always brings you to the center of whatever youre trying to do, meaning he was in a prime spot for bodyblocking. To avoid him bodyblocking like that in this scenario you could of immediately vaulted the pallet, and if he commited to going around to kick the pallet you would of probably had enough time to make it to the window to the right.
As for other scenarios of him trying to get in front of you while youre trying to make it to a pallet/window, bodyblock him yourself. Sometimes a Wraith will over commit and try to bodyblock you so hard on a window that you can just start running towards something else.
When you know he has Shadow Dance and you 2 end up at a pallet, initially do a slow vault to prevent him from breaking it, then vault back for safety. If you see he's still cloaked and trying to break it, you can keep spamming fast vaults back and forth to prevent him from breaking it and force an uncloak. Once you see him about to uncloak, start running away to make distance. Even if he 99s the uncloak and breaks it quickly with Shadow Dance, you usually have enough distance gained to make it to another pallet or window.
Basically all of this just to really say to counter his bodyblocking is by you bodyblocking him as well.
Thank you for all the advice….I will….try to remember all of this heh. ^^
Its a lot to unpack.
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@PetTheDoggo said:
Well, don't stop vaulting. That makes this harder to do…
Just force him to at least start uncloacking at every pallet/window, it's highly annoying and waste lot of time.
Thank you! Will do.
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So annoying :(
There was plenty of room for my character to leap over that pallet.
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Queue times have not been fun. Aren’t we suppose to be getting an ETA or a waiting indicator for specific queues and then play while you queue?
Yes the bugs are awful. Very frustrating for killers. We need more long term fixes for bugs, better stability. Hot fixes need to be pushed out more frequently.That is my biggest gripe with the game is the bugs that affect gameplay. I get no game is perfect. I do, but we need a better way.
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@killer_hugs said:
I got 6631 on survivor! although only a few hundred on killer.
https://us.v-cdn.net/6030815/uploads/B4RL84LPB719/untitled.png
How did you get so many on P100’s when they offered less? (Or you got them to p100 during the event?)
1000 on Houndmaster.
350 on Jonathan and Nancy.
150 on orela!
This will last me till next year! -
@ThatRyanB said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3969788#Comment_3969788
I know the team has multiple Houndmaster bugs on their radar which they're looking at. While I want to set expectations that we won't see these fixes in the next update, I hope to have more details about bug fixes to share soon.
That would be awesome! Thank you ^^
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@jesterkind said:
Honestly, I don't know that I would hard rework it.
The perk's intended use case is actually fairly worthwhile, it's both a good perk for teaching newer players and a hypothetically decent effect for skilled players too- better chance at a Great skill check is good no matter where you are on the skill curve, just less good if you're consistent at them anyway. The problem is that it's not that good at achieving its intended use case, in my opinion.
So, if I were to change This Is Not Happening, that's where I'd look. Just making it active while healthy would go a long way, but some appropriate secondary effect alongside that could be useful. I wouldn't necessarily go for skill check chance, though, despite that being the obvious pick.
I would love this too! :)
Great idea!
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@ThatRyanB said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3969767#Comment_3969767
It's certainly possible that engine changes can have slight, unintended effects on things like this. Definitely let us know once the update goes live if you're encountering issues and we can make sure it's flagged to the team.
Will do, thank you! Great idea.
Side note - does the team have any plans to smooth her out a bit more bug or qol wise?
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Keeping the Trap playstyle is imperative to Skull Merchants identity. If you want to add additional tech to her sure, but make the additional stuff additives.
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I love your thought and suggestions 💯 !
My biggest gripe is the canceling power mid leap. (IMHO)
Your suggestions though would certainly by itself make him less frustrating and less stressful to go against. -
@ObsidianButterfly said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3969322#Comment_3969322
I still think the drone buddy is a terrible idea and is completely antithetical to her identity. I can almost guarantee they are going to put the majority of her power budget in that and turn her into ANOTHER projectile killer.
I really hope not. It’s what everyone didn’t want. If they want to keep it sure, but make it a smaller part of the kit.
Idk what the buddy drone does either so I can’t say one way or another.
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He did say I forgot to mention in his stream hence ptb that it was a little bit better? Maybe the updated engine helped a tiny bit? I’ll have to wait till Tuesday to see.
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@YamamuraVideoRentals said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3969576#Comment_3969576
You will have to hit 5 GREAT skill checks… and that alone can take time. Maybe you'll actually get enough skill checks, but will you land all the greats as well? And then, if you blow up the gen, might as well kiss all the benefit you were trying to get from another toolbox goodbye. But on top of that, the -50% penalty to repair speeds?? Why?? That alone feels like it completely guts the entire purpose of the perk. Unless… I don't know. You really just wanted to use it to refill a sabo toolbox??
I mean I get it, I do. I use stake out and hyper focus so skill checks are pretty easy for me.
Like I said, it’s just a preference. I just wish I had a little more wiggle room on the perk is all :)
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I love Sadako and Houndmaster despite my frustrations. @CountOfTheFog not a word from you 🤣
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@YamamuraVideoRentals said:
Ask yourself this: why use Scavenger when you could just use Built To Last?
If you wanted to refill your toolbox and get more value, I think even Exultation does a better job…
Built to last takes time to use versus just being on the gen already. Preference choice honestly. I just don't want to keep going into the locker over and over. Also 3 charges. Scavenger. Infinite. Exultation once your item is maxed rarity no longer fills up your item, so it wasn't worth it for me. I like the idea of the item. Maybe its bugged. I dont know.
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@RodanThrelos said:
From the DBD Reddit AMA:
For the Clown, the intention was to make Yellow bottles more useful, while making Purples less dominant in his kit. We're hoping this will encourage using both bottles more often. For The Knight, it was mostly quality of life. We tried lowering the Standard spawn time in hopes that it would make him less oppressive in "sandwich" scenarios, but it didn't pan out.
With the upcoming release, there are some changes from the PTB. The Clown's Purple bottles are being adjusted, and we've reverted the gas spread changes, as well as some of the addon changes. When it comes to Knight, we've reverted the Standard spawn time changes. We're thankful for all the feedback from the PTB, which helps us build better patches for all of our players!
-Jeff
Could you link this AMA so I can go through it please if you have it :D
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@ThatRyanB said:
I'm taking this thread as a sign that I need to take Agitation for a spin more often
Just wait till after the event when remote hooking isn’t live anymore ❤️ that way you don’t waste a perk slot.
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@Lexilogo said:
I love the core gameplay design of looping. PvP games don't usually appeal to me, but getting into someone's head and predicting what they'll do next is the exception to that rule which I love. DbD has no competitors because everyone who tried saw looping as a problem to "solve" rather than the reason DbD is still around.
I hate skins which are very transformative, but aren't marked as Legendaries so they don't change UI portraits. Some of the new Witcher skins are mostly the offenders here, the Yennefer/Ciri/Triss skins are so transformative that it's kinda nuts the Survivors are still using their default portraits, and it's a bit annoying to have to use that extra moment of mental energy to think "oh yeah, Ciri = Sable".
What if whatever skin you’re using is your portrait? That would be neat.
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@Coordi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3969242#Comment_3969242
Bless you. <3
One thing I love about this game is the SOUNDS. It really is the most immersive and delicious audiophile experience I have ever had in a video game.
(For reference, the Argus gun in Mass Effect 3 that goes WUMP WUMP WUMP is also a favorite sound.)
Okay yes! 🙌🏼❤️
This was going to be my first choice the but the creativity of this team is mind blowing!
The sound effects are amazing!! When I hear Sadakos static, tvs, animatronic axe hitting someone 🤣
Sound engineering is amazing!
Even in house sounds likeHoundmasters whistling. Debra told me she did them all herself! Impressive! -
@Coordi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3969239#Comment_3969239
And now you haven't by replying to me. 😑
Edited Sorry ❤️ my apologies
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@Coordi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3968949#Comment_3968949
This is an astonishing take; first with unnecessary "Killer mains" generalizations and then a straight sweep into demanding killrates before we listen to feedback? This is unnecessary commentary, let's not go there.
What do you think about the topic? :)
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@Brokenbones said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3969208#Comment_3969208
Damn, I was hoping it was since that'd be cool
Oh well you live and you learn.
Her demanifest ignores pallet stuns, and head on though. It’ll counter the new perk coming out next week more than likely too
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Killer - Merciless Storm
Survivor - empathetic connection
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@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3969188#Comment_3969188
@MechWarrior3 is this true do you know?
This is not true.
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I’m really enjoying reading everyone’s comments and feedback! Keep it up :)
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@Columbus1492 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3967791#Comment_3967791
The last time they updated their engine it caused this very problem
Correct which is why they are moving to what works.
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@HoS said:
I wouldn't say Houndmaster has "no inspiration" in her design. I think she's very cool. Her cosmetics are ok imo, she just almost has none lol.
The search command is so unbelievably dumb. We could just have a toggle for "search a gen location" specifically so we don't have to nod the head up and down or "search freely". Why are they combined, it's so awkward.Yes more cosmetics and better tools for her kit would be amazing and appreciated such as what you said.
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I love this! Happy Anniversary everyone ❤️
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@TimberGoingDown said:
Because Head On is a very frustrating perk to play against? And I thought we were eliminating frustrating things, not making them more powerful.
Is that why they eliminated Franklins?
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@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/451860/houndmaster-fans-check-this-out
As you can see... you're the only one 😆
Always here for you though
https://us.v-cdn.net/6030815/uploads/TDD1EZA53JS7/1000030279.gif
😭
and….I wont be tempted to the dream world!
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@PetTheDoggo said:
Thing it still won't be used by soloQ, but you will just make it braindead easy to use for SWF.
To be fair its already easy for SWF in this regard lol.
I think it would catch on in SoloQ. If I saw that highlighted locker nearby I am running past it lol. Thanks Jane!