MechWarrior3
MechWarrior3
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@lettuchia said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3966861#Comment_3966861
We can agree to disagree in the sense of not talking about it anymore but you are objectively wrong lol
You can say that, but I know I am not.
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Again agree to disagree. :)
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@lettuchia said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3966846#Comment_3966846
Y'think you would've mentioned any of them by now
I made a list. You're just bypassing it. I tried to get feedback from you on how to make her a better killer. You had…..no useful feedback.
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@lettuchia said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3966762#Comment_3966762
Saying that a killer needs a new power and why is feedback enough whether you like it or not, frankly, get over it
Oh its feedback alright. Just not anything useful.
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@lettuchia said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3966763#Comment_3966763
So long as you're not by an undropped pallet (which in the situation we're talking about you're definitely not) it's a hit 90% of the time
I will agree to disagree on this one. Especially as a P100 Houndmaster. I have seen it all. I could be a valid experience for you and that's fine but I see plenty of other creative ways survivors get around this.
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@LockerLurk said:
Same here.
Made sure to ask you for some real changes.That's exactly how I felt. Yeah. It was very real. Changes that need to happen for sure.
@KingOfDoom55 said:
Agreed, felt nice to be able to give direct feedback like that
Absolutely.
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@OnryosTapeRentals said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3966579#Comment_3966579
For the cosmetic contest? Sadly, no. It's only available for DbD's original characters. I'd love for Onryo to get some more outfits tho <3
Awwwh! Next time for sure! <3
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@lettuchia said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3966755#Comment_3966755
Wesker's surv hitbox is 30cm
You cannot consistently dodge the dog so long as the houndmaster player can aim
Even if the dog grabs you it’s not a guaranteed hit.
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Sure you’re of course, you don’t work for BHVR but don’t expect anyone or the team to take anything you say seriously since there is no feedback to give them to use.
Devs: “hey - what’s wrong with this killer? What’s up?”You: Nerf them to 0.90 vault speed like in the PTB or just delete their power for a new one”
Devs “Woah! Okay…what new power would you find more enjoyable or fun?”
You: “Idk”
Devs: “okay, well…get back to us when you do! Take your time! NEXT!”
You: “😑”
Im not even trying to be silly or sarcastic…this is why feedback is so important because it opens doors for new change, opportunities, ideas and solutions for a better experience which at the end of the day is good for you, good for me, and great for DBD!
So I encourage you to think on it before just saying “idk or nerf, or delete or change” -
@lettuchia said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3966749#Comment_3966749
"This is more than enough time to react to Snug and dodge him."
Factually incorrect since snug's hitbox is over double the size of wesker's
"Now I see why you’re getting bullied by snug. You’re treating him like nurse… when you should be treating him like blight/Billy. Hug walls and tight corners. He will likely get stuck due to his Ai pathing. No need to lose LOS constantly. The killer can’t move anyways. Any object, barrel, tree, will do just fine."
What are you even talking about? Hugging walls and tight corners won't do anything of the dog has LOS on you since they can just dash towards you, what I'm describing also applies to billy and even moreso blight, you break LOS since they have a power that goes in a mostly straight line
“Factually incorrect since snug's hitbox is over double the size of wesker's”
What size is Weskers hitbox versus the dog? Just so I know factually.
Even if the dog 🐕 has LOS you dodge him. Fake him out. It’s rather simple. Turn camera, see where dog is head, take 2 steps to the left or right, do a fancy spin it doesn’t matter.. honestly the fancy spin works the best….also there is an unnecessary amount of clutter in this game. You can use literally anything to help you against snug. -
Delete the power entirely… and change but no feedback or thoughts on to what. Just nerf nerf, delete, change…..idk….
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@lettuchia said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3966629#Comment_3966629
And if the pallet is already dropped, or if she waits for you to drop the pallet before sending the dog? Then she sends the dog over the pallet in less than 1.5s, and if you get away, she can just redirect to get you. Unless you break los twice within like 2 seconds, which isn't realistically consistent at all, you get hit.
“And if the pallet is already dropped”
A. Then wait on the other side of the pallet to see 1) what the killer will do or 2) what the dog is doing.
B. If you haven’t made it to the pallet yet that has been dropped, you need to fake the dog out IF she decides to have snug enter a chase.
“Then she sends the dog over the pallet in less than 1.5s, and if you get away, she can just redirect to get you”
This is more than enough time to react to Snug and dodge him.
“Unless you break los twice within like 2 seconds, which isn't realistically consistent at all, you get hit.“
Now I see why you’re getting bullied by snug. You’re treating him like nurse… when you should be treating him like blight/Billy. Hug walls and tight corners. He will likely get stuck due to his Ai pathing. No need to lose LOS constantly. The killer can’t move anyways. Any object, barrel, tree, will do just fine.
From what you are telling me, you are looping houndmaster all wrong.
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@lettuchia said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3966631#Comment_3966631
She should get an entirely different power. She's literally just wesker but worse designed
Then what would her power be? What would the dog do?
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@Attckcat said:
Can confirm the dog will still get stuck for me, without having changed elevation. Sometimes the dog will just get stuck standing on stairways or narrow corners and just stop responding until the full 60 second timeout or whatever it is.
Also unable to manually recall the dog early from hunts across the map.
When the cooldown is up the dog needs to be back at your side.
He’s powered by Ai too, so he’s suppose to be able to move around, obstacles, walls, corners, without an issue. They need to update his dog food. 🥘
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@100PercentBPMain said:
I've been waiting a good while for her to marinate but it seems I may be waiting a while. disheartening to see
We shouldn’t have to have long waits though.
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@SoGo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3966631#Comment_3966631
Judging by the replies, only a freddy/skull merchant treatment would be satisfactory.
Yeah…….ill give them the benefit of the doubt that they will provide me some feedback. Actual feedback since that’s what we are here for….not hopeful.
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@100PercentBPMain said:
please John BHVR hear our pleas
Sorry for the dumb question. Who’s John? xD
(Seriously though. I have no idea lol)
Forgive me John. 🤣 -
@lettuchia said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3966377#Comment_3966377
Yes, so buffs, to an already problematic character
How would you fix her then? You’re not giving feedback, just disagreeing to everything.
Earlier you said 0.90 vault time for snug? What else?
You mentioned redirects? You’re not fond of them from what I can see. Should we…..remove the redirect power?
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@lettuchia said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3966373#Comment_3966373
None of those killers can redirect their shots after going over a pallet, houndmaster's can, and so could chucky after doing manual scamper
Dog grabs doesn’t equal injury. Camp the pallet. Take 2 steps to the left of dog jumps over. You have plenty of time to react. Oh redirecting? 2 steps to the right? Leave the loop? Vault the pallet? Houndmaster can’t move while redirecting.
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3966592#Comment_3966592
Bro never misses a chance to mention Houndmaster 🤣 🤣
To be fair, my friend, I was the same with Freddy!
When you love a character, you really want them to be in a good state.
That and like I said. Sadako was altered too much for me. I try the changes first THEN I give feedback. I’ll never be negative until I give it a fair shot. Well I did. For over a year now.
I poured my heart into her feedback. For months, and months after this rework. It wasn’t for me. I play her a little here and there, but she is so boring to play. Fun for survivors sure, but I am tired of the tapes not having any type of consequences and constant “spamming” TVs.
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3966589#Comment_3966589
issue with killer balance right now, which is the focus on reworks
And not just a focus on reworks, my friend, but also the fact that many of them aren't needed.
Facts! Sadako never needed a rework. If she had gotten today’s buffs with her OG design that would have been perfect.
Instead people shut her tvs off for free. Leaving me with no mobility, no condemn potential. I still love her but I don’t play her like I use to. The “Spam” Sadako we have today isn’t it for me. It’s very boring to play as from the killers side.
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@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3966543#Comment_3966543
Bro never misses a chance to mention Houndmaster 🤣 🤣
I'm Going to have you involuntarily institutionalized and you will thank me for it! 😆
I’m passionate!! 🤣
I want less stress from this 🐕!!
But you’re right. Sometimes less is more.
More is MORE!!!!!!
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@Testoviron said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3966569#Comment_3966569
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3966578#Comment_3966578
I find it particularly disgusting seeing how this was the "number 1 license" that Cothe wanted in the game.
Their most sought-after license was neglected by them for years, and now Barker won't renew it? Sounds like karma to me.
Regardless, I paid for the killer, I paid for his cosmetics, I'd like him to be in a playable state.
Makes ya feel like you’re getting a product that only half works. Especially when ya paid for the content.
That still goes back to my question. 🙋🏼♂️*Why did it take so long to address Freddy? 5 1/2 years. That’s half of DBDs lifetime.
*4 years and going with pinhead.
*Plague has long standing bugs that need to be fixed she’s had for years. (She’s not even licensed, and her pick rate isn’t even that lowwwww)
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@tparadise said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3966576#Comment_3966576
So what's the message when a hacker boots you? I'm pretty sure it's the 1st one I get, the stopped responding one. Either way this only further backs up my point, in that you get penalized for disconnections out of your control. At the very least the game needs to recognize the difference between an intentional DC and one that wasn't.
I agree. 💯
The only issue, how does it know if you didn’t just tab out, restart app, or unplugged the ethernet cable?Perhaps better detection systems as you mentioned should be created.
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@Nocturnum said:
https://us.v-cdn.net/6030815/uploads/T9YP9YPSCE0M/beastofthebayou.png
My entry this year! A witchy/wild Hag covered in long lost runes turning her a reptilian beast.
"Once she did the forbidden ritual, there was no going back..."This looks amazing! 🥲
@OnryosTapeRentals said:
This is so good
Also hey! Question! Did you end up submitting your Onyro designs!!?!! ❤️ I bettah be getting a new skin for her!
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@OnryosTapeRentals said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3966538#Comment_3966538
This happens to me from time to time.
You get an error message and then hit with a DC penalty even though it wasn't your fault.
That’s so messed up. I’m so sorry. I get the annoying dedicated server issue too, but thankful no penalty as of yet 😮💨
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@tparadise said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3966572#Comment_3966572
Are there different error messages when you get disconnected? I don't remember the wording exactly but the next time it happens, which I know it will, i'll take a screenshot.
I believe so yeah. One of them is “The dedicated server has stopped responding” everyone gets booted. (Should be 0 penalties on that)
If a cheater or hacker disconnects your lobby. Everyone gets penalized. Including the cheater lol.
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@tparadise said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3966538#Comment_3966538
Well it does… I'm on NA. And I won't be gaslighted into thinking it's a tech issue because i've played against and with people who were streaming when it has happened and you could clearly see they disconnected as well at the same time and got the same server error message.
I’m not gaslighting anyone. Is the error message a dedicated server issue? (Is that the error that pops up?)
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@Testoviron said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3966543#Comment_3966543
Yeah, I'm pretty sure Houndmaster suffers from very similar issues in terms of power interactions with terrain (+ even more problems on top of that; I hear the dog's pathing AI is dogwater.)
But since she's a low pickrate killer like Ceno, they don't really seem eager to acknowledge any of it.
They could probably solve bugs on BOTH killers by changing how the terrain is coded.I understand 💯
Her search command literally works exactly like pinheads power. All of the structures you showcase, are these same exact structures her power will not go through.
Yes, and you are right, the dog sometimes does take some strange pathways. Sometimes it works out and sometimes it just makes things clunky and weird. Not efficient. I don’t mind it so much when the dog is returning back to her, because his path can be a little unpredictable for survivors but when I’m in Chase and I’m trying to catch up, I don’t want to take the scenic route. 🤣😤😤I really hope your post gets some love, that’s why I commented and voted. I would play him a lot more if he was smarter to play, but his power is frustrating for me, which is sad because I really enjoy him.
I already have my hands full with this dog 🐕🤣
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@Testoviron said:
When, if ever, will BHVR show any interest whatsoever in addressing Pinhead's abysmal bugs and QOL issues?
It's getting to the point where it's not even frustrating, it's just hilarious.
You've neglected him for 4 years, and now that you've lost the license, you're gonna use that as an excuse for silent treatment regarding him?
Give us a date, even an approximate one, for when Pinhead's bugs will be addressed.https://youtu.be/WT7BPWyHVs4?feature=shared
Because THIS? ^ is just unacceptable. (And it doesn't even show ALL his bugs, nor his balance issues.)
This is the culmination of 4 long years of total disregard for the state of this killer. (Remember how it took them MONTHS to fix the awful, very noticeable gateway FOV issue a while ago, despite complaints from essentially every Pinhead player ever?)
You've consistently refused to address his balance issues, QOL issues, bugs, throughout his entire lifespan.
Will there EVER come a point where you actually give him some attention?
I don't like making hostile posts, but this is getting absurd. In spite of a multitude of reports on forums by many, many Pinhead players over the past 2 years, almost none of his bugs have been addressed (I cannot name one off the top of my head, bar the aforementioned FOV bug).
Give us SOME idea of when (or even IF) he will be looked at anywhere in the near future.This is my biggest concern. They get amazing content! I mean AMAZING!! But it feels like they always have too much on their plate. We need better ways to make sure we are addressing content, bugs so that we don’t go 4 years later or months later or even weeks later without there being some resolution or intel.
I know back in November they said Plague and Pinhead will be looked at. Now they have been postponed. Pinhead like Pyramid Head should have been a priority a LONG time ago.We were able to keep with the not only the content they are releasing so fast but our existing content we would be in great shape.
Look at Houndmaster. 8 months down the road from release. She’s had 2 hotfixes, and bug fixes in mid chapter. Shes currently the buggiest killer. However, to be fair. This didn’t happen til about May, but still, it’s July 18th. No clean up?
Watching your video. Commenting as I watch. :)Music is peak btw!
24 seconds into your first bug. Houndmasters search won’t go through props either or certain walls. Super annoying. Totally understand.At 1:25 in search command does the EXACT same thing. Must be coded the same way. Very annoying also 😤
Pinhead deserves love too. I’m sorry you’re going through this. -
Dedicated Server issues shouldn’t be giving you a DC penalty.
I’ve yet to experience this on my end and I play a lot of DBD. What region are you in?
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@MashedBroccoli said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3966520#Comment_3966520
these are issues that should be addressed a lot more quickly in more consistent hotfixes. A bug like this should only exist for a few days tops.
I would love hotfixes to be more frequent. Every 2 weeks. If needed?
I would love that but I understand it takes time to get a fix out for console players a little longer. They have to basically “ask PSN/Xbox” if they can and then if yes, they have to pay for it.
For Steam though it’s instant.I just wish there was a faster way. Games like marvel rivals. Goodness they fix stuff on the fly. If it’s game breaking or a nasty bug on a character, it’s fixed in 1 business day.
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@MashedBroccoli said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3966509#Comment_3966509
Its just maddening how many killer power related bugs are just still a thing. Consoles are locked to 60 so a good portion of the player base has an advantage against her.
It makes me wonder how many other killers are affected by an fps bug. 🤔Console users have the option to switch to 120fps. However, when I switched I noticed no changes. Snug still pull the same as if I was at 60fps, but you’re absolutely right.
Nothing is more rewarding then getting a grab miles away and snug has 0 pull strength so he just gets slammed by a pallet. Especially if I am getting grabs with the redirect far away. 😤 lol.
https://youtu.be/EZw8hhMAspo?si=Uud_ZEok_3q7QmMC
https://youtu.be/iHKpHMgEtjk?si=cbCp3QEP-ky49uBO
When it should look like this. (The original design) -
@MashedBroccoli said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3966498#Comment_3966498
I’d love to say it could work it entirely depends on bhvr not breaking it. Like she already pulls you faster if you use 120 fps right? Idk she’s just a completely buggy mess right now that needs to be addressed.
Yeah my friend and I discovered that. That’s a bug. Half of her bugs are FPS issues I believe but I could be wrong.
The pull strength at 120fps is the correct pull strength, it’s just not applying to the 60fps for whatever reason.
And yes I agree 💯. I all needs to be addressed for sure. She deserves love. She’s very cool and very unique. -
@SoGo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3966366#Comment_3966366
She can only get you in a Scamper like way if you stand still at the pallet camping it. Move a bit and Snug goes to China instead.
I agree. I would be ok with it 0.60 too. I think that would be the sweet spot as I have mentioned before.
If they don’t change that’s really not a big deal as there are plenty of other areas she could get adjustments on.
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@MashedBroccoli said:
I personally hate that they chose to overtune her instead of fixing her bugs. Yesterday she was able to grab me with snug, and while snug was on me she was able to kick a gen, a pallet and still get a hit on me. That just feels wrong.
I want to like her, she should be fun to play as and against, but she isn’t fun for anyone because of how bhvr has treated her. As someone previously stated portia really is just another twins. Hopefully she doesn’t get the skull merchant treatment.Let me pitch an idea 💡
What if the grab time of the dog was based off distance? The more distance….the longer the break free animation. Same for survivors when setting you free far away.
The shorter the distance, the less break free action you have to do?
I wouldn’t say she has ever been overtuned but I agree her dogs vault speed was to fast at 0.45. 0.65 feels too slow in my opinion, the sweet spot would be 0.60. -
@lettuchia said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3966363#Comment_3966363
It should've never been buffed from 0.9s in the first place, it plays nearly identical to manual scamper so long as you have the slightest bit of aim
You think it should have stayed at 0.9? So no power then? Do you have an issue with Springtrap throwing is axe over a pallet? Huntress? Pyramid head? Trickster? Houndmaster gives you over a half of a second to move out of the way.
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@lettuchia said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3966362#Comment_3966362
You can keep saying that this post is only about her current bugs all you want, the fact is that you're quoting a post asking for her to be buffed as a reference, if the post was really meant to exclusively be about houndmaster's bugs you would've quoted a post going over all her bugs instead of suggested balance changes, but that's not what you did.
I disagree with you, but okay. Agree to disagree. Feel free to add some useful feedback though. I am ready to listen when you do.
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@lettuchia said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3943007#Comment_3943007
Don't try to sugar coat it, they are objectively buffs, buffs to an already horribly designed killer without addressing her ridiculously short cooldown for vault time
The dogs vault time was nerfed in patch 8.7.0 Steady Pulse.. You now have about 3 business days to move out of the way. My suggested change was from 0.45 to 0.55.
What are you suggesting? (Feedback)
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@lettuchia said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3966358#Comment_3966358
And that reference is poor for not making any effort to make her fair to go against, asking me to stick to a topic that you didn't want to stick to is still crazy btw
Then you are more than welcome to post those concerns in that thread, by all means. That's why its there. For anyone who wants to disagree or agree. However, again, stay on topic please. This thread is JUST about her current issues and bugs. I think I have made that pretty clear.
If the Dev's end up asking "Hey! What's up with Houndmaster?" I have a link ready to explain all of that. That seems to be missing your understanding for some reason.
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@lettuchia said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3966332#Comment_3966332
The post that you're quoting is about buffs and addon changes, are you not staying on topic for your own post?😭
That link was a reference for the devs IF they needed information. The OG topic that you're in is about her critical bugs. So again, stay on topic please.
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@Lixadonna said:
She makes my game crash and I don't mean that in a voluntary way. It asks to send the report but there isn't even an option to click and send.
Yeah, I was really hoping there would have been a hotfix out for her, or at the very least seen her in the patch notes following the PTB but sadly no fixes. Its really frustrating. That's why I had mentioned just KillSwitch her until you fix her or plan out a hotfix to iron out the issues.
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@lettuchia said:
Don't wanna see any buffs to this worse designed wesker clone until they fix her op cooldown and vault
We are not talking about buffs or her design in this thread. We are talking about her issues right now. Her game breaking bugs. Lets stay on topic please.
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@BugReporterOnly said:
People do this to prevent crows and it needs to be stopped. You should detect it as part of the afk crow system and give them crows anyway. Also you need to rework the system it is now too long. This has been abused way to long. Also to anyone down voting this you are showing your true colours.
I have seen this too. Its really annoying. For sure need an adjustment on this aspect.
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While I agree its really frustrating 100% without a doubt, ask any of my friends since I am the one that usually gets tunneled. From the killers perspective, since I play both sides, If I lost a couple gens right off that bat for whatever given reason, I need to flip pressure in my favor. The quicker I can get a survivor OUT the better. I don't have to do this for most of my games and tunneling right at 5 gens is gross. I definitely don't do that, but I will tunnel if I have to.
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This isn’t a bug, they changed this several patches ago. In patch 8.5.1 they implemented this.
I agree though. It’s too lenient now.
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@CountOfTheFog said:
It's as though they've been removed from the game for me. I haven't been to either realm as Killer or Survivor all week. Not a single time.
I’ve been several times this week. Yes. :p
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@CountOfTheFog said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3966152#Comment_3966152
I don't recall hearing about that.
Are you sure it wasn't just you crashing your own game by playing as The Houndmaster lol 😆 😂 😅
I'm sorry, I couldn't resist 😆
🤣🤭🤭🤭 I swear.
No but seriously… our outages weren’t as consistent but they were off and on crashes other than the occasional dedicated server issue…
(Mind you this is someone who never has internet issues, crashes, ever. I’m hooked up to a lan cable with 900mbs download speed.).
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What about for PlayStation users a couple weeks ago when the servers were messed up for several days? 😅
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@SoGo said:
Joining the plea to help Portia out!!
I appreciate it, thank you.



