Mc_Harty
Mc_Harty
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- Mc_Harty
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Comments
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@Coder said:
https://forum.deadbydaylight.com/en/discussion/132446/this-forum-is-so-biased-towards-killers
Maybe it's because survivors have little things to complain about, since the game is unbalanced in their favor.
Nawwwwwwww killer bad, maps are balanced, gens speeds are fine, I once got a 4k with perkless Clown at red ranks, git gud noob. /s
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This is better.
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And yet Ruin got nerfed because you survivors couldn't adapt to a ######### skillcheck.
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@NullEXE said:
Just going to mark this one down as bait ahead of time. 3 posts, first topic is crying that Killer's are entitled, pretending that a well known issue doesn't exist. That's a bit too obvious.
I wonder who's alt this is... 🤔
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@NullEXE said:
I finished my level 3 today, and then got my Killer to rank 2. Already got to level 70 in the rift (grinded to 60, bought the last 10 levels with the 1k from the rift). Now i'm not touching it again till rank reset, or Level 4. Idc how many dailies for killers you're gonna hand me BHVR, I have my limits of how much abuse and bullying i'll take.
In other news, playing survivor is stress free and fun. Well for survivors. I know the Killer isn't having any fun against me, but that doesn't matter does it BHVR?
I'm probably not even going to touch the level 4 challenges for killer.
Why the ######### would anyone subject themselves to that torture role?
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@Thatbrownmonster said:
https://forum.deadbydaylight.com/en/discussion/comment/1115253#Comment_1115253
To be fair, this is just damage control after the ruin nerf
Stats probably showing survivors are finishing gens too fast and escaping even more
I wonder why?
It's a gee willikers gosh damn mystery... You don't think it's got something to do with the emblems do you?
Jinkies Scoob, we gotta buff survivors because it's too frustrating to have 4 minute matches. Clearly it should only be 1 minute.
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@Karl_Childers said:
https://forum.deadbydaylight.com/en/discussion/comment/1115313#Comment_1115313
So someone with 2-3K hours experience, takes a little break, and then wants to quit because they are being matched with survivors they wouldve been (unless they were GOD awful) matched with in all their previous hours of experience? You aren’t thinking this though...AT ALL. If you reached ranked 3 in a game, took a few months off, and came back to face rank 3 opponents in some games (don’t even pretend it’s all)...you would quit? Lol. 99.9% of players would be aware of the fact this was the caliber of opponent they played previously and want to return to that level, which shouldn’t take long. They wouldn’t quit, thats ridiculous. Did this player retain NOTHING in their previous 2-3K hours? They are completely back to rank 20 level apparently. See the gaping hole in the story, man.
I would quit because the game has become a ######### show, not because of survivors being a higher rank than me.
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@6yXJI0 said:
I would like to see breakable walls on other map templates. Azarov's Fat Junk Walls, Yamaoka's, Haddonfield, Swamp. Mostly interested in boxes and jungle gyms. Im prettu sure that all the shacks will have on breakable wall.
I would too but knowing these devs, it's going to take them literal years.
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/1115328#Comment_1115328
As of right now, but they are planning on doing that on other maps as soon as they possibly can.
I ain't got the patience to wait another 4 years for the devs to fix what should have been obvious 3 years ago.
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@DelsKibara said:
They're currently balancing in the killer's favour in the next patch.
They are adding breakable walls to the SHACK. The God Pallet Loop, that is basically removing a very strong loop from the start of the game if that is possible.
Devs care about either side because they need both sides to keep the game running. And they also sell cosmetics for both sides, do you honestly think killers would purchase any cosmetic if they feel like they are getting the short end of the stick?
On one map.
Big whoop.
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@Crazewtboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1115304#Comment_1115304
Just back to whenever they brought up this breakable wall idea
This ptb then.
Not much to explain other than the walls are basically pallets that survivors can't throw down, and it's only available on one map.
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@Karl_Childers said:
@Mc_Harty If you don’t see the the bs behind a player claiming to have 2-3K hours and wanting to quit due to facing players 15 ranks above them, then yeah, you are stupid. Sorry. Don’t hand me the bit about “maybe they played survivor for 1.9K hours”, this wouldn’t be posted if that were true, THINK. The entire post is nonsense. Only made to fuel killer complaints with the silly guise of “I quit”. As if that makes everyone, including devs, take notice. He didn’t even do it right though, that’s what is weak.
No, you think.
It's entirely possible for someone to take a break for a couple of months and be rank 15 when they come back. Add on top of the matchmaking system CLEARLY NOT WORKING, it's NOT that much of a stretch to believe.
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@Crazewtboy said:
So I'm really behind on the updates right now. Can someone fill me in?
How far back we talking?
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@Karl_Childers said:
This is one of the worst attempts I’ve seen at trying to get the devs attention to make your side easier with an absolute nonsense retirement bit. What’s even worse, are the people falling for it. “Maybe he took a break”.. lmao what a comical reach. 2-3K hours and facing ranks 15 better than him. Far more likely that he’s full of ######### and went way too far exaggerating his story. Seriously, I’m sorry but how stupid can people be?! I guess bias tends to cloud judgement.
You know if you want to call me stupid for taking in account of the matchmaking being #########, have the ######### balls to tag me next time.
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Clearly.
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Survivors. Heavily.
I don't give a ######### how you do it but ######### do it.
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Maybe the game would actually be fun for once.
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@xllxENIGMAxllx said:
Badham is a good map tho. As the rest yes there are unbalanced for killer but, well survivors experience first it's the reason why lery was reworked instead of other maps. Lery was one of the most deadly maps for survivor.
Now lery have many pallet and windows.
Everything except the school and maybe some of the set-ups with the houses are fine.
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Better ambush.
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@DocFabron said:
https://forum.deadbydaylight.com/en/discussion/comment/1114714#Comment_1114714
This upcoming patch is buffing killers (not much, but its something nonetheless) and pushing the game into a healthier direction. Things take time, so I've got the devs backs.
Too much time.
That's the problem.
Half the stuff that's being fixed now should have started months after the games launched. Now ALL the issues are piling on at once, overwhelming the devs.
This is what happens when you focus on marketing for newer players than try to maintain your current ones.
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@DocFabron said:
https://forum.deadbydaylight.com/en/discussion/comment/1114481#Comment_1114481
Ok I guess I'll just be a troll and tell him to ######### off then.
Don't need to. He can come to that conclusion from the devs themselves.
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Overhaul his power. It's outdated compared to today's games.
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/1114088#Comment_1114088
Hillbilly can't turn while dashing. Oni can't turn well. Blinking is a different animal entirely.
And Legion can't down survivors while in Frenzy.
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/1114574#Comment_1114574
If he has 2-3k hours he should have no problem getting at least to rank 8 or 9. There's no excuse for being at rank 16 except being bad.
Again, he probably took a break.
Look at how ######### the matchmaking is. When I swf we get rank 13 killers even though we're all red.
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@ProfessorDunwich said:
It's a bone to killers. A very gimmicky, situational bone.
Agreed. While I like the breakable walls, I'm embarrassed it took 4 years for the devs to figure out that the buildings are #########.
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@LetsPlayTogether said:
https://forum.deadbydaylight.com/en/discussion/comment/1114576#Comment_1114576
Gen speeds are fine.
If there was any doubt that you don't play killer, this just cemented it.
Good job.
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/1114554#Comment_1114554
There's only a couple reasons for that. Bad at the game or purposefully deranking.
Or he took a break, came back and realised the game has gone to #########.
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No, he's one of the worst killers in the game.
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How about no more chapters?
I'm sick to death of these DLCs wasting theses devs time instead of fixing their own ######### game.
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@DocFabron said:
Calm down, homie. Changes are coming.
Yeah in the next couple of years.
Just keep playing it'll get better! /s
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Sorry killers don't get fun.
Come back in the next month or 2 where we rework 1 map out like 20 that needs to be changed and won't fix how fast the games go.
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@Deadeye said:
Did anyone notice that the breakable wall almost makes no difference in many cases? When the pallet is dropped and you run counter clockwise, you still need to break it. The hole doesn't help you to "surround" the pallet
Wow look at that.
Someones found a counterplay instead of threatening to leave because 1 zone got slightly more dangerous.
I swear this ######### is rarer than a unicorn.
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Skip a chapter, we already have too many characters in this game. It won't die if BHVR prioritise bugs and balance over marketing for a couple of more months.
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@[Deleted User] said:
The fact they added DC penalties before fixing matchmaking is a little disgusting too.
@geishroy said:
https://forum.deadbydaylight.com/en/discussion/comment/1112713#Comment_1112713
Or in game bugs that just crash your game/force DC
You guys were expecting fixes? I think you overestimate these devs...
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Because the game is survivor sided.
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@SnakeSound222 said:
I think the devs can't fix it, so they're just going to hide it. They most likely think that it's not the lower number of Killer players, but their matchmaking system.
Oh they definitely can't fix it.
Reminder it took 1 year for the devs to admit they screwed up with Old Freddy and another for the rework.
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@meatisadelicacy said:
https://forum.deadbydaylight.com/en/discussion/comment/1112352#Comment_1112352
But like, do you have any idea how clueless most people are? I cannot tell you how often I see someone throw god pallet at the start of the game when they aren't even injured.
This game shouldn't be balanced around the clueless.
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@Hsizzle said:
https://forum.deadbydaylight.com/en/discussion/comment/1112352#Comment_1112352
if youre not a potato u can mind game shack. get better
Of course you can mind game shack.
Who cares? The shack pallet is literally called the GOD pallet for a reason.
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Imagine leaving because the GOD pallet has ######### counter play, my god.
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@Irisora said:
In my opinion toolboxes should only be usable with sabotage and not for repair. Because even without a toolbox any swf or decent team light 1 gen after 1 downed survivor wich is insane.Taking into account that there are 5 gens in the game and you need to hook them 3 silly times, do the math and (in high ranks) a killer get only 1 kill at most., it would requiered 6 gens to give enough time for the killer to get 2 kills.
So here is my question... What happened to the 2 kills 2 escapes devs? Without ruin the game is really broken now. It feels like toolboxes and the hatch should be removed, there are to many factors that favor survivors to escape and not even taking into account DS and BT.
What irks me about the 2 live, 2 die goal, is that the devs refuse to state how many hooks the killer should get overall in a match
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@ClickyClicky said:
This is absolutely ridiculous; paired with the sabotage changes, Killers are now weaker than ever and finishing four generators simultaneously can now be accomplished in 46 seconds.
Non-issue. How many killers accept a lobby with 4 toolboxes?
Let's ignore the issue because some killers have the foresight on how those games go.
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This is a joke right?
I hope it's a joke.
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Staircase of Thompson House
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You know what?
This is going to be my last DLC. This game is really going to ######### and I haven't got the patience to wait for literal years so the devs can finally balance around high ranked players.
This game is a total joke now.
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They are 100% fine. Put them in the rest of the maps already
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@gatsby said:
https://forum.deadbydaylight.com/en/discussion/comment/1111360#Comment_1111360
The hatch is earned. You have to track it down before the killer and if the killer finds it first they can close it.
Unless you have a key, a hatch escape is an accomplishment.
Hatch isn't earned, it exists to end the game.
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No. That's just dumb play on the survivors part.
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I'm calling it now, they're not gonna do ######### but hide ranks.
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Ghostface was a ######### joke. He didn't even had a power during the PTB.
Should we just shut up about that #########?
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@[Deleted User] said:
Honestly I think they just need to find a way to lower the anxiety, stress, etc... of playing killer some. No one is saying to mess with the game's balance, but there are folks that are literally scared to play killer, but almost no one has ever felt that way about survivor. I am sure someone will quote me and say they totally have, but that is a one off versus the piles and piles of people who have said they find killer role to just be an awful unfun experience.
I think that is what needs to be targetted, not buffs or nerfs really. A fair matchmaking would go a long way too.
The only thing that will make me play killer now is if they nerf gen speeds. None of this pseudo balance bullshit where we make the games slower by targeting everything else but the main problem.
Even with the toolboxes being nerfed in the next update the games go way too fast.