Mc_Harty
Mc_Harty
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- Mc_Harty
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Not like it matters since you'll be facing high ranks anyway.
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No.
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It takes literal years for anything to get properly balanced in this game.
Example: Survivor meta.
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Oni or Deathslinger depending on platform. Bloodecho and Nemesis better than Deathslingers perks imo.
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@Peanits said:
It's not being ignored. It never has been, even. We mentioned right away that we'll be watching how the changes affect the game and make adjustments as needed. The first part of this are the toolbox changes. Whether or not it'll need further changes beyond that remains to be seen.
And yet you lot are ignoring the games where toolboxes weren't even used.
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@Ghost077 said:
https://forum.deadbydaylight.com/en/discussion/comment/1121313#Comment_1121313
Ha ha ha. You're lying to yourself, dude.
>After that BHVR is not getting a single cent from me again
Last dlc... last rift... last outfit... Damn, well this is exactly last!
We must stop this. Shards, buddy. We have a shards. Use it.
I meant it.
After this dlc I'm not spending a single ######### cent if these devs remain this ######### incompetent.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1124020#Comment_1124020
I kinda like that idea. If no one is playing killer the devs will have to fix the damn game if they want to stay in business.
https://forum.deadbydaylight.com/en/discussion/comment/1124027#Comment_1124027
Yeah if you let them go they say "GG EZ" To me saying EZ is code for "You suck" Which is why I never say EZ. I say GGWP.
If you kill them they say "Tunneler, try hard, camper" and my favorite "REPORTED!!!!"
When I play killer I have fun when I just don't give a damn about the survivors opinions.
Or make bots.
Gotta make excuses for new survivors to have an enjoyable experience after all.
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I have a better one.
Don't play killer.
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Ask them how many hooks the average killer should get.
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People gave up complaining about it because the devs are stubborn.
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1121713#Comment_1121713
Exactly man, you are no longer enjoying this game, if you are feeling forced to play this game, stop playing it, its not good for your health.
That's what I'm doing. Yet apparently I need to seek help lol. You really are that desperate.
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"Seek help for not wanting to purchase money for a product you no longer enjoy."
That has to be the most hilarious thing I've seen anyone type in these forums. Never fail white knight.
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The only reason I'm getting the dlc is because I'm fond of cowboys.
That's it. After that BHVR is not getting a single cent from me again.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/1115548#Comment_1115548
The game might get better because of the Ruin changes. Ruin covered up a lot of problems with the game. It was most likely changed because of new players as well. I think most of us did adapt to it. I rarely seen any threads talking about ruin. I think survivors that knew how to play did not have much of a problem with Ruin. It just made the game so damn boring looking for Ruin every single game.
What a predicament. Here my survivor games are boring because all the generators are completed in less than 4 mins. The only time they are not is when everyone royally ######### ups.
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Survivor is ######### brain dead for those that are actually good at the game.
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@Hsizzle said:
https://forum.deadbydaylight.com/en/discussion/comment/1115548#Comment_1115548
ruin was worthless at high level play anyway. good players power through it easy or cleanse it quick
Exactly. So why touch it?
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/1119130#Comment_1119130
You missed the fact that I said its licensed.
Even if it takes 20 seconds, if the creators aren't happy it won't go through.
Fine, maybe not haddonfield.
Doesn't explain the rest of the ######### non-licensed maps.
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1119107#Comment_1119107
lmao dude, I am not the one uttering the exact same arguments without second thought and playing victim just to prove my point, not sure who are you trying to call desperate.
I'm calling the guy who has an issue with me, having an issue with the devs, desperate. Who the ######### cares if I have an issue with them?
You are not going to convenience me these devs care about quality in their game.
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/1119103#Comment_1119103
Very simple, they should deliver quality but you and I both know that every addition of content comes with the addition of new bugs. In case of survivor this gets fixed quite fast, meanwhile sound is bugged for months without end for killers and even completely gamebreaking bugs to their powers. The wheepfest would probably not exist or not the extent as it is right now when they actually give priority to gamehealth and quality of life for everybody.
######### spot on.
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/1119112#Comment_1119112
I don't know if you've taken any 3D modelling classes, but 3D modelling as well as map design, especially in a game like Dead by Daylight where they try to create an inherent horror atmosphere is difficult.
The rework for Lery's completely overhauled the whole map, even if you have a master employee working on the maps it will still take them time to create the new assets and build them in a way that doesn't allow players to randomly glitch through the world or exploit the weird geometry of some shapes.
Not to mention the random element of it of different tile blocks, making sure all of them fit together despite being a randomly generated map.
Haddonfield does need a rework, but that map has two floors in every building as well as a constant barrier that separates every house. Its easy to just say "rework Haddonfield" without thinking what needs to be done to actuallt rework the darn map.
Not only that but Haddonfield is a licensed map, they also have to get the okay from the rights holders that the reworked map is an accurate depiction of Haddonfield. Which takes even more time.
So yes, the devs know you want Haddonfield reworked. But it takes ages to rework something like this, especially since its licensed.
Who gives a ######### about modeling?
You already have the resources in the game. You're telling me they can't replace those long ass fences with existing shorter ones and make the map smaller?
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@NullEXE said:
There are more survivors than there are Killer meaning;
- Balance the game in Survivors favor, and do not balance around SWF because the game is more fun for the bigger crowd that way. More fun for SWF = more money.
- Make killer challenges to unlock important lore aspects to the game, this will make people play killer - even though it's not fun, or balanced.
- Give free cosmetics easier to earn by playing Killer challenges, this will make people play killer - even though it's not fun, or balanced.
- Make Killer dailies more likely, this will make people play killer - even though it's not fun, or balanced.
- Since Killer is not fun or balanced, it is hard to have many high ranking killers. Expand the area that Killer's can be ranked against so that low rank killers can face high rank survivors. This makes it so that even in high ranks, survivors continue to get into games, and continue having fun.
The dev's would have us believe most people "play both", or most people "play solo", but anyone with common sense know that any people playing "solo" are simply trying to rank up / farm bp on their own time, and the people who "play both" are just doing dailies/challeges. We even seen after the ruin changes, many people who did play Killer primarily - straight up and leave the game or start to primarily play Survivor. I know I certainly did.
I tired continuing playing killer after the Ruin nerf. It was fine for the first couple of days, then it devolved into gen-rush central with ######### maps after ######### maps. I'll stick to survivor.
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/1119095#Comment_1119095
They shout because they know the devs will refuse to listen. Not the other way around.
Devs *do* take feedback from their players, but only if you present it in a way that is respectable and actually reasonable. As well as accepting that your idea is subject to constant criticism.
This is a forum after all, not an echo chamber.
They take feedback huh? Whens the Haddonfield rework then?
I mean there's plenty of ######### feedback on that one map alone.
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1119088#Comment_1119088
- It was a PTB.
- Many of the so called nerfs were actually necessary tweaks to gameplay, except for the Freddy nerf and plague slowdown nerfs which were questionable.
- But they have fixed many of the inherently flawed map designs in these 4 years, do I have to remind you that all windows were open and there were spots with double pallets on them?
- Did new players ask for buffs to doctor and plague?
- I have already told you, I dont agree with every single decision the devs made, I just consider this recent wheepfest against them dumb
And yet it worked for survivors didn't it?
If you have a problem with people having issues with the developers, don't act like a white knight next time. It makes you look desperate.
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/1119092#Comment_1119092
And people who know how to play the game doesn't need to resort to shouting at the other side to make their arguments heard.
Unlike what seems to be most of this forum.
They shout because the devs refuse to listen.
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/1119077#Comment_1119077
Yeah exactly, and do you guys really think the devs will listen to a group of people who constantly throw crud on them whenever possible?
I really doubt anyone would listen to suggestions from someone who claim the devs don't care about them and maintain that stance while remaining hostile to anyone who tries to challenge it.
They don't have to listen to me.
They just have to listen to players who know how to play the ######### game.
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1119054#Comment_1119054
Finally, it took a taunt to get you to give me a proper response.
But i am sorry to tell you that many of the changes you mentioned were required
- Oni was way too good at slugging
- Freddy nerf was in a time when the game was utterly survivor sided and the devs didnt really understand what the ######### to do with their game, things are better now
- Plague... well, the slowdown really affected her gameplay but the nerf to the tablets were necessary.
- McCote is not in charge of balancing the game, take his comments with a grain of salt, i dont think he takes his game really seriously
- Yeah, ghostface was terrible on release, but... You said the devs didnt take into account the opinion of their players when balancing their game, why bring up ghostface now?
I have had my disagreements with many of the devs decisions in the past, MoM was just a cheap cash grab, the legion nerf was far too brutal on them, DS taking way too long to get changed and then still getting buffed. I just disagree with the dev hate boner many people have had on them recently, its ridiculous, it seems like you people are shitting on the just because.
Required... I'm sure its required to have a community uproar to tell the devs Ghostface was #########.
I'm sure it was required for them to nerf killers shortly after release.
I'm sure it was required for them to not fix any of the ######### map designs in their game until 4 years later.
I said they only listen to new player, not that they don't listen overall.
And you know what? I sure you feel required to defend every single bad decision from this team.
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Killer needs to be buffed.
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You don't. Killer experience is either boringly frustrating or frustratingly boring.
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1119042#Comment_1119042
This whole conversation was full of dead ends and you were unable to prove your point, you should feel ashamed.
Ashamed for what? Being realisitic?
Did we forget old freddy, Oni, Plague getting nerfed immediately after released? Infinities taking skill? Maps that still haven't been fixed years after they are implemented.
It took an entire community to tell BHVR that Ghostface was ######### in the ptb.
I don't give a ######### about being ashamed, I give a ######### about getting a good game. If you honestly give a ######### you wouldn't be acting such a white knight everytime the devs ######### up and the community calls them out on it.
But hey, I guess if you don't have a problem with them, then you are the exact customer they want. New and clueless.
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1119029#Comment_1119029
Well, list those hundred examples and then I may believe you.
Sure you will.
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1119017#Comment_1119017
But instead of making him less annoying, they made him more annoying, doctor has been one of the recent centers of complain when it comes to killers recently, I dont hink newer players are enjoying him much.
Well, lets say both the ruin and doctor changes were made to cater to newer players, which other change was made to attract new players merely for economic purposes?
Will it matter? I could list a hundred examples and you'll still try to excuse it.
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1118980#Comment_1118980
Im not sure if the doc changes are exactly pleasing newer players, or letting plague start with one fountain of lethal puke is gonna help new survivors a lot.
Not that attracting new players to the game is bad neither, considering everyone is complaining about poor queue times.
What other changes besides the ruin nerf are "good examples"?
Doc got changed because new players found him annoying.
If you only attract new players to your game, you are not going to maintain a playerbase.
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1118964#Comment_1118964
Pardon, I think formulated my question wrong
How? How exactly are they pleasing new players?
Have you seen any of the reasoning behind their balance decisions? Ruin is a pretty good example...
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Money. Bhvr only cares about marketing.
Don't believe me? Check out their other titles and see how the community reacted to them.
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1118930#Comment_1118930
But they are listening to the community, arent the recent buffs and QoL changes to trapper, doc and plague not proof of it? They are trying hard to please everyone but its hard in a community so divisive like this.
They are pleasing new players.
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1118897#Comment_1118897
No, I just have a habit of not always throwing ######### at the devs for implementing changes i dont like.
They already addressed the gen problem by nerfing toolboxes, so that is out of the way. Gens are a more complex problem than just adding extra time to them, there are many ideas but they take time to consider.
I don't always throw ######### at the devs.
I've only been doing it after they refused to listen to the community. And they will still not listen to the community because of their pandering to new players.
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1117493#Comment_1117493
How hard is it to comprehend there were more reasons behind the ruin nerf besides the difficulty it had for new players? It was a poor bandaid fix for the gen problem, killers relied too much on it while it was starting to lose effectiveness at higher ranks.
but its just easier to hear what you want to hear and blame all your in game problems on the other side and the devs.
So when are the devs going to fix the gens then?
I'm just assuming you know since you have a habit of kissing their asses over every changes they make, regardless of how stupid they are.
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@FearedbytheGods said:
https://forum.deadbydaylight.com/en/discussion/comment/1117511#Comment_1117511
LOL why you so mad?
I was replying to his comment, if he got it wrong then just clarify it. Actually you could have just ignored me and pointed it out to him that he was spreading misinformation ROFL.
If it was just a meme, then let it ride as such. One of the great things of memes is that you laugh at people who screw their faces up at whats being poked fun at. It's almost like you're laughing at yourself with this reply!?
I'm going to stick with my tribalistic statement, because your response is so disproportionate from what you were originally claiming in regards to your meme post, because it really is starting to look like a slight against survivors with this emotional intensity attached to it.
Yes the stats will change, that's why stats get updated. Did you know that DBD was released on 14 June 2016. The stats have changed a lot in that time.
Have fun.
Misinformation based on what? People not replying to my comment? ######### are you even talking about?
If anything you're the one spreading misinformation around stating killers have a 70% killrate from a chart with no context and how killers have nerd rage for wanting a better game. Seriously, it's embarrassing you fell apart this quick.
And I did clarified it.
@Mc_Harty said:
https://forum.deadbydaylight.com/en/discussion/comment/1117532#Comment_1117532
I was making fun of him for trying to claim survivor mains weren't survivors because they disagreed with him.
Hence, you survivors.
If only you actually bothered to read.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/1117536#Comment_1117536
Fair enough. I've just seen far too many people try to pin the Ruin nerf on survivors.
The only people I generally blame the ruin nerf on, are the devs. At the end of the day they make all of the decisions.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/1115548#Comment_1115548
Uhh no it didn't. Almost nobody gave a damn about Ruin. It got nerfed because they had a focus group that didn't like it. Ruin nerf was dumb. But don't try to pin that ######### on us.
As for the OP. There's a fair mix around the forums. Unfortunately the loudest voices often stand out. And there are some pretty loud voices on both sides. I've seen plenty of ridiculously biased ideas from both camps.
I was making fun of him for trying to claim survivor mains weren't survivors because they disagreed with him.
Hence, you survivors.
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@FearedbytheGods said:
https://forum.deadbydaylight.com/en/discussion/comment/1116416#Comment_1116416
Didn't notice it before, thanks for pointing it out.
Firstly, the 'you survivors' comment is rather tribalistic, I get that tribalism is an innate human response, but if we are to evolve as human beings we need to be aware of our own short comings xD
The ruin nerf and survivors 'inability to deal' is in short, a cheap shot. It's like those out of context, politically motivated vids that get uploaded that are full of emotional triggers, its designed that way, to get you to respond.
His post is similar; meme worthy burn but doesn't consider the following:
Infinites gone, vaulting/perk/map/pallet nerfs, bloodlust added, end game timer added, hatch close added. All this has made being killer easier and survivor harder since release.
2 escapes, 2 kills is the devs unit of metric. You don’t have to like that but it’s whats given the survivors all their nerfs and all the killers current buffs.
Killers now are up around 70% kills due to the trajectory of the game and the devs metric system, unless you feel their metric system is bad, in which case they can undo all the changes I've just mentioned....
It's only been recently that killers have started getting significant push back from devs, such as the ruin nerf because the state of the game is disconnecting survivors who know a game is going to end in a 4k so why bother for 3k BP.
At lower tiers hex ruin was a trainwreck, survivors there are still trying to learn skill checks, let alone 'ruin checks' and trying to understand 'totem cleansing'. But if you think that 4k after 4k is a good idea to level against new survivors, then I have a bridge to sell you, because those killer smurf accounts were having a field day.
But what do we see? Thread after thread recently of killers whining about things like 'my poor hex ruin' and 'survivors cant deal'. Like I said, if you didn't like the metric, you should have started complaining years ago, not now. Otherwise you're left with cool edgy burns.
People talk about salty survivors a lot in this forum, but ignore the elephant in the room.
1) No ######### my comment was a meme.
2) You're ignoring current problems because we had some before. This tells me your dishonest.
3) Killers are not currently at 70% killrate. Not after the changes to ruin. You are delusional if you currently believe that.
4) You survivors, Not you survivors. I was making fun of the OP.
5) You claim I'm tribalistic than have the audacity to post this - 'Thread after thread recently of killers whining about things like 'my poor hex ruin' and 'survivors cant deal' and 'But honestly at this stage and given the constant nerd rage I see from killers, it seems like they want 1 escape 3 kills.' So you are also a hypocrite.
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1115548#Comment_1115548
lmao this post just proved OPs point, this guy got 50 vote ups just because he made a weak statement regarding ruin, without actually addressing OP.
Right because adapting to a skillcheck is too hard am I right?
I'm just taking a page from the survivors and ######### endlessly.
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/1115192#Comment_1115192
https://forum.deadbydaylight.com/en/discussion/comment/1115103#Comment_1115103
https://forum.deadbydaylight.com/en/discussion/comment/1115186#Comment_1115186
Wont happen. Killer has already way to many hooks/kills. If you think it is to hard, you are to bad, sry.
Sure they do.... But hey what do I know, I'm just a bad player according to you.
Do you honestly contribute to anything on this forum except calling players #########?
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Use Left Behind and wait for the killer to close the hatch...
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They are too busy with dlcs to care.
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/1115548#Comment_1115548
Not that I agree with the Ruin nerf, or even am a survivor main, but couldn't they say the same to you? 'Balanced landing got nerfed because you killers couldn't even chase us down a ledge properly', or 'self care got nerfed because you killers couldn't catch us fast enough when we heal', heck they could even say 'MoM got nerfed because you killers couldn't even adapt to having to do one extra hit'.
Again, I have no stance in this argument, but wanted to point out that the point you said can work backwards too. Although, MoM and Self care definitely deserved the nerf. Not 100% sure with Balanced landing, though.
Balanced Landing got changed because BHVR couldn't fix the maps. Mettle of Man was bullshit. Ruin literally got changed because of baby survivors.
Huge ######### difference.
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@FearedbytheGods said:
https://forum.deadbydaylight.com/en/discussion/132412/the-devs-dont-care-about-killers
I posted this elsewhere, but you should read it.
Since PC release, killer has been buffed, survivor nerfed. This is important to understand and through examples you’ll see why that has happened. It shows you why the game has had the trajectory it has and why we are now in our current quagmire.
It all started with the introduction of swf and the 2 escapes, 2 kills devs unit of metric. You don’t have to like the metric but it’s whats given the survivors all their nerfs and all the killers current buffs.
The devs failed to understand that people would want to play with friends in an online game at release (serious), what we got was ‘lobby wars’. Where survivors would join different lobbies looking for their friends and leave if they couldn’t find them. It was horrible trying to find games. Hence why we got swf, that completely unbalanced the game by creating coordinated survivors that could communicate. The devs have been nerfing survivor ever since and completely crippled solo survivor play.
Killers now are up around 70% kills due to the trajectory of the game and the devs metric system, unless you feel their metric system is bad, in which case they can undo all the changes I've just mentioned....
It also important to mention marketing and advertising. There’s nothing special about survivors, they are just reskins with some new perks that all play the same. THATS IT. EACH killer has its own unique play style and as you see from their advertising, its always new killers they promote. Survivors get a mention, but its never really the selling point.
DBD reddit, back in the day was all about poking fun at survivors and giving you the impression that every second game is SWF and heavily biased against killers. Which was a lie. OP SWF games are maybe one in 30 games with most swf games being friends who are just wanting to have fun and usually end up wiping. But there was no push back, the killer echo room there would down vote anything survivor sided.
That coupled with the points I mentioned previously meant that a lot of survivor mains left the game. Which is kind of obvious, I mean you understand the devs unit of metric sure, but you just watch nerf, after nerf, after nerf as it all gets taken away. Why would you stay for that? Its kind of miserable.
What has this created? In short. Entitlement. Killer mains know if they whine, they get what they want.
THIS is the environment the devs have created and what you see on the forums.
You have no perspective, and are part of the group think mentality. I understand why it is that you think your right, but as I explained, you're not.
This post is more delusional than a schizophrenic patient. What a load of crock.
That 70% stat you keep mentioning was before the ruin nerf (meaning they most likely don't have the same kill rates now), and even the devs themselves told you ######### lot to not draw conclusions from them.
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@nicov90 said:
Is it just me or these posts are getting really annoying? tons of posts like these already. Can't somebody just enjoy the game without complaining about everything for once? thank you
That's a nice way to say, 'shut up.'
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@[Deleted User] said:
This is what I hate about the DBD devs though. Most people agree and want it gone. The devs want to keep it. The devs opinions supersede the entire playerbase majority, even when it isn't a matter of balance or something that requires unbiasness but rather a useless outdated mechanic that people just want phased out before it damages their hardware.
Another example of the devs not caring...
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@Speshul_Kitten said:
https://forum.deadbydaylight.com/en/discussion/comment/1115597#Comment_1115597
Ah yes that seems to be the most optimal way. However I did not see that until too late so I had to come up with mine last minute. Did you find this somewhere or make it?
Made it.
Here's the next lot if you're interested