Mc_Harty
Mc_Harty
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- Mc_Harty
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Comments
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The devs are delusional in thinking that gens speeds will be nerfed by improving other mechanics, that's why. Look at new sabo. They improved that, thinking it will slow the game down naturally. It won't, at least not for a couple of days after the buff.
At some point the devs are going to have to admit that the generators have to be adjusted again, even when they fix all the maps (which is going to take literal years btw).
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@mmain said:
https://forum.deadbydaylight.com/en/discussion/comment/1110032#Comment_1110032
i can't get out of green ranks because I only get paired with survivors that play without any concept of intelligence or strategy
That's low rank survivors for ya.
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You'll see them the moment you step out of green ranks.
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This game is a ######### mess once you hit purple ranks as killer. The amount of effort you have to play against actually good survivors is draining.
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1109015#Comment_1109015
I disagree. You're doing HALF the chase, therefore you get HALF the emblem.
So I'm punished for playing certain killers by your logic.
######### fantastic.
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Chaser cucks a lot of killers. It should be altered so killers like billy, plague, leatherface and other one shot type powers don't get punished for using their power.
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Legion, Clown, Leatherface in no particular order. They are just terrible.
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Leave the yellow ones unclaimed
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Works with Devour Hope on healthy survivors. I guess the chain doesn't really injure them until it breaks.
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It's a trade perk. Sacrificing your one of your own health states to help another survivor. Will be obnoxious when slugging, but not that impactful considering the downsides and requiring you to heal to even use this perk.
Will be interesting to see how survivors use this perk well.
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B if played well.
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3rd or 4th of March depending on timezones.
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I'm a sucker for cowboys so yeah.
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The breakable walls are actually refreshing from both perspectives.
As a killer I don't feel that stressed out and as survivor I feel more engaged now that some loops are dangerous.
I just wished the devs hurried up and fix the rest of the maps.
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Since the survivor leaked, I'm going with The Convict or The Warden.
Final answer.
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Multipost...
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Multipost...
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Multipost...
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BHVR realised their map balance was that bad, they let the killers fix it for them.
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The survivors have to be injured. If they're healthy, it won't grant a protection hit score. Or just take a hit while the killer is carrying someone.
That was from my experience anyway.
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AFK wraith I guess?
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@gatsby said:
https://forum.deadbydaylight.com/en/discussion/comment/1099328#Comment_1099328
The two perks to counter No ED are bad and off-meta. And one of the perks to counter Slugging is literally the worst perk in the game
Do you really need 4 perks that prevent you from getting caught in the first place?
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@LetsPlayTogether said:
Players relying on slugging just couldnt do their objective the proper way, so they had to outdo basical game mechanics to ensure kills that wouldnt have been their else. Those are the bad ones.
lol sure.
Let's just ignore the survivors who put themselves into that position in the first place because killer bad.
Nobody gives a damn about some imaginary rule book made up by sore losers.
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Trying to ban people for suiciding on hook has to be one of the most pettiness things I've ever seen on this forums.
You are not going to force people to play a match they no longer wish to participate in.
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If it's Pinhead, they're probably going to go with The Cenobite or The Angel.
If it's going to based on a prison theme, it's probably going to focus more on the people in charge of the complex rather than the prisoners themselves. So The Warden or The Guard.
The chains are odd though. It's being dragged across ground and looks like it gets... stuck? The fact that blood is on the opposite end of the direction it moves, makes me think it might be used as weapon.
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Clown is still garbage.
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No.
I shouldn't be forced to play a ######### match.
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None. Killer perks aren't that annoying to deal with.
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Weasel, Blood Echo, BBQ and Enduring for me.
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If I have nothing else to use.
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They don't even give a ######### about survivors fun.
They only care about new players.
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Turn it off when they get grab. Make DS actually have some risk.
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New Ruin is a ######### joke.
There is no reason to run it over Weasel.
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@Feyd said:
https://forum.deadbydaylight.com/en/discussion/comment/1075919#Comment_1075919
Just as unreasonable for a killer to get all 4 down and hooked in less than two minutes. Sometimes the game goes fast. Whether you messed up, got outplayed, or crushed your opposition, sometimes the game ends rapidly. If you have that problem every game, the fault is *YOU*, because it doesn't happen to everyone.
Who the hell said they wanted to win as killer in less than 2 minutes?
What kind off ass-pull is that?
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@Feyd said:
https://forum.deadbydaylight.com/en/discussion/comment/1075905#Comment_1075905
But survivors should be nerfed without anything to back up that statement other than a handful of killers that still get more kills than escapes but whine loudly. Okay.
Right because It's unreasonable for survivors to potentially finish 5 gens in under 4 mins.
Sorry I forget who i was dealing with.
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"Don't draw conclusions from these stats."
Proceeds to draw conclusions from the stats.
My ######### god.
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@Feyd said:
https://forum.deadbydaylight.com/en/discussion/comment/1075872#Comment_1075872
Yes, I have. I use the same name on steam, you can feel free to look up my achievements for rank 1 on both killer and survivor. They are both more than a year old and I started playing in October 2018.
So... You're saying my experience is irrelevant. The hard, proven facts of the released statistics showing that more people die than live is irrelevant. So... What? Are you the sole arbiter of truth then? Is your subjective interpretation of reality the only real one? Or just the ones that happen to agree with you because they're biased killers that just want to 4k every game?
You reject reality and substitute your own. Talking to you is pointless then. Good day, sir.
The hard, proven facts of the released statistics showing that more people die than live is irrelevant.
YES BECAUSE THE DEVS SAID TO NOT TRUST THEM.
Why am I the only one that understands this?!
You can't draw conclusions from your own game, to claim one side is OP when you ignore the context behind them. We know the matchmaking is ######### and ranking up is too easy so why should we trust high rank game play anymore since any potato can ruin the statistics?
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Too ######### fast.
Anybody who says otherwise, is clearly showing what side they prefer.
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@Feyd said:
https://forum.deadbydaylight.com/en/discussion/comment/1075822#Comment_1075822
That's entirely because of swf matchmaking changes. Go queue as a rank 20 killer and see how fast you get a game. Because every single swf is now paired based on the highest rank, all the redranked killers are being gobbled up.
Combine that with a bunch of terrible killers that never learned to play without ruin and jumped ship for what they believe is the "easier" side... Pretty obvious why queue times are the way they are.
I put in over a dozen of hours a week. Survivors die more than they escape. From both my killer and survivor perspective and experience as rank 2 survivor and 4 killer currently.
Did you ever play killer before the matchmaking changes? At all?
Because I refuse to believe someone with dozens of hours not understanding you can't draw conclusions from your own matches to determine whats balanced.
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"Guys I got a 4k even when survivors are using infinites,
Clearly there's nothing wrong with infinites in this game..."
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@Feyd said:
https://forum.deadbydaylight.com/en/discussion/comment/1075770#Comment_1075770
They did not say to ignore them. They said they aren't perfect. There are numerous factors that go into them. However, you still cannot deny that even if you ignore games with DC's, killers get more kills than they don't. Regardless of reasoning, that is a fact. Even with matchmaking as FUBAR as it's been for like half a year, it's a fact. Period.
That's a damning indictment on the state of the game. If you add DC's in, it gets significantly worse for survivors. Killers are the winners. Period. The discussion needs to be on how to fix that... We'll have to wait and see how the ruin nerf has affected it.
The devs said to not make any arguments on these stats.
That's not a fact but a biased observation from your perspective. Know what a fact is? Matchmaking takes far longer for survivor than it does for killer.
However I'm not the one delusional enough to draw conclusions from it.
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How delusional do you all have to be to promote stats that the devs themselves told you lot too ignore.
No wonder this game has turned to #########...
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1071117#Comment_1071117
Pigs traps aren't RNG in the way you think
If Payday 2 is RNG in how they spawn objectives than Pigs Traps are as well by principle.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1071093#Comment_1071093
Nope. It doesn't help you hit. Simple as that.
Autoaim exists in this game. There is a video of it earlier in this thread of it trying to work. You can't just ignore that ######### and call it something else.
This whole thread reminds me of the devs denying Pigs traps aren't RNG yet explains what exactly makes the mechanics RNG in the first place.
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1071072#Comment_1071072
Aim Assist =~= Auto Aim
Aim Assist helps you aim when it works
Aim Assist makes you miss when it doesnt work
Animation Enhahancement makes animation look better when it works
Animation Enhancement makes you miss when it doesnt work.
Do you see the difference now? Its very simple.
You can repeat yourself all you want but it functions exactly like autoaim.
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It's auto-aim. Calling it something else does not change that fact.
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Why don't the collision hitboxes match the models?
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@themirrortwin said:
Whoah, this IS really scary. Behavior doesn't learn. Yikes!
Like... There are way too many similarities for it to be just a coincidence right?
DBD is going down a road no one wants to see it go.
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@HYthinger said:
https://forum.deadbydaylight.com/en/discussion/comment/1068031#Comment_1068031
Omg a person with more than one brain cell. Thank god ( i dont believe in god XD) i thought i was alone.
4man op ??? no not at all lmao. marths 2 year old experiment showd that allready XD
It's so much that's it op it's rather the devs don't balance around players that actually know how to play.
You could get the same result from 4 solos that are as coordinated as swf. It'll be harder for them sure, but it just highlights BVHRs neglect to fix this problem.
After all they aren't new players, right?
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@HYthinger said:
https://forum.deadbydaylight.com/en/discussion/comment/1068014#Comment_1068014
yup pls send help XD. i dont knwo if they dont want to understand or if they are simply to bad at the damn game. I have over 1.5k hours and my friend has over 3k. i know what i talk about. we nearly never lose as survivor. AS a 2 man swf. like lmao.
I play a four man swf. We're not even that good and we only lose when we ######### around.
That's what happens when you make a game based on making it mysterious and confusing for players. People that are coordinated aren't hurt by it, hence why swfs have massive advantage over solos.