Mc_Harty
Mc_Harty
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- Mc_Harty
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Comments
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But they'll fix the game in the next month surely.
Which month? I dunno but the next one.
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Don't worry they nerfed Hangmans because it was frustrating :)
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It won't.
Enjoy the bullshit mate.
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I'm expecting another game breaking bug that will force players to DC and will result in an 6 hour ban.
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@Han said:
https://forum.deadbydaylight.com/en/discussion/comment/1148573#Comment_1148573
wrong. you could destroy keys or any other item. you can´t do did anymore.
If it makes you feel any better, the devs confirmed that depleted keys can't be used on the hatch.
Still upset that Franklin's got nerfed though
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@BBQnDemogorgon said:
I wonder why they decided to go an extra week this time. There aren't that many changes from the ptb.
Switch.
Console.
Mobile.
Anything is game at this point.
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@Blueberry said:
Not only did he not get any buffs he actually got nerfed with the crows being set off every time he shoots...lol. They also nerfed gear head so now that perk isn’t getting used ever.
Hey at least they had the decency to nerf him before the DLC got released. Unlike Oni.
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Hey remember how those white knights said those sabo changes were ridiculous and there was no way it wouldn't get changed before release?
Well colour me surprised, it didn't get changed.
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Survivors weren't having fun that's why it got nerfed. :)
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@xCarrie said:
https://forum.deadbydaylight.com/en/discussion/comment/1148456#Comment_1148456
The ruin feedback really made an impact then.
Yep. Only for survivors though.
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What a ######### joke. Back into the trash it goes.
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Feedback is important btw.
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Some bug fixes but that's it really.
Nothing that helps get stronger.
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Yamaoka.
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Too many survivors and most killers don't even want to bother with this ######### mess of a game.
So you get paired with those that don't know any better.
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Who the ######### cares about rank?
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We have 21 survivors and 19 killers.
Hard pass on new content for some ######### good changes.
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You're better off asking what aren't the best maps for survivor.
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@HYthinger said:
https://forum.deadbydaylight.com/en/discussion/comment/1143604#Comment_1143604
well yes. but its kinda game breaking. its stacks infinitly loong. its not like you can fight it. if ds would last infinite loong it would be fixed within a day too.
Oh I'm not saying it shouldn't be fixed. All I'm saying is I'm not going to be surprised if this gets hotfixed within a week.
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I can't wait for this to get fixed immediately.
You know since it affects survivors fun.
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I'll give him 3-4 days before people go back to their mains.
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@deadbyhitbox said:
https://forum.deadbydaylight.com/en/discussion/comment/1143247#Comment_1143247
I'm speaking from the standpoint of playing as a killer. I'm saying that if someone plays killer and consistently has 4 minute games, it's likely their fault. That's literally what I've been saying in every comment. Regardless of the fact that you play survivor, this has been my point.
Mate, this is how I discuss normally. Don't take it to heart.
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@deadbyhitbox said:
https://forum.deadbydaylight.com/en/discussion/comment/1143233#Comment_1143233
Doesn't change the fact that if you or other players are consistently having 4 minute games it's extremely likely it's your own doing.
No ######### it's because of my own doing, I keep repairing the ######### generators.
What the ######### are you even trying to say?
"4 minute games are a you problem you survivor gamer."
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@deadbyhitbox said:
https://forum.deadbydaylight.com/en/discussion/comment/1143210#Comment_1143210
Yes. You are the problem if it is happening to you pretty often. I understand it happens here and there, but if it's often you need to realize it may be you.
It's no coincidence that these type of games are far and few in between for good players.
Did you miss the part where I said I play survivor?
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@deadbyhitbox said:
https://forum.deadbydaylight.com/en/discussion/comment/1143200#Comment_1143200
If they're very consistently 4 minutes long that's a you problem buddy. And like I said, killers do complain as much as survivors. Literally anything either side does is complained about. Tbagging, clicking, slugging, camping, perk usage. It's sad.
Right so I'm the problem?
Not the maps with the stupid buildings that have yet to been fixed. Not the killers like Clown that completely suck.
It's just me. What wisdom, truly with your knowledge I can 4k every game perkless.
Besides I play survivor nowadays buddy.
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@deadbyhitbox said:
https://forum.deadbydaylight.com/en/discussion/comment/1143053#Comment_1143053
Killers absolutely complain just as much as survivors do. Both can't learn to take a loss or accept being outplayed.
Complaining about games being 4 minutes long isn't being outplayed and you know it.
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All I got from this is that Scott got (mildly) salty because a dumbass expected him to play by imaginary rules.
Does make a few good points, though I rarely see killers complain to the same degree of survivors. Most just want a game that isn't over in 4 ######### minutes.
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Hey I have an idea.
Play killer.
Go on, figure out why your survivor ques are so long.
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You know I was happy when they reworked Badham. Then I realised they didn't do jack ######### to the buildings.
Hey at least it's not ######### Haddonfield or Ormond.
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They can't handle killers using 1 crutch perk while they have a build based on them.
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Survivor is pretty fun when you don't have to think to do well.
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"We at BHVR understand your concern with DS and decide to improve it since it was under performing with new survivors."
🙂
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None.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1139770#Comment_1139770
Which is why I hesitate to even call it a "bug", let alone report it.
At best, it's an oversight. Which a bug report obviously won't fix. But leaving feedback will.
But apparently to some people here, I should "just stop" doing that. Heh.
Yeah it's not a bug. A huge oversight but not a bug.
steve 1.PNG steve 2.PNGI play Steve alot and even I can't tell which picture has the ######### key.
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@[Deleted User] said:
Can't even see the key with Steve in the lobby -- both as killer or survivor.
Literally had Steves tell me they're holding a key and I can't see it at all.
Steves literally hide the key in their body. The animation being the same doesn't exactly help either.
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Billy shouldn't even get touched after the devs nerfed Ruin.
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/1116864#Comment_1116864
The DLC team is not the team that deals with game changes, so that's not what's happening.
We make opportune changes to reduce the gap when they arise, such as the Kindred buff. But the main thing we do is ask ourselves when putting in new stuff, "Does this widen the gap?" If it does, it won't go in unless there's some great benefit that outweighs that cost. So a lot of our work on this subject goes unnoticed because it's happening behind the scenes.
So what's the cost of a 4 man swfs using Unbreakable, DS, Deadhard and Adrenaline?
At some point you devs have to at least acknowledge that these perks shouldn't work as well as they do together.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/1135150#Comment_1135150
oh come on Mc_Harty, they said "Don't draw conclusions" from the stats, not that they're worthless, there's a difference between saying "This needs a nerf because their kill rate is high" and saying "every killer has an above 50% kill rate", that's not a conclusion, it's a fact based on the stats.
And as for the 80% survivor rate, they left an addendum on it explaining what the fault with it was, there was no such addendum for the above 50% kill rate because there wasn't anything that wildly changed the stats.
Yeah, based on the stats which are flawed. Not in the actual game.
There is a reason why the devs told everyone to ignore these stats when discussing balance changes.
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/1135135#Comment_1135135
Devs confirmed that they made a mistake with these stats, so they braught us new ones. Those he is showing are a year old and are flawed.
https://forum.deadbydaylight.com/en/discussion/comment/1135138#Comment_1135138
Yea they are entertaining, but they still tell a story or how do you want to interpretate them? Its not really important how killers got their kills, maybe its just that everybody is using mori or whatever.. it still shows that killers can get their kills super easy. No room to discuss sry unless devs change the game in a way we are at their 50/50 rate.
Dont get me wrong, if you cant get kills, that really sucks and i feel you, but i must say, many have no problem with 4king every game (including myself). Watch some good youtubers like fungoose and you will eventually get there if you practice. But you dont have to BE MAD BECAUUUSE OF THAT! Its just a game.
Devs also told you that the stats you're quoting are ######### meaningless because you lack the context behind them and are flawed as well.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1135133#Comment_1135133
Let us also not forget that survivors were also suiciding (and suiciding en'masse I will add) against both Freddy and Spirit (two of the three killers with the highest kills), who also received nerfs since then as well, let alone just the Ruin nerf.
The only thing that this graph told accurately was the pick rate. That was it. Everything else is meaningless without context.
That doesn't stop a few "posters" from trying to ruin this game to the ground though.
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/1135123#Comment_1135123
AHHH MY CAPS IS STUCK AAAH (I AM SO ANGRY?)
Sure they are. Since there is no "fiasco" or mistake this time, these are numbers that count, just deal with it. What you make yourself with those numbers is your business nobody cares, but stop making excuses please. THAAAAANK YOU!!!!!! :P
Okay. Lets nerf survivors according to that graph then.
As you said there's no mistake here. Survivors are OP. Because ######### context right?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1135086#Comment_1135086
THEY ARE NOT FACTS. THE DEVS HAVE ALREADY SAID THAT THOSE STATISTICS DO NOT TELL THE FULL STORY AND ARE FOR EDUCATIONAL PURPOSES ONLY AND SHOULD NOT BE USED TO DISCUSS GAME BALANCE.
And if you want to argue that they are totally factual, well, let us not forget the whole "80% survival rate" rate fiasco.
Don't bother. He'd rather quote stats that the devs told everyone to disregard and are completely outdated.
Hell this was from November 2019 after the swf matchmaking changes which boosted brown ranks into reds.
You ######### telling me killers have the same killrate ever since the Ruin changes? I call bullshit on that.
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Don't worry. They'll fix the gen speeds by fixing all the maps 5 year from now.
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It's David for me.
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@BurnedNoodles said:
https://forum.deadbydaylight.com/en/discussion/comment/1132467#Comment_1132467
they cant just delete swf that will kill the game all they can do is buff all killers to a ceratin extend that it wont matter if it were a swf or not but they re not gonna do that
Did I say I wanted to delete SWFs?
No?
Then what are you talking about?
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No. The amount of benefits make SWFs easier to play than solo. Solo you actual need good players to be that organised.
BHVR ignores this ######### because they have no idea how to fix it.
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Old Ruin slowed the game down.
New Ruin encourages survivors to genrush.
I see no [BAD WORD] benefit to this garbage perk.
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You can use it more than once. You just can't be broken while healing someone.
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Killer is so ######### at the moment, I don't even care if my survivor ques have a 15 minute period inbetween those 4 minute games.
