Mc_Harty
Mc_Harty
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- Mc_Harty
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Comments
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If they're anything like the PTB servers I might take a break.
The previous live version was better.
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Clown and Hag.
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Some people have it in their minds that's it's better to mend and heal against Legion. As you can tell, this is incredibly annoying for them.
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Why was so many people upset with Nurse?
People hate change in this game.
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I really don't mind mori's but the one thing I notice with killers is that they will always tunnel whoever was hooked to use it.
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Detectives Hunch, Plunders Instinct and Mettle Of Man was changed for survivors.
Got no idea about killer side.
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I main Freddy and ALWAYS did well at Rank 1. 2 viable killers my ass.
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@gantes said:
Considering they're the ones who constantly tell people to "adapt" and "get good", Nurse and Spirit players seem pretty scared to have to adapt to changes
Kinda ironic
It's ######### beautiful ain't it?
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Seeya.
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So the only licensed cosmetics left are Leatherface and Nightmare on elm street (excluding bill).
Coincidentally those are the same dlcs not on the switch atm.
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Wait so if she's holding it what happens when she crouches?
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I assume this means to rework it?
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Insta heals dead and a Nurse nerf.
What a time to be alive.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/745173#Comment_745173
There's a shirt & head at Tiers 5 & 7 from what I can see.
That's a head?
Looks like a hallowed blight Nurse then.
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So it's just charms?
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Tell me about it.
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@Chatkovski said:
No, it's very funny to watch, I expect to read that it's the end of DBD, it's the apocalypse.
I almost want to take screenshots of all this to make it a best-of.
This has certainly been a highlight today for me, let me tell ya.
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/742853#Comment_742853
Course you don't cause he's weak. But enough, we are getting off topic hard core here.
I think people need to wait to play the PTB before judging one way or the other.
No I meant I wouldn't mind if he got improvements.
But your right, lets stop getting off-topic.
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/742816#Comment_742816
No no, its you going out of your way to tell me, in bold letters, that No-One liked to play against them. Old Legion was bad, I already said that. You need to chill and not be so damn argumentative. Your tone this whole time has been one of talking down to me for a Killer I enjoy and would like to be made better. THAT is why I said that.
... Ok?
The entire reason I mentioned Legion in this thread the first place was because someone told me that frustrating things shouldn't be changed.
I really don't mind him nowadays.
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/742807#Comment_742807
Welp, if you are just gonna be a douche, I'll move on.
How is it a douche thing to say that Legion was never a good killer?
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/742729#Comment_742729
- The Legion now moves at default Killer speed (4.6 m/s or 115 %).
- The Frenzy movement speed was reduced to 5.0 m/s (was 5.28 m/s).
- Terror radius increased to 32 metres (was 24 metres) .
- The Legion can no longer see Blood while in Frenzy.
- Missing an attack in Frenzy cancels the power immediately.
- Frenzy power gauge amount lost when landing an attack outside of Frenzy: 50 %
- Increased the recharge time of Frenzy to 20 seconds (was 15 seconds).
- Increased the default fatigue duration when Frenzy ends to 4 seconds (was 3 seconds).
- Frenzy can only be used when the meter is fully charged.
- The Bleed-out timer is no longer reduced by Feral Frenzy hits (was 10 seconds per hit)
Not to mention Vault speeds are slower and other little bits like that.
I main Legion, I struggle with the limitations EVERY TIME I PLAY. I didn't like how Old Legion put a timer on a chase or that stupid exploit but you can NOT tell me that they didn't break the whole Killer in HALF instead of just fixing the ISSUES.
Again so what?
Legion was always bad, doubly so if you compare it to the other killers in the game. Most people played as him simply because he was fun.
Pity that no-one liked playing against him.
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@beatddb said:
https://forum.deadbydaylight.com/en/discussion/comment/742680#Comment_742680
Yep, they got changed survivor-side and now is the worst killer in the game
Because he had no counters. Of course the changes were survivor sided lol.
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/742680#Comment_742680
Do you mean cratered? Cause I think you mean Legion got cratered.
I mean changed because that's what happened.
I get that you liked Legion but don't act like he was any better than what he is now.
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/742508#Comment_742508
1 is legit her base kit and whats shes designed to do follow footsteps not just injured people who will all run IW. This will basically hurt any new Spirit players significantly.
2 she has animations for when she goes into phase that's highly noticeable when u know what your looking for.
What animation? She doesn't have any.
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@beatddb said:
https://forum.deadbydaylight.com/en/discussion/comment/742658#Comment_742658
Legion is only frustrating for the one playing them
Legion was frustrating for everyone. He got changed.
The devs will always change stuff if no one enjoys it. Like the hatch stand-off. Everyone was frustrated by it.
That's game design 101.
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@beatddb said:
https://forum.deadbydaylight.com/en/discussion/comment/742651#Comment_742651
A lot of things in the game are frustrating, but thats not a reason to change it
Yeah like Legion.
Oh wait.
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@beatddb said:
https://forum.deadbydaylight.com/en/discussion/comment/742508#Comment_742508
The point of the spirit is not knowing when shes phasing
And that's why survivors are frustrated with her.
Giving some sort of 'tell' with her will lessen that.
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/742508#Comment_742508
I would actually prefer Spirit still being able to hear footsteps, but instead survivors could get some way to tell where Spirit is approximately when they are close enough to her. Otherwise it just turns Spirit's chase potential into more of a guessing game as well.
Like the phase audio getting louder when she gets closer to survivors (as an example)?
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/742482#Comment_742482
Me too. I still think Freddy is the optimal power level for killers. Approximately. Now I just think Spirit needs some tweaks to her power to allow for more skill based counterplay instead of just purely guessing where she'll reappear, and then all we need is to buff weaker killers. Spirit shouldn't receive any big nerf, but a small one wil probably be needed.
There's probably 2 things I would change with Spirit's base.
- Make the phase audio louder (loud enough to not hear footsteps but still hear injured survivors)
- Give survivors a 'tell' that she is using her power (like an animation or something)
One of these would probably make her less frustrating for survivor players.
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/742470#Comment_742470
Yes exactly. And I hope the devs have learned their lesson with Freddy, seems like they did with the exhaustion at least and hopefully with Nurse as well. Of course I might be wrong, but I don't see how giving survivors a few seconds to counterplay Nurse and lose line of sight is in any way a huge problem.
It's not.
She's still going to be strong except now she has limitations.
I'm just thankful the devs finally addressed one meta thing in this game.
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I remember telling everyone that the Exhaustion nerf wouldn't change much. It only really effected Vigil the most.
All these "don't nerf my fav killer" threads are giving me déjà vu.
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She's still going to be strong. Her power just has a limitation now.
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She is gonna be easier. Her blink indicator will be a common making it easier to learn her.
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I dunno about you but I'll gladly sacrifice Nurse for insta-heals.
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There was diversity?
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@ad19970 said:
Oh my god. All these posts that are going nuts before she even releases on the ptb. Just because one killer who is beyond powerful gets a bit of a nerf to allow for more counterplay.
I can just pray the devs will remember the huge outcry of survivor mains when exhaustion got nerfed. This feels like the same thing just this time it's the killer mains.
Both sides of the same coin.
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Not really. DC are rare for me. Might be because of how I play.
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Nurse was the only killer that needed a nerf imo.
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I told you lot.
You can't expect a buff from the strongest killer in the game without some kind of downside.
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One of the main reasons I hate Hallowed Blight was because we no longer get to hear this great music. :(
https://www.youtube.com/watch?v=0m4AVjPt7tU -
@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/739375#Comment_739375
You remember that Spirit can't see scratch marks while phasing? I feel alot of people forget that.
... She can though.
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He's a worse Freddy imo.
I don't mind Demo but I prefer my main more.
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I have P3 all the character except Steve and Nancy.
Take it from me. It ain't worth it. Just extra grind for some bloody clothes.
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Variety of killers powers...
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He's odd. Better at ambushes than Myers but Myers has more advantages in a chase.
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Meta overhaul.
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I enjoy killer more than survivor nowadays
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Sometimes
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Location or bad net probably.
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Yes because they're M1 attacks.
