Mazoobi
Mazoobi
About
- Username
- Mazoobi
- Joined
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Comments
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You can't simply "nerf" swf without buffing the solo que experience. Many people including myself play swf because the experience is universally much more enjoyable compared to solo que.
There's many threads already regarding swf and the player base already knows that a well-coordinated swf can dominate many killers with the exception of nurse, spirit, and maybe blight. However the solo que experience needs to be in par with the level of swf before ANY changes can be done to swf.
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Definitely healthier just to keep it short.
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RE only because I can relate to this chapter more compared to ST. I haven't watched the show yet even though I heard mixed reviews about it. I'm a pretty big fan of RE too so I guess I'm biased.
However in terms of optimization and launch day health, ST definitely takes the win.
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Protection hits should work on killer powers from what I know of.
I believe a punishment from the damned won't trigger protection since it can technically hit multiple people in one blow so it wouldn't even be considered a "protection hit". I'm not too sure though...
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Thats definitely a step forward, but until then, I won't celebrate yet.
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@Jay_Whyask said:
Very nice, I can see Nearby Shelter/Head on being strong but nothing too intense like papichulo is implying. Tripwire is just 😈, and I can see Wolfpack needing a buff.
If you don't mind me redressing Wolfpack a bit I'd like to suggest increasing the range and haste effect of the perk, but only have the haste effect apply to walking and crouch walking.
- 12 meter range?
- 40% haste at tier 3?
I understand that if you use Fixated/Urban Evasion you can achieve ridiculous soleus tearing speeds, but Wolfpack only works when you're with somebody else. I imagine staying within 12 meters of your teammates is going to be difficult when you walk faster than they do.
I love your idea and again I hope you don't mind my tinkering. Thanks.
Thank you! I appreciate the inputs too! I think 40% would be too much especially if people decide to stick together in chases though.
I'm glad you liked Tripwire! I wanted to make it oppressive, but remain strategic and fair.
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@papichulo said:
Wow, I love this idea. Nearby Shelter has a lot for one perk. Maybe remove the no scratch marks becuase it can be abused with head-on and decisive strike.
Thank you! For nearby shelter, I was thinking the same too, but wasn't too sure since there aren't much locker related survivor perks so I was thinking of increasing it's viability.
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It would be a significant nerf to her, but I'd think she'll still be somewhat strong since you can't see her while phasing. As long as she phases correctly, she'll almost be the same prior to this change.
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@Anara said:
I agree with you but sometimes it can be a strategy. When I play with my friends who are new to the game, I like to be tunneled because my chases are longer and they can do generators.
True.
For instance, if the rescuer is exposed for any reason, the unhooked survivor may take a hit to prevent an easy down for the killer.
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Well it's effectiveness can differ from person to person because for me, I don't trust any killer in this game lol. If a killer was struggling to catch me and all of a sudden wants me to do something in front of them, Oh hell no, thank you next.
IMO, its a pathetic tactic, but one that can work on many.
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I like how you mentioned that legendary skins aren't necessarily just a skin, but rather a new independent character which I fully agree on. It makes my skin crawl when I hear people calling a Lisa or Cybil, Cheryl in their games...
As for the new Ultra-rare rarity, I believe Peanits addressed it at someone else's post and that the reason behind this new rarity was to differentiate the killers and the survivors' "legendary" skins. As of right now, all of the legendary survivors are well-known characters from their respective universes, but the killers are all from I suppose you can say mythical lore...
Since Krampus/Minotaurs don't necessarily pertain to only one universe, I guess the devs wanted to acknowledge or make it clear that these specific skins are their own creations, but obviously using the generic lore of Krampus/minotaurs as a blueprint.
I still see them as their own character and so do some of my friends, but I guess this change is a way to make things more clear? I still see your point though! If they could add some more effects to the skins, then it could help make it feel extra special/unique from their original killer.
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Poor Kate, I was not a Kate main, but it's very off putting when her lips are just open showing her front teeth.
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Make the perk show glimpses of you while they're opening a gate... so they remember you >:)
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At the moment, there is no form of "gifting" in the game.
You'll have to give him a steam gift card as you already suggested :)
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Ah yes I recall these as if it were yesterday... If only the process was done a lot better because my console can barely breathe running this game.
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I think it's fine the way it is though it would be a lot more convenient if it did store more than 1 heal at a time.
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Well it's not looking good either for many people including me. For both roles, lag and small freezes are very common and its been making my games unbearable.
The issue is significantly worse on console compared to PC so if you're on console, I feel ya.
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mmm... interesting.
Sounds more of an item related idea though rather than a perk, but It does sound interesting. The extra seconds feels a bit too much, but it could be used for an add-on instead.
The item could be a "crafting tool" and this could be it's effect.
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@Orion said:
I just gotta ask: if the game is unplayable on console, why do you keep trying to play it? I've had one game that didn't work on my PC, through no fault of my PC. I just uninstalled it and called it a day.
Because many people including myself have been playing ever since it came out on console 2017. I have nearly 4k hours and the optimziation wasn't bad before, but now that it is.
What option do I have? Either quit with all of those hours/memories/achievements going to waste or spend even more money on another platform just to reset all of my progress? It's not an easy choice for some of us.
If cross-progression was a thing for DBD, it could possibly alleviate some of our issues.
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Leader!
I've only ran it a couple of times, but recently, it has helped my team and I countless times especially since it helps with time efficiency. For some reason, I'm typically the one on a hook being camped and leader usually helps my team get the save without being grabbed. It's a great counter to sloppy butcher too and it's so sweet to heal at the normal rate without the sloppy butcher effect.
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Suffer just like what others have already said.
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Ok, but why was this so funny. Not sure if it was intended to be, but seeing that Cheryl on the ground on the second pic after walking to the hook from the first pic made me giggle.
From solo que experiences, this is so true :)
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Most of them, but it would take time to get used to the changes.
I'm quite interested in what the profile pictures would look now since the models are being re-worked.
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I'd love a village themed map for the Twins! After watching RE8 gameplays, I was constantly thinking how the Twins would fit the atmosphere.
Trickster's map could've been easily aesthetically pleasing. A nice Korean studio with some modifications :)
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Wait people are actually calling others out for... lightborn?
I completely forgot that perk existed and haven't seen it in my matches for the past several months lol.
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It looks amazing! :)
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Another Twins nerf? Ugh-
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Oh my, I do see your point even though this is your first discussion. Coming in with a warzone!
I've had many experiences with Spirit especially with friends and it's blatantly obv that she has NO real counterplay whatsoever. 50/50 mind games when she's standing still is not a counter fyi to any readers. Also It's annoying when ppl tell me to bring Iron will... sure bc it's not like stridor counters it. Speaking of Stridor, goodness I cannot with Spirit + stridor smh
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@MadLordJack said:
If someone's going to go out of their way to bodyblock, they have to be prepared to get tunneled.
Yup. That's why DS is my go-to perk lol
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@[Deleted User] said:
They should have done the village from RE4. That first part where you encounter the chainsaw guy. It looks awesome for DBD gameplay imo.
I've always imagined that village to be the Twin's map if they ever got one lol.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2323288#Comment_2323288
I think i will jump Back 4 Blood. Left 4 Dead was my first horror game and it was amazing. And Back 4 Blood is spiritual sequel of L4D. If they will not fix their game, they will keep lose their community. We already showing so much patience for them but nothing is going well.
Ooh I have yet to try Back 4 Blood since it looks really interesting and yes L4D was so so so much fun!
Have fun with B4B while you're at it!
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2323273#Comment_2323273
I really felt so mad. I never saw company like this, who does not care their customers. Ridiculous.
For real and didn't they say the game's health was going to be one of their 4 focuses of the new year? Well they're doing a great start at that...
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I don't blame you bud, everything is literally collapsing one by one.
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The game is so bad rn that Ormond feels like every other map for me lol.
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Hopefully, but with the current state of DBD, I dunno how long I can take these issues until I just take a severe break from the game to focus on much more important things.
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We've been waiting for console optimization and BHVR has yet to fulfill their promises from years ago. Very disappointed.
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Danganronpa!!!
I'd love a Danganronpa chapter so much. Heck even Identity V had a crossover with Dang. and that event was so fun.
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If I recall correctly, the devs wanted perks to not directly affect a killer's power to the point where it makes that perk overwhelming to their power. Hence, the removal of bear-trap chance from slippery meat.
As for small game, was it only affected by bear traps and hag traps, right? I feel like if it affected a bit more such as demo portals or heck even an idle Victor, it probably would've kept the trap aspect to it since it affected a handful of killers rather a select few.
Personally, I think they should've just kept the trap sensing to small game, but I never really ran it in the first place lol.
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I HOPE NOT! The spotlight trailers were truly a blessing and gave so much life to the new chapters :(
I do hope he is doing well right now since we haven't heard from him for awhile.
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UPDATE: I'm surprised they reached out to me so quickly, but the issue has been addressed and they unbanned me!
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@UncleStabby said:
https://forum.deadbydaylight.com/en/discussion/260159/so-how-does-this-make-any-sense
You are owed compensation for this.
@GeneralV said:
I've been playing DBD since 2018, I've seen plenty of unfair situations, but this one...
This one easily takes a spot among the worst. You deserve some sort of compensation for this.
I'd definitely appreciate it. I'll probably just get a small apology lmao.
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Oh please... BT is fine as it is.
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Well there's no incentive in playing solo que unless you want relatively frustrating games which is a good to high chance.
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Good point!
Also how do I get the rainbow charm? I know the code isn't PRIDE.
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Console optimization has always been poor, though I'm hoping for a hot fix for this recent chapter, I would prefer the devs take an overall health fix for consoles.
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I've had two in mind for a while:
- Broken watch (common rarity/survivor only): Grants an additional 15 seconds to the endgame collapse timer (stackable)
-"A broken watch that seems to be molded right from the entity's realm. It's current state prevents it from providing any use, but it appears to affect some other form of time. Will this help us escape this wicked place or is this just another junk rotting in this hellhole?"
- Fractured Skull (rare rarity/killer only): Spawns an additional totem to the map
-"A skull that belonged to someone from this realm... were they punished by this so-called entity or did they try to escape just like us? Will our fate be like theirs?"
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@CornHub said:
This is another case of player entitlement. Instead of going to the devs for our issues, how about instead we learn to compensate for the lag & bugs? Ever thought of that or are we gonna keep being selfish?
You have to be joking right?
How are we suppose to compensate for the obnoxious issues this game has when they deliberately promised console optimization and overall health improvements for the game across all platforms back in 2018... if anything, this game's optimization has gotten worse. We as players have been asking for fixes, but have they listened? Of course they have, that's why we have this mess of an update and people literally not able to play the game as of right now. But no worries we got a measly 300k bp and some overpriced skins to buy right? It's fine BHVR is doing so well.
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@QwQw said:
At this point, the only reason I still play this game is because I've invested so much time and money into it. But there's only so much I can take. If Behavior doesn't optimize this game soon, I'm quitting.
Same! With having nearly almost 4k hours on console... goodness, sometimes I question whether it was worth it yk?
@Unironicalygoth said:
Not only that but the map was literally disabled day one like how is this OK
Maybe to BHVR it is lol, so sad this is what happened to THE anniversary chapter smh.