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Mazoobi

Mazoobi

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Mazoobi
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  • Ran into my first squad who used the perk and I must say, it's quite strong. I don't think it was the reason why I lost; granted, the map was FORGOTTEN RUINS a.k.a one of the worst maps to play as twins so there were other reasons at play but I think the perk should be looked at. Since the map does not allow victor to go through the portals and I sensed
    35 comments 521 views last activity
  • So I'm trying to pick up the Trickster after purchasing the discounted Mina skin due to the anniversary store sale, but I find the All-Kill Comeback ver. of Trickster more clunky than the 4.6 m/s trickster with 8 knives per hit. Is there a cohesive trickster guide? My understanding is that this version of Trickster is trying to reward accuracy vs spamming the knives but what's the whole point of
    16 comments 361 views last activity
  • I can't believe this has to be even said but IF a survivor on your team is running EC, that is NOT an invitation to run over to their area and get knocked down. One of the reasons why I enjoy running this perk is because it provides that useful information to other players of your whereabouts which can help direct them to avoid teammates in a chase. However, I'm tired of almost getting a gen don
    4 comments 101 views last activity
  • Decided to pick her up and first match is on Gideon Meat Plant… Yeah let's just stick to Nurse and Twins from now on. Jokes aside (but no literally, twins and nurse are far superior) what's the point of Krasue now? That experience genuinely exposed me to how horrible she is to play. Why do all that slow transforming and infecting when there's other mobility killers who can land faster direct
    20 comments 411 views last activity
  • I play both sides with about a 60/40 ratio (survivor/killer) and if I were to play 10 surv games, at least 7 of them will be either a ghoul, blight, spirit, or nurse with a decent chance of maybe encountering a dracula, krasue, vecna, or billy. The first four that were mentioned are often regarded as the top killers, sometimes regarded as the top 5 amongst the community. It doesn't take a Harva
    20 comments 452 views last activity
  • I've played enough soloQ games earlier with some meme builds, but this one killer has made me reach my limit… or at least made me confused. Mind you, I looped him for 5 (YES 5) gens on Haddonfield of all maps and when I was hardcore'd tunneled to death. Here's the response: By no means am I trying to initiate a
    6 comments 121 views last activity
  • https://youtu.be/7zl-6cFiC3o I've recently been trying to pick up the Houndmaster and so far, it's been decent! Averaging around 2-4k per match. Her power tickles my brain and I enjoy the aesthetic of the character but I fear she's underwhelming. She has a mix of map mobility, tracking, and chase potential but it feels clunky and awkward in most situations. Snug bugging
    1 comments 63 views last activity
  • Its vault speed boost is increased to 25% AND it no longer requires the survivor to be healthy. Whenever I hear the perk being discussed, it seems like it is either liked or disliked. Personally, I think the perk is okay, but the healthy requirement makes it less favorable compared to other chase-related perks. The exhaustion CD would be around the same as BP and SH so 20 sec. Thoughts?
    3 comments 121 views last activity
  • He feels terrible to play in high MMR. I recently picked up Clown since he has a minimal kit and I was hitting consistent 3-4ks until I noticed that the teams I am going against know what they're doing. As with any M1 killer, he eats pallets for breakfast and I had the assumption before trying to learn him that it would not be as bad with him due to his slowdown + (minor) mobility capabilities
    5 comments 211 views last activity
  • Invocation: Blessed Souls The place where fear festers and terror treads is also where those with the gift can reach across the veil. When in the basement near the circle, press the Active Ability button to begin the Invocation , which takes 60 seconds to complete. During an Invocation , your aura is revealed to all other Survivors and they can join in, accelerating the process by +10
    6 comments 81 views last activity
  • I'll start by saying that the map's visuals and concept are creative and executed well. However, I can not say the same for the map's gameplay. A cluttered map makes it hard for both roles to do anything. I think killers have it a bit easier since I find my fellow survivors lasting less than 20 seconds per chase and when I do play killer, the survivors are struggling to find any resources compe
    4 comments 142 views last activity
  • Jane Romero is the survivor released in the Demise of the Faithful chapter on March 19, 2019. She has received a good reputation since her debut with her excellent cosmetic options, very little slander from the community, and her representation of different body shapes. Despite her character receiving a good reputation, her perks have had a different journey with the community. Her personal p
    0 comments 211 views last activity
  • I had the honor of decorating my CC cap with a DBD theme (covered my name) since I started playing the game when I began Highschool but I was not allowed to decorate my HS cap then so I used this opportunity instead. The escape icon was decorated with the colors of the University that I am transferring to (UCSD). It's surreal that I'm still a part of th
    Mod
    10 comments 241 views last activity
  • This will make it easier for SoloQ to understand whether or not it is building up and to make (hopefully) smarter decisions. It may not be useful for SWF but it would bridge the gap between solo and SWF more.
    20 comments 211 views last activity
  • Hello fellow members of the forums, it has been a while since I have shared another fun character idea I've had. I would greatly appreciate any feedback, response, or just your time to read it since a few of you were interested when I was more active on the forums. I will attach my other character ideas as a link below if anyone is interested in my other ideas. --------------------------------
    0 comments 12 views last activity
  • I'm referring to the anti-face camping mechanic. This is an issue that affects only soloQ not SWF but when a killer is camping whether it's proximity or face camping, it is rather difficult for other survivors to estimate the hook survivor's deliverance bar. It raises the following questions, "Should I run in for the save now or let their bar fill up?" "Am I too close to them? Should I leave
    1 comments 62 views last activity
  • Friendly Competition: Repair speed bonus increased from 5% to 7% It's a cute perk but it requires at least two survivors to complete a gen in order to proc. Since it's better to split up on gens in most case scenarios, buffing its bonus a bit more could help make it feel more rewarding w/o making it feel overwhelming in a gen build. Teamwork: Power of Two AND Teamwork: Coll
    11 comments 191 views last activity
  • I am aware that both perks received a buff in patch 7.1.0 but just today I noticed that you can install either trap by standing directly next to the gen instead of the usual 3 seconds while repairing it. This caught me off guard earlier because I was trying to install the trap before the killer reached my generator only to find out the game was not giving me the prompt and it gave it to me
    12 comments 301 views last activity
  • Never been the biggest fan of this perk but I've always liked the concept of the perk. It recently received a change that increased its wiggle speed boost from 20 -> 25% in exchange for reducing its range from 6 -> 5 meters. I decided to give it a try and for 11 games, I was only able to get one survivor out and it was with a flashlight, not the perk itself. The perk requires so much coor
    2 comments 41 views last activity
  • My eyes lit up when I saw its name mentioned in the perk list for the upcoming patch since we can all agree that it's a perk that could use some buffs/tuning to be more viable but after reading the patch notes, I'm not satisfied. The devs glossed over its core issues that make the perk underwhelming compared to its exhaustion counterparts. Smash Hit rewards the survivor with a 4-second Sprint B
    3 comments 111 views last activity
  • Jane has always been an interesting character in the entity's realms and received a lot of attention upon release her cosmetics are always stunning but despite her having such a cool and body-inclusive character design, her perks never really got any love from the devs. Head-On is without a doubt her best perk and has been showcased in many meme builds but even then, it is HEAVILY outclassed by
    11 comments 633 views last activity
  • Ada, Rebecca, and Wesker being added to the DBD roster is nice but balance-wise, the base kit buff and the addition of Reassurance are needed. Sucks that the devs once again try band-aid fixing key problems via perks but should we be surprised? Anyways, Reassurance is a welcome addition that should see a lot of use considering the spike in camping & tunneling lately. As for the Basekit BT
    26 comments 561 views last activity
  • I'm sure the community is aware of the awful state of solo Q and is waiting for improvements. I'd be astonished to find anyone who'd think otherwise. For a while, I have thought of a few suggestions that could alleviate some frustration of playing solo Q. These aren't the only suggestions that should be implemented but are the ones that have come to mind at the moment. 1 - Survivor action ic
    21 comments 441 views last activity
  • I love coming back to DBD after a break to a Dweet self-caring in my face in 1 second, 1000000% speed urban evasion, insta-DS whenever picked up, hacked flashlight, Infectious fright spam, etc. :D
    0 comments 51 views last activity
  • Considering its upcoming nerfs, the skill check should be removed nor should it work once. Being nerfed to a 3-second stun (why?) and being unavailable endgame (I can understand this) should at least give DS fair QOL in return. The skill check is outdated. It's probably my bias as a console player since the skill-check is not consistent with us. Frames are jittery and I might as well replace
    86 comments 2,221 views last activity
  • This patch was something... But it seems like there's no acknowledgment for solo que at all. So self-care having a high pick-rate justified it being gutted, stomped, and thrown to the dumpster? Oh okay sure. Killers getting general improvements, but nothing to help solo's? The mini base-kit BT will do VERY little if not nothing in a solo group. When can we expect to have changes that are sup
    136 comments 3,182 views last activity
  • I was leveling up my Haddie the Baddie and from level 10 to level 31, each blood web has shoved DH into my face. I refuse to purchase it. I will not succumb to such despair. I will not let my killer games encourage me to bring that damn perk. NO.
    32 comments 641 views last activity
  • This was seen in one of the DBD's Instagram posts. The original comment teased how the game's balance wasn't great and the first person was clearly booty-tickled. I enjoyed the third person's response. We the players should use
    11 comments 331 views last activity
  • The idea of a flying killer has been roaming around for a while and I'm not sure if players are still wanting one, but I wanted to share a suggestion that could help be an influence toward one. Since we got the Dredge and Demo, more monster killers would be cool, right? In Filipino folklore, there is a creature called the "Aswang" that is commonly known as a humanoid vampire-werewolf thing... I
    5 comments 181 views last activity
  • This is probably a hot take, but I don't think body blocking with BT is a wrong thing. I can see why killers are annoyed with it, but isn't teamwork asked from the community? BT is one of the best perks for this because it gives a unique effect that isn't an "increase X effect". If I'm a survivor and I notice the killer is hard camping every hook and always there when the unhook happens, I'm
    59 comments 1,031 views last activity
  • I'm really trying my best to enjoy her, but man... it's just sad seeing a horror icon like her get treated like this. She's pretty fun to play and definitely my favorite stealth killer atm but it's so hard to play her when every survivor wants to pre-drop pallets, use DH, heal at the speed of light, etc. I know she's not the only victim of the Hit & Run gang being hurt, but Sadako should
    23 comments 441 views last activity
  • I don't have anything against legion but no other Legion member has the attitude of Susie players. Every Susie shakes her head no, hits you on hook, stare at me for awhile on the ground, and/or make the dumbest excuse ever. Girl, don't come at me saying you got genrushed or bullied when you were too busy wasting time trying to taunt me. Come on now honey boo boo. Its funny because the last
    10 comments 441 views last activity
  • We all know that solo queue is a nightmare, but when can we expect changes to reduce the gap between solo queue and SWF? I'm not a bad survivor but randoms are unreliable and unpredictable. Not to mention killers can tunnel or camp much more easily. Somewhat disappointed we didn't get information in the anniversary stream so I hope they still have plans for it.
    43 comments 701 views last activity
  • Aside from the horrendous Rotten Fields and Shetler Woods, I can NOT stand Mount Ormond. Do people actually like playing on it? It's an eyesore and I want to leave regardless of the role I'm playing. I'd rather play on RPD 10 times in a row than be in Mt. Ormond. Every experience on that map gets worse and worse.
    18 comments 411 views last activity
  • Against a face camping bubba. Thank you for giving the rest of us time to pop gens. I wish you luck in your next match <3
    17 comments 411 views last activity
  • Tell me how to counter this killer that 99.99% brings double range, double recharge, or a mix of both who is also very well capable of bringing any of the meta perks and gets insane value out of them. Let me predict the answers: Break LOS Run back at her Use Dead Hard Yeah, these aren't effective. With her having that second blink, you're bound to get hit unless you have dead hard. Oh
    45 comments 1,101 views last activity
  • Thoughts anyone? I better see my mains looking good.
    90 comments 4,322 views last activity
  • Started playing again after a needed break, but I guess I got another reason to take another one. *sigh* The last image is a bubba DC'ing bc he screwed up his first face camp... Gotta love dbd :)
    42 comments 951 views last activity
  • The amount of times I go against a Trickster, Bubba, or Huntress on this map is insane. I despise this map to an absurd level.
    28 comments 451 views last activity
  • The game is so ugh- No matter what side I play, it's hard to even have fun at all. Players who have genuinely played both sides at a good amount without being biased know that neither side is healthy and the balance is thrown out the window. It feels like the stress and fun are determined by a war between whoever brings the best nuke(s) to the trial and who's side RNG is on. I hope the game r
    16 comments 301 views last activity
  • 18 comments 211 views last activity
  • They're honestly just used to favor a side that wishes to bring it in order for their schemes to work. Why should m1 killers suffer when they're brought to Gideon Meat Plant by a group with 4 DH or BL? Why should survivors go to an indoor map by a stealth killer for their expose build + noed to work? I don't see a need for map offerings to be in the game. A change or removal should be consid
    36 comments 641 views last activity
  • Title, assuming that side knows how to effectively use what they brought. It's hard to even play casually now considering most matches are so sweaty. You decide to play a low-tier killer against a squad that knows what they're doing with 4 DH? Stress. You decide to run gimmicky perks, but go against a blight that runs the typical blight build and knows what they're doing? Stress. Finally rea
    0 comments 51 views last activity
  • I'm not the one to normally complain a lot in here, but I've been trying to complete the rift by attempting the killer challenges, but the fun is really REALLY being stripped off by the MANY Dead Hards in every single match. I understand that the devs mentioned that they're looking into it, but goodness playing killer is so draining. The amount of times I was able to pull off a nice mind game o
    62 comments 1,792 views last activity
  • The rifts are just jam-packed with charms that most players won't even use. Sure, there are always those select few that do stand out, but why do 30+ tier slots gotta be wasted on a charm that is overlooked because of the few good ones. Perhaps we can have lobby customization options. For instance, you can add extra accessories to your campfire that others will see if they were to join your lob
    10 comments 71 views last activity
  • So I've been talking to someone for a while now but recently, I noticed that they blocked my main IG account from seeing their stories or highlight stories. I found out when I accidentally stumbled upon their account while I was on my spam account and saw they had posted their cat. I also saw many of their highlights with food, cats, and some cute selfies. All of the pictures were cute, but now
    11 comments 81 views last activity
  • Am I having the worst luck of the century? Can people please explain because I'm really confused... Had so many sluggers slug for no reason and NO I'm not talking about the strategic slug, but as in: "oh, let me SIT on top of your body and wait out the 4 minutes even though there are 3 other people in the game and there are 4-5 gens left" and the "You're the last survivor? Let me ALSO sit o
    27 comments 271 views last activity
  • I'm sure the community can agree that Boil Over has always been one of those perks that really needed a buff in order to be viable, but its recent buff has stirred some concern for the health of the perk. What if the perk worked like this: Increased stagger effect by 50/75/100% The killer can not see any hook auras for 6 seconds upon picking you up The killer suffers from an additional
    2 comments 61 views last activity
  • Hopefully, the experience with solo queue/partial groups shouldn't be as painful as before with the upcoming patches ahead of us. I'm so excited because QOL like these makes the game less stressful to play. With the gap between solo, partial groups, and full swf being reduced - this should open more opportunities for better improvements for both sides. Also, today's my bday (January 3) so than
    1 comments 51 views last activity
  • Anyone else think of this the second they saw the teaser? Also, I'd love to see Brenda be a playable survivor one day.
    0 comments 171 views last activity
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