New Survivor Idea #3
Hello fellow members of the forums, it has been a while since I have shared another fun character idea I've had. I would greatly appreciate any feedback, response, or just your time to read it since a few of you were interested when I was more active on the forums.
I will attach my other character ideas as a link below if anyone is interested in my other ideas.
-----------------------------------------------
New Survivor: Kiyo Takashi
Description: A knowledgeable anthropologist who has studied rigorously in cultures notably ones involved with sacrificial and abstract practices which helps him study this unforsaken world.
His personal perks: Humane Divinity, Seance, and Hex: Metamorphosis give him enhanced insight of others’ actions and locations while performing practices derived from the beings of this bizarre world to exploit their own tools.
Short Bio:
Kiyo Takashi born in a rural area in Japan had a strange interest in humanities. He questioned the actions of humans and wanted to find the underlying truth of life. Once he was old enough, he used his saved money to travel around Japan and overseas. He was thrilled to see the different traditions and cultures that inhabit the lands of the earth. Although Kiyo was naturally quiet, he was a quick thinker and his way of thinking was very elaborate. He studied overseas in anthropology and became hungrier for answers. One visit to an ancient forest in the Americas left him intrigued. He stumbled upon ruins with inscriptions that he tried to decipher. However, as he walked deeper into a tunnel, the inscriptions became odder and appeared to have a glow-like effect. Kiyo didn’t look back, but to say the least, he was never seen leaving as the thick fog slowly left the entrance of the tunnel.
----------------------------------------------------
Humane Divinity:
Your interest in others has influenced you to study and become close to other survivors at the campfire.
At the start of the trial, all survivor’s auras are revealed to you for 40/50/60 seconds. When any survivor loses a health state by any means, you see the aura of all survivors you’ve interacted with via cooperative or altruistic action for 5 seconds.
“Please do tell. How is your life like living in these conditions?” -Kiyo
Seance:
Years of studying the historical actions of humans has sparked your curiosity of those within this realm. You feel an intense connection when the presence of others have passed. When a survivor is hooked, the last object they interacted with has its aura revealed to you for 6/8/10 seconds in white.
When a survivor is sacrificed, all of the objects they touched are revealed to you in a white aura for the remainder of the trial.
“Viewing the world from the lens of anthropology is truly a gift” -Kiyo
Hex: Metamorphosis:
You’ll do what it takes to better understand the entity even if it means practicing its own terms.
While injured and cleansing a dull totem, press the ACTIVATE ABILITY BUTTON to sacrifice pints of your blood causing the totem to ignite in flames creating a replica of a hex totem. In doing so, you become injured and suffer from the broken status effect for 60 seconds.
This totem will be revealed to all survivors in a white aura and will automatically be snuffed after 20/25/30 seconds. While the hex is active, the entity is caught off-guard and therefore becomes disoriented by the unwelcomed and unstable force replicating its powers. All other hex totems will be neutralized, preventing their effects from working until Hex: Metamorphosis is snuffed. In addition, the entity is unable to block any generator while the hex is active.
“It appears to be agitated from my actions. How marvelous!” -Kiyo
-----------------------------------------------------
If you made it this far, I appreciate your time reading! Here are my other ideas if anyone is interested:
@Mazoobi said:
Just a quick idea of a survivor I've had in mind for awhile! His perks were fun to make.
Survivor: Alan Neski
Brief bio: Alaskan-born man who has lived within nature's harsh territories with his parents until at the age of 25, his parents were caught in a storm and were never seen again.
Short desc. (in the selection screen): A lonely, but tough hunter capable of setting traps for unwanted visitors and escaping deadly situations at the nick of time.
Perks:
- Nearby Shelter: You can sense a storm coming and you know how to avoid it. Slow-vaulting into/out of a locker is increased by 30/40/50%. You leave no scratch marks for 3 seconds after leaving a locker. You also no longer suffer from the blindness status effect while in a locker.
- Wolf Pack: Learning from past experiences with your companions, traveling in groups can be a blessing. While you are within 6 meters from another survivor, the perk activates. While the perk is activated, you and all survivors within range receive a 1/2/3% haste effect. Survivors can only be affected by ONE wolf pack at a time (similar to leader and prove thyself)
-Tripwire: You have learned techniques to hunt, not to be the hunted. While you are standing at an upright positioned pallet, press the activate ability button to begin setting a tripwire on the pallet (3 seconds to set-up).
The tripwire will have an aura that will be shown to nearby survivors. The tripwire will only last for 35/40/45 seconds after being armed. If a killer walks through a pallet with a tripwire, the pallet will automatically drop. If a survivor drops the pallet instead, the tripwire is automatically destroyed. Setting up a tripwire causes a lengthy cool-down of 80 seconds.
I hope you guys liked it hehe, this character has been floating in my head lately so I might as well share it :)
@Mazoobi said:
Survivor: Dr. Maria Watson
Description: A brilliant science prodigy; Watson's personal perks, Spacewalk, Experimental Chaos, and Supercharged Analysis give her utilities to evade the killer when things go south and to maximize her tools to their fullest potential.
Brief background: Coming of Irish and Philippine descent, Watson was a natural genius. She loved the world of physics and engineering even at the age of 10. She would craft small samples from anything she could find that demonstrated her crazy imagination while gradually expanding her love for science. She ended up winning science fairs from her college days and ended up with an internship at NASA. She had a gift. A gift that would however plummet her to her demise, or so she thought. She continued to work there for the next decade quickly proving them the power she held. After being asked to volunteer as an extra astronaut for an important mission to the moon, the ship's interior quickly went ablaze due to a malfunction as it attempted to break through the earth's atmosphere. This is it, she thought to herself. She could no longer hear the screams of the others, but only the whispers from fog slowly engulfing her.
---------------------------------------------------------
Spacewalk:
You'll make gravity work to your benefit.
Fall from great heights 30/40/50% faster and the stagger effect is reduced by 25%.
Experimental Chaos:
When the project goes wrong, you'll always have an idea of what to do.
While working on a generator, if it explodes for ANY reason, you and all survivors within 20 meters from the generator receive a 5% haste status effect for the next 5/7/9 seconds.
Supercharged Analysis:
Your brilliant mind has given you the ability to enhance your tools to their fullest potential.
After repairing generators for a collective amount of 100/90/80 seconds, the perk activates.
Hiding in a locker for at least 15 seconds triggers it, thus deactivating it for the remainder of the trial.
Triggering the perk replenishes or activates all other equipped perks all at once.
i.e) Autodidact would have all 5 tokens, MoM would have the 3 required stacks, Flashbang & Blast Mine would have its gen requirements ready, Distortion replenishes its 3 tokens, etc.
Note: One-time use perks like Unbreakable would not be recovered (or maybe? Not sure)
-----------------------------------------------------------
I hope you guys liked it!
Comments