Masterninja
Masterninja
About
- Username
- Masterninja
- Joined
- Visits
- 1,569
- Last Active
Comments
-
Of course there are a lot of options, you are completely right. But the devs are the devs, and probably when they buff it, it will not be good enough or they will just never buff it.
-
This is how the devs want that to work, it says it in the wiki.
-
I saw it and I like it, very much. The trapper should have other options when it comes to the idea of trapping the map.
-
I feel like #########, with all this garbage. I'm sorry but it is the truth.
-
I will say the addition for bitter murmur isn't very original, because we already have undying and thrill of the hunt.
For dark sense I thought in this: as long you are not in chase when a generator is finished, the aura revealing time is increased to 10s. This also applies to the last generator, from 10s to 15s.
Very simple and easy for the devs to put it.
Anyway your ideas are still buffs and improvements, which are better than nothing. :)
-
Of the killer terror radius sorry
-
It should be grant a 10% more chance of triggering skillchecks when you are outside. Because sometimes skillchecks never appear and is frustating.
-
This is just incredible, this is the best Legion rework I've ever seen. Of course I will change some things, but it is still amazing. Good job. You have even better ideas than the devs, they should totaly take this concept. You deserve It.
-
This concept is awesome and we really need it. You are even better than the devs with this concept.
-
Well at least is more original and unic than the devs Legion. Good job. :)
-
Interesting I have to say, very interesting. I wonder how this new ideas would be implemented in the game.
-
The changes for unrelenting, surge, spies from the shadows, predator, thrill of the hunt, third seal, blood favour, furtive chase, dying light, deerstalker, dead man switch, dark devotion, cruel limits, coup the grace, beast of prey, wake up, small game, seconds wind, flip flop, distorsion, diversion, dance with me, better togheter and breakdown, are honeslty very good. But the other changes... I don't think are the best ones for buffing the perks in the right direction.
Anyways good job.
-
That's a good start, but the devs aren't going to put it. Because they are ..., well. What can you expect from them. Nothing.
-
I don't think that's a good change. Still depends a lot on luck which is awful for a perk.
In a discussion I posted this:
Now you have at the beggining, -10% progression penalty when hitting a skillcheck. For every skillcheck you gain a token that grants +20% bonus progression. You can only have 3 tokens now.
This way you are able to get almost the same benefit (30%), but with -2 skillchecks.
-
Me too. The first time I went for looking who was making that noises, I thought he was a hacker and it was stacked in the wall. #########
-
These are good ideas, but the devs aren't going to look at them until 2022. Which is lamentable but is expected nowadays.
I'm sorry for you. :(
-
Yeah, is very interesting. Good job.
-
This is no sense. I'm going to finish this discussion.
If you want the faster unlocking speed, put it in plunderers instinct. And then change pharmacy: in your first chest you get a purple med-kit, also eliminate the 8 m reduction of noises.
-
No It isn't, 20% less of speed is nothing, stop complaining. You wouldn't even notice the difference.
We need this rework.
-
I preferer that, as a killer power.
-
Are you serious? Is just, to -20% less speed. Why are you complaining?
His rework is way better than the devs design. Also the word of the perk makes sense with this change.
-
I Will say, your idea is amazing, cool, interesting and original. But very complicated to make and put in all the maps. :(
-
Is completely useless when you get them from chests. If you have ace in the hole, well, something does.
You are right.
-
Pirate, I feel the same bro (or sis). Have a great time. :)
-
I support this idea.
With this suggestion, you are even better in balancing than the actual devs. Not joking.
-
Incorrect and nope.
With my change I not only buff the way it actually works, you can also combine it with:
Deja vu, detective hunch, better together, dark sense, alert, breakdown and buckle up.
-
I'm going to post a similar discussion very soon, when I have finally overlooked all the killer add-ons.
-
All the ones below C tier. ALL OF THEM
AAAAALLLLLL OOOOOFFFFFF TTTHHHEEEMMM
-
No, because for the perk (deja vu), +3 s duration is garbage. The 25% is universal and is more easy to balance around all the perks.
-
I wish that they change it in this:
Increases aura reading radius of all teammates 8/10/12 and aura reading duration in a 25%.
This way you can synergize it with other perks. For more uses, and variety in builds.
-
Sorry man. :(
The devs don't know what are they doing at this point.
I agree with you.
-
Its weird, but original and interesting. You should have posted this in General discussions.
-
I agree, but the devs are the devs, so..............
-
I agree, is so easy to make him good and entertaining to go agaisnt, if the devs just put him the brown bag base kit and changes the escape mechanic for survivors.
-
I have the idea of granting the survivor who is in the dying state a +150% movement speed during 3 seconds when you heal him back to the injured state.
-
PENNYWISE PLEEEEEEEEEEEEEEEEEEEEEEEEEEASE
-
That, I'm sorry is not good enough. What solidarity truly needs is this...
-Increase the healing conversion from 50% to 75%.
-When you are healing with other teammate the healing conversion it isn't cut in half.
-It gives you 25% more of bloodpoints in the altruism category.
-
That would be very nice, but you already now the devs, they don't care about these things.
-
I'm happy there are people supporting another Freddy rework. I don't care if it is balanced or unbalanced because it always can be change for better. If all work together (putting out the devs of course) we can make very good and interesting reworks and changes for killer who have potential: Freddy, Ghostface, Hag, Legion and Clown.
-
Well, welcome to the wonderful world of "DEAD BY DAYLIGHT", where the devs don't have any idea of how doing their jobs and the comunity is super toxic.
Have fun man, I support you. :)
-
I have to admit it, that was funny. :)
-
That's unfair.
-
Well, then help me in doing it balanced, because I personally think that a lot of killer powers could have more potential and be more interesting and complex. Like Hag, Ghostface, Legion, Demogorgon, etc...
-
Ok AChaoticKiller, you want I repeat you this or what?
"I did this because I want the Hag to be more interactable and fun to play agaisnt, as a survivor. I also want to make her more "complex" and less boring to play"
Have fun. :)
-
I want for Dead by Daylight this:
- Fix (buffing or reworking) all the bad killers and survivor perks in the game.
- Your fourth idea will be interesting.
- Buff or rework all the bad addons of killers and nerf or rework the OP ones.
- Rework the boring killers and buff the weak ones.
I'm with you man (or woman). :)
-
Buff every bad perk of survivors and killers. I need thaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat. :)
-
They are never going to change, is a normal thing, get used to it.
- They should eliminate the tiers of the perks.
- They should also buff the shrine of secrets, reducing the amount of shards you need to pay for getting new perks. Put more perk slots (from 4 to 6). Put more possibilty of offering the newest perks.
- Etc
...
I'm sorry :(
-
Calm spirit and distorsion doesn't counters bear traps in any way, which is very lame and bad.
-
You are still wrong Sonzaishinai, the only problem SirCracken wants to eliminate, is the boring, weak and poor design that Legion has.
- Freedy was change for a reason, because the only interaction the survivors had with him was: hear him coming, start to fall asleep and wait for the transition to end. Then loop a killer without power. Later, being safe from the hook and be awaken by a teammate or fail a skillcheck. When Freedy comes again, all the process is repeated.
- The doctor was change for a reason, because he was so simple as killer. Changing his mechanic was perfect for giving him more freedom and more counterplay in different ways (they also buffed calm spirit when the doctor was put in the game). Now his current design is more complex and interesting.
- The clown is also going to receive a rework, I can't wait to seeing it.
- With Legion is all the same. He in the game isn't a bad or a weak killer in gameplay agaisnt survivors. He is as you said (and as the devs said) GOOD and FINE. But that doesn't takes away the potential that this teenager gang has. And I can confess you that a lot of people, friends or simple playmates have the same problem with this killer. Lacks of originality and interaction.
Also a Youtuber named Samination, makes Dead by daylight animated parodias, and one of them it was especially created for the Legion.