Masterninja
Masterninja
About
- Username
- Masterninja
- Joined
- Visits
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Comments
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terumisan, can you please look the third image, thank you...
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The breakable walls are a good addition, but the devs in the reworks have implemented them bad and poorly.
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danielmaster87, well at least there isn't anymore a god window, you can't complain about that.
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Yeah, maybe could work, great job. :)
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Interesting, very interesting. XD
:)
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The YouTuber rowby commented a perk of that type in one of his videos.
You should check it.
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My buff: when the survivors leave terror radius, the effect stays for 10s.
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Numbers way too high, but you are going in the good direction. :)
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Way I mean.
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No. There is another good day to Buff it:
Increase the activation radius from 6 to 8m, and the movement speed from 7 to 10%.
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Buff all the bad survivors and killers perks.
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A good addition could be if you are breaking yourself or someone It bienes your aura for all the aura killer perks.
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And macmillan
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Yamaoka state.
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I want that.
I want iiiiiiiiiiiiit!!!!!!
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Thats a good idea. :)
I support it.
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The map is beatiful and amazing visually, but in terms of gameplay is garbage, for all the survivors and for some killers: blight, hillbilly, oni, clown, legion and nurse. The other indoor ones: hawkins, midwich and lery are better designed.
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Solution for vigil problem? A good buff.
Example: add also the broken and oblivious effect and increase from 20% to 30%.
:)
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Solution for those two perks?
Simples buffs.
Deja vu: you can see the three gens progress by the intensity of their auras.
Visionary: increase the radius from 32m to 46m.
There you go, solved. :)
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Just -5s in the cooldown or reducing the wideness of the cone. It would be good.
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NMCKE, I like your idea.
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Don't give up. :)
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I love it, is completely perfect, original and cool. Of course like other concepts needs some tweaks but still is definitely better. Why they are so bad making killer powers? How is posible that normal players can do better changes than the developers?
Jajajaja, I dare the devs making this rework real.
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Maybe could be if you always are going to find after the first search, a Brown or a yellow med-kit
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Im sorry but the luck in this Game isn't a fun mechanic. Just look autodidact or slippery meat.
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I think between 24m and 28m would be fine.
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The snares for me are more counterable, and it was disgusting to go agaisnt him and have no idea of where to go once you are hit. Also the fake pallets were a none skillfull ability, just spam it and wait.
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I agree with both of you. This of course could be added and It would be just perfect. :)
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yes please, the perk is so garbage :)
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Maybe, maybe, who knows?
It's interesting.
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I agree its a bit sad.
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The devs, like any other company, are ######### as hell when we talk about earning things of the Game.
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Me the same, we still have a bunch of bad perks, Killers Who aren't designed at their full potencial, etc...
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It will be more good, if the devs just Buff the perk by reducing the time it takes to actívate, from 60s to 40s.
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I agree, and also change the aura reading part.
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I agree, I will nerf or eliminate some pallets and put more windows.
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I needed to OK, I'm suffering.
XD
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I will love to understand Wraith and Nurse, knowing them better and be able to help them. Also Plague, because I want to cure her sickness. And I personally like biology, I will be very excited to study the Demogorgon.
I will be very friendly with Claudette, Yui, Adam and Kate. :)
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The main event is the worst power complement I've ever seen in a killer, it is literally the main power but you just throw knives faster.
Other killers have additional especial abilities and attacks that are cool, interesting and fills perfectly the killer power: pig (crouch and ambush), doctor (shockwave), plague (corrupt purge), pyramid head (punishment of the damned), demogorgon (shred), etc ...
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Of course it would be cool. Good point.
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You are completely right, of course this is a real thing. But the devs sucks in putting good changes for the totems placement, what is a shame.
I will ask you to go and watch this video https://www.youtube.com/watch?v=ngBKaDQq7kU
Where OhTofu comments a very cool and original hex rework mechanic, that goes in giving the killers and survivors equal rewards.
I'm not kidding is perfect. The more important thing of the video is the first part, "the basic and general change", all the rest is subjective.
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Also, one of his effects is a copy of the perk Visionary. For your knowledge.
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There are a lot of things in this one perk, I'm sorry but it's too much. Also, it doesn't matter how good you balanced the perk, still is unfair for the killer.
This won't never happen and I have to say it, is impossible.
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Your welcome man, we need comfort and support in these garbage days of the game. With devs that doesn't buff the bunch of bad survivor and killer perks, the killer add-ons, etc, etc, etc ...
:)
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Totally agree with you.
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Maggy, me too. :)
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Jajaja, good one. this post is very similar of what the devs do. Because of the horrible decisions they make about balance.
XD
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Almo doesn't know anything of the game. His team only checks the big data and other stupid and not reliable things for balance.
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This is even better than any other upcoming change of the devs. :)
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This also afects a lot the survivors too.
You are right, in all the maps there is a very bad placement of lockers. Is awful.