Main event rework idea
1 main event gives you 8 knives
2 each knife dose 250%bonus laceration and the last one dose 300%
3 missing 3 knives ends main event and dose the fatigue animation while slowing you to 3.8m for 3s
4 Successfully landing all 8 knives will give you 8 more
5. You have 30s to use all knives landing the 8 will reset this timer
6. You will move at 4.2ms when in main event slower than normal but faster than survivor
(Other changes) main event has either a 30s window to be activated or until the user wishes to activate it.
Main event wont Auto throw knives anymore
Survivors in 28m of you are outlined like freddy's sleep indicator when in main event
(this is to see survivors on maps with lots of foillage like rotten fields or swamp)
Optional when the main event starts he could say some voice lines that can be heard or has like a spotlight on him
Thoughts?
Comments
The idea is that it's a "flurry of knives" (that's what's in the game files), so obviously they wanted that idea of a whole barrage of knives thrown at you. The fix is probably to keep him moving at 115% while he's using it. Have it stay up until you activate it, too. A lot of times, it goes to waste because it would be detrimental to you, or at least no better than just normally stabbing them.
Maybe just it's called main event but there nothing special about it other than he throws knives a bit quicker
You forgot that he moves slower than normal.
The main event is the worst power complement I've ever seen in a killer, it is literally the main power but you just throw knives faster.
Other killers have additional especial abilities and attacks that are cool, interesting and fills perfectly the killer power: pig (crouch and ambush), doctor (shockwave), plague (corrupt purge), pyramid head (punishment of the damned), demogorgon (shred), etc ...
More knives and faster is boring now, and trying to still play with that basic concept, will be just as boring. The Main Event should be bigger, grand and fundamentally different. In another thread I suggested that:
This type of rework would play into the Trickster's name AND the backstory of it being the "main event." This guy would benefit from the chaos that would ensue, as well the artificial Generator pressure it would apply. Hell, you could even have the aura of those currently with active laceration show up to him, providing a limited info/tracking ability.