Marik1987
Marik1987
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- Marik1987
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Comments
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We all agree that Freddy needs buffs.
Give him Snares and Pallets as Basekit (switching by tapping CTRL, Dream Projection by holding CTRL) plus an Addon-Pass or rework him once again.
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@MommyHunktress said:
https://forum.deadbydaylight.com/en/discussion/comment/3068231#Comment_3068231
well i really hope chase isnt a requirement then so many killers will ruin bamboozle
Save the best for last will become more viabla I assume. With Bamboozle and maybe Blood Favour.
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Its relatively easy:
Survivors must repain gens, thats their main goal. They can heal, they can unhook, they can flashlight-save, they can work with boons.
So, as a killer, you can use perks who make healing harder, which makes flashlights useless, but in the end, what u have to protect, what your main goal is, are protecting the gens while killing the survivors.
If survivors have to repain 4 gens and clanse 4 totems, then u wont run only Gen-Defense (+ a bit of chase).
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@GeneralV said:
Well, I had no reason to prepare for a future that I won't be around to see, but I want to take a good look on those weird red backgrounds when they are released tomorrow.
To see a reward, as bad as it is, for the characters who where there for my trials from beginning to end.
U are not playing anymore?
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And with the Resident Evil Project W, a lot of players will come.
Chill, i dont care about the guys who are pis.... about their deadhard.
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Too many maps are too big and that means they are too survivor-sided. Normal M1-Killers have always a hard time of MacMillain, Red Forest etc.
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/3067621#Comment_3067621
You do know you won't lose items from prestiging anymore right?
After the patch. Before, Ill use my flans on P0-Charas first. Dont forget, if u P1 before the patch, your character is P3 afterwards, which means, his teachables are at Rank 3 available on every other character.
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lets expect it tomorrow, so play a lot and use all your Flans before Prestige 1 for every character ;-).
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I think about this the same. I really love that "Free-all-Perk-Stuff", when u are going for P1 for every character before the patch launches.
At the moment I play Nemesis only to get rid of all Flans, it would be a shame to just delete this juicy extra Bloodpoints XD.
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If I hear that Box-Spawn at the begin of a trial and I know its Pinhead, I would love to DC. Man I hate this character the most. Id rather face Twins every game than this guy.
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I play a lot killer these days and I personally enjoy it most of the time. And I am really looking forward to the patch, even if it means that I need a new build for my Freddy. (Ok, lets be honest, I rather need an Addon-Pass for him).
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You think they are rare?
Then look at Freddy, Twins or Hillbilly.
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I can literally see Freddy becoming the most boring and worst killer in the game. I dont care about "kill-rates", because they are from games vs. survivors who faced him 3 times and dont know what to do.
He needs a rework or just delete him.
Dredge is a gigantic "######### you" for Freddy.
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I think before they look at Freddy, they will take a look on Twins LOL.
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We should be able to discuss this with Peanits, but I can understand when they say: nah, we do it ourself.... if we do... I really hope, but that hope is fragile.
Its not op, its fun, Survivors wouldnt complain I assume, because he would become a M1-Killer with no Chase-Ability, but he would have several things to care besides doing gens.
Which would be a good concept.
For me, a mix of both Freddies would be the way, just like u and I said.
Dream Projection, Old Pull into dream and aurareading outside the TR for switching targets over and over to pull into dream etc.
I would love the combination Old Freddy with Dream Projection.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/3066787#Comment_3066787
We have similar ideas, then. I am happy to see that :)
Here is my concept, by the way. I hope you enjoy it:
Pull survivors into the Dream World
-Survivors who are awake do not see The Nightmare.
-Once targeted by The Nightmare’s power, survivors enter the Dream Transition for 7 seconds.
-The Nightmare’s Movement Speed Penalty for putting a survivor into the Dream Transition lasts for 1 second.
-During the Dream Transition Survivors can see The Nightmare intermittently and they suffer from the Incapacitated status effect.
-When the Dream Transition Lapse, the Survivor is pulled into the Dream World.
Once in the Dream World:
-Survivor’s auras are revealed to The Nightmare when they are outside of his terror radius.
-Survivors suffer an action speed penalty of 40%.
-To exit the Dream World, Survivors can find non-sleeping Survivors to perform a wake up action.
-Failed Skill Checks can also wake up.
-Hooked Survivors wake up.
Special Ability: Dream Projection
-Teleport to a Generator in view. Releasing the button early will cancel the action.
-Survivors cannot interact with the targeted Generator.
“You have nothing to worry about. This won’t hurt one… little… bit.” -Freddy Krueger
https://forum.deadbydaylight.com/en/discussion/comment/3066789#Comment_3066789
I agree.
I agree so much.
If someone would consider this too strong, give Dream Projection a range. For example: you can only target generators within 50m.
Problem solved, Fun for both sides guaranteed.
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We should make a petition for him. Peanits and Co. need to know about our wishes.
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I would have no problem if they bring back the old Freddy. It was the weakest killer in the game, the community said. I would combine the "Pull into Dream"-Freddy with the Dream Projection still being available.
Then give him addons that Survs fall asleep after 1-2 secs or that they only can wake up by using the clocks. Make it harder to wake up.
For that, I would sacrifice Snares and Pallets with ease.
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@DBDVulture said:
Freddy had a 4% higher kill rate and got nerfed. Did he deserve what he got? No. The weakening of his snares was way too much in my opinion. They could have just nerfed the teleport timer (making it much longer - and punish teleport "faking").
The Dreamworld is not to debuff survivors but rather just a visual indicator that they are vulnerable to his powers. The rework is somewhat punishing in that using an alarm clock makes you immune to being asleep for 30 seconds.
Freddy is still an "ok" killer. He will however get worse when Tinkerer gets nerfed as that perk absolutely carries him right now.
Overall the dream pallets are dumb and it's worse that you have to use an addon to make your power worse.
He was an "Ok"-Killer. With the patch, he is bottom 3 for sure, because of everything I wrote down. He will fall into D-Tier for sure.
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Thats what I said before. It cant be the solution that you HAVE TO play S-Tier-Killers to be competetive.
M1-Killers need buffs overall, especially Trapper, Pig, Freddy, Sadako or Ghostface .
I have played a lot of Nemesis these days and I think he should damage a survivor with the wipe immediately in addition for infect with the T-Virus. Needing 3 hits with the Wipe is bad.
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What is the new meta? Introduce me ;-)
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The so called tunneling and camping is the only way to win games in the current game at higher level. There is a reason why tournament-killer proxycamp every game (and they play the strongest killers only). The maps are most of the time far too big for a normal killer to pressure enough + you could trade 1 hook for 2 gens if u dont run corrupt for example.
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Survivors gets "punished" for losing a mindgame instead of "repairing their mistake" by pressing a Buttom is simply right.
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The Freddy Addon-Pass...
Oh wait....
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Dredges Addons are awesome compared to Freddys.
Devs should look at Freddy before everything else.
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The fix of camping is easy: the bar will only move when killer is x meters away (but faster).
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Deadhard and DS in the exit gate. It will be christmas and birthday at once when this sht is gone
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@AVCI711 said:
https://forum.deadbydaylight.com/en/discussion/comment/3064609#Comment_3064609
but we can not play killers we want right?it is just an training bots.You can only play with trapper
thats correct. Unfortunately u have to play normal, but no problem. If u lost 3-4 games, your survivors will become weaker than bots would be. Thats how MMR works.
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It stays very good for "setup-killers" like Trapper, Hag, Demogorgen (if u play for the portals), Pig etc.
For fast-down-killers like Bubba, its not worth anymore in my opinion.
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@Shroompy said:
theyre not in already!??
they are in - in the "Get started-section".
It would be nice to add them in the custom match, just to fill when u are 4 people and not 5 or for yourself to try stuff out.
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There is a brown addon, which shows you where u will blink to. Good for beginners.
When u are fine with it, use Double-Distance (a green fat bottle and a purple thing).
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... is the main issue of the game.
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I think STBFL is a great perk for every M1-Killer. Especially after the patch with the 2 basekit-stacks.
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PTB was on a wednesday, so maybe its the 20th. Nobody knows for sure. Im playing Nemesis only atm, because I have over 100 Flans. I use them all before I send him to P1.
All other killers are on P1 at minimum (every other flan is on P3-Characters anyway ^^).
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And why do u tell it us? Its your Decision.
Im really looking forward to the patch, even if it means that I have to look for a new Main-Build on my Freddy, because PR, DMS, Tinkerer and Ruin will no longer be good enough.
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I think an issue is the 40m-rule. It should go down to 20m, because it wont work properly on maps like The Game, Midwich or RPD sometimes.
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Plaything
Its stable. All the others are dead most of the time (Ruin, Undying, Devour, Blood etc.].
Plaything / Pentimento is my favourite combo
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Overcharge is overnerfed. Start it with 100% to 200% and its fine. Getting 11secs penalty to a normal kick, seems not right.
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@TeabaggingGhostface said:
Twins and myers need a rework far more than nurse does, imo all she really needs is an addon pass and for blink attacks to be special
Freddy needs it the most.
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There will be no Nurse-Rework, because Nurse is totally fine.
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He has no addons besides the Paint Brush, no good Antiloop/Chase-Ability and his Dream Projection gets weaker every gen is repaired.
He needs buffs, there is no questions about it.
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As we all know, MMR depends ONLY kills or survival.
So if u go for 8 hooks and let everyone escape, u have chill games as killer 😆
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Played Nurse, had all survs at 2 hooks (which means 8 hooks on the board) with 4 gens left on Dead Dawg.
I decided to make points for breaking 15 breakable walls while the guys finished their gens.
It was fun tho 😁
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While Demanifested, she should be able to walk through Pallets and Walls.
So God Pallets arent an issue, but she needs to manifest to make damage.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/3055218#Comment_3055218
Bruh this update is better for killers.
It seems so. Thats it. But if u look close, its not.
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The new update is bringing me becoming a Nurse-only-player.
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Because its pure logic. Bubba should have the same.
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Buff Freddy, Sadako, Pig and Trapper.
Nerf Nurse and Blight.
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/3053773#Comment_3053773
He's also licensed, so they'd have to organise a Freddy tome with his license holders.
they will never do, when u look what they did to him since he is part of DBD. Nerf, Nerf, Nerf, Nerf, Nerf, Nerf.
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100% not Freddy, because BHVR likes to destroy him too much.