Marik1987
Marik1987
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- Marik1987
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This update makes me enjoy the game even more. On both sides.
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I actually can feel it.
How? Well, before the update most of the time I received 3-4 hooks when all 5 gens are done. That was kinda normal, I could see it on a lot of streamers like Tru3ta1ent too.
Now its 5-6 hooks, which is - in my opinion, good. BUT: Camping need an eye, lets say hook-timer stops when killer is nearby without in a chase for example.
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Ye its always 100% at survivor-side. This cant be right, right?
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@DBD78 said:
SWF is still stronger than killer
Killer is now a bit OP towards solo q
This is the problem we have now. Killer buffs..good. Solo buffs..soon please!
Kindred Basekit, if u are not playing with anyone from your friend list would be a nice little thing for Solos, I assume.
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Iron Will is part of Off the Record.
DS was too strong with 5secs against M1-Killers especially, with 3 secs it seems a bit too powerless.
Maybe 4secs is the way to go.
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@Gorgonia said:
https://forum.deadbydaylight.com/en/discussion/comment/3072788#Comment_3072788
10 seconds longer without thana. Either my server is full of noobs or maybe you're just too good.
the first thing, I am pretty sure. I had some Teammates till now in SoloQ.... OMG, they should play the tutorial 10 times....
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I am a Killer-Main and I disagree with that. Top-Killers like Nurse, Blight or Spirit should get nerfed, while Low-Tier-Killers like Pig, Freddy, Sadako(!), Trapper should receive different buffs.
For example:
Trapper: Give him his 8 traps directly and dont let him pick these up. So in short: Give him the Trapper Bag Basekit. Then u have the surprise on your side ;-). And: He should be able to replace them. ATM he cant pick them up while using the purple addon.
Pig: Speed up the Ambush-Preparation (going into crouch). You can use the crouch for mindgames or to start the ambush. The Traps are fine tho.
Freddy: Addon-Pass and Cosmetics
Sadako: 7 Stacks is fine, because its 7 days in the movie. But they should load faster and when u interact with a tape, you shouldnt be able to kill 3 stacks. It should be 1. On Top of that, her TVs should become active much quicker.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3073862#Comment_3073862
I agree there’s that but there are still enough good players around that a few information updates would go a long way.
I think Kindred should be basekit, if u are playing without anyone from your friendlist.
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@BringShaggytoDBD said:
Seeing a lot of complaints on here about survivor being unplayable at the moment and I really don't understand it.
I've been playing SoloQ and have escaped 8 out of 11. Gens are still flying pretty fast because I've been using Prove Thyself and going out of my way to find other survivors working gens. I've also been using Lightweight, Lithe and Windows of Opportunity.
I know every game is different and it depends on killer and survivor skill, but it really isn't as bad as people are making out.
The biggest problem in SoloQ is not that patch, the biggest problem are the non-existing teammates, hiding in corners, staying stubborn at their gens and let u go into 2nd stage or even dying first hook. Or they just covi directly.
But this is an issue BHVR cant fix with a patch.
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@KateMain86 said:
My matches tonight have been mostly miserable. I had only a couple that were Ok. My last match against a legion was beyond annoying. I can't tell you how many times I had to mend that match and the amount of time that 1 generator was left to do that never got done. I literally just gave up because the game just got very boring and I wanted out of it. Escaping now feels like an impossible challenge. I don't think I have had a match yet where the killer didn't have thanatophobia and other gen slowing perks. Doing gens now has basically just become a chore instead of an objective. Tunneling is still the norm it seems. My guess is in the coming days killer mains are just going to be running all the perks that make the match last as long as possible.
the amount of mending isnt new against legion...
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isnt it possible that the "tunneling" means his mindset instead of a killer-strategy, if he cant even read what I wrote LOL.
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READ lol
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I do. In SWF with 3 friends and in SoloQ. I played 10 games survivor and 3 games killer last night. You know what. I had a lot of fun, I had a 2K, a 3K with Hatch and a 4K (without your so called "Tunneling" and "Camping") and on the survivor games, I won and I died.
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@feng_min_main2003 said:
https://forum.deadbydaylight.com/en/discussion/comment/3073596#Comment_3073596
I have and I hate it, I wouldn't be here angry if I wasn't miserable playing it.
I'm in high MMR of course I'm gonna face killers that abuse systems
I want my money back, if this is the permenant perks I will quit the game.
Then quit. Goodbye. Others will come.
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@VonCrow said:
https://forum.deadbydaylight.com/en/discussion/comment/3072223#Comment_3072223
You don't have an idea of how many chases I ended quickly instead of "E for distance" extending the chase for 20-30 seconds. That's gone so yeah it was a free win in good hands and now not anymore. Glad also that I can play without corrupt intervention in every killer.
Thats what the patch is supposed to be. That you CAN use Corrupt, Dead Man Switch, Deadlock, Pop, Call of Brine etc., BUT U DONT HAVE TO.
Till the patch, it was a MUST HAVE and with M1-Killers, you were forced to camp against good survivors to have chances thanks to Bodyblocks, Map Design and E.
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@RodDeWitt said:
"As killer you feel less forced to tunnel and camp as it seems games are slower now"
My ass, I've been camped and tunneled since I woke up. Don't know why, but I guess is because killers knows that gens are slower so that means theres more time to camp without carrying about gens poping out. And when I manage to loop a killer without deadhard and just by mind games, it seems to make them really angry and I not only got camped and tunneled but I get hit on the hook too.
humans need a bit of time for changing their mindset. If they do not in the upcoming weeks, its up to the devs to stop the hook-timer, when a killer camps longer than X seconds (for example), IF the kill rates are much better now and a lot of killer-players agree, that this strategy is no longer necessary, but only a option and feel competetive without it !
Main Issues are Nurse, Blight, Spirit. They need nerfs!
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U are talking so much sht, its unreal. Just because u have to adept new things doesnt gives you the right to call this patch this way.
It was so "skill based" to press E to extend chases thanks to map design and God Pallets or Windows.... NOT
Now its far more balanced, far more variety.
The main issues are Map Design and Nurse, Blight, Spirit. These 3 needs nerfs, M1-Killers and weaker killers overall need to catch up. Every killer should be at the almost same potencial.
And yes, I am playing both sides and I enjoy Solo-Q too (besides nice teammates who lets me die at first hook, but that cant be fixed by the devs).
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/3072146#Comment_3072146
So survivors playing well is supposed to lose regardless?
A killer playing well shouldn't be entitled to a win. Right now the game gives killer the game by simply knowing a little what to do. Very unfair for survivors.
I dont feel so. I played survivor mostly today (or yesterday) and I won and I lost games.
I think we will get infos from the devs how the killrates increase in the upcoming weeks and then they will adjust in 6.1.1 I assume, if the kill rates are too high.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/3072102#Comment_3072102
Hard and camp and still won.
Killer shouldn't be able to win every game.
They should be able to win every game, but it should demand on the player, his mindgames, his game reading abilities etc.
If.a killer isnt able to win a game, its not balanced.
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@dictep said:
https://forum.deadbydaylight.com/en/discussion/335275/thank-you-devs-i-mean-it
Now every killer is S tier but trapper
No, SSSSSSS+ Tier 🤣
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/3072091#Comment_3072091
Only for a very bad killer. Balancing for extremely bad killers is ruining the game.
Yea, even the best had to tunnel and camp to get more than 4 hooks, when they dont run Nurse or Blight.
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@dictep said:
https://forum.deadbydaylight.com/en/discussion/comment/3072027#Comment_3072027
Or find another game. Much much options. You can play surv if you want
I do. Every month Iri 1 and still playing, sometimes alone, sometimes with friends. I like it, but killer was stressful. I think this patch is a good thing. Of course, things must be watched and maybe changed in 6.1.1
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@Sluzzy said:
Killers were overbuffed before the update, now they are like god mode. Survivor is not only less fun with so many nerfs but killers have too much advantage.
Overbuffed before Patch? #########? Most of them were punching balls for good teams.
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@Artemisha2 said:
https://forum.deadbydaylight.com/en/discussion/comment/3072027#Comment_3072027
I have more than 1000 tool boxes on inventory precisely becuase of that. I'm not a gen rusher. Don't use Provev thyself for same reason. Repairing is the most unfun part. I've never played around it and not gonna start now, sorry.
You are right. Repairing is the most boring part of playing survivor.
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@Artemisha2 said:
https://forum.deadbydaylight.com/en/discussion/comment/3071993#Comment_3071993
Main solo Surv here. Not gonna keep playing the Hold M1 sulimulator. Totally tedious ans unfun experience.
Use a Toolbox and Built to last. Use Prove Thyself. Whatever. So many options
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As a Killer-Main, I say: Hook-Timer should pause if the killer camps without chasing at the hook for too long (x seconds).
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@dictep said:
https://forum.deadbydaylight.com/en/discussion/comment/3070903#Comment_3070903
Yes, change is hard. You’ll discover it when you will need to play surv because no one play it
Are u a priest, predicting how the world will be? Or a politician?
Survs will adept, Survs will find a new meta, Survs will win games after the patch too.
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Freddy - with Addon-Pass and Robert Englund Cosmetics
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@CyberRoninX said:
https://forum.deadbydaylight.com/en/discussion/comment/3071885#Comment_3071885
What do you mean by "the real game". If you were good as a killer then DH was never an issue.
Situational. And you know that
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@BringShaggytoDBD said:
https://forum.deadbydaylight.com/en/discussion/comment/3071808#Comment_3071808
Thank you! Good advice, I've been running Nurse's Calling a lot tonight and has come in handy.
Very good. Try out Lethal Pursuer + BBQ, you will have much more Aurareading.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3071791#Comment_3071791
Solo q isnt fair lol
I never said that. Kindred should be Basekit for SoloQ and SoloQ should get some buffs.
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Use a toolbox. Thats why you have it. Not everything has to be med-kits.
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@versacefeng said:
Some of these killer changes weren't necessary. Especially the bloodlust changes.
How often did u saw BL 2 till now?
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@Devilishly_Rowdy said:
The basekit changes are definitely helping M1 killers in chase. The dead hard nerf is rewarding killers for outplaying a survivor in a loop, no more "press E to outplay". People used to dread playing killer but these new changes will definitely attract more killer players. Gens are still being done quickly, but the chases are feeling more rewarding and fun now. What can i say, killer is actually feeling like killer now.
And survivor mains over reacting that the game has become killer sided, just know that you need killers to even have dbd, and before this patch, killer was at a miserable state and few people actually bothered playing it. Survivors just want a 4 on 1 stomping every game. As survivors you have to survive, it doesn't have to be a 4 man domination every game, and the killer shouldn't be your punching bag.
Hope they keep these changes, and not listen to survivor main cry babies who always like their games in easy mode.
If Survivor-Mains say, game is killersided NOW, they admit it wasnt fair for the killer for all those years before.
Let be honest: You saw a lot 3-4 hook-games for 5 gens and maybe 1 kill thanks to camping.
Now, it feels more fair. Of course, devs need to look how the rates are and make slight changes in 6.1.1, but they know that!
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@BringShaggytoDBD said:
Any tips for perks and strats to use for killers?
I only played Freddy till now.
On him, I ran Corrupt, Deadlock, Dead Man Switch and No Way out.
I will try Gift of Pain, Save the best for last, Eruption/Call of Brine and some other combos too.
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@YOURFRIEND said:
All that stuff you're talking about has counters. Thana? Heal. With circle and new botany you can even pull it off vs legion and be efficient. Jolt? Hop in a locker when you're about to go down. Good survivors do this to me all the time and it's infuriating. Overcharge? It's a bad perk. If you touch the gen within 14? 15? Seconds then it's not any more than base regression which is nothing. Pain res? Sabo let's you see scourge hooks now. Run it.
I'm super sorry that your might have to figure out new stuff to run besides dead hard, iron will, DS and unbreakable every game now. Change is hard.
Yes, couldnt say it better. But as always: Changes are hard for humans.
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Enjoyable... on both sides!
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The killer-buffs are absolutely needed.... for M1-Killers !
Killers like Nurse, Blight, Spirit etc. needs minor nerfs.
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Stop crying and adept!
Survs have new really good combos (I just say BT+Guardian (from Steve), new Deadhard is balanced and still usable against a lot of killers (Huntress, Nurse, Oni) to dodge the hit, even the instadown.
On killer side, Thana is too strong.
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/3071336#Comment_3071336
Buffing killers is nerfing tunneling and camping imo. Those are pretty boring tactics and when i feel like i dont need them i dont use them at all.
I havent felt the need to camp or tunnel at all since the patch and i feel like im not the only one.
Indeed. If I know I can beat the survivors without it, Ill do that. Till now, most of the time you had to do to stay competetive. You could see it at different streamers too (3-4 hooks was normal..)
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Pretty sure this patch was unbelievable necessary!!!
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Im playing M1-Killers the most. So for me, this patch is medicine to the soul.
Not everything is perfect, but I have to say: THANK YOU DEVS, THANK YOU!!!!
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/3071468#Comment_3071468
"New Players will play against new players."
You have too much faith in the matchmaking. I have ~4k hours and sometimes get matched with or against people with like 100
Earlier: Killer with 333h faces TheKller (german streamer) with 11.000 hours 🤣
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Yes, Thana-Buff seems too much, but playing killer is much more fun now. You can feel that you are no punchingbag in some matches anymore. You have at least the Chance, even against really good Survivors.
But: lets see how the next weeks will go. Chill!
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New Players will play against new players.
I dont see the Problem, BUT: time will tell.
Im not very interested in predictions here.
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No its not.
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@dictep said:
First face camper. I’m done, thx devs
See you. Camping is part of every game.
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you dont have to prestige. Just unlock every perk on characters, which teachables you´d like to share with the others (like Micaela and Boon Circle of Healing)
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1 Survivor and 5 Killers are P3, the rest is P1
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Its so important that Deadhard gets nerfed heavily. Thanks a lot to the Devs for doing it.