Marik1987
Marik1987
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- Marik1987
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Comments
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Thats no buff, thats a nerf.
You know the Combo is in your game after your first experience with it. After u had the experience then, just let the stupid gen go when the hook-Animations-Aura appears (or just let go every time when a hook comes in play... right?).
30 Sec DMS is a joke, thats literally nothing. Killers need Surveillance for the info, if u just use your brain a bit. So 3 perk-slots gone.
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Just rush with Commodious Toolbox with Extra-Charges, use Built to last x 4 players, know how to drop a pallet etc. and u win easily against a lot of killers in the raster.
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@acharliet said:
Havent Killers got just buff lately ? I did very well with fredy, and with current buffs and slowdown perks he is amazing tho. What kind of buffs r needed more so u can enjoy play fredy ?
Tell me what u are running? How many hours do u have? How many hours your survivors u go against have?
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@ThatOneDemoPlayer said:
You can play Demogorgon, who does everything Freddy does but better
I do this, he is my 3rd fav. killer. But thats not the solution I am "begging" for. They should start looking at the PICK RATES ffs.
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The new PR/DMS sucks heavily. 30secs means nothing.
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@Seraphor said:
Overcharge got a buff, not a nerf, and while Pop may have been nerfed, the gen-kicking paradigm overall got buffed. Overcharge, Call Of Brine, Eruption, and of course the 2.5% base regression.
This does not compare to his overall weaknesses. Earlier, you could use his ability to scare people off for ruin or for Pop etc.
Now he has nothing, because all perks he was designed for are dead or bad. And Addons... No words needed.
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@JoByDaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/3109936#Comment_3109936
Hehe I understand your frustration.
I also think Freddy needs some love. Before I used to hate facing him but he has become very rare. I don’t think he is far away from being a balanced and viable killer.
He is the 2nd least picked killer. Only Twins are more rare than him.
Im really frustrated. Everything is gone, but for that I can break Pallets faster. Wow
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@JoByDaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/3109877#Comment_3109877
You just have to adapt :)
If I had something to adept, I would. I cannot see anything. Well yea, lets run Rancor, NOED, STBFL and No Way out. The only way. Nice!
Well, soon the Moris are gone too, so I assume Rancor will receive nerfs too.
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Its time for more Camping and Tunneling. Thats the only way Freddy has left. Thanks devs, u push us Freddy-Mains in this "unfun"-direction even against bad survivors. And no, I am not a bad Freddy or anything, but he has lost literally EVERYTHING in the last 2 months. Instead, I have 10% less Cooldown. WOW, AMAZING.
Oh btw.: Have u secretly pushed gens back to 80sec? They feel much faster since the patch....
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This patch is horrendously bad.
Dead Man Switch is absolutely garbage now. You cannot use it on its own anymore and 30sec is a joke.
PR + DMS was Freddys only weapon left. Tinkerer, Ruin, Pop... all of "his" perks which he is made around with the Gen-Teleports (so his way is Regression-Builds) are dead, now the only thing left, which is buying time with DMS, is also gone.
On top of that: His addons are worthless, pure crap.
NOW FREDDY IS BY FAR THE WORST KILLER IN THE GAME.... AGAIN!
Thank you Devs, fck this patch.
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No Way Out Meta!
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Wow. Nice Thread XD.
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@Sandt21 said:
https://forum.deadbydaylight.com/en/discussion/comment/3107653#Comment_3107653
While the Artist used PR+DMS well, I believe Doctor uses it best
Doctor, Freddy, Artist are the three main killers this Combo works pretty well (Blast, Fake-Teleport/Teleport, Crows)
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Lethal makes sense together with BBQ or on Cenobite to locate your box easier.
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@Chocolate_Cosmos said:
Well if it was so simple then why it was very meta before the balance update?
Also I think the main problem here is: It was nerfed and removed this combo so the meta perks are different but now it's again back... so nothing changed.
Because a lot of survivor-players have their brains switched off while playing. Thats it.
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I think they will nerf it in 6.2.0 like BBQ (no BP-Bonus anymore).
Who wants to bet for this? :-)
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I think I faced this combo once, not sure.
Do we get BP for every successful skillcheck? Im not sure about that atm tbh.
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Just wait till people finds out that killers can combine PR, DMS and Pop goes the Weasel now. 😉
Imagine: Gen at 99%, PR kills 15% total = 84% Gen-Progression
Now Dead-Man blocks it for 30secs and then u still have a 15sec-Window to use a 20%-regression of the current progress (which makes 20% out from the 84% we have atm, because Pop has a 45sec-window to use it.)
Lets add Call of Brine too. Interesting. 😅
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Sounds really nice. Together with ab addon-pass freddy could at least shine a bit.
B-Tier would be fine, atm he needs love!
Id say he is bottom 5 now.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/3107133#Comment_3107133
I don't care about what the devs say. They nerfed MoM, Self-Care, DMS, Deathslinger, Twins, Wraith, Calm Spirit, etc...
Because they were "too powerful"
Dont forget the OP-D-Tier Freddy. I am happy that he gets at least something after the massive nerfs in the past back.
Id rather see an Addon-Pass tho.
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@Iron_Cutlass said:
https://forum.deadbydaylight.com/en/discussion/comment/3107012#Comment_3107012
You are overestimating SoloQ teammates are.
If SoloQ received major quality of life, I would 100% agree, but the state of SoloQ is horrendous, you have to take it into account.
Also again, I stated that I have no issue with SH:PR, it's easy to counter, I just have zero faith in my teammates, and I think it could open up the game to horrible playstyles, which is a valid concern.
They work on SoloQ to make their live easier.
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Good survivors just let off and nothing happens + DMS is a lot weaker.
I dont know what the issue is? This is tremendously good for survivors (at least survivors who understands PR...)
In the end, my Freddy-Combo (or Doctor or Artist) is back, but 30secs isnt that great. I dont know if its actual worth it using this combo with only 30 Secs. Opinions?
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@DAMNFASTDEAD said:
https://forum.deadbydaylight.com/en/discussion/comment/3104382#Comment_3104382
Good thing you removed that part. It was unacceptable.
A lot of people cry a lot about the new (in my opinion very healthy) patch and forces games to end quickly with manipulating Killrates toward High-Kill-Rates.
Your opinion. I recognize it as 'tenable'. However, that does not make it generally correct in my eyes.
Mass-Disconnects, Self-Sacrifices and so on are a big issue now + we've seen a lot of hackers are back too.
Not from my point of view: The egoism that is the driving force on both sides is the problem. What was tolerable before is now being exacerbated.
I really hope the Devs does not fall for this propaganda of people, who use this "politic" to get their old Meta back, because they are just refusing to adept and learn new gameplay.
You might see it as propaganda, but then you're not diving deep enough into the problem, I mean.
Old dog doesnt want to learn new tricks, right? Sucks, guys, really bad! Adept and play, dont destroy everyones game-experiences...
In my eyes, you are not looking closely. You take your view at face value and do not seem to question it. I've mentioned in other posts of mine the possibility that there is a direct relationship between the concept behind the game, the mechanics, and human selfishness, which is now brought to light more strongly by the new patch.
You wrote 'Adept and play':
I see it as teanable but selfish to write something like that, because you conclude from yourself to others. Just because it may be easy for you, it is not the same for others. Just because the game may seem to you as a profession, so it is for others simply a game.
You wrote 'dont destroy everyones game-experiences':
I won't deny that people also go out with that intention, but you seem to be missing something: In my view, the terms 'winning', 'losing' and 'giving up' are inseparably connected with the term 'game'.
You also seem to overlook the fact that when a player leaves the game early, there is a contingent of players left who could adapt to the new situation and still have fun. But in many games the opponents don't seem to be ready for that. I wonder why and I always come up with only one answer for me: It is 'selfishness' driven by ignorance of the fact that 'we come together to play against each other'.
What does selfishness do? From my point of view, it exposes the stringent concept of the game. The devs can pimp the look, design new maps and adjust variables of the game mechanics, but from my point of view they can't make the gameplay unpredictable. An expectation then develops from that, because we are human and we are not stupid. Based on this expectation, we observe whether the gameplay follows it and if it does, then it quickly becomes boring.
At this moment, you need an opponent with foresight who recognizes this and withdraws his egoism somewhat (i.e. grants chances). This leads to a turnaround, which is then unexpected and refreshing. This leads to people staying in the game and engaging.
I really like your post. :-)
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... and remove the 4%-Thing on the hook.
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@ReverseVelocity said:
5. DC games aren't even included in the main stats lol
So you know how MMR/Kills/Survivals works? Nice, where are these infos from? Can u share this?
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+ killing themselve on hooks. If u act against this terrible streamers, dont cut the important part out
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I removed the politician part, because its not the right way to bring politics in a video game. Sorry for that part. ✌️
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The patch is the reason SoloQ is as bad as it is.... or so?
:-P
No, its the useless teammates.
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Survivors received nerfs once in years and cries for weeks... but if killers gets nerf after nerf after nerf, survivors calls: "get good".
Funny, isnt it?
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@ThatOneDemoPlayer said:
https://us.v-cdn.net/6030815/uploads/Q441VZO2UUZQ/screenshot-20220630-171827.jpg
Who cares at this point? The stats have been reposted so many times they lost all their value imo.
Also, the game's being dying since the beta
since Beta means a long term death? Sound pretty good for a game in the current game-industry.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/3071460#Comment_3071460
for everyone except solo queue
mimimi, but soloq.
SoloQ is ALWAYS crap, because teammates suck, not because of any patch.
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LOOOOOOOOOOOL "Disaster".
You should become a comedian.
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@Nirgendwohin said:
my guess is that mmr is disabled
There is no MMR anymore. There is a newbie-protection and after that everyone can get paired with everyone.
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Its at 27.000 players most of the time.
When Resident Evil Project W gets released, we will see 50k players around.
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@akumaks13 said:
Soloq is currently unplayable due to the nerf to survivors
SoloQ is always unplayable, because teammates scks hard.
It doesnt matter what a patch do, when u have such "good teammates".
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Sadako = can walk through walls while demanifested (remember: she cant hit u while demanifested)
Freddy = Rework Snares/Pallets into both as Basekit or change Snares into something else.
In General: Stealing a gen and bring it to another location with telekinesis. When the gen is almost done and survs need to search for it on open spots at the map, that would be annoying for survs, but kinda slowdown for the killer.
2nd: Fake Breakable Walls (Freddy could get a Fake-Package (Pallets, Breakable Walls and Gens in Dreamworld).
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@Phasmamain said:
Surely the AOT skins play the music when you have them equipped? I know the modern fairytale skins do that
I dont know
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@EntitySpawn said:
Title.
Seriously if people stopped giving up or throwing the game, survivors still have the advantage.
I hate all these excuses people are making, trying to take it to the extreme when in reality people just arent use to having to try and can mess around and be inefficient and win.
It's a pvp game, you're meant to try to win.. if you dont TRY or play BETTER than your opponent you shouldn't win.
Too many people will see a red bar, or a certain killer and just give up straight away, even if the games not unbalanced they will just give up and use the patch as an excuse.
If you're struggling too much you likely got carried to an mmr beyond your actual skill through good teams carrying you or relied on DH. All this patch did is punish those players who was really inefficient and overly depended on the DH distance/mistake corrector.
The fact alone my wins are easier and my losses is always due to people giving up is stupid, I shouldn't be getting someone give up every other game because of their entitlement.
YOU HAVE TO TRY TO WIN, YOU HAVE TO ACTUALLY DO GENS.... expecting to win without trying or playing well is stupid.
(Yes I know tunneling is an issue, but that's not patch imbalances but just a tunneling issue that can be addressed. And people are quitting even before killers can tunnel so they cant use that as an excuse)
FINALLY someone who says something rational instead of emotional!
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@IlliterateGenocide said:
I agreee. But i don't want a full rework like freddy.
But: Freddy needs a 2nd rework or at least an massive Addon-Pass. As soon as possible. His current state is disgusting.
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/3093700#Comment_3093700
Are you arguing that this patch wasnt killer sided as hell?
It was killer-sided. That was intended.
But: Its the first patch in ages which was killersided.
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They dont think that. They just removed the BPs because they dont want BPs to be the reason why players picks Perk XYZ. That BBQ still was more than just Extra-BP is well known.
I run this perk on some killers till now, for example on The Dredge, The Onryo or on Freddy. All 3 have the ability to teleport (to different locations), so it is a very nice way to know where to go.
In an upcoming patch, I assume the BP-Bonus will be removed from Prove Thyself too.
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Basekit:
Cannot caught in his traps
Starts with all traps (purple addon Basekit)
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3093546#Comment_3093546
Without being able to speak German, is this saying that it does stop regression if you fail the skillcheck?
Correct
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@Chocolate_Cosmos said:
I don't want to play Survivor (aka Solo Q for me) until Its more fun (no, I don't like to bully killers btw) and less of a (almost) free food for killers.
Killer is just more fun and fair to play now and unless you have SWF group, Survivor is just "No No" for lot of people. Also BP bonus will not solve the problem and I will still avoid it even when it's active.
SoloQ was always terrible. No patch fix this, because the main issue are the teammates, not the perks or killers.
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@humanbeing1704 said:
I mean it is what it is
Survivors get hard nerfs so they either quit or go to killer
Killer-Perks got buffed the hell out of them, aye?
This awesome Pop, this unbelievable Overcharge, holy #########, so unbelievable.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/3093681#Comment_3093681
Every time someone complains about it on the forums I do it even more 🥰
And thats the moment I tunnel this survivor out und give a ######### about the rest of the match.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/3093663#Comment_3093663
The fact people think using dead hard = bullying says all it really needs to about some killer mains lol
+ teabagging behind the pallet or clicky, clicky? Yes, absolutely
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@Phantom_ said:
https://forum.deadbydaylight.com/en/discussion/comment/3093564#Comment_3093564
Despite knowing how much of a nonsense reaction that is and how it feels when people said it to killers, you're going to do the same to someone else? Great attitude dude, really mature.
Thank you <3
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@Vampirox said:
you wanted your killer buffs so now you get more killers and less survivors
Cant Press E to bully the killer anymore, aye?