Marik1987
Marik1987
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Discussions
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The Blindness Status-Effect denies survivors or killers to see the hooks/Windows of Opportunity/Zanshin Tactics/Auras of hooked survivors etc. Is there any reason to make a build around it? Third Seal, Knock Out, Fearmonger and something else + some Blindness Addons? I would like to see a little buff here: When blind, you cannot see the HUD at all.1 comments 131 views last activity
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Is this intentional or was it prepared for the Anniversary?1 comments 31 views last activity
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!title What would you prefer? I think we all know he desperately needs love the most from all killers in the game besides Twins. Imagine old Freddy with the Teleport-Ability, no more Snares/Pallets and an addon-pass. I kinda love the old pill bottle being completely invisible during Dream Transition. The only issue with OG Freddy is: Failed Skillchecks woke u up. I would rather go for41 comments 901 views last activity
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Since his major Nerf-Package 2,5years ago, he hasnt received anything. He still has the OG Chase-Music, still no cosmetics, still the worst addons in the killer-roaster and his synergy with Gen-Perks gets weaker and weaker, because they all received (massive) nerfs like Pop, Ruin, Tinkerer, Dead Mans Switch and so on. Lets take a look at his current state: 5 Snare-Tokens, getting slowdowned to0 comments 11 views last activity
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2023-03-09 16-36-15.zip The sound when you hit someone is... not here. Its flat and nowhere near to its normal glory.0 comments 11 views last activity
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Almost 3 years ago, he got overnerfed in so many ways. If u take a look at all the character-wikis, you wont find any character spammed with Nerfs more than Freddy. Some of you loved OG Freddy and want him back (buffed), some of you would like to see little Buffs / QoL to his current state. As always, I think both together could work. But when will the devs finally do something for him, besides27 comments 301 views last activity
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Always the same. I can understand why people like to play this Nurse/Blight-Combination of a killer, but oh boy, its enough. I dont like to call out "nerf killer XZY", but this guy is an exception. Reduce the distance for the dashes, let a dash-hit only infect no matter if u hit a wall or open field and only when already infected you can hit. Like Nemesis. This guy is so unbelievable annoying t72 comments 2,253 views last activity
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Hex:Ruin It was 200% Regression until cleansed. Now its 100% (1 survivor repairs a gen with 400% without speedups btw.) and its deactivated when 1 survivor died ---> complete useless now Pop goes the Weasel It was 25% progress. Now its only 20% and only for the CURRENT progress (what a terrible new idea and way...) ---> almost complete useless Dead Mans Switch It was 45sec.4 comments 171 views last activity
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These three perks have huge potential. I really like perks which rewards you for doing a condition. Current Grim Embrace: Block all undone gens for 40sec after every survivor got hooked once. Issue: When u have the condition, there arent many gens left anyway and its not effective. Solution: Everytime a survivor is hooked for the first time, 3 random generators are blocked for 15sec. Curr5 comments 71 views last activity
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Currently, we receive one new daily ritual mission per day with the option of replace a daily once. Some players complain that they always get killer-dailies, others complain about getting survivor-dailies only. How about getting 2-3 dailies per day, one for killer, one for survivor and maybe a third random one? There is no negative thing about this and you are able to force players to play b1 comments 21 views last activity
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Okay guys, please read till the end to get my idea at full potential. With that being said, lets jump into the Headline: Hooks instead of Kills A Killer wins a game, if he manages to hook 8+ times in a game. Coming into 2nd stage as survivor do not longer count on your hook-counter in the bottom left. With that, there is no reason to camp someone, because you dont have any progress on you9 comments 191 views last activity
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Thats my honest opinion. The HUD, even the Gen-Progress-HUD, is actually a pretty interesting thing we need to wait out. I can understand, that the devs want Solo gets closer to SWF (lets be honest: they can never be at the same level as Voice-Chat-Communications and perfect coordination). Thats not the main issue. Deadhard or Eruption etc. arent the big issue either. The biggest issue in the14 comments 231 views last activity
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I thought I readed something like this in the PTB-Notes or something like that. I kept my points to get access to some cosmetics with new, reduced, Shard-Prices, but it seems there is none. Is this postponed or am I wrong?3 comments 211 views last activity
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I have to share my last evening with you, it was the most fun Ive had for a long time playing SURVIVOR. We (4Man) decided to not run pure Meta, but to run "Theme-Builds". What do I mean? Well, one gives another a role. For example: the Treasure Hunter This guy had to use perks which allows him to search chests multiple times and create our own "Basement" of Items. It was the shack. I founded5 comments 141 views last activity
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I am done with this. I dont care anymore. If u play at the daytime (right now), you have literally no chance of winning against these squads I get. They do 5 gens in under 5mins while Teabagging mid-chase and Bodyblocking. Always 2 guys at the gens, tunneling them asap, ignoring everything else. Prove Thyself, Commodious Toolbox, Boon Circle of Healing and the most broken sht I have even seen...51 comments 3,181 views last activity
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Cool, MMR works XD. After losing for purpose (8hooks, but no one killed, so MMR should drop, right?), I get a lobby with somebody with 9.300 hours and one guy with 5.600 hours. Why do I do that? Because I want survivors who are stupid enough to fall 4 times for the Double-Iri-Steam-Mission. In my current MMR, no one "grants" u this Adept, even if they already lost... lockers are your friend, rig16 comments 351 views last activity
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I tried on Custom-Match the Unicorn-Block and the Sheep-Block together (60sec Blindness + 30sec Blindness) with a friend. Effect: When a sleepy survivor triggers a Dream Snare, these effect comes in play. However, we tried it to run both addons at the same time. Result: First snare = 60sec Blindness triggered (so Unicorn-Block). After it runned out, he triggered a 2nd snare and the Sheep Block2 comments 111 views last activity
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Trapper, Wraith, Huntress, Bubba, Freddy, Pig and Plague. Maybe Trapper should keep it, all others should receive their own style too. I dont know what u would like, but I NEED Hello Zepp on Piggy 😅 https://youtu.be/vhSHXGM7kgE This song gets more and more intense the more the RBT-timer is running out. Hell, imagine Tobin Bell would give some Voice into the game 🤩 (Hell1 comments 31 views last activity
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!title Besides the 30 killers, the devs could add a "Random"-Button, so that a player could get surprised which killer he plays. You get your Build 1 from Killer X and join the game. The "Random" would select a killer by roulette, so that the variety in the rounds would increase. Do u think this would be a nice addition or do u think: "nah if u get Twins for example the killer-player will just2 comments 31 views last activity
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Lets get real for a second: For ME (!), the midchapter is FAR MORE interesting to see than the 4 normal chapters with new survivors/killers/maps. With that being said, Im really looking forward to the Midchapter, which should come around this week (PTB-Patch). Last Midchapter-PTB-Patch was on Sep. 30th, so it should happen today and PTB tomorrow. What are my expectations? First of all, I41 comments 951 views last activity
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Ive started using Sprintburst on the new map Shattered Square and then Nemesis and I disconnected. However, he only "disconnected" in my game. Ive received a permanent Sprint Burst (that was kinda cool tbh XD) until the Disconnect arrived. Dont know why.0 comments 41 views last activity
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You told us in the last Q&A in January (!), that the Twins are in the works. After January, we had no Q&A. If I remember correctly, there were more Q&As in the past. I would love to see this more often then once a year. However, the point is: After finishing Twins, please reconsider Freddy. Even a Hag is obove him now, he has terrible, yes26 comments 502 views last activity
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If u look at the exit-gate with two white cars, on the left side, where the stairs are, is an invisible wall. No one can pass, not even the Balrog of Morgoth ;-).0 comments 12 views last activity
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I have never seen such an unbelievable big thing like this map, even Red Forest feels like nothing in comparison. Even with Teleports etc., this map and the gen-spread is hilarious.6 comments 71 views last activity
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As we all know are the Twins the least picked killer in the game. I can understand why, because they are stressing as #########, but on the other hand so extremely fun to play. I really celebrate it when I hit a surv with Victor from a great distance... from a roof or anything like this. I can only imagine how they scream for the surprising little Goblin shows up out of nothing. Its really hard3 comments 131 views last activity
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As U can see, I did the mission, but unfortunately, its not unlocked in Steam.1 comments 31 views last activity
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On the other Side Nurse, Blight-Addons and Tombstone-Addon from Myers? 1. Freddy Why does he have a speed penalty while placing a snare? Basically you get slowdowned for placing a slowdown... what? In addition the snare only works asleep. Clown has 4,6m/s + he can throw the slowdown anywhere, while Freddy goes to 4,0m/s and has to set it while in chase and the chased survivor needed to be13 comments 301 views last activity
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On the other Side Nurse, Blight-Addons and Tombstone? 1. Freddy Why does he have a speed penalty while placing a snare? Basically you get slowdowned for placing a slowdown... what? In addition the snare only works asleep. Clown has 4,6m/s + he can throw the slowdown anywhere, while Freddy goes to 4,0m/s and has to set it while in chase and the chased survivor needed to be asleep. This Over0 comments 21 views last activity
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!title please give us the opportunity to set menu music and stuff like that.0 comments 11 views last activity
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We all know this situation: You play a killer, but you only use some of his addons in his kit, sometimes only 2 or 3 of them are worth running. How about a sort of Addon-Basar, where u can exchange Addons in your Inventory as u wish. Example: 5 Brown-Addons can be exchange into 1 Yellow-Addon of your Choice etc. I would like to see this sort of QoL-Improvement. For example on Freddy the mos1 comments 21 views last activity
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BHVR posted the Killrates a few days ago. The most interesting part is, that killers considered to be weak and D-Tiers like Sadako and Freddy are in the Tops. But: I would also love to see graphics about the PICK-RATES of them. What else would u like to see? Overall we have 59,1% average-killrate, which will drop heavily after slugging, especially in the Engame Collapse at the "final hook to de45 comments 1,051 views last activity
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So there is literally NOTHING in it. LMAO27 comments 891 views last activity
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!title If u would buff Grim Embrace, so that its worth using, it could be a way to clean up a lot of tunneling in the game. But: At the moment u reward 40secs Gen-Blocks after hooking every survivor once. As we all know, thats just 10sec more than Deadlock, which u get for free 4 times per game at max., old Dead Mans Switch had 45secs. To benefit the killer for switching targets, you should in7 comments 121 views last activity
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Hello. because a lot here conplained about the Balancing of the game, talking about OP Killers and Survivors who cant win, I decided to test it out on myself. For my surprise, I played a lot more survivor than killer in the past ~60 days. Lets take a look: 1. SURVIVOR After recording almost 100 games in this role, I cannot agree with the panic I can read sometimes here. In this stats, the43 comments 2,112 views last activity
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... and I would love to see a crossover between both Freddys. Put into Dream as Ability together with Dream Projection would be really cool. Dream Snares and Pallets arent that nice, just do the mix of both and remove the ability to wake up via failing skill checks, instead let the clocks in the game. In the dreamworld , we could have Action speed penalty or hindered-effect like fully infected w16 comments 301 views last activity
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!title Without, survivors always spawn directly at a gen and can start repairing without walking more than 2 steps.65 comments 1,831 views last activity
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After Ghostface and Legion, these are my wishes : 1. Which killers should receive buffs: - Sadako (no Antiloop, bad Mori-Ability, TV-Cooldown far too big) - Freddy (worst addons in the game, bad Antiloop, which only works while survs are asleep, Immunity from Alarm-Clocks should get removed, maybe Snares + Pallets Basekit like Clowns Bottles) - Trapper (Trapper-Sack Basekit, no easy esc48 comments 751 views last activity
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Hi, the new Hex:Ruin regresses a gen at 1/4 time of a standard-repair-action from one survivor, which is not very much. On top of that, it deactivates automatically when one Survivor is killed and the 1v3 begins. Old Ruin had 200% and no Self-Deactivation. As well known, Hex-Perks doesnt last very long anyway, so Ruin is basically unusable for Regression. My idea to fix it: Go back to 2000 comments 41 views last activity
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!title The last Q&A was in January of this year. Now, 8 months later, I would love to know when we will see another Q&A to get some answers to the most interesting questions from the community like about SoloQ, about which killers will get a view after The Twins, which were discussed last Q&A, when The Twins-Changes are coming to a PTB maybe etc. What are your most desired questions0 comments 31 views last activity
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!title When Pentimento is active, Survivors who works on gens getting a notification in the bottom right like Dead Mans Switch etc. Dont sure what I think about it. Maybe just reveal every Perk from the beginning to survivors?16 comments 521 views last activity
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Hi everyone, as u know, Freddy is for a lot of players one of the most boring and one of the worst killers in the game. Especially after the release of The Dredge and the perk-overhaul, he seems to be forgotten by the developers. The following changes would make the Nightmare a more enjoyable killer, which would probably become a higher pickrate than right now. As we all know, we barely see him5 comments 133 views last activity
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Well, maybe BHVR thought the latest killer-patch were a little bit too opressive, but with this patch, they have done a great job - at least for survivors. You have a new, in the right hands, broken Combo, called Hyperfocus + Stake Out (from Detective Tapp). Together with Built to Last and a Commodious Toolbox (for faster Skillchecks), maybe on an indoor-map like The Game for beeing in the Terro15 comments 571 views last activity
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Nurse Addons adjustments Kavanaghs Last Breath - increased the blink duration by 30% Heavy Panting - increased the blink duration by 20% this keeps the speed the Nurse blinks at, a consistent speed with or without addons Opinions?76 comments 2,452 views last activity
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I do hope we can test Ada Wong and Albert Wesker tomorrow. Cant remember the 2nd survivors name XD. Whats the opinion of you? Can maybe Mandy tell us when the PTB goes live?13 comments 241 views last activity
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Hello, I really love how the devs butcher Freddy every single patch, its unreal. Let us talk about this in this: Until now, Freddy has received a rework, 9 offical Nerfs (imagine this!) and a lot of passive Nerfs too. What is Freddy designed to do: He has a mediocre Antiloop and a Teleport to Generators. Im wondering why the Teleport isnt nerfed yet, maybe only 40m or some crazy ideas? W52 comments 1,951 views last activity
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First of all, I want to say thank you to the devs for trying something. Its not easy to change a whole game and shake everything up like they wanted. Unfortunately, your changes in 6.1.2 were after the 6.1.0-patch ANOTHER Passive-Nerf to The Nightmare. If I read the history of this character on the wiki, all I can find are nerfs, nerfs, nerfs, nerfs and more nerfs. The Cherry on the cake is a4 comments 61 views last activity
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A lot of people cry a lot about the new (in my opinion very healthy) patch and forces games to end quickly with manipulating Killrates toward High-Kill-Rates. Mass-Disconnects, Self-Sacrifices and so on are a big issue now + we've seen a lot of hackers are back too. I really hope the Devs does not fall for this propaganda of people, who use this "politic" to get their old Meta back, because the25 comments 441 views last activity
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Im so in love with this AoT-Soundtrack, Ill never want it to get removed from the main menu. Max Volume and party hard man!5 comments 51 views last activity
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https://www.youtube.com/watch?v=NWXivRgocRQ For those who look for it. I am fckin LOVE it. Great Job, @BHVR I am really hoping that one day we can select the opening trailer + menu music as we would like (besides after a release of a chapter of course).8 comments 101 views last activity
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As a Killer-Main, this is the best day in Dbd since Im playing. Finally a KILLER feels like an KILLER and not as an punching bag with 3-4 hooks for 5 gens (most streamers have this statistics too) anymore. While Im playing M1-Killers like Freddy the most, I have to say, that the Basekit-Changes are Medicine for the killer-soul. But: I think some killers will become almost unstoppable, because t18 comments 301 views last activity