Why do Freddys Status-Effect-Addons not stack?
I tried on Custom-Match the Unicorn-Block and the Sheep-Block together (60sec Blindness + 30sec Blindness) with a friend.
Effect: When a sleepy survivor triggers a Dream Snare, these effect comes in play. However, we tried it to run both addons at the same time.
Result: First snare = 60sec Blindness triggered (so Unicorn-Block). After it runned out, he triggered a 2nd snare and the Sheep Block (30sec Blindness) triggered.
Am I stupid or why do they NOT stack like Nancys Masterpiece and Nancys Sketch (3%/2%-Teleport-Cooldown-Reduction per sleeping survivor)?
Comments
Status effects don't stack, the highest value wins. If you are already exhausted and you get hit with blood echo, you'll be set to 45 second exhaustion instead of 45 + your current exhaustion timer.
Status effect durations work a little differently from cooldown reductions. Status effects are all the same- one blindness is the same as another blindness effect- so when you have two or more add-ons/perks that give you the same status effect at the same time, the game applies the longest duration of the bunch. If the status effect is already active and a new one is applied, the duration is extended (with a maximum of the duration of the newly applied effect).
So in this case, if you have two add-ons that apply blindness, the game will apply a 60 second blindness effect, then try to apply a 30 second effect. They already have more than 30 seconds of blindness, so the second add-on wouldn't do anything. This is by design, they are not intended to add together.
Meanwhile, non-status effect stats (like cooldowns) are all combined before being applied together, so they will stack.