Why do Freddys Status-Effect-Addons not stack?

I tried on Custom-Match the Unicorn-Block and the Sheep-Block together (60sec Blindness + 30sec Blindness) with a friend.

Effect: When a sleepy survivor triggers a Dream Snare, these effect comes in play. However, we tried it to run both addons at the same time.

Result: First snare = 60sec Blindness triggered (so Unicorn-Block). After it runned out, he triggered a 2nd snare and the Sheep Block (30sec Blindness) triggered.


Am I stupid or why do they NOT stack like Nancys Masterpiece and Nancys Sketch (3%/2%-Teleport-Cooldown-Reduction per sleeping survivor)?

Comments

  • Status effects don't stack, the highest value wins. If you are already exhausted and you get hit with blood echo, you'll be set to 45 second exhaustion instead of 45 + your current exhaustion timer.

  • Status effect durations work a little differently from cooldown reductions. Status effects are all the same- one blindness is the same as another blindness effect- so when you have two or more add-ons/perks that give you the same status effect at the same time, the game applies the longest duration of the bunch. If the status effect is already active and a new one is applied, the duration is extended (with a maximum of the duration of the newly applied effect).

    So in this case, if you have two add-ons that apply blindness, the game will apply a 60 second blindness effect, then try to apply a 30 second effect. They already have more than 30 seconds of blindness, so the second add-on wouldn't do anything. This is by design, they are not intended to add together.

    Meanwhile, non-status effect stats (like cooldowns) are all combined before being applied together, so they will stack.