Marik1987
Marik1987
About
- Username
- Marik1987
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Comments
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Its fine how it is now.
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Old
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I go a different way. I always want to achieve a 3K, I dont slug at the end to find the last survivor. If he gets hatch, fine, if not, also fine.
Get the 3K, maybe the 4th, then start the next game.
If a survivor DCd in the beginning because I downed him after the first minute, I change the match into a BP-Farm-Operation for me and the 3 survivors left.
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Because it works.
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What about Terminus + No Way Out?
Survivors should be broken the whole NWO-Time, right?
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I have no clue how this challenge is getting done too.
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Depends on the map
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@Man_of_triangles said:
Wesker might actually be the worst killer in the entire game right now.
This role is for Freddy.
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@dictep said:
https://forum.deadbydaylight.com/en/discussion/comment/3160014#Comment_3160014
then you’re one of the worst killer main when they play survivor
Your sentence makes no sense.
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@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/3160014#Comment_3160014
And I get out 100% of the time. Either;
A) The hatch
B) The exit gate
C) When the entity sucks me off
I assume if youre escaping 50% of the time youre playing selfishly? Left Behind gamer? Can you imagine how miserable all games would be if people played like that?
I dont use this sht perk. You just need to read the game.
I give u an example. When 1 survivor is dead while 4 gens are left, dont expect all gens to get done, especially if u see what the others do... or not do.
Im using Clairvoyance as backup-plan if the other survivors hide in corners or crouch around instead of doing something. Im using Wake-Up too. Then Deadhard and BT/OTR/Prove Thyself. Sometimes Lithe, sometimes SB, sometimes Sole Survivor, sometimes Distortion.
Oh and I bring a medkit or toolbox in the game.
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Get good.
I can go out in solo-q in 50% of my games.
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It took some minutes after the patch and the crybabies are back in business once again. Enjoyable!
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3158336#Comment_3158336
I got Wesker to 2.5 and Rebeccand Ada to lvl 15 for their 4th perk slot. But spending all that BP took some 45 min :V
I can feel it. Got all 3 to P1, Wesker to P1 Level 24 or so.
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@Aurelle said:
Yeah. It seems like that killers having fun perks is fine, but when it comes to survivors it's a huge no. Ridiculous.
What fun perks?
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Time for my 3.000.000 BP to spend. I have tons of rewards in the archives waiting + the 2.000.000 anyway.
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Players
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Pair it with real BT and Hope...
Broken
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@Thusly_Boned said:
https://forum.deadbydaylight.com/en/discussion/comment/3157925#Comment_3157925
Oh, I think Sadako and Freddy should be first up (I am a big JHorror/Ringu/Sadako fan, but she's in rough shape), but I can see a case for Myers being high on the list.
Really, I think the licensed killers in general are pretty underwhelming. The only representation in near the top is PH (and probably Wesker), a few are mid-tier, and the rest are just kind of...bad. I think they have been given poor treatment.
And Freddy...is probably the worst killer in the game rn, which is a travesty. I have a pipe dream that BHVR will acquire the rights to the classic Freddy, and we'll get an overhaul with a Robert Englund skin (w/voice lines), and classic survs (at least Nancy). That would be awesome.
Wesker will become super powerful and really fun to play. I have no doubt that he is AT LEAST Bottom A-Tier.
But yes, apart from Wesker, Pyramid Head and Demo, all license killers need help.
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@Thusly_Boned said:
I agree that he could benefit from an overhaul. He is situationally fun (tombstone piece, scratched mirror), but his basic kit is really limited and weak. He's just very, very uneven, and dependent on add ons to be anything other than really weak.
I'd like to see him upgraded to a level commensurate with his horror stature.
Plus giving him a visual overhaul like his map would be nice.
There are killers that arent even fun in situationally, because they do not have different builds to go for. Myers can go for 3 or even 4 playstyles.
Pig can go for different playstyles.
With Sadako, you can go this Condemn-Way, but besides that, its all about Iri Tape.
Freddy can only go for Gen Defense with his Gen-Teleport, Addons who give him wallhacks just like Amandas Letter or Mirror-Myers arent available.
So for me, they need to look at Sadako and Freddy first before Myers.
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Its time to help him.
I dont think we will see another rework, but I really hope they look at him soon and replace some Addons. At the moment, he has a terrible kit.
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@Pyrosorc said:
https://forum.deadbydaylight.com/en/discussion/comment/3157449#Comment_3157449
How does it still work? Does the killer need to swing and miss while you happen to press it? If so it's nice to know its "possible", but it's still clearly no longer functioning as intended.
Exactly. Killer needs to swing and didnt hit you while you are in the Animation. But I think it counts if they hit u and u get the Endurance. U tried that?
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It still works, but its harder than before, of course.
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If u go into a 3-Gen-Situation, maybe you deserve the loss?
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I have no idea too.
Used Quick and Quiet, Lucky Break, Head-On.
Start a chase at shack, immedialy into locker with Headon. Doesnt count.
Same without Headon and waiting for Killer-Music to leave entirely. Doesnt count.
I have absolutely no idea what I did wrong.
@Mandy can u help us out with this challenge? Maybe we dont get what the challenge means XD.
Its Tome 6, Page 1, Master-Challenge in the Center.
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It depends on the daytime. In the evening, the queue is very fast, in the afternoon or earlier, it takes some time. This was before last patches and now, nothing changed here for me.
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Excited for Characters, Wesker will be a strong killer, A-Tier for me.
RPD on PTB was The Game... they said they have reduced the Pallets... lets see, but 2 RPD-Maps instead of 1 is awesome, I love those map.
Next I would love to see Hawkins back.
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I really LOVE Shadowborn, especially on Blight and Nurse.
For me, Shadowborn should be basekit.
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This discussion is really interesting, because it depends more on facts and views from both perspectives than just "cry survs are too strong or killers".
I have played 1.500 hours till February, when I started the game. I do love the game, its a bit passion. I love it to complete all tomes and rank up to Iri 1.
From my point of view, killer is easier when u play against non-coordinated teams. However, if u reach the 2man SWF / 2man SWF Teams or even 3 or 4men at once, u cannot win with different killers, if they know what they do. Thats a fact. The only way to beat this coordinated superheroes is to change the game into an 3v1 asap.
One thing you need to consider: While survivors are literally all the same, using the same addons around the board and perks, every killer has different addons and abilitys. One Addon-Pass is super nice, another one is super bad. So are the abilities of the killers.
In my opinion, you should watch over the killers first and work for balance among these. After that, u should look for the "how do they play out"-stuff.
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Im looking forward to Facecamping after all gens are done. Standing still for extra 90secs. Fun :-)
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AFK-Killers will come back 100%
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If Devs want killers not to tunnel or camp, than they should not just create perks who make this harder, instead the killer should get a reward for leaving, for example a little BBQ-Basekit after hooking to know where to go etc.
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Its called strategy
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Because I cant see my own MMR, i dont know.
I think I am better as killer than as survivor.
Maybe Survivor a 5, Killer a 7. Not sure.
At least Im reaching Iri 1 every month on both sides. I know, its just an indicator of how many hours I spent into the game, but if u are a survivor hiding in the corner, u will not reach Iri 1, so I think Im ok in casual gameplay.
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@NightmareKT said:
https://forum.deadbydaylight.com/en/discussion/342720/to-killer-mains
The new patch gives me depression. The game is going to have less to no killers and the devs will be saying "Huh???? What did we do wrong?" like the typical nonsense they do. Especially with reassurance.... And 10 base bt. 20 seconds endurance and Haste if you combine with bt. They destroyed wesker aura perk with lethal for being a good combo.
Positive news:
When the BP-Bonusses for playing a role is coming (back), it will always stay on "Play as killer" :-P
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all fine.
Ingame: Cant wait to see Hope + BaseBT + BT in the endgame. 117m/s survivors + 20secs Endurance. Sounds pretty godlike, dont u think?
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It was abusable.
I cant wait seeing survivors using BT with Hope when the 10sec-Base-BT goes on. 20 Seconds 110m/s for survivors + Hope on top, so survivors will run faster than any killer with the normal speed.
New gods are born.
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I would call the most part Quality for Life instead of Buff, but yes, I think this is how Wesker should be. He looks fun to play and strong, A-Tier-Killer. Lets see how long it will take before the first survivors cry about nerfs...
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This patch looks good overall. 10sec Base-BT is fine, earlier u always had to face 12sec-BT with a perk. Now I assume most of the players dont run BT or feel Off the record as a must have.
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especially for the Iri-Addos.. 2.000 points less per iri is huge. Some killers like Freddy have only that.
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@SkeletalElite said:
https://us.v-cdn.net/6030815/uploads/B7OK1ZJU7QW2/image.png
Pick rates from nightlight
Keep in mind the disclaimer on the top. This has voluntary response bias.
Besides the 3 obvious bottom killers, especially Twins and the oberboring Hag, its no surprise that Freddy is at the bottom.
While Hag is just a boring mechanic and Twins "2 Character-Design", Freddy is there because he is extremely weak.
Look at Myers. He is extremely weak, but he has some cool Addon-Combinations to have fun. Freddy has nothing, just one playstyle.
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@AetherBytes said:
Currently stuck in a 2v1 where the plague is unable to find us, but we also cannot do gens without dying.
How are your guys games going?
Fun and Action-loaded 😅
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@Hes1hp said:
It's to late already. Unless bhvr can admit they made a mistake (which they will never do with their high horse pride) we will see the balance stay as it right now at best and at worst we will see even more killer basekit buffs
Game is already half dying when you Q as killer because it takes 10 minutes to find a lobby. I can imagine 20 minutes Q in just a few months coming
So many crap in one post, holy.
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@Seki said:
For those who cares : I have 1600 hours in this game since 3.1.0. It was a great game.
LOL i have 1.500 hours since February. I started with 5.X.X...
What will u tell us?
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Hits from the nurse should be considered as special attack
Survivors should see where the nurse will appear after the blinks - doesnt really matter in High MMR anyway, so a bit of help for casuals
Nurse cannot blink through dropped pallets.
And now, Nurse would no longer be broken.
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And THIS is the main issue of survivor-gameplay. Not the "OP-Killers" or the "Killer-Sided Patch".
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I almost agree with him. However, Freddy is too high. He belongs to the 2nd last spot since the newest patches came out. Sadako and Myers have both more to offer.
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@GeneralV said:
Hey friend!
I got something that might interest ya:
Power: Dream Demon
Pull survivors into the Dream World
-Survivors who are awake do not see The Nightmare.
-Once targeted by The Nightmare’s power, survivors enter the Dream Transition for 7 seconds.
-The Nightmare’s Movement Speed Penalty for putting a survivor into the Dream Transition lasts for 1 second.
-During the Dream Transition Survivors can see The Nightmare intermittently and they suffer from the Incapacitated status effect.
-When the Dream Transition Lapse, the Survivor is pulled into the Dream World.
Once in the Dream World:
-Survivor’s auras are revealed to The Nightmare when they are outside of his terror radius.
-Survivors suffer an action speed penalty of 40%.
-To exit the Dream World, Survivors can find non-sleeping Survivors to perform a wake up action.
-Failed Skill Checks can also wake up.
-Hooked Survivors wake up.
Special Ability: Dream Projection
-Teleport to a Generator in view. Releasing the button early will cancel the action.
-Survivors cannot interact with the targeted Generator.
“You have nothing to worry about. This won’t hurt one… little… bit.” -Freddy Krueger
One thing: you should not get punished for hooking, so they should not wake up at the hook.
+ he has no antiloop here.
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There we are again. Another man who cares about Freddy in his current disgraceful state.
His "power" was his synergy to gen regression perks. Because he has only 1 addon in his kit, that was everything he could do.
But after the devs killed "his" perks Ruin, Tinkerer, Pop, Dead Mans Switch + he cannot use a lot of perks because he has no Terror-Radius + his antiloop is boring and mediocre at max, he has become a bottom 3 killer.
Now people say: but he has a Terror-Radius?
Yes, when survivors are awake... but your power is called DREAM DEMON, so his mechanics is to be around survivors are in a (useless) Filter called Dreamworld.
I prestiged him to 21, maybe I am the highest Prestige-Freddy in the entire game, but I feel so sorry for him right now.
I disagree with Otz putting him above Myers and Sadako. These two at least have decent or different builds to offer and some really fun addons.
Freddy = worst addons in the game, not many Perk-Synergy with his mechanics, because all gen-perks are got killed (except u want to run Eruption, Overcharge and Call of Brine... so 3 Perk Slots for kicking like a bot...) and no identity.
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@Phasmamain said:
It’s crazy to see Freddy below clown. People used to say he was S tier when his rework first came out which seems ridiculous now (I know he had slowdown add ons but without them he kinda sucked)
Freddy is dead. With the latest 39 perk-change-patch + DMS-Hardcore-Nerf, he is the biggest loser of it.
"His" Perks Tinkerer, Dead Mans Switch, Pop, Ruin got all nerfed or destroyed and now he has nothing for his Gen-Teleport left. Okay, you could run Call of Brine, Eruption, Overcharge and TInkerer (new one), but besides that, there is nothing left he could use. No TR-Perks, worst addons in the game etc.
For me Freddy is even worse than Myers (decent addons for different playstyles) and Onryo (can use Teleport even after 5 gens are done = NOED-Option + The Teleport is instant).
Freddys Fake-Teleport do nothing anymore without Dead Mans or normal Tinkerer.
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Of course.
You have a guaranteed 15% Regression of the total gen, not current. And Gens took 10sec longer, so PR is basically old Pop goes the Weasel.
Gens are the main goal for survivors, so its obvious that u use Gen-Defense or Gen-Regression to buy as much time as you can.
This will never change, killers will always try to defend gens. Who cares about Totems or Chests etc.