Marik1987
Marik1987
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- Marik1987
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Comments
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Best way to nerf NOED: Remove Deadhard from the game.
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Yeah I want this map too. They can have The Game for that, this map sucks harder than everything else on the planet.
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I started Twins one week ago and i have to say: Victor is hard, really hard to control.
Best Tip: be pacient before you pounce AND learn the distance he needs to hit over a pallet or jumping through a window.
Its a really fun killer, but u need time to achieve them.
My way: first hit with charlotte, then trying to.down the injured surv with Victor and another attack with Victor on a different surv.
You can slaugh very well, but its easy to make the mistake of being too greedy.
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Just remove every Meta-Perk for 4 weeks and see how it goes.
Ban Deadhard, DS and Circle of Healing on the surv side (BT is fine) and Ruin + Noed for killers.
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They should show your own MMR. Maybe the opponent-MMR at the end (!!!) of a game. With this, you can accept losses against higher MMRs easier for the rage-quit-players xD.
Before a game is not wisely, cause of dodging.
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Sadako ist on of the flop 5 killers in the game. Her Chase-Power doesnt exist, an stupid M1-Killer with NO Antiloop-Ability, Demanifesting is doing nothing than bringing laughflashs to the survivors and her TV-Teleport is so obvious, cause u can hear it 5 minutes before the killer can do something, so that survivors reaches the other edge of the map before the killer has the control after the Animation.
Everything besides Gameplay is fine tho. Gameplay is just pure trash. Her Addons are, besides the Iridecent Tape and the Fingernails, on Freddy-Level... pure useless.
Otzdarva puts her in C-Tier. Nah, I think Myers or even Pig has more to offer than she does.
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There are still massive problems with this map.
The Hook-Placements are terrible. Last game, i had almost every hook in the 2nd floor or in the garden, so i lost 2 survivors thanks to hook-placements. Not even Bodyblocks or Sabotage or anything, just because hook-Placements. Terrible.
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Almost every pallet on the map is not outplayable (at least as an M1-Killer). Some windows are awesome (main building, Killer needs to use it, cause the way around is too long - infinite...).
The map is not killersided, its more balanced now. Old Haddonfield was a free win for survivors.
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The new Haddonfield is FAR BETTER than the old one. It looks awesome and is no survivor-broken-map anymore. I like it (from both sides).
The Game is the next broken map which needs changes. Oh and dont forget the Springwood-Maps.
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Instead of this, normal M1-Killers should have 4,7m/s to catch up faster. They dont have a Speed-Ability like the S-Tier-Killers Blight or Nurse or A-Tier Oni. On top of that, they need to outplay pallets or need to destroy them (Pyrimidhead for example do not need this).
In the last MMR-Test-Notes, Devs told us that there is a 50/50 Winrate between Killers and Survivors at most days.
Killers play alone, Survivors mostly with friends. So alone for this, the Rate should be 60/40 to killers. If the game helps survivors even more than it does at the moment (Deadhard, BT, unfair maps with Omega-Loops etc.), there will be no killer-player around to play killers besides the Top5.
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Its a strategy. A bad one tho. If u recognize this, just rush the gens and go out with 3 guys.
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@[Deleted User] said:
It prevents 99'ing heals for resilience, dead hard. And has potential to waste medkit charges like overwhelming presence can do.
I will try the Z-Block more. I think its key to stay near the hook and go back when an unhook is noticed. Mostly, u can catch heal-actions and reach a regress while chasing the rescue-survivor too.
I will see how it goes next games. On Legion (with Blood Echo - Nr. 1 Perk on him now!!! - it looks very strong)
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As a killer, for me a win is a 3K or 4K or - when i play really nice - 8 hooks (2 on each surv)
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Ambush should start faster (crouch and go, not crouch, wait, load ambush, ambush).
Ambush should get a speed buff.
For Traps: Survs should not be able to get the key out of the first box they search + with Trap u shouldnt be able to leave through Hatch.
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I will not play him. Chase Music is terrible, his buffs arent that good. Legion on the other hand is a really nice killer to have fun and his chase music is epic.
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Legion NEEDS his Pillbottle to be good. On big maps however, he is not that strong.
Just dont mend 100% until Fency ends... secret revealed.
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Stop abusing Surv-sided Maps, usind Deadhard and Boon Circle of Healing or OP-Medkits for 3 heals + Instaheal and we can talk. Tunnel out the Weakling of the team is a strategy, nothing else. Generators are flying, Hextotems are dead after 1min of a match, because everyone knows the spawn-locations etc.
Its not killers fault if u unhook them when the killer is only 5secs away from the hook. He would be stupid not to go for the injured person.
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I dont care about the Survivor-Rulebook anymore. I camp and I tunnel, when I need to. I can feel it after 2mins how a game will go. When 3 Tinkerers are active after 1min, u know what to do. With an M1-Killer, u can deal something with beautiful mindgames... and then: Pre-Drop Pallets until u leave, cause the other 3 are rushing the gens and then: Boon Circle of Healing.
F.... that.
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Against a good SWF, Tunneling is the only way for a killer (low Tier) to get at least 1-2K. The game is extremely survivorsided and when u play against a good cooperated SWF, u get f...... by any means.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2901094#Comment_2901094
It's possible that the oblivious effect from the dream world is very effective against new players
For sure. But, to be honest, I think facing a Freddy is almost as rare as facing Twins. When I get 1 game vs. a Freddy in a week, I could do a party.
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@[Deleted User] said:
The problem with the dress add-ons is that they are counter intuitive. Failing a skill check wakes you up, and the penalty is not applied when survivors are awake so the add-ons rarely come into play.
I agree with you, I think Freddy's basekit is good, but he has the worst set of add-ons in the game. And i think this is because he already has a high kill rate so his add-ons don't necessarily need buffs but what i think they should do is nerf his basekit and buff his add-ons. Having impactful add-ons will make him more fun to play and go against also.
I dont know why he has a high kill rate instead of other M1-Killers. His main power is - like Pig - slowing the game down a bit (with Teleport and Pop goes the Weasel or Dead Man Switch for example). His Chase-Power however isnt any better and the Dreamworld is doing nothing. Yes, you can argue that Snares can counterplay a Loop to let survivors not run 3 rounds around before dropping the pallet. Instead they have to use the pallet in round 2. Lets look at The Doctor for example. With his shock, Survivors cant interact with Pallets at all ( if timing is correct). With Snares however, the survivor needs to be asleep at first and then they can interact with pallets (or use Deadhard) even within the animation.
Why is there no addon that gives Survivors, to be greedy, an exposed status effect when they interact with a snare. Too OP? Because everyone is using Deadhard?
After all, Snares are FAR BETTER than Pallets for itself, but Pallets at least are a more enjoyable experience if they work. Well, against a SWF of course, they are just useless.
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I saw the mistake now. If i place a snare into (!) the wall with a part of it, its as u said. If the whole Snare is in front of the window, a fast vault didnt work (same for more distance to the window. So no bug here, thanks for help.
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Killer-sided?
Deadhard - the most OP Perk i have ever seen - or as we call it: Press E to win.
Boon CoH - another OP-Perk which makes killer like Legion or Wraith useless
Bodyblocking, Sabotage.... etc. I can easily write down more.
One more: Almost every map is hardcore survivor-sided. Only Racoon, Midwich and MAYBE Yamaoko is a bit better for killers.
What do have killers? Noed. Thats it.
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There is a really simple strategy to avoid this.
1.) Offering which stops sending you to a specific realm
2.) if u are at Badham, dont play around main building - or just go afk. XD