Marik1987
Marik1987
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- Marik1987
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I never said anyone mention it.
You complain about the oldest strategy of the game... camping and tunneling. For that, u received 10secs BASEKIT (!!!!!!!!!!!!!!!!!) Meta-Perk BT and now Reassurance.
And even with that u lost your fun compared to the time without a BASEKIT-METAPERK?
Of course, if a killers wants to tunnel someone out, he will still manage it. What should the devs do? Giving u immortality for the rest of the game until u touch a gen?
Wow!
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@TheProphetsHarbinger said:
https://forum.deadbydaylight.com/en/discussion/comment/3182685#Comment_3182685
Great advice, unfortunately I was more looking for something productive or at least some discussion that doesn't end with stop complaining or don't play.
What discussion about the same complainments every day? We know a lot of people feel that way. Because they lost their precious deadhard and cannot play without it. Thats the truth about 80% of the survivors (excluding me, I love the new deadhard). Dont blame the devs or the game itself for anything like that.
Except Nurse, you can win every game. The main issue is, as always: TEAMMATES, not the devs, not the killers, not the perks... TEAMMATES are the main issue, because most of them just play horrendously bad.
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@TheProphetsHarbinger said:
https://forum.deadbydaylight.com/en/discussion/comment/3182669#Comment_3182669
I made no claims otherwise, I would still say that people deserve to not feel as though they're actually playing the game and not feeling like it's a miserable time to do so. It's ridiculous to claim that's a zero sum game for one side. I have absolutely lost and had a good time playing this game. One side does not need to feel awful for the other side to have a good time.
then move on till this game has suited your fun better.
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@TheProphetsHarbinger said:
https://forum.deadbydaylight.com/en/discussion/comment/3182651#Comment_3182651
Yeah, I broke my mouse and space bar clicking fingers. I just can't do it anymore. I'm getting got left and right in here.
All of your rancidness aside, these perks can be helpful in avoiding these things but more often than not if someone wants you out of a game that's it for you. Also, the fact of the matter it is it just isn't fun. People are feeling miserable about it. There's no excuse for that.
Its not fun for the killer to see 4 man escaped. Games arent fun everytime, thats normal. Well, if u play RollerCoaster Tycoon you will always have fun, building new, awesome RollerCoaster, creating awesome Landscapes etc.
But in a PvP-Game, someone has to have "no fun", so the "others" have it. You will NEVER have fun every game you play in DBD.
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Just no. He is balanced, not hard to dodge and his addons are not op.
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Another Survivor-Main who cannot press left mouse and tapping spacebar anymore? Wow, this Deadhard-Nerf completely annihilates everything a survivor-player can do, right?
Every day the same complainments, but Hell is open when a killer is complaining... then u hear "get good".
Love it!
NOW FOR REAL: what actually are the changes, that you feel the game is unplayable? Camping? Well, 2 guys go for the unhook and fine it is.
Tunneling? Well, Off the record 80sec Meta-Perk !
When a killer is now complaining, he needs 2 perk slots to achieve nearly the same than before with old pop, no one cares.
Evergreen SoloQ... yes, its harder. Thats always the case. Run Ego-Perks to help yourself, because most teammates are horrendously bad. Deliverance, Distortion, Clairvoyance etc.
I am one of your so called 10% obviously, I love to play survivor (not as much as killer, but killer before patch with old broken Deadharding to waste my time was sometimes terrible) a lot. I can run different builds and win, not only the 4 meta-perks all the time.
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Got nerfed 2 weeks ago. I know she is still broken, but its not like they do nothing.
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Lethal OR Mini-Corrupt should be Basekit.
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Freddy needs an Addon-Pass asap and Snares/Pallet-Switch like Clown Basekit.
He can use them unlimited just like now, old Traps are replaced when runned out of Tokens. This mechanic is fine. 7 Tokens in total would be fine, the player choose which ability he wants to.use.
He should be able to use Terror-Radius-Perks like Couleophobia in Dreamworld too. Actually, he is even limited in using all perks of the game.
His Dream Projection is fine how it is.
OR: Rework 2.0
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Devs wont listen, thats fine, because they are the devs.
Nice to see people with ideas and spending time to it, but dont expect it to happen.
The only thing we know is that they will take a look at the Twins.
The last Q&A feels like it was an eternity back in the day.
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@SuzuKR said:
"Delete (any character)" is an awful idea regardless of the character. It's why the Freddy rework was also such an awful occurrence. It completely deleted an entire playstyle and completely alienated the fans of it, and replaced it with something that basically wasn't even remotely the same.
Clown with a more worse anti-loop + a Teleport, a terrible addon-pass and the ability to not being able running a lot of perks (Terror-Radius-Related-Perks)
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@dictep said:
https://forum.deadbydaylight.com/en/discussion/comment/3181830#Comment_3181830
And where are them?? A killer main create a discussion asking if dredge would be buffed, and Mandy answer him. They buff dredge because they said they heard us. But you won’t find any response to a surv main saying something positive to us about soloQ or the massive killer sided status of this game now
Where are the responses to my questions of buffing or changing Freddy and his addons?
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@KerJuice said:
https://forum.deadbydaylight.com/en/discussion/comment/3181122#Comment_3181122
“Lethal Pursuer grins while reading the Main Rule, as he steadily approaches…”
well, u dont have 5 slots XD. Of course u could bring Distortion instead of something.
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@Norhc said:
https://forum.deadbydaylight.com/en/discussion/comment/3181087#Comment_3181087
No. He actually is A tier along (Tombstone) Myers. There also is no D tier in general, the strength gaps between characters are not that high in this game. The only significant gap is between Nurse and the rest.
Hardly disagree. A Freddy, a Sadako, a Trapper or a Myers are far weaker than more killers besides Nurse. They dont stand a chance against Blight, Spirit, Artist, Oni, Plague, Pyramid-Head etc.
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Oh old corn looks awesome. Why did they brighten it up that hard?
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@Aztreonam78 said:
These two perks have very powerful effects on gen speeds and are incredibly popular. According to statistics, 20% of Survivors run Prove Thyself, and 22% of Killers use Scourge Hook: Pain Resonance. Maybe these two perks need to be addressed? Would the game be healthier if Prove Thyself and Pain Resonance weren't meta-defining perks?
Well, then other perks would be meta. Its a massive mission to balance all perks. For me, the changes on Pain Resonance (to let it synergize with Dead Mans Switch again) just because they dont wanted to change Merciless Storm, were awful. Instead, they killed Dead Mans to a level, what Deadlock gives you 4 times for free (30secs instead of 45). DMS should go back to 45 to reward the killer for hooking and scaring off gens (extra 15sec Reward) and PR should lose the synergy with DMS + maybe some percentages. (12% instead of 15%)
Prove has extra BPs and Gen-Speed-Up. Great to use. They should nerf the number and remove the BP-Bonus fairly. If u remember, BBQ for example lost it too.
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You are the only one matters. Thats how u win SoloQ with highest chances.
Sole Survivor, Wake Up, Clairvoyance, Exhaustion-Perk of your choice
Clairvoyance = kill a totem and u see the aura of the hatch
Wake Up = if the killer shuts the hatch down before u are there, chill a bit, walk slowly and stealthy to an exit gate, wait till the killer checked it and then open it superfast to leave (doesnt work if the killer can see both switches from a little position on the map.
Sole Survivor = Again speed up for opening the door - stacks with Wake Up
4th perk is mostly an exhaustion-perk (Deadhard/Lithe most likely).
Main Rule: DO NOT GO INTO A CHASE, START STEALTHY and wait before working on a gen till the killer is in the chase with another one.
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Question is: should YOU deinstall.
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@HugTheHag said:
Is Clown really that bad ?
Yes, but he is close to C-Tier. The best D-Tier. Compared to him, Freddy, Trapper and Sadako are worse.
Myers is C-Tier for me. He has insta-kill, Wallhack-Gameplay and perma T3 thanks to good addons. Actually great addons.
Clown on the other side has an Anti-Loop which works every chase and an One-Shot-Addon.
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Nice thread. I love to see more players care about Freddy. Unfortunately, I dont expect a revisit of him any time soon.
Lets hope I am wrong.
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@Nun_So_Vile said:
Damn I might get on just to play Pig today
I think Pig is no longer D-Tier since the RPG-Buffs to her traps.
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@pseudechis said:
https://forum.deadbydaylight.com/en/discussion/comment/3179751#Comment_3179751
Basically this.
Its purely numbers and the numbers make sense. You’d need a really big skew in players to get a bonus for killer because it’s 4-1 per game.
But look at all these posts, it’s a collective of people who are clearly just unhappy, focus only on the negative or take it way to seriously and of course you’re having a bad time if you are doing these things. That’s like a bad time recipe.
We all love a sympathetic echo chamber but it’s rarely productive. If people genuinely feel this crappy over a game then take a break from it.
It’s not a job it’s a game you don’t have to play it if you don’t enjoy it. Exercise some common sense.
Well, the players have trusted too much into their Deadhard. Without the old one, its basically a new game for a lot of average survivors (timing for dropping a pallet or loop another round etc.).
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Of course. You need 4 players for a match, on killer-side only 1.
Which means obviously, if 50.000 players are active, you need 40.000 survivors vs. 10.000 killers.
Its no surprise for me.
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Did Devs actually said anything about looking on some killers?
I missed this "maybe-Informations" entirely. If yes, is there a link?
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I dont feel anything, because I never see them. When I play them (rarely), then I can understand why no one picks them. Its kinda bad to down someone with Victor and then walk in 4,6m/s with Charlotte. Victor should have something like the Cage from P-Head.
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Freddy or Blight, Kate on surv side
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Well, you can name killers useless in High MMR to almost every killer in the entire game.
Before buffing Wesker again, what about Trapper, Freddy, Sadako, Piggy or Myers?
Wesker is Top B-Tier at least and if my Freddy would be in this spot, I would run a big party.
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Oh boy...
Deadhard is absolutely perfectly balanced and fine. If u press E too late or too early, you get punished. If not, you receive a Sprint Boost and a 3rd Health-State. It depends on the survivor-player alone to time it right.
The only issue is the animation, which will be fixed in the upcoming patches.
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So you figured out the most effective strategies to win games as killer? Congratulations.
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When I meet this sort of survivors as killer, I turn the game almost every time into a BP-Farming-Operation with the other 3 or less survivors 😅
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@Lynxx said:
Congratulations - now you just made everyone hide for 20 seconds and made Lethal Pursuer meta.
Isnt it already? I see Lethal a lot in my current games. Distortion is reacting every 2nd game at the beginning of the trial
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@dictep said:
https://forum.deadbydaylight.com/en/discussion/comment/3173045#Comment_3173045
Agreed. Teammates camp or tunnel you to death
Dont be the guy who gets hooked first. Easy.
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Congratulations.
Now your goal is to do that next month too.
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Wesker is a decent killer, without the bugs he would be Top B-Tier at least.
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@PaintedDeath said:
I'd prefer they just delete that chapter entirely, it's existence is an affront to Nightmare on Elm Street.
And replace it with Robert Englunds Freddy and Nancy.
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Me and @GeneralV would give our opinions to BHVR, if they want them, right?
You can actually read my changes in the feedback-section or in another Freddy-Thread from TODAY.
https://forum.deadbydaylight.com/en/discussion/345163/freddy-still-not-changed#latest
We cannot expect a 2nd rework, but we could at least get an Addon-Pass and maybe Snare+Pallet-Basekit.
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Its called Teammates.
Devs cant fix Teammate-Issues in SoloQ.
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Sadako, Freddy and Twins need a look from the devs.
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Freddy is THE ONLY killer with ZERO Cosmetics.
His Kit is weak, Dredges Nightfall is a big ..... to Freddy too. His Dreamworld is doing nothing at the moment.
He cannot use Terror-Radius-related Perks in Dream
His Addons are all C-Tier or worse besides Paint Brush. Look at Blight. S-Tier + best addons in the game.
Lowest pickrate together with Twins and Hag.
Whats wrong here???
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Here is my Post from TODAY in the Feedback-Section. Hope u like it:
Hi everyone,
as u know, Freddy is for a lot of players one of the most boring and one of the worst killers in the game. Especially after the release of The Dredge and the perk-overhaul, he seems to be forgotten by the developers.
The following changes would make the Nightmare a more enjoyable killer, which would probably become a higher pickrate than right now. As we all know, we barely see him in our survivor-matches, only Hag and Twins are more rare than The Nightmare.
1.) Base-Kit Change
Freddy gets Dream Snares AND Dream Pallets by default. The killer-player can switch between these two abilities by tapping CTRL, just like Clown do with his bottles. At the moment, he has 5 Snare-Tokens and 7 Pallet-Tokens. With the change, he should have 7 tokens by default. You need to choose whether placing some Dream-Pallets or Snares, you need to think about it, but: You can only place 5 at maximum from one side.
2.) Addon-Pass
Red Paint Brush (little Buff to keep survivors in Dream more often):
- Causes all Survivors to start the Trial inside the Dream World.
- Survivors are unable to wake themselves up by failing Skill Checks
- NEW: Alarm Clocks doesnt grant immunity for 30 seconds from falling asleep (but still adding 30 extra seconds compared to wake-up-actions with other survivors).
- Alternate NEW: When the exit gates are powered, all survivors fall asleep immedialy.
Black Box (complete Rework):
Survivors inside the Dream World suffer from the following effects:
- Old:
Recently openedExit Gatesare blocked for15 seconds.- New:
- When holding the Dream Snare-Ability for at least 3 seconds, the Auras of all Survivors within 16 meters are revealed to The Nightmare.
- The Nightmare cannot use his Dream Projection-Ability.
Z-Block (added Mangled, remove 30secs of duration):
- Survivors interacting with a Dream Trap suffer from the Mangled (added to its current effect) and Hemmorhage Status Effect for 60 seconds (reduced by 30secs).
- Healthy Survivors will leave Pools of Blood as if they were injured.
Class-Photo (unchanged):
- Causes every Generator to spew blood while channelling Dream Projection and suppresses the Husk.
- The Nightmare is unable to cancel Dream Projection once initiated.
Swing Chains (Rework):
- Old:
The Footstep noises of Survivors are50 %louder.- New:
- While survivors are in the Dream World, they receive a 10 % penalty to healing, cleansing and chest opening.
Pill Bottle (Rework):
- Old:
Reducesthe Distance range at which awake Survivors seeThe Nightmareintermittently to12 to 24metres.The Nightmareis invisible to awake Survivors beyond24 metresand when he is carrying another Survivor.- New:
- The time it takes for survivors to fall asleep is reduced by 30 seconds.
Blue Dress (unchanged):
- Increases the Regression penalty of failed Repairing and Healing Skill Checks by +4 %.
- The Auras of Survivors failing these Skill Checks are revealed for 4 seconds.
Jump Rope (Rework):
- Old:
Increasesthe volume of Survivors'Grunts of Painby+50 %, if they are theDream World.- New:
- While survivors are in the Dream World, they receive a 5% penalty to healing, cleansing and chest opening
Nancys Masterpiece (Buff):
- Reduces the Cool-down duration of Dream Projection by -7 % (was 3%) for each Survivor inside the Dream World.
Paint Thinner (Rework:
- Old:
ReplacesDream SnareswithDream Pallets.Grants7 Dream Tokens.TheAurasof Survivors interacting withDream Palletsare revealed for6 seconds.- New:
- The Nightmare can use 3 more Tokens for Dream Snares
Unicorn-Block (unchanged):
- Survivors interacting with a Dream Trap suffer from the Blindness Status Effect for 60 seconds.
Cat-Block (added Mangled, removed 30secs Duration):
- Survivors interacting with a Dream Trap suffer from the Mangled (added to its current effect) and Hemmorhage Status Effect for 30 seconds (reduced by 30secs).
- Healthy Survivors will leave Pools of Blood as if they were injured.
Green Dress (unchanged):
- Increases the Regression penalty of failed Repairing and Healing Skill Checks by +4 %.
- The Auras of Survivors failing these Skill Checks are revealed for 3 seconds.
Nancys Sketch (Mini-Buff):
- Reduces the Cool-down duration of Dream Projection by -3 % (was -2%) for each Survivor inside the Dream World.
Outdoor Rope (rework):
- Old:
Increasesthe audible range of Generator-Repair noises by+8 metres.- New:
- While survivors are in the Dream World, they receive a 3% penalty for repairing generators.
- Note: The only Gen-Penalty out of the three Swing Chains, Jump Rope and Outdoor Rope with a very snall percentage, so "Forever Freddy" is not coming back!
Prototype Claw (Rework):
- Old:
ReplacesDream SnareswithDream Pallets.Grants7 Dream Tokens.TheAurasof Survivors interacting withDream Palletsare revealed for4 seconds.- New:
- The Nightmare can use 3 more Tokens for Dream Pallets.
Garden Rake (Rework):
- Old:
ReplacesDream SnareswithDream Pallets.Grants7 Dream Tokens.- New:
- All Tokens are considered to be Dream Pallet-Tokens.
Kids Drawing (unchanged):
- Gain an extra 200 Bloodpoints in the Deviousness Category when a Survivor triggers a Dream Snare.
- Reduces the Movement Speed penalty of triggered Dream Snares by -10 %.
Sheep Block (unchanged):
- Survivors interacting with a Dream Trap suffer from the Blindness Status Effect for 30 seconds.
Woolshirt (unchanged):
- Increases the Regression penalty of failed Repairing and Healing Skill Checks by +4 %.
Reasons:
First of all, Freddy would have both abilities Base-Kit, which means the Dream World would become a slightly bigger danger for Survivors, which could think more about waking up. At the moment, the Dream World isnt doing anything besides you can use your (mediocre) ability, Dream Snares or Dream Pallets.
Now, Freddy can use both.
For the addons, I removed the overall "useless" addons like louder hearing things to more specific things, which are related to his power. On Top of that, I changed some Addons, so that a Freddy-Player is able to play him different. You can use the "Amandas Letter"/"Mirror-Myers"-Gameplay by sacrificing your Dream Projection, you can go with keeping Survivors asleep for the most time of the match or you can use more perks like Nurses Calling, if you go to make it harder to heal with Swing Chains etc.
Id like to add an One-Shot like like Pinky Finger or so, but I think thats not necessary, because he still has his Map-Pressure-Tool, the Dream Projection.
You could nerf the Dream Projection, so that u can only target gens inside a radius of X meters and create addons to increase this duration. But if you do that, you should buff his Anti-Loop-Ability, the Dream Snares, from 15% Slowdown up to 25% Slowdown OR giving him back his 4,6m/s while placing them.
Now I am curious to hear your opinions :-).
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@Zolfo16 said:
Freddy should be completely reworded back to his previous and unique playstyle. Obv with a power adequate because previously he was very weak. But was unique and should have kept that way.
Addon rework isn't enough in my opinion. You can make him stronger with strong addons, but he will still be boring.
But a 2nd rework will NEVER happen. We have to hope for improvements of the current one.
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@Whoudini said:
https://forum.deadbydaylight.com/en/discussion/345077/my-addon-pass-to-rescue-freddy
These all seem fine tbh. The sad part is even after these changes he would still be weak, but he would at least be more interesting. Right now he is a sad and very boring killer. Only caveats I would say is making survs bleed while healthy with those addons is a bit too confusing, and you played it much too safe with the indoor rope addon (for reference 3% is less than 1 stack of old thana even in its weakest state b4 its buffs). You could buff this to something like 8% and it would be fine. Other then that these are all great.
Yes you could buff some numbers in here, of course. Especially the Dresses could get higher numbers.
Another thing could be an One-Shot, after interacting with a Snare in 3 seconds after or so.
At least Top C-Tier or Bottom B-Tier should be possible. At the moment, I cannot see any other killer besides Trapper or maybe Myers who are weaker.
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I would think this would be fair. If survivors gets a whole Meta-Perk Base-Kit, why dont do the same to killers?
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I never go out without an Exhaustion-Perk. Never.
Either Deadhard or Lithe, sometimes Overcome (when Im using Lucky Break)
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Did u actually expect other survivors to improve in their skills?
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I know what u mean. The system of pipping is a bit bad designed, because it depends on other players. If survivors suicide, you cant get a promotion.
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Freddy - the one and only addon, which is reliable, is the Red Paint Brush. Im using this Iri-Addon almost every game
Nemesis - the one which increases the Mutation-Rate by hitting a survivor (yellow)
Sadako - Iri-Tape
Legion - until now Ive played only the 2 yellow-addon-combo (Pills + the other one)
Demo - Barbs Glasses in 95% of the time. In addition, the Iri-Aura-Reading-Addon or the brown Heart.
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I actually enjoy playing around fake teleports. His main issues are the Addons, which are by far the worst in the entire game and the Snare OR Pallet-Thing.
1.) Give him Snares (4 instead of 5 Snares) + Pallets (6 instead of 7) Basekit (switching by tapping CTRL like Clown does) and an Addon-Pass.
2.) Some addon-changes could be:
Garden Rake: adding 3 Tokens to Pallets
Prototype Claw: adding 2 Tokens to Snares
Z-Block: instead of Hemmorhage, Snares/Pallets give Mangled+Hemmorhage+Blindness-Effect for 60 sec
Cat-Block: just like Z-Block, but for 30secs
Unicorn-/Sheepblock: Instead of giving Blindness only, it gives you the ability to Channel Dream-Projection faster (faster animation)
Red Paint Brush: remove the yellow 30-sec-immunity of the Alarm-Clocks in addition to its current effect (so Alarm-Clocks gives u 90sec before fall asleep, but no immunity for hits anymore).
Black-Box: While holding a Dream-Snare-Animation for at least 3 secs (so he walks around with 4,0m/s), auras of survivors will revealed to The Nightmare 16m around him (like Amandas Letter from Piggy). In exchange, Freddys Dream-Projection is disabled. This only works if survivors are asleep, of course.
Nancys Masterpiece/Sketch: These two addons should have better numbers.
Class-Photo: remove the Downside of beeing trapped in the animation, instead, increase the time it takes to recover
Blue-Dress, Green-Dress and Woolshirt: can stay how it is, but Blue-Dress should have 6%, Green 4% like now and Woolshirt only 2%.
Kids Drawing: Can stay how it is. One Meme-Addon is ok.
Last but not least:
give him the ability to use Terror-Radius-Related Perks... atm you cannot use Coulrophobia for example.... (change the TR-Perks to while in TR or inside a Lullaby).
With these changes, he would become stronger (currently a D-Tier-Killer, so I cannot see a problem by buffing him slightly with these changes) and more fun to play, especially you would have DIFFERENT WAYS, not only Gen-Defense just like now. No One-######### like Clowns Finger for example is fine tho, because he has map-pressure just like Dredge. Dredge is tbh a good example how Freddy could be in some points, NOT ALL.
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Time for Nurse. Lets go!