Marik1987
Marik1987
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- Marik1987
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As I Freddy-Main (one of the last remaining) I can tell you, that he is one of the worst killers in the game. His addons are absolutely terrible, the worst in the game. He has ONE Addon (Iridecent] which is good. Everything else is really bad.
He received over 12 nerfs over the time, you can check that out on the wiki.
However: against low-mmr-survivors he will guarantee you 4Ks, because they dont know what to do. You can use the teleport for faking it so beginners will turn around and run into you, when u pretend to teleport in front of them. Also u can use that to trigger Dead Man Switch or to teleport for Call of Brine/Eruption. However, before the perk-overhaul, all "his" perks like Tinkerer, Pop, Ruin, Dead Mans were stronger.
You need to know that he cannot use Terror-Radius-related perks like Coulrophobia, because you want them asleep and in the dream, you dont have a TR.
I do recommend you to go for someone else until he gets buffs or an addon-pass. When will that happen? Hopefully asap. He is bottom-3 of the pickrate for every killer in the game.
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@RavenBirb said:
https://forum.deadbydaylight.com/en/discussion/347477/it-s-sad-that-sadako-relies-on-an-iri-add-on
Sadako alone needs a buff to her power, after Dredge she got kicked down a lot of tiers and her power just needs tweaking so it's actually threatening.
There was a day she was more than C-Tier at best? Never!
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@Marik1987 said:
Hi everyone,
as u know, Freddy is for a lot of players one of the most boring and one of the worst killers in the game. Especially after the release of The Dredge and the perk-overhaul, he seems to be forgotten by the developers.
The following changes would make the Nightmare a more enjoyable killer, which would probably become a higher pickrate than right now. As we all know, we barely see him in our survivor-matches, only Hag and Twins are more rare than The Nightmare.
1.) Base-Kit Change
Freddy gets Dream Snares AND Dream Pallets by default. The killer-player can switch between these two abilities by tapping CTRL, just like Clown do with his bottles. At the moment, he has 5 Snare-Tokens and 7 Pallet-Tokens. With the change, he should have 7 tokens by default. You need to choose whether placing some Dream-Pallets or Snares, you need to think about it, but: You can only place 5 at maximum from one side.
2.) Addon-Pass
Red Paint Brush (little Buff to keep survivors in Dream more often):
- Causes all Survivors to start the Trial inside the Dream World.
- Survivors are unable to wake themselves up by failing Skill Checks
- NEW: Alarm Clocks doesnt grant immunity for 30 seconds from falling asleep (but still adding 30 extra seconds compared to wake-up-actions with other survivors).
- Alternate NEW: When the exit gates are powered, all survivors fall asleep immedialy.
Black Box (complete Rework):
Survivors inside the Dream World suffer from the following effects:
- Old:
Recently openedExit Gatesare blocked for15 seconds.- New:
- When holding the Dream Snare-Ability for at least 3 seconds, the Auras of all Survivors within 16 meters are revealed to The Nightmare.
- The Nightmare cannot use his Dream Projection-Ability.
Z-Block (added Mangled, remove 30secs of duration):
- Survivors interacting with a Dream Trap suffer from the Mangled (added to its current effect) and Hemmorhage Status Effect for 60 seconds (reduced by 30secs).
- Healthy Survivors will leave Pools of Blood as if they were injured.
Class-Photo (unchanged):
- Causes every Generator to spew blood while channelling Dream Projection and suppresses the Husk.
- The Nightmare is unable to cancel Dream Projection once initiated.
Swing Chains (Rework):
- Old:
The Footstep noises of Survivors are50 %louder.- New:
- While survivors are in the Dream World, they receive a 10 % penalty to healing, cleansing and chest opening.
Pill Bottle (Rework):
- Old:
Reducesthe Distance range at which awake Survivors seeThe Nightmareintermittently to12 to 24metres.The Nightmareis invisible to awake Survivors beyond24 metresand when he is carrying another Survivor.- New:
- The time it takes for survivors to fall asleep is reduced by 30 seconds.
Blue Dress (unchanged):
- Increases the Regression penalty of failed Repairing and Healing Skill Checks by +4 %.
- The Auras of Survivors failing these Skill Checks are revealed for 4 seconds.
Jump Rope (Rework):
- Old:
Increasesthe volume of Survivors'Grunts of Painby+50 %, if they are theDream World.- New:
- While survivors are in the Dream World, they receive a 5% penalty to healing, cleansing and chest opening
Nancys Masterpiece (Buff):
- Reduces the Cool-down duration of Dream Projection by -7 % (was 3%) for each Survivor inside the Dream World.
Paint Thinner (Rework:
- Old:
ReplacesDream SnareswithDream Pallets.Grants7 Dream Tokens.TheAurasof Survivors interacting withDream Palletsare revealed for6 seconds.- New:
- The Nightmare can use 3 more Tokens for Dream Snares
Unicorn-Block (unchanged):
- Survivors interacting with a Dream Trap suffer from the Blindness Status Effect for 60 seconds.
Cat-Block (added Mangled, removed 30secs Duration):
- Survivors interacting with a Dream Trap suffer from the Mangled (added to its current effect) and Hemmorhage Status Effect for 30 seconds (reduced by 30secs).
- Healthy Survivors will leave Pools of Blood as if they were injured.
Green Dress (unchanged):
- Increases the Regression penalty of failed Repairing and Healing Skill Checks by +4 %.
- The Auras of Survivors failing these Skill Checks are revealed for 3 seconds.
Nancys Sketch (Mini-Buff):
- Reduces the Cool-down duration of Dream Projection by -3 % (was -2%) for each Survivor inside the Dream World.
Outdoor Rope (rework):
- Old:
Increasesthe audible range of Generator-Repair noises by+8 metres.- New:
- While survivors are in the Dream World, they receive a 3% penalty for repairing generators.
- Note: The only Gen-Penalty out of the three Swing Chains, Jump Rope and Outdoor Rope with a very snall percentage, so "Forever Freddy" is not coming back!
Prototype Claw (Rework):
- Old:
ReplacesDream SnareswithDream Pallets.Grants7 Dream Tokens.TheAurasof Survivors interacting withDream Palletsare revealed for4 seconds.- New:
- The Nightmare can use 3 more Tokens for Dream Pallets.
Garden Rake (Rework):
- Old:
ReplacesDream SnareswithDream Pallets.Grants7 Dream Tokens.- New:
- All Tokens are considered to be Dream Pallet-Tokens.
Kids Drawing (unchanged):
- Gain an extra 200 Bloodpoints in the Deviousness Category when a Survivor triggers a Dream Snare.
- Reduces the Movement Speed penalty of triggered Dream Snares by -10 %.
Sheep Block (unchanged):
- Survivors interacting with a Dream Trap suffer from the Blindness Status Effect for 30 seconds.
Woolshirt (unchanged):
- Increases the Regression penalty of failed Repairing and Healing Skill Checks by +4 %.
Reasons:
First of all, Freddy would have both abilities Base-Kit, which means the Dream World would become a slightly bigger danger for Survivors, which could think more about waking up. At the moment, the Dream World isnt doing anything besides you can use your (mediocre) ability, Dream Snares or Dream Pallets.
Now, Freddy can use both.
For the addons, I removed the overall "useless" addons like louder hearing things to more specific things, which are related to his power. On Top of that, I changed some Addons, so that a Freddy-Player is able to play him different. You can use the "Amandas Letter"/"Mirror-Myers"-Gameplay by sacrificing your Dream Projection, you can go with keeping Survivors asleep for the most time of the match or you can use more perks like Nurses Calling, if you go to make it harder to heal with Swing Chains etc.
Id like to add an One-Shot like like Pinky Finger or so, but I think thats not necessary, because he still has his Map-Pressure-Tool, the Dream Projection.
You could nerf the Dream Projection, so that u can only target gens inside a radius of X meters and create addons to increase this duration. But if you do that, you should buff his Anti-Loop-Ability, the Dream Snares, from 15% Slowdown up to 25% Slowdown OR giving him back his 4,6m/s while placing them.
Now I am curious to hear your opinions :-).
Look what I have here. Some weeks ago.
Of course, a complete Rework would be warmly welcome.
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I like to run it in SoloQ to know which ressource I have left after the team drops a lot of them.
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@steamed_hamzzz said:
There has been many videos recently of players using Sadako’s “condemned slugging play style” using the ‘Iridescent video tape’ & ‘Ring drawing’ add-ons.
While it certainly has its rewards, the fact that it requires an Iridescent add-on to work just shows how weak her base kit power is
For those that don’t know, the ‘Ring Drawing’ add-on makes it so survivors spread ‘condemned’ to each other, while the Iri add-on makes it so you turn back on the last 4 TV’s after hitting a survivor, allowing you to further condemn them, and the play style generally involves slugging survivors so they spread their condemned stacks when they’re picked up
While certainly a viable play style I can’t help feel that it just draws attention to how weak Sadako’s base kit power is, if you want to reliably condemn survivors you pretty much HAVE to run these add-ons and commit to this play style
I get Sadako’s power is meant to act as more of a passive slowdown and not consistently secure kills, similar to Pig’s reverse bear traps. But right now if you’re not running these add-ons and going against survivors who aren’t completely new to the game, you will NEVER get a condemned kill
At least with Pig, if you leave your trap on for too long then there’s a big risk of you not getting it off in time and dying. With Sadako you can pretty much just ignore Condemn all game and then just insert your tape mid chase to undo everything she’s done prior
Its the same with Freddy and his Paint Brush. Not really cool, if u have to play always the same, because the other addons are unbelievable bad.
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Id rather see an Addon-Pass on Freddy, but yes: They should receive some love to cosmetics too.
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@Hawk81584 said:
https://forum.deadbydaylight.com/en/discussion/comment/3197713#Comment_3197713
right stop doing the objective....sounds like a fantastic idea
isnt killing the Killers Objective?
What is the easiest way to secure it? Right, let the survivors come to you.
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@buffcoyote said:
To those that camp:
I main Spirit. She is one of the better killers in the game. I can easily get a 3-4k if it's not a 4-man SWF. I don't need to camp. It is not difficult to follow scratch marks and mind-game survivors into the downed state. You do not need to camp the hook for dear life as if your own life will fall apart if you don't. If you are sweating hard at 3 Gens or even 5, you're not as good as you think are. You need to reassess. Improve your chasing, improve your mind-gaming, step it up.
You're making the match a pain to play, just to satisfy your egos. If you're not at 2 gens and below, what do you get out of proxy camping a survivor? Especially if they weren't being toxic? I'm genuinely puzzled at how many players do this. I get playing toxic back with toxic survivors, I get that. I also understand if it's endgame and you feel as if you have to kill something. But if they're playing the game as intended, then there should be no reason why you are camping except for what I mentioned.
Whenever I switch to survivor, I am tired of facing against killers that refuse to chase you (the point of the entire game), but would rather leave you to camp your teammates on the hook one by one. That is incredibly boring, I cannot and will not play like that as killer. The worst part of it, is that these same killers will be rewarded for it by 12-hooking with a nice 30-40k on the scoreboard. I thought this game was designed to play like cat-and-mouse? Tom and Jerry? No? Anyone?
Moving onward, BHVR needs to take more action against camping. It is ridiculous and antithetical to the point of the game. Tunneling, I have a different perspective on. But I'm not sorry to say this. I will stick my head out and die on this hill.
"One of the better killers"... LMAO
She is Top3
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Stop.Gen.Rushing, seriously
Its broken.
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Like others already said: run Distortion and stop conplaining about this mediocre perk.
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He is pretty well balanced. His addons could need a little finetuning tho.
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@kizuati said:
https://forum.deadbydaylight.com/en/discussion/comment/3196745#Comment_3196745
BBQ & Chili being the most popular perk in the game was the thing that held it together imho. Incentive to go away from hook & hook different people. What they should've done in this pass is MASSIVELY buff Grim Embrace and give BBQ & Chili a secondary effect for it's 4 stacks. That would be cool
I totally agree.
Grim Embrace gives you 40sec Gen-Blocks on all gens after hooking every survivor one time. Wow, old Dead Mans Switfh gave me 45sec on the gens which are "in the making", the others werent important. Deadlock blocks 4 times per match a gen for 30secs for free.
For all your work, you gain 40secs with Grim Embrace? Thats a joke.
Grim Embrace should block all generators for at least 60secs, if not even 80.
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They butchered all gen-defense or gen-regression-perks entirely (besides Corrupt and Deadlock)
What are killers supposed to run besides weaker Corrupt, Handicap-Gen-Perks or an Endgame-Build, whats the only thing is they dont have destroyed yet.
The 10% speedup for breaking pallets etc. doesnt do anything, the survivors can still easily reach the next Jungle-Gym.
So what will a Pig on Red Forest for example do? Yes, it will stay nearby the hook, it doesnt make any sense to walk 1min around to reach the other end of the map.
With Pop, u had a reason to leave and hunt other survivors, but now? All Gen-Perks work without a hook or anything.
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What state of the game?
0 gens remaining?
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I cannot understand how everyone is saying, killers are op.
These are my last 21 survivor-games (to be fair: together with a friend - 2man).
I WILL POST AFTER 100 GAMES AGAIN.
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Its a really good perk, especially in an endgame-build.
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@[Deleted User] said:
It's frustrating. Really frustrating. They've essentially balanced the game around bad/average killers but didn't make any discernable changes to survivor matchmaking logic. You still get the same mix of good teammates and weak links, but you go against these omega slowdown builds where you can't have any inefficiency. And the killers are rarely what I would consider good. They just have these ridiculous builds that carry them.
You really feel the game is balanced around Trapper, Freddy, Sadako and Co.?
I mean.... REALLY?
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@Adjatha said:
SPECIFIC killers need buffs.
(or, in more than a couple of cases, reverting wildly over-reaching nerfs that are now totally pointless because the perks that made them strong are dead)
This is 100% a description of current Freddy.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/3193852#Comment_3193852
Please name any sports or any competitive game where one side has an inflated chances of winning?
Why play a game/match if you know your skill has way less weight than your opponent? It makes winning and losing way less meaningful.
U know that DBD is not a competetive game, right? Its a casual game.
By the way: It takes no skill to press W, hold a button (Left-Mouse) and press Spacebar sometimes.
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Twins, Hag and Freddy are the 3 least picked killer.
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Freddy - Fake-Pallet-Fun-Gameplay vs. Gen-Defence. A lot of perks arent usable, his addons are bad.
Would love to see buffs/Addon-Pass.
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@I_CAME said:
Killer buffs would be fine if they also nerfed the OP ones. Blight, Nurse, etc are just way too much in 99% of games when in the hands of someone who is even semi competent. A solo team or average SWF just can't keep up.
Thats it. Bingo.
Nerf Nurse, Blight, Spirit, Artist
Buff Freddy, Trapper, Sadako
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I said it feels like for me 😅, I never said its already done.
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Not THE KILLERS, but SOME KILLERS need more buffs, Addon-Passes for example.
Killers like Oni, Plague, Demo etc. are fine, but the D-Tiers like Freddy Sadako or Trapper need some love.
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I feel like the animation is already changed.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3193852#Comment_3193852
Survivors arent all the same because SWF =/= Solo.
I mean the characters. A Dwight has the same weapons like a Meg or a Bill. Some are bigger, some smaller, but no special ability for each survivor.
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60-65% is balanced.
Also keep in mind that u should take a look on every killer on its own. While survivors are all the same (basically), every killer is unique and should be looked at differently.
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So YOU are THE COMMUNITY?
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Wesker, Legion and Nurse
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Biggest issue: teammates
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I think this one is bugged. I tried it hours...
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@Tsulan said:
Nemesus? His addons do nothing and need a complete overhaul.
Yeah his addons are indeed not really well designed.
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@OrangeBear said:
survivor is just a lot rougher now. There's many situations where the game previously favoured the survivor but now it favours the killer. Like if you got downed in endgame after being unhooked. Before you would have DS so you would escape but now DS is disabled so you die. You have to endure more now.
To be fair DS at the exit gate ends up in a situation the killer couldnt do anything. That was a broken situation.
Same with tunneling strictly after being unhooked in front of the killer. U couldnt do anything as unhooked survivor. Now they fixed both situations.
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Then do it.
Or you just do what I do: play the role you like in the moment you see the main menu.
Today, I played 1 killer (3K) and 11 survivor games (Escape-Rate: 34,88%) someday I play only killer etc.
Depends... and this is what makes the game fun for me.
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@TheGentlemen said:
I'm aware that other licenses are old, and from when the game was a different time, however, it's mind boggling to me just how little effort they put into some licenses in comparison to the Resident Evil chapters.
Even then, there are still issues with the RE chapters, but compare the RE ones to Nightmare On Elm Streets chapter, or the Sadako Rising chapter.
With Resident Evil chapters, it seems they actually focused on making a killer fun and viable. That's all up to opinion of course, but when you look at Nemesis, then look at someone like Freddy or Sadako, it really feels like a slap in the face to the respective license those two are from.
I'm in no way saying that Freddy and Sadako have to be S tier or anything, but doesn't it just feel lazy?
Then Resident Evil chapters roll around and they get a bunch of cosmetics, a new map, etc.
It's annoying tbh. I wish they put this much effort into all their licenses. You'd think some of the old ones like Myers would at least get some kind of update since he's so old.
B-Tier for Freddy and I would be happy. Same for Sadako.
How to get there:
Freddy: Addon-Pass, Snare/Pallet-Basekit
Sadako: Cooldown from TVs shorter and Demanifest/Manifest down to 1,0sec instead of 1,5sec.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/3191872#Comment_3191872
It's not impossible for the devs to adjust 2 killers at once. We had a midchapter with 4 killers being adjusted. And it's not like plans can't change because the devs have already moved stuff around from release dates we were told in the anniversary stream.
Id hope so. There are some killers who needs some adjustments.
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@Crowman said:
Sadako got skipped last midchapter due to the meta perk rework taking up too much of their development budget for the midchapter. I believe one of the devs has said she's on the plate to be looked at this upcoming midchapter.
No its Twins they are looking at next. It was in the january Q&A-Stream.
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Is it really important to argue that Sadako is more worse than Trapper or Freddy or Myers etc.
All of these Killers need help.
As a Freddy Main, I can tell you, that his Teleport has weaknesses. Your cooldown is very high if u teleport, only by faking it you get it back faster. His addons are terrible. As closer the endgame, as less Gens to teleport to are available. Sadako has TVs to teleport WITHOUT Cooldown and NOED works really well.
I think Sadako is stronger than Freddy, she is P3 of the end, Freddy P2 and Trapper P1.
Myers is fun and unique with some crazy addons. Clown is no D-Tier anymore for me.
As I mentioned in the "What killers BHVR should look at next"-post, I think Sadako and Freddy could get something together like Legion and GF last mid-chapter.
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40 Perk-Overhaul, Ghostface + Legion-Changes
Changes come in midchapter mostly, right?
So next chance is in 3 weeks or so?
But they didnt say anything, so dont expect anything.
Sadako needs help together with 3 others (Twins, Freddy, Trapper)
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@[Deleted User] said:
I feel like chase music for The Pig would be the easiest one to do since the 'Hello Zepp' music is so iconic. It would literally be a no brainer if they were planning on doing it. Which knocks my hopes of the three getting their own chase music.
Ghostface has received one not long ago, so I assume its possible for the Licensed-Characters who did not received one yet to get their own.
Hello Zepp is, of course, a absolute NO BRAINER and the only real chase-music, I wanna hear.
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@Bot_Salvo88 said:
I play for Tome Challenges and even losing 15 games in a row doesn't mean anything to me as I mostly care about getting my challenge done.
I have them all done, not I am playing for the adept 🤣
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Basegame-Killers should keep it. every killer after Huntress should receive their own (so basically all DLC-Killers).
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@sluc16 said:
https://forum.deadbydaylight.com/en/discussion/comment/3190574#Comment_3190574
Well, the thing is, I'm on PS5, but still will checl the video, thanks for posting it
Uh thats a big problem I think. I dont think Blight is a good killer for playing on console.
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Go for the Guide from LilithOmen on youtube:
https://youtu.be/9sp_0PCdSOoBest Blight-player I have even seen and faced till now.
You need space for your mouse, 90 degree-flicks arent hard to learn. The sliding however is something I havent learned myself yet.
I play with 6.000 DPI on him.
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@VoidOfMe said:
how come Sadako has bad mori ability?
besides playing for Condemn with the showcased strategy, its too easy to counter or not even a problem anyway.
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@foodie said:
https://forum.deadbydaylight.com/en/discussion/comment/3190222#Comment_3190222
By your opinion, not my own
You asked for people to write their opinions, then you object to them and complain that people write back to your objection
God forbid someone mentions Hag on this forum and all hell breaks loose
no its totally fine. Hag is a killer who needs changes to get more picks, thats obvious :-).
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@foodie said:
https://forum.deadbydaylight.com/en/discussion/comment/3190209#Comment_3190209
If it's not a part of the post, why do you comment?
I'm not objecting your opinion. For me, Freddy is less popular even than Hag and doesn't need any changes
Just because she is not popular doesn't mean she doesn't need to be looked at.
You asked for opinions, you got them
Im answering because u wrote it. Just want the main theme being main.
Hag/Freddy/Twins are the bottom-3-picks atm.
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@foodie said:
https://forum.deadbydaylight.com/en/discussion/comment/3190196#Comment_3190196
She is very different from Trapper :) Look up some gameplay
Bad concept is Nurse
Hag needs bug fixes and add-on rework
I play her. Its all about painting for me. Whatever, its not part of the post :-).
Its not surprisingly for me that Hag is bottom 3-Pick in the game.
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I would love to play against a Sadako again. The last one was weeks ago.



