Marik1987
Marik1987
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- Marik1987
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Comments
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@rvzrvzrvz said:
Playing killer is fun after a bad day you can troll people harder than any other game, survivor is garbage I guess people are just farming BP nowadays, remove that 100% bonus and no one will touch surv again
Sorry, but that assumption is just nonsense.
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I play - surprise for myself tbh - more survivor than killer these days and I have a lot of fun in the game.
Im not forced into BT, DH, DS and a 4th perk, no, I am switching around, because the perks have come closer to each other, which I think is great. Lithe, CoH, Distortion, Overcome, Vigil, Well make it, Prove, Hyperfocus, Inner Healing, Build to last etc. - I switch a lot between games.
There is only 1 perk I never exchange: Windows of Opportunity
Its so good when u play with at least 2 randoms to know which pallets they already used to survive longer in chases.
On the other side, Im a bit mad about the DMS-Nerf just because of a PR+MS Combo.... but overall I still love playing killer. However, Killer is more chill than before the perk-overhaul, you can feel that u dont get bullied every 2 games because the old Deadhard is gone. This one change has done so much for killer-gameplay, even if its kinda annoying sometimes nowadays, its unreal.
Anyways: I think we need more changes. That should be just the beginning.
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Lets try that. Use 5 Offerings in your next games and share which Options (1-5 maps) are coming.
Actually its kinda crazy we have 5(!) Variants of the map. No other realm has this variety (at least in numbers.)
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@Dwight_Fairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/3213733#Comment_3213733
I am a Mikey main and I agree he is fun and by far the most versatile killer when it comes to builds and play styles. I also think he is underrated and has more going for him than a lot of the community gives him credit for.
But often when you look at community feedback they rate him right down in the bottom five and have done for years long before worse killers like Sadoko came along. He's been in the game 6 years and they've barely given him any attention despite the community saying he needs some.
I think Bhvr ignore that (or at least do not prioritize it) because the numbers don't back it up. They look at his stats and see people love playing him and they do well with him. So they don't touch him. Its like how they didn't touch Object of Obsession for years because they said they looked at the numbers and most people who use it don't survive. They use stats to sway their decisions in my opinion.
Yeah would be nice to see something for him, i agree. But on the other side I think other killers need more attention atm.
Sadako, Freddy... oh look, some more licensed killers... ;-)
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@Dwight_Fairfield said:
I think its the stats. Bhvr are number crunchers. I believe that's why some killers like Mikey for example have not been touched in years because any time they release stats on killers he always has a good kill rate and pick rate too.
Myers is actually pretty fun. His only issue is the early game + he is a pure M1. Besides this, he is fine, different playstyles etc..
Compared to other killers, they should receive changes first.
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there is no way she could have obtained it via Bloodweb. With that in mind, there is no possibillity for her I imagine.
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1. Its the best map for ambushs with Piggy
2. A lot of loops are outplayable for M1-Killers
3. Teleport-Killers font need stairs.
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Only with choosable sentences, like: "Lets go for Bloodpoints", "Good luck, have fun" etc.
No free texting.
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@Plsfix369 said:
https://forum.deadbydaylight.com/en/discussion/comment/3198114#Comment_3198114
https://forum.deadbydaylight.com/en/discussion/comment/3197643#Comment_3197643
https://forum.deadbydaylight.com/en/discussion/comment/3197713#Comment_3197713
Don't mind me i'll be pinning this in my future post. Lol when killers complain about 90 sec gen speed and basekit STBFL.
LOL when survivors complain about STBFL while having the opportunity for Hyperfocus, Stake Out, Build to Last and Commodious Toolbox with yellow and brown extra-unit-addons to complete multiple gens in under 40secs.
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I think the key-word is Information.
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4 minor changes no one is interested in. Nothing to be happy.
The most disappointing midchapter since I play this game.
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Basekit Unbreakable = Gen Speed-Up.
1 on the ground slugged, another one in the chase (why the killer slugged Nr. 1 - its called pressure).
At the moment, Survivor Nr. 3 has to come to pick Nr. 1 up and has to leave his gen.
With the changes, Survivor Nr. 3 can just continue working, because the slugged Nr. 1 dont need him. This results without a doubt in faster gen-speeds, the 10sec extra time was nice, but its already eaten up by the devs withr the release of Hyperfocus. Instead of increasing the gen-time, they should nerf Toolboxes and Medkits btw.
Its 1. faster Gens and 2. more a 1v1+1+1+1 game then a 1v4 game. Teamwork is almost unnecessary anymore.
Well, at least SoloQ gets some helps with this, I guess.
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The toxicity however isnt as present as before. The Deadhard-Change itself was a real healing progress.
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@[Deleted User] said:
She is fine
No she is not.
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Sadako is not a survivor, she will never receive anything important.
This joke of a PTB showed very clearly one thing: Dont expect anything, because anything is already too much expectation.
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@Canas said:
I tried to get a daily ritual on her done, one which requires you to mori someone as her. After countless failed attempts of making her power work I went with a mori instead. I still got stomped.
https://us.v-cdn.net/6030815/uploads/CCBTCLGTDZLR/unplayable.png
It's absolutely ridiculous how the devs outright neglect this pathetic excuse for a stealth killer. A cooldown of 100 seconds for a tv is LAUGHABLE compared to Dredge's almost nonexistent cooldowns and superior map control. And even he is considered one of the weaker killers in this game, now evaluate where exactly Sadako stands in comparison to that.
She's without a doubt among the bottom 3 killers in this entire game, what a disgrace.
Yep, together with Trapper and Freddy.
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@OrangeBear said:
https://forum.deadbydaylight.com/en/discussion/comment/3209127#Comment_3209127
Delayed again? I think they are not coming at all. NightLight suggests she has a decent kill rate so devs probably think she's fine.
Actually the No. 1-Spot. 60% 🤣
Sadako needs nerfs, its clear. Same like Freddy. OP-Killer-Duo.
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They didnt worked on any killer... this is super disappointing.
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SoloQ is indeed hell, thanks to awesome teammates. it has nothing to do with Patches or whatever, its all about horrorgame-teammates. They are the real horror in this "horror-game".
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@prion11 said:
https://forum.deadbydaylight.com/en/discussion/comment/3208246#Comment_3208246
Freddy is the only killer I don't own, so I'll take your word for it
Oh believe me, his addons are horrible. At least he has 1 addon which is usable.
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@Ghoste said:
Killer is fine after 6.1. Only a few specific Killers need buffs. Blanket buffs are dumb. Nurse and Blight don’t need to be even stronger.
? Corrupt dies after first down. According to most of players, Corrupt literally do nothing against these killers.
No one should balance this game around Nurse, because thats not possible, she is broken. How about we forget she and Blight exist and then we look at the killers.
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@drakolyr said:
https://forum.deadbydaylight.com/en/discussion/comment/3202070#Comment_3202070
I bet you are that kind of brother who wants gifts on his brothers birthday too.
Dont have one, so not to worry ;-)
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Is the printer still in the game?
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3204727#Comment_3204727
Useless comment.
Do you also say that to people who struggle by playing low tier killers? Playing trapper/freddy/myers/etc? Play nurse instead. Fixed.
Thats how the game is currently.
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Twins have the lowest pickrate in the game anyway.
Twins, Hag and Freddy are the bottom 3 killers in pickrates, so how about doing things for them?
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@Marigoria said:
Solo Q still struggling, more now than ever.
And? If u play solo, play killer.
Solo = killer
Friends = SWF
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No problem. If the new Basekit-Unbreakable is coming, tunneling will be the by far best and only strategy for killers left.
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/3202070#Comment_3202070
You are kidding right? Killers got serious buffs in the 6.1.0 update. Kill rate is at 61%, and queue times are much longer for killer on average than survivor queue times. It's fine for survivors to get something now as well.
Not to mention that picking yourself up after 45 seconds is clearly worse than Unbreakeable.
I wish they would have done more about camping, tunneling, and the lack of information that solo survivors have, instead of the changes we are getting. And I hope they still will sometime in he future. DS basekit would be so, so awesome honestly.
But acting like now survivors are getting so much and killers not is ridiculous, considering the last 6.1.0 update. Yes, killers got 0 perks into basekit, and survivors now 2, though again, it's more like 1,5 perks, but killers got so many other buffs in the 6.1.0 update.
What exactly? Gen-Times 10sec longer? Yeah, awesome, 4 weeks later we saw Hyperfocus and u can finish a gen in 40 seconds. Look at Otz Video.
Pallet-Breaking 10% faster? Unbelievable, it matters nothing, because the next safe loop is nearby thanks to awesome maps.
Gen-2,5%-Regression? Oh yeah, for that we had to sacrifice EVERY Gen-Regression-Perk besides Pain Resonance (for.now!). Overcharge is laughable, Ruin is completely annihilated.
What else did Killers get? Oh yea Stun Duration and less SpeedBurst after first hit.
Who cares? The next junglegym is 5m away, you benefit nothing out of this.
You want to.know why the killrates are a bit higher? Because Deadharding for Distance to reach the next loop is gone, if u mess up. So the 3rd chance-perk if u wanna call it so.
Thats all, Deadharding for Distance is the main reason why killrates are higher.
61% is absolutely fine, it should be 60-65%. Now you will say: wait, 50% is balanced, right?
No its not, because you have to see that in noob-games everytime you will see a 100%-killrate, so 53% was literally underpowered.
On top of it: who cares about general-killrates? The game should be balanced around "how many hooks can a killer reach for X Gens done", not how many kills.
On top you need to understand that these stats are from the whole killer-roster, but what are the numbers on every killer on its own? Nurse on average will have 80%+, while others will be happy if they can manage a 2K with a necessary camp or tunnel.
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@vector said:
https://forum.deadbydaylight.com/en/discussion/comment/3202179#Comment_3202179
https://forum.deadbydaylight.com/en/discussion/comment/3202173#Comment_3202173
i guess i said something wrong, i meant that good nurse can destroy the entire team the first 3-4 min. She seems too overpowered if she is slugging. She can playing without hooking at all just each game hold all on the ground. Myers/oni have to earn their power.
Nurse is broken anyway. Everyone knows this. Just deactivate her till you know how to change her.
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@vector said:
the only killer that gets a lot from hard slugging is nurse. But i think she i harmed the least.
I wonder about oni/myers. I played them a lot like for several hundret hours. The point is that you suffer and then you get your 1 minute to chase and kill all around the map. Regaining all what you lost. Now it seems kind of pointless going for more than 2 players. It was risky before, but now it seems just stupid.
Oni? Myers? Blight? Twins? Even a Huntress?
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/3202142#Comment_3202142
You can just pickup them?
Unbreakable was strong because Killers didn't expect it and survivors could make a use to self pick up.
You know what a pallet-stun/safe is, right? In a lot of Situations, you cant "just pick up".
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We almost got rid of all Hex-Perks, AYE ?
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/3202070#Comment_3202070
Unbreakable basekit doesnt buff survivors
🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣 no its just QoL, right?
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/3202078#Comment_3202078
There's a chance we might get a blog post tomorrow detailing the mid chapter changes. We had a multiday blog post for the midchapter with spirit, deathslinger, trapper, and wraith (?) changes.
Time for Twins, Sadako and Freddy to receive massive love.
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What is this post? Lie-Propaganda?
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@My_Aespa said:
https://forum.deadbydaylight.com/en/discussion/comment/3202009#Comment_3202009
I already do, straight off the hook, and a lot of games face camp until death. It's kind of off-putting that killers think that's "fun". Just standing around doing nothing.
You will lose your games where this is not happening too. You will see it in 100 games out of 100.
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Not really. The main differences are faster chases thanks to the non-existing Deadhard FOR DISTANCE to reach the next pallet/window to waste more time for the killer anymore and weaker Boon Circle of Healing.
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@OnryosTapeRentals said:
Why though?
Why not? 2 Metaperks Basekit for survivors, 0 for killers. Balanced, right?
Next will be 3sec DS Basekit, regular DS will grant extra seconds for the stun.
I totally believe the devs are that kind of "I know nothing about my own game Jon Snow"-Thing.
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Imagine... DS + Soul Guard.
You cant pickup, but you have + eat the DS by default.
Congrats, thats something I call broken.
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@Mat_Sella said:
Very very healthy for the game!
Was one of my remaining gripes, slugging for the 4k has always felt like such a hollow victory, but was so easy to do why wouldnt any killer do it?
If this change is just for the "slugging for 4K"-Thing....
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ITS TIME TO TUNNEL IN EVERY GAME.
We will see no strategy, no thinking, nothing.
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Tunneling will be S-Tier-Meta. You will see it in every game.
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Why should it be?
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Next will be Basekit Overcome - without Exhaustion.
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@Brokenbones said:
No it's because of Killer's bleeding people out/slugging for the 4k
I'm not saying that to be antagonistic towards the Killer role, I'm saying that because those are two of the most common complaints people have about slugging as a strat.
Well in that case: survivors can only do this in the endgame collapse (doors are already open). With that u would nerf 99% doors as well.
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Kill rates will drop significally.
Twins are even more dead than ever.
NOED is finally dead. You always slug while using NOED.
Infinite Unbreakable? So u have to pick up even if 3 other survivors are around the pallet the downed survivor is chilling.
This will be horrible.
So: REMOVE PALLET-STUN-RESCUES.
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I play him if I have a daily, thats it.
I dont like him, but I dont like Bubba too. Maybe Im not a Chainsaw-Killer-Friend xd
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@Steah said:
This is what i mean! everyone is talking about he is low A, high B, super balanced.
Yet no one has answered my question on who he is better than other than the 4 i mentioned.
He is better than Trapper, Freddy, Sadako, Ghostface, Myers, Pig, Clown, Wraith and Hillbilly.
Trapper, Freddy, Sadako = obvious reasons
GF, Myers = One-Shot ok, but besides that, easy money, because they have NOTHING in chases
Pig, Clown = bad antiloop, mediocre powers (Bottles/Ambush). Pigs Traps doesnt care much if she cant get downs
Wraith/Billy = Standard M1 / supernerfed Billy
Nemmy can M1, if they reach a Pallet, u can still hurt them with the Infection. Get T2 asap to kill pallets faster. His addons however arent really good. For me he is B-Tier.
My bottom 5: Trapper, Freddy, Sadako, Clown, Ghostface
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I dont get it how to slide around buildings or cars etc. the way he does that. Its awesome.
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Funny thing is: she is the most deadliest killer in the game if u look at the nightlight-stats.
Of course I know that she is D-Tier and this numbers doesnt make sense at all 😅