Marik1987
Marik1987
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- Marik1987
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I end the game and start another trial.
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When I play...
Hag = Flashlights = Leave
STBFL = same survivors with same cosmetics = Leave
Thats it.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3218807#Comment_3218807
Yeah, I think Sadako is a little underrated, at least by people who say she’s the worst killer in the game. I think she’s basically on par with Wraith personally. And on Nightlight she has almost a 60% kill rate. I think part of it is simply that stealth is generally good against average players and weaker against players with really strong observational skills. That’s also why Pig historically does really well in the dev’s overall stats too.
Nah Wraith has far more speed after his uncloak, while Sadako has nothing after Demanifestation. Her Speed-Up after coming out of the TV doesnt really matter, because the RNG is so bad sometimes. Its the same like Jigsaw-Boxes, Freddys Alarm-Clocks etc. - mostly the gen is in your back and u lose your speed by turning around etc.
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The most balanced map is probably Wreckers Yard if u ask me.
I would consider Family Resistance and Dead Dawg after Wreckers Yard.
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/349546/grim-embrace-the-solution-vs-tunneling
What stops you from tunneling one out and then play for grim embrace? I think this perk does not solve anything. It is still more optimal to first get one out and then use whatever great effect you can get from the perk
Add the condition, that it only activates when 4 survivors are in the game.
Currently, its not usable.
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@Wezil said:
https://forum.deadbydaylight.com/en/discussion/comment/3218547#Comment_3218547
If you play both sides equally, then you should have the exact same kill rate as escape rate. Your game skills would translate equally to both sides.
Disagree. As killer, you have to play for yourself the whole trial, as survivor, you need to trust 3 random players in your "team". If they suck, you cannot win, regardless what u do.
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My next experiment will be: 30 games per killer 😆.
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@Pizzaman said:
Where can I see how many of these escapes were hatch escapes?
There is no option for this. You can just select between "Escape" and "Escape (given)".
As u can see, I used 16 or 17 times Clairvoyance, so this is the amount of solo-q-games
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3218584#Comment_3218584
Those are Nightlight stats. I use that site too, although I hover between about 68-70% kill rate personally and hardly play survivor. 89% kill rate is impressive!
As far as the overall kill rate on that site is across all opposing killers, it’s 55%. That’s lower than the 61% actual overall average the devs report but keep in mind the Nightlight users are going to skew toward being above average since new players are unlikely to track stats on it so that’s a 55% kill rate against at least average to above average survivor players.
The most funniest thing is: Until yesterday, Sadako was the deadliest killer. On P2, Freddy showed up.
LMAO
For my results: thanks for the warm words 😊. I used every killer besides Hillbilly and Bubba.
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@Lobos said:
https://forum.deadbydaylight.com/en/discussion/349530/100x-survivor-50x-killer-stats
When people complain about Survivor being "unplayable" they are usually talking about Solo Q.. Everyone knows SWFs are more fun and give better results to teamwork and escapes because of comms and actually being able to rely on your SWF teammates.
If anything this is decent proof of how easy killer is now though.. You won 46 of your games and only lost 5, with 3 games considered a draw... How do you think that is a "balanced" experience? lol
I never said that. I just said that its - FOR MY EXPERIENCE - not as terrible as somebody else talks.
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/3217849#Comment_3217849
How about Wraith as the STRONGEST killer in the game... like....what?
For Beginners... sure. He is probably the best killer to start learning killer-gameplay. Besides that, naaahh 😅
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Yeah I really know this situation. It counts if ur cam is directly at him. Its a bit tricky tho.
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I love to play killer, even more since the Deadhard-Change. The old deadhard and the toxicity was awful, now it feels much better.
On survivor-side I have a lot of fun if a chase took a lot of time and i can loop the killer 1min+. I cannot deny that I love it when new Deadhard triggers and I time it right. Its also refreshing that I can switch perks easier than before.
If I just do gens, its boring.
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@Krazzik said:
It mainly shows MMR not working correctly. Your killer MMR is just too low, that's all.
Its always the same. I get good teams in the daytime and more or less easy games in the evening/nighttime.
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@Chocolate_Cosmos said:
I don't want to be a party breaker, but that is not a lot of matches in total to make something out of it. But keep it up!
I love stats.
Of course, but it Shows an Indicator for sure.
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@Tostapane said:
https://forum.deadbydaylight.com/en/discussion/comment/3217220#Comment_3217220
comp... and nothing, that alone made me chuckle. Dbd won't ever be a comp game
Comp = Gen-Rushing + Pre-Dropping 😅🤣
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Reward killers for leaving the hook. Give them a mini-bbq Basekit or whatever.
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If Myers receive something in exchange (mostly some help for the early game) I would vote for this, if somebody would ask about my opinion.
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Absolutely no. Meta-Survivors would follow and after a short period of time u would see 3-4 survivors every game, every other character would be abandoned.
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This is my version. S + A needs no explanations, right? You could argue that Wesker is higher than Huntress or P-Head or whatever, these are slight differences.
B-Tiers are close to each other, you can easily swap one v another.
C-Tiers are annoying (Doc, Legion, Pig), but more or less weaker killers with no map-pressure and mediocre abilities, easy to counter.
D-Tiers are killers with a bad Basekit OR terrible Addons OR both.
Inside the Tiers, you can swap one v another most of the time, because mostly they are close.
Freddy and Sadako are the two killers who NEEDS to be looked at, Trapper should receive Trapper-Sack Basekit and Piggy made the biggest jump thanks to the RNG-Buff, which gives her far more pressure, IF she manages to place all RBTs.
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Well... if Sadako had anything in her kit to slow the game down it wouldnt be necessary to play the way she is played currently. Pig for example wins most of her matches (if u believe in some inofficial stats). Why? Because she has an awesome slowdown which got buffed Recently. Imagine a pig without her RBTs. Oh boy, that would make her worst killer in the game instantly. No Slowdown and a bad Chase-Power. A few years ago killers had more time to chill I assume (when watching old videos I can feel its far slower than nowadays... maybe its a MMR-Thing).
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FREDDY-Overview and changes
Sadako-Changes
Trapper-Buff
Solo-Q-Buff (Informations)
Less Cheaters/Hackers
Overview of Survivor-Items/Addons
Survivor-Bots for Custom-Games
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Here is my tierlist. B-Tier-Killers are close to each other, Piggys "new" RNG with more searches necessary than complete random is a huge deal. Myers is Top D-Tier because his variety and fun-factor. Sadako suffers the same like Wraith to Boons and Medkits etc. a lot without having a chase-power.
My Freddy has lost almost every perk "designed for his kit". His main ability is teleporting to GENS, so his main perks are always GEN-Perks. With that being said, I just have to name them and u know how he suffers: Ruin, Pop, Undying, Tinkerer, (new) Dead Mans Switch. On Top of that, a lot of Perks are unusable, because they are Terror-Radius-based... and he has NO Terror-Radius in Dream... Issues over issues
Trapper is last place, he should have Trapper-Sack Basekit, being also able to pick these up.
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Freddy is exactly where he belongs...
it hurts my eyes and heart, but its the truth.
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Everybody loves Bloodpoints. I never have enough of it. So yeah, I will take what I can get.
BUT: I would rather get 3 Dailys per day instead of only 1. Mixed 50%/50% Surv/Killer.
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@not_requested49 said:
https://forum.deadbydaylight.com/en/discussion/comment/3216110#Comment_3216110
These are buffs that would make him better on a technical level but not so much of a "fun" level
My favorite idea is to make the dream world feel like a dream world where a bunch of fake events are going on with the HUD disabled such as illusionary screaming, fake hook notifications, etc
Interesting ideas, but it wouldnt take long time till "better survivors" know where the fakes spawn etc. and could ignore this "power" like the Pallets now.
Example: Create fake-things on Dead Dawg Saloon. I for myself know which doors are always blocked, where the gens always are etc.
So the Dreamworld should rather work a bit like Dredges Nightfall. Reducing Cooldown for Teleport massively, that Deep Sleep-Thing (lets say you are dreaming inside a dream) sounds also great. If u fall Deep Sleep, you are exposed. So the survs want to wake up.
Something like that. If u look at the movies, he liked to manipulate stairs like the Dream Snares do. He could come out Walls etc.
If the Devs would rework him and create a kind of Teleporting-Power to Walls or M2ing out of Walls you prepared in the match for example it would be more like the movies.
But for the addons alone (in this post) with the expectation of no Rework coming, I think the Addon-Changes posted here by me and one other guy looked quite ok.
Illusions arent fun if they are useless 😅
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Welcome to my Tierlist as a Freddy-Main (6.2.2)
The only good Addon is the Paint Brush for more sleeping survivors and harder time to wake up (no failed skill-checks, so the Dresses could team up without sabotaging you). More guys asleep = more % on Masterpiece or Sketch, more often Blindness with Unicorn-Block etc.. You can use your snares directly OR they waste some time running to a clock.
As always: you should chase people who are already in dream, otherwise you are blank till the first hit.
Blindness 60sec (Unicorn-Block) and Mini-Bloodwarden are B (Black Box), but nothing more. Blindness 30sec (Sheep-Block) is better than Teleport-Speedup (Masterpiece/Sketch) because the Numbers are far too small (3%/2% per sleeping surv). Class Foto is a nice little surprise once, then its easily countered.
The Rest is garbage.
NO Survivor fails skillchecks if they dont read something on 2nd screen while sitting on gen etc., Hemmorhage is terrible on Freddy, he is no Legion or Plague and Fake Pallets are a nerf to his basekit, his snares are far better, but still mediocre at best, but at least sometimes fun against weaklings on The Game. Thats it.
Forgot to mention Hearing: Swing Chains can help against OLD Iron Will, now its useless. If u say: Off the record... remember the survs are awake after leaving the hook. Jumping Rope (Grunts of Pain-Hearing) and the Outdoor Rope (Gen-Hearing) are purely bad. Pill Bottle is doing nothing that matters, Kids Drawing is a meme for some more BP and... well, thats it.
Too negative? Oh no, believe me, all addons besides the Paint Brush arent really do anything.
EXTRA-INFO: You cannot stack Blindness- or Hemmorhage-Boxes, they switch. First step on a snare = Higher Version, 2nd step = Lower Version
Funny, right?
WHAT AM I USING?
1.) Red Paint Brush every game
2. Unicorn-Block, Black-Box, Nancys Masterpiece or Class Photo (depends on Perk-Build)
And here is my Addon-Pass to help him a bit:
@Marik1987 said:
Hi everyone,
as u know, Freddy is for a lot of players one of the most boring and one of the worst killers in the game. Especially after the release of The Dredge and the perk-overhaul, he seems to be forgotten by the developers.
The following changes would make the Nightmare a more enjoyable killer, which would probably become a higher pickrate than right now. As we all know, we barely see him in our survivor-matches, only Hag and Twins are more rare than The Nightmare.
1.) Base-Kit Change
Freddy gets Dream Snares AND Dream Pallets by default. The killer-player can switch between these two abilities by tapping CTRL, just like Clown do with his bottles. At the moment, he has 5 Snare-Tokens and 7 Pallet-Tokens. With the change, he should have 7 tokens by default. You need to choose whether placing some Dream-Pallets or Snares, you need to think about it, but: You can only place 5 at maximum from one side.
2.) Addon-Pass
Red Paint Brush (little Buff to keep survivors in Dream more often):
- Causes all Survivors to start the Trial inside the Dream World.
- Survivors are unable to wake themselves up by failing Skill Checks
- NEW: Alarm Clocks doesnt grant immunity for 30 seconds from falling asleep (but still adding 30 extra seconds compared to wake-up-actions with other survivors).
- Alternate NEW: When the exit gates are powered, all survivors fall asleep immedialy.
Black Box (complete Rework):
Survivors inside the Dream World suffer from the following effects:
- Old:
Recently openedExit Gatesare blocked for15 seconds.- New:
- When holding the Dream Snare-Ability for at least 3 seconds, the Auras of all Survivors within 16 meters are revealed to The Nightmare.
- The Nightmare cannot use his Dream Projection-Ability.
Z-Block (added Mangled, remove 30secs of duration):
- Survivors interacting with a Dream Trap suffer from the Mangled (added to its current effect) and Hemmorhage Status Effect for 60 seconds (reduced by 30secs).
- Healthy Survivors will leave Pools of Blood as if they were injured.
Class-Photo (unchanged):
- Causes every Generator to spew blood while channelling Dream Projection and suppresses the Husk.
- The Nightmare is unable to cancel Dream Projection once initiated.
Swing Chains (Rework):
- Old:
The Footstep noises of Survivors are50 %louder.- New:
- While survivors are in the Dream World, they receive a 10 % penalty to healing, cleansing and chest opening.
Pill Bottle (Rework):
- Old:
Reducesthe Distance range at which awake Survivors seeThe Nightmareintermittently to12 to 24metres.The Nightmareis invisible to awake Survivors beyond24 metresand when he is carrying another Survivor.- New:
- The time it takes for survivors to fall asleep is reduced by 30 seconds.
Blue Dress (unchanged):
- Increases the Regression penalty of failed Repairing and Healing Skill Checks by +4 %.
- The Auras of Survivors failing these Skill Checks are revealed for 4 seconds.
Jump Rope (Rework):
- Old:
Increasesthe volume of Survivors'Grunts of Painby+50 %, if they are theDream World.- New:
- While survivors are in the Dream World, they receive a 5% penalty to healing, cleansing and chest opening
Nancys Masterpiece (Buff):
- Reduces the Cool-down duration of Dream Projection by -7 % (was 3%) for each Survivor inside the Dream World.
Paint Thinner (Rework:
- Old:
ReplacesDream SnareswithDream Pallets.Grants7 Dream Tokens.TheAurasof Survivors interacting withDream Palletsare revealed for6 seconds.- New:
- The Nightmare can use 3 more Tokens for Dream Snares
Unicorn-Block (unchanged):
- Survivors interacting with a Dream Trap suffer from the Blindness Status Effect for 60 seconds.
Cat-Block (added Mangled, removed 30secs Duration):
- Survivors interacting with a Dream Trap suffer from the Mangled (added to its current effect) and Hemmorhage Status Effect for 30 seconds (reduced by 30secs).
- Healthy Survivors will leave Pools of Blood as if they were injured.
Green Dress (unchanged):
- Increases the Regression penalty of failed Repairing and Healing Skill Checks by +4 %.
- The Auras of Survivors failing these Skill Checks are revealed for 3 seconds.
Nancys Sketch (Mini-Buff):
- Reduces the Cool-down duration of Dream Projection by -3 % (was -2%) for each Survivor inside the Dream World.
Outdoor Rope (rework):
- Old:
Increasesthe audible range of Generator-Repair noises by+8 metres.- New:
- While survivors are in the Dream World, they receive a 3% penalty for repairing generators.
- Note: The only Gen-Penalty out of the three Swing Chains, Jump Rope and Outdoor Rope with a very snall percentage, so "Forever Freddy" is not coming back!
Prototype Claw (Rework):
- Old:
ReplacesDream SnareswithDream Pallets.Grants7 Dream Tokens.TheAurasof Survivors interacting withDream Palletsare revealed for4 seconds.- New:
- The Nightmare can use 3 more Tokens for Dream Pallets.
Garden Rake (Rework):
- Old:
ReplacesDream SnareswithDream Pallets.Grants7 Dream Tokens.- New:
- All Tokens are considered to be Dream Pallet-Tokens.
Kids Drawing (unchanged):
- Gain an extra 200 Bloodpoints in the Deviousness Category when a Survivor triggers a Dream Snare.
- Reduces the Movement Speed penalty of triggered Dream Snares by -10 %.
Sheep Block (unchanged):
- Survivors interacting with a Dream Trap suffer from the Blindness Status Effect for 30 seconds.
Woolshirt (unchanged):
- Increases the Regression penalty of failed Repairing and Healing Skill Checks by +4 %.
Reasons:
First of all, Freddy would have both abilities Base-Kit, which means the Dream World would become a slightly bigger danger for Survivors, which could think more about waking up. At the moment, the Dream World isnt doing anything besides you can use your (mediocre) ability, Dream Snares or Dream Pallets.
Now, Freddy can use both.
For the addons, I removed the overall "useless" addons like louder hearing things to more specific things, which are related to his power. On Top of that, I changed some Addons, so that a Freddy-Player is able to play him different. You can use the "Amandas Letter"/"Mirror-Myers"-Gameplay by sacrificing your Dream Projection, you can go with keeping Survivors asleep for the most time of the match or you can use more perks like Nurses Calling, if you go to make it harder to heal with Swing Chains etc.
Id like to add an One-Shot like like Pinky Finger or so, but I think thats not necessary, because he still has his Map-Pressure-Tool, the Dream Projection.
You could nerf the Dream Projection, so that u can only target gens inside a radius of X meters and create addons to increase this duration. But if you do that, you should buff his Anti-Loop-Ability, the Dream Snares, from 15% Slowdown up to 25% Slowdown OR giving him back his 4,6m/s while placing them.
Now I am curious to hear your opinions :-).
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1v4 - its logical that its almost everytime on survivors.
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Reward the killer for chasing multiple Survivors. Give him a hint where to go after hooking someone.
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@Marik1987 said:
Hi everyone,
as u know, Freddy is for a lot of players one of the most boring and one of the worst killers in the game. Especially after the release of The Dredge and the perk-overhaul, he seems to be forgotten by the developers.
The following changes would make the Nightmare a more enjoyable killer, which would probably become a higher pickrate than right now. As we all know, we barely see him in our survivor-matches, only Hag and Twins are more rare than The Nightmare.
1.) Base-Kit Change
Freddy gets Dream Snares AND Dream Pallets by default. The killer-player can switch between these two abilities by tapping CTRL, just like Clown do with his bottles. At the moment, he has 5 Snare-Tokens and 7 Pallet-Tokens. With the change, he should have 7 tokens by default. You need to choose whether placing some Dream-Pallets or Snares, you need to think about it, but: You can only place 5 at maximum from one side.
2.) Addon-Pass
Red Paint Brush (little Buff to keep survivors in Dream more often):
- Causes all Survivors to start the Trial inside the Dream World.
- Survivors are unable to wake themselves up by failing Skill Checks
- NEW: Alarm Clocks doesnt grant immunity for 30 seconds from falling asleep (but still adding 30 extra seconds compared to wake-up-actions with other survivors).
- Alternate NEW: When the exit gates are powered, all survivors fall asleep immedialy.
Black Box (complete Rework):
Survivors inside the Dream World suffer from the following effects:
- Old:
Recently openedExit Gatesare blocked for15 seconds.- New:
- When holding the Dream Snare-Ability for at least 3 seconds, the Auras of all Survivors within 16 meters are revealed to The Nightmare.
- The Nightmare cannot use his Dream Projection-Ability.
Z-Block (added Mangled, remove 30secs of duration):
- Survivors interacting with a Dream Trap suffer from the Mangled (added to its current effect) and Hemmorhage Status Effect for 60 seconds (reduced by 30secs).
- Healthy Survivors will leave Pools of Blood as if they were injured.
Class-Photo (unchanged):
- Causes every Generator to spew blood while channelling Dream Projection and suppresses the Husk.
- The Nightmare is unable to cancel Dream Projection once initiated.
Swing Chains (Rework):
- Old:
The Footstep noises of Survivors are50 %louder.- New:
- While survivors are in the Dream World, they receive a 10 % penalty to healing, cleansing and chest opening.
Pill Bottle (Rework):
- Old:
Reducesthe Distance range at which awake Survivors seeThe Nightmareintermittently to12 to 24metres.The Nightmareis invisible to awake Survivors beyond24 metresand when he is carrying another Survivor.- New:
- The time it takes for survivors to fall asleep is reduced by 30 seconds.
Blue Dress (unchanged):
- Increases the Regression penalty of failed Repairing and Healing Skill Checks by +4 %.
- The Auras of Survivors failing these Skill Checks are revealed for 4 seconds.
Jump Rope (Rework):
- Old:
Increasesthe volume of Survivors'Grunts of Painby+50 %, if they are theDream World.- New:
- While survivors are in the Dream World, they receive a 5% penalty to healing, cleansing and chest opening
Nancys Masterpiece (Buff):
- Reduces the Cool-down duration of Dream Projection by -7 % (was 3%) for each Survivor inside the Dream World.
Paint Thinner (Rework:
- Old:
ReplacesDream SnareswithDream Pallets.Grants7 Dream Tokens.TheAurasof Survivors interacting withDream Palletsare revealed for6 seconds.- New:
- The Nightmare can use 3 more Tokens for Dream Snares
Unicorn-Block (unchanged):
- Survivors interacting with a Dream Trap suffer from the Blindness Status Effect for 60 seconds.
Cat-Block (added Mangled, removed 30secs Duration):
- Survivors interacting with a Dream Trap suffer from the Mangled (added to its current effect) and Hemmorhage Status Effect for 30 seconds (reduced by 30secs).
- Healthy Survivors will leave Pools of Blood as if they were injured.
Green Dress (unchanged):
- Increases the Regression penalty of failed Repairing and Healing Skill Checks by +4 %.
- The Auras of Survivors failing these Skill Checks are revealed for 3 seconds.
Nancys Sketch (Mini-Buff):
- Reduces the Cool-down duration of Dream Projection by -3 % (was -2%) for each Survivor inside the Dream World.
Outdoor Rope (rework):
- Old:
Increasesthe audible range of Generator-Repair noises by+8 metres.- New:
- While survivors are in the Dream World, they receive a 3% penalty for repairing generators.
- Note: The only Gen-Penalty out of the three Swing Chains, Jump Rope and Outdoor Rope with a very snall percentage, so "Forever Freddy" is not coming back!
Prototype Claw (Rework):
- Old:
ReplacesDream SnareswithDream Pallets.Grants7 Dream Tokens.TheAurasof Survivors interacting withDream Palletsare revealed for4 seconds.- New:
- The Nightmare can use 3 more Tokens for Dream Pallets.
Garden Rake (Rework):
- Old:
ReplacesDream SnareswithDream Pallets.Grants7 Dream Tokens.- New:
- All Tokens are considered to be Dream Pallet-Tokens.
Kids Drawing (unchanged):
- Gain an extra 200 Bloodpoints in the Deviousness Category when a Survivor triggers a Dream Snare.
- Reduces the Movement Speed penalty of triggered Dream Snares by -10 %.
Sheep Block (unchanged):
- Survivors interacting with a Dream Trap suffer from the Blindness Status Effect for 30 seconds.
Woolshirt (unchanged):
- Increases the Regression penalty of failed Repairing and Healing Skill Checks by +4 %.
Reasons:
First of all, Freddy would have both abilities Base-Kit, which means the Dream World would become a slightly bigger danger for Survivors, which could think more about waking up. At the moment, the Dream World isnt doing anything besides you can use your (mediocre) ability, Dream Snares or Dream Pallets.
Now, Freddy can use both.
For the addons, I removed the overall "useless" addons like louder hearing things to more specific things, which are related to his power. On Top of that, I changed some Addons, so that a Freddy-Player is able to play him different. You can use the "Amandas Letter"/"Mirror-Myers"-Gameplay by sacrificing your Dream Projection, you can go with keeping Survivors asleep for the most time of the match or you can use more perks like Nurses Calling, if you go to make it harder to heal with Swing Chains etc.
Id like to add an One-Shot like like Pinky Finger or so, but I think thats not necessary, because he still has his Map-Pressure-Tool, the Dream Projection.
You could nerf the Dream Projection, so that u can only target gens inside a radius of X meters and create addons to increase this duration. But if you do that, you should buff his Anti-Loop-Ability, the Dream Snares, from 15% Slowdown up to 25% Slowdown OR giving him back his 4,6m/s while placing them.
Now I am curious to hear your opinions :-).
thats the best we can hope for.
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Here my Offering:
Kindred Basekit for Survivors - Shadowborn Basekit for Killers
Deal?
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Hmm.. not sure about this build. Can u make a gameplay-video with this?
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A prison-map. The big yard, a sporting hall, some cell-blocks etc.
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Pig is, with the last buff for the RNG, at least C-Tier now.
But: her traps are easily countered. Just seach 1-2 boxes before the trap is active (SWF). Most of the time however the time is enough to get rid of it, even with Tampered. If not, the killer did good job in interrupting tbh.
If u play solo, it can become a bit annoying tbh.
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So more holding hands from the devs for skill-issues?
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@JoByDaylight said:
A lot of interesting ideas. Well done coming up with all these. Would love to see some in the game.
I believe there are too many Special abilities to juggle with. It would be very frustrating to deal with at times. It should at least be possible to bind each ability to a key, but that wouldn’t work with console.
I hope for a Freddy buff soon, he deserves it.
HOPES ARE HIGH!
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@JoByDaylight said:
https://forum.deadbydaylight.com/en/discussion/comment/3215071#Comment_3215071
No thank you I’d like to play whomever I feel like.
Me2. My post is more to be seen funny.
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Here is the deal:
You can only pick a killer 3 times a row, after that, you have to play at least 1 game with a different killer, before u can go back to the 3-timer.
What would u think about this?
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Windows of Opportunity (if I play solo or as 2Man with a friend).
There is no 2nd perk like this. Maybe Prove Thyself, but thats because of the extra BP only.
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Wow, its really FREDDY-TIME in this forum, right?
I have never seen so many different posts about one killer (well, besides complaining threads about Nurse).
Love it.
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Learn to love hell and you will enjoy your sacrifice ❤️
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I dont think these perks are that problematic. STBFL benefits from the 10% Buff, sure, but Overcharge starts with 75%, which is a joke. The Skillcheck isnt hard either.
Eruption is a perk we could discuss about the numbers. 25sec incapacitated for multiple survivors at the same time is really huge.
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This is actually not the way I like to play Mrs. Yamamura.
I like to play with a lot aura-reading and the Iridecent Tape.
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More Freddy-Discussions, lets go.
HOPEFULLY BHVR starts to listen and take a close look to Mr. Krueger.
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First of all, I really thank you for triggering me and asking for my honest opinion.
I will make it short: it sounds really fun! I think he shouldnt be able to hit survivors outside the dream like OG Freddy, that should be restored (if they go for a full rework).
However, 7 seconds Transition for u doing nothing and too easy waking up has to be changed. Survivors need a hard time for waking up them, so failed skillchecks are NOT waking up anymore. On top of that, it should be far less than 7 seconds waiting time basekit, with an addon you could reduce this even further. This was his major weakness in the OG-Version., waiting and Self-Care-Failing-Skillchecks.
Instead, only clocks and awake survivors can wake them up.
The current immunity from clocks need to go.
Different fake-options are great in low-mmr, but I think he should get something else IN YOUR CONCEPT.
Main Goal as Killer: have them in Dream over and over
Main Goal as Survivor: awake, because Dreamworld is a frightening place you dont want to be
With addons, Transition-Time reduces, Dream Projection-Cooldown reduces, Aura-Reading from OG Freddy etc.
This sounds like a unique and fun kit.
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@Kirahie said:
https://forum.deadbydaylight.com/en/discussion/comment/3213074#Comment_3213074
She's dead last on the killer roster without the condemned playstyle. Worse than trapper. Worse than legion.
I disagree. She has some really nice addons, not overpowered or anything.
But: she is the purest M1-Killer I have ever seen. Freddy has his (bad) snares, but its something, Pig has its Ambush which helps on some maps, Trapper his Traps to shutdown a loop etc.
Sadako has absolutely 0 Chase-Power, which is her major weakness.
She needs buffs, we all agree to that.
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@AcelynnBen said:
https://forum.deadbydaylight.com/en/discussion/comment/3213842#Comment_3213842
we need a lot of changes to shake up the game a bit and not just balance changes
I just play for 1 year, so I dont feel that way since now. Maybe next year, same time.
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I like Sadako more, even if she is weaker.
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@rvzrvzrvz said:
https://forum.deadbydaylight.com/en/discussion/comment/3213843#Comment_3213843
Do it then delete bonus for a week I want to see queue times
It was deactivated for months...
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@Steel_Eyed said:
Devotion/player level increasing rewards the player with iridescent shards for each level. These shards can be used to purchase characters, perks, bloodpoints, or (my favorite) cosmetics.
I would also argue that Devotion is prestigious. When I say my Devotion is 17, people who care about the game will say that’s really high. Then I look at Otz and his Devotion 29 and just gawk.
Look at Zeb89. He has Devotion 42 😅.
I have Devotion 9 btw. 😅


