Marik1987
Marik1987
About
- Username
- Marik1987
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Comments
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Just reduce the Hitbox a bit.
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I really like the event. I dont understand your problems. I played 9 hours survivor yesterday (from 5 p.m. when event started till 3 a.m. in the night). I never had so much fun on survivor-side in weeks. (Well, I played mostly 3 or even 4Man).
But it would be nice if u receive something when u collected all 12 reword-cosmetics from the Void now. Maybe extra BP or whatever.
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Corrupt is a must have to set up.
Besides that, go for Agitation to get a basement-hook!
Trappers best win-chances are Basement-Gameplays.
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I have to agree. Its nice to see you get SOMETHING in every Rift-Level and dont see empty slots in the free track anymore.
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Hag is definitely (bottom) A-Tier, but I think you could also put her Top B-Tier.
Her best build is probably Blocking Hag, where survivors cannot walk through the husks. With that (Iri-Shoes) + Purple Addon - the 4th), you can shut down every pallet/window or, on indoor maps, imprisone survivors in a room for some time.
Her major weakness is Flashlight-Gameplay.
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I disagree with this change too.
It makes absolutely no sense at all.
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Twins: stressful
Hag: boring
Freddy: weak, almost pure M1-Dude
Here we are with the bottom 3 in terms of pickrate.
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I like her new theme.
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I played Hag 5times in a row today, her new soundtrack is nice. It pairs to the Swamp-Monster-Costume.
Hopefully, every killer besides the Main-5 will receive their own. Trapper, Wraith, Hillbilly, Nurse and Huntress should stay as it is.
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This is the most interesting part of the entire Baby-Patch.
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@Aven_Fallen said:
Because they were testing the Mori-System and all the stuff around it. They cannot test this AND make a huge pile of content in the same Midchapter.
And it is good that this Midchapter is small, because this means that they were able to test the Finishing Mori, even if it will not be implemented in this Midchapter. This means that it might be changed. If it would have come with this Midchapter, there would be more content, but we would also have known that they will not change it since rarely things change from PTB to Live.
no one asked for this finisher crap. It destroys 3 offerings by default, the possibillity to counter DS and Pallet-Saves midgame etc.
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At least there were changes....
Sadako and Freddy received a big ............... by the devs once again. And Twins? Ah who cares, we have Wesker.
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In short:
Flashlight-Clicky-Speed
Hag-Chase-Music
Thats it.
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The major Problem is: every change is passively a Nurse-Buff.
Thats because Nurse doesnt care about game mechanics.
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The biggest issue with Pallets are their hitboxes!
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I guess every M1-Killer has this build sometimes, if the player decides to not want to play Pain Resonance, Deadlock and No Way Out every game.
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@adsads123123123123 said:
https://forum.deadbydaylight.com/en/discussion/comment/3224559#Comment_3224559
That was person implying that survivors have no chance without Dead Hard. That isn't the case.
https://forum.deadbydaylight.com/en/discussion/comment/3224565#Comment_3224565
And I am telling you that survivors are already escaping without Dead Hard and removing it won't be the end of the world for survivors.
https://forum.deadbydaylight.com/en/discussion/comment/3224566#Comment_3224566
https://forum.deadbydaylight.com/en/discussion/comment/3224567#Comment_3224567
There are situations where you can outplay it and can't. I already provided an example. Say you are a chasing a survivor to a pallet and it's a close chase where you must lunge or they will reach the pallet, there are only 2 possible outcomes (let's assume you don't know whether the survivor has Dead Hard or not):
- you try to outplay/bait Dead Hard but the survivor doesn't have it, so they just drop the pallet and you miss the hit
- you lunge and don't try to outplay Dead Hard. They Dead Hard and you get punished
You see how it's just completely RNG on whether or not you manage to outplay Dead Hard or not?
Thats exactly the situation I mentioned ;-).
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Previous Deadhard was broken and unoutplayable. Now, you can in most cases outplay it. The only issue is nearby a pallet: you press E and smashing Spacebar for dropping the pallet and there is nothing a killer can do.
Besides this one situation, which is frustrating indeed, its fine now, I guess.
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@Coffeecrashing said:
I don’t understand the top survivor perks screenshot. Are you saying that Dead Hard was so rare that it wasn’t even in the top 7 for survivor perks?
Its for my games. And I have used Lithe mostly. My stats are ONLY for me, not the teammates (!).
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@theboyitachi said:
https://us.v-cdn.net/6030815/uploads/1AKMDS9E2X6D/57fb21f6-6dff-4350-86da-f8cf9d3cd270.jpeg
https://us.v-cdn.net/6030815/uploads/PVIEQNHP8X9C/c87f9540-3981-45cc-9c98-5747e2120bf0.jpeg
why do people continue to act like meta has change an any significant way compared to a year ago to now especially for killer ?
Meta changed for Killer? Thats new. For Survivor? Definitely
But Killer? The Variety is gone. They butchered Tinkerer, they destroyed Ruin and Pop, they killswitched Thana for every killer besides Plague and Legion. What should M1-Killer (lets forget about Nurse and Blight for a second) otherwise run? Oh yeah, the brain out-build Endurance, Spirit Fury.
The only perks worth running as a slow-walking M1-Dude like Pig, Freddy or Trapper is Corrupt, Deadlock, No Way Out, PR and DMS. Everything else = hard time against good survivors.
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@FlameGNG said:
https://forum.deadbydaylight.com/en/discussion/comment/3221961#Comment_3221961
mhm but on the other hand the devs "fixed camping" the thing they did was make camping more viable literally
The Devs dont understand their own game. Patrick compare it with Hockey... no more words needed 😅
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@ArthurVeloso said:
https://forum.deadbydaylight.com/en/discussion/comment/3221823#Comment_3221823
Are you DBD representative? If not, who said it won't be changed? They changed the crazy overpowered thanatophobia that was making the game be flooded by legions and plagues. People killing themselves on the hook, and so on and so forth. Changes are necessary for this issue, if not addressed, they may suffer the consequences of survivors stopping play the game. Simple.
You put Thana on the same level than DS? Oh boi....
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@RinsDoormat said:
They've made it very clear they don't care about Sadako (probably didn't make enough cash), she won't ever be made good.
Dredge was a big F*** y** to Sadako and Freddy.
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Complains about almost everything will destroy it. This community is so whiny, its unreal.
I have never seen an Online-Game with this amount of crying everywhere.
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He is boring and no license killer. Wesker is popular and fun to play. Sadako should get more picks too, just because she is from Ringu.
Same goes for Pig. Only Freddy is the special think, because he is too weak and has only 1 playstyle, which isnt that fun AND he is the wrong one.
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Nothing will get reverted. End of Story. If u like it or not doesnt matter.
I have to live without Pop or Ruin, I even lost 15sec Dead Mans Switch just because of a Merciless Storm-Bug.
Will they restore my favourite perk while fixing this Sadako-Perk? I doubt it too.
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I run SH on some killers, not all of them. After the devs had decided to killswitch Ruin and annihilated Pop goes the Weasel (and nothing else is this), Pain Resonance is the best Regression-Perk in the game.
After all, Gens can be powered too quickly with overpowered Toolboxes and more and more Gen-Speedup-Perks.
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@ArthurVeloso said:
https://forum.deadbydaylight.com/en/discussion/comment/3221096#Comment_3221096
I am still waiting for something to counter my argument about DS.
What argument? Your "Nurse or Blight or Range-Killers like Huntress can hit"-thing?
Congratulations. No one said a perk should make u god-mode against every killer.
Oh and about Nurse: She is no killer u should balance this game around. She was and is broken.
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The REAL Nightmare on Elm Street
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Because 2,5% is not enough. They should increase this number up to at least 5%.
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Freddy: Give him anything.... Addon-Pass, Basekit Snares + Pallets
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Next from you: Remove 5 hooks from each map, its too easy for killers to hook someone 😅
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@CoDismylife said:
https://forum.deadbydaylight.com/en/discussion/comment/3220978#Comment_3220978
I know how pinhead works. I not a beginner. I want to get from a good pinhead to a master pinhead. Where are master pinhead mains
I think Zeb89 is really really good with P-Head. But he Switches around the killers, so you would need to look at his P-Head-Matches in the stream-archives.
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Tunneling itself is not "wrong". Its not a good experience for the survivor who gets tunneled, but its not a foul or anything. So the answer is: no, play as u want.
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Honestly, I think this is not a good idea. Ghostface is ok, but not rly strong.
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I would love to know my "rank". Unfortunately, the old system was before my attempt to the game.
Or should I say fortunately, so I cannot miss it?
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I would love to see a real Freddy-Mask...
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@gilgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/3219453#Comment_3219453
Can we just toss eyrie in the trash honestly, that and garden both of those maps have the jankiest hitboxes in the game.
haha yeah these two maps are absolutely terrible designed. Tbh, I like the style of Garden of Pain tho. But for hitboxes and loops etc., you are absolutely right.
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@altruistic said:
Your post intrigued me a lot. I am going to attempt to play 100 solo games, but I will be honest. Today was pretty miserable to play. I tried my best to power through, but I am scared for the next 80. Here are my first 20 games. 5 games were Nurse, 5 were Blight. The other 10 were random Killers.
https://us.v-cdn.net/6030815/uploads/ZCX7B19IKLON/first20.png
Keep it up. My next mission will be X Games per Killer.
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@egg_ said:
https://forum.deadbydaylight.com/en/discussion/comment/3219481#Comment_3219481
Trapper requires some brain to efficiently use his traps, while Freddy just spams them around a loop to catch up
Pig requires brain to use her dash, that somehow you forgot to mention. Are you one of those pigs that just hold W until you catch up to the survivor?
This is wrong. Spam them around a loop doesnt work, because they dont stack. You need to place them at certain points of the loop. If u place 3 of them, everybody just leaves the loop. And because u only have 5 tokens, u cannot just trap every door, u need to trap the right doors.
Pigs Dash needs brain? Well, start at the pallet, fake left, go right. Sometimes double-fake. Especially on Midwich a good power. On a lot of maps impossible to get value out (i learned Pig by myself and watching CMWinter).
BACK TO TOPIC:
I think this mechanic is a bug, however, its really fun if it works.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3219416#Comment_3219416
Yes, we ignore the Survivor-Gameplay for this thread because this would be whataboutism.
Every M1-Killer has more depth than Freddy. Even the more simple ones.
So Trapper and Pig have more dephts in pressing Right-Mouse to install a RBT or placing a Trap in a Pallet? Wow. As Freddy-Main, I will agree that he is not hard, but especially with Fake-Teleports (for Dead Man Switch for example) and Snares, you need to know what u are doing to get value out of it. You have to predict the Movements to place the snares at the right places to get a hit. For the Teleports, u need game-sense to predict on which one the survivors probably work on. Compared to guys like Blight or Cenobite, its easy, of course, but to literally say "so easy, everybody can play him good", I have to disagree.
I will not compare this with Survivor-Gameplay... holding a button, time a Spacebar and hold Shift+W for the rest.
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@Dead_Harder said:
Anything you are particularly excited about for the new patch?
There is something in it? I mean, we havent seen anything on the PTB besides this Huntress-whatever-change and the Archive-Options, have we?
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@gilgamer said:
Easily the worst overall realm. They need to just remove its variants have 1 maybe 2 instead and make some massive changes.
I would love to see more variants for Dead Dawg Saloon, Midwich and Lerys.
Rework 2 out of 3 McMillain-Maps, Eyrie of Crow 😑 and The Game.
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Thats why I run Sole + WakeUp + Clairvoyance. Both options, Hatch or - if she is far away - fast door opening.
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@HoodedWildKard said:
I feel like left behind should be included in any solo q survival build.
Clairvoyance is better - u see the hatch everytime, not just in a little radius.
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Totally agree. 5 (!) really bad maps together.
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I would LOVE to get more than 1 daily per day. On Yu-Gi-Oh! Master Duel u get 3 missions per day for example.
Do this too, please.
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Deadhard, Sole Survivor, Wake Up, Clairvoyance
Best chances to escape.
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Terrible for M1-Killers without a teleport like Pig, Trapper or Clown, mostly no 3-Gen, a lot of strong pallets.
As killer, I dont like it.
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@Regulus47 said:
Have you been living under a rock? Killers have been hard tunneling off hook and camping non stop ever since 6.1.0. came out. There's a reason the BP bonus is always on surv lol.
Yeah, because its a 1v4-game.