Marik1987
Marik1987
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- Marik1987
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Comments
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/3262866#Comment_3262866
Bruh. He can hit you with his power 8 times and still won't get a hit on you.
Highest Kill-Rate in the entire game on average, Top5 at Top.
I know everyone asks for Nurse-Nerfs, but we know how it will end.
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Well Cenobite needs some nerfs anyway.
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Demo needs
a) a return in sale (hopefully ST comes back)
b) Buffs to Portals and Shred
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Eyrie of Crow, Red Forest, The Game, Suffocation Pit, Groaning Storehouse, Blood Lodge (out of the eyes of M1-Killers)
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I suppose this should be the way. However, I wouldnt mind if the "free killers" Trapper, Wraith, Billy, Nurse and Huntress stay at the main theme, while everyone starting with Michael gets his own (which means next should be Bubba, Freddy and Pig (I want Hello Zepp somehow implemented).
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I think Ruin is fine how it is, IF IT WOULD NOT BE A HEX-PERK ANYMORE!
You have a mediocre auto-regression, which deactivates after one survivor dies.
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I FEEL like if I burn a map-offering while a survivor is doing the same, I automatically lose the "50/50".
It wouldnt surprise me if survivor-offerings have higher chances to spawn, even with only 1 offering.
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Since when is tunneling and camping "unfair"? Its unfun for survivors, but its no bug or hack or anything.
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New Deadhard is still by far the most powerful exhaustion perk in the game for sure.
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@NerfDHalready said:
https://forum.deadbydaylight.com/en/discussion/comment/3259714#Comment_3259714
you can't use a rare offering every match can you? plus i'm certain people don't burn jigsaw pieces or springwoods just because they miss the maps, sadly
I burn Jigsaw for stun-missions and RPD because I love the map
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He will permanently be absolutely broken, absolutely unbeatable and the next Top1-Killer. Nurse dont have a chance if u master him.
Joke aside: I know what u mean, but if u play Ghostface, you sometimes feel the opposite like "how could this survivor reveal me".
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Derrierrie, Zeldris, Melascula and Estarossa say NO XD.
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@Coffeecrashing said:
https://forum.deadbydaylight.com/en/discussion/comment/3259460#Comment_3259460
Does this mean the survivors goal should always be a 1k?
No, the goal should be completing 5 gens and get out. Its a win if 3 or 4 survivors escape. You could argue even a 2 Man out is a win, if the Top-Survivor has more BPs gathered than the killer.
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Its a tactic which works. At the moment u need another survivor for the pickup while u chase another one. This means only 1 survivor is probably working on a gen, which is what killers want.
Without slugging sometimes, killers would have far less pressure in some games and gens would fly much faster than they already do.
The issue I see is the endgame slug while playing a 2v1 just to get the 4K. Thats unneccessary and a time waste in my opinion, a killers goal should always be a 3K. If survivor gets hatch or not is a bonus, nothing else.
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I enjoy learning killers the most. I have finally started to learn Oni and this guy is hard to control. But: if some movements or fakes work, I feel satisfied.
Same with Blight. The only Killers I dont like are Billy, Bubba and Nurse. Every other killer I play. Well, mostly Freddy of course, but I really love playing Blight these days. Its so satisfying when Flicks work etc.
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I need more RPD. I simply LOVE this map. Here u have some horror around corners with Ghostface and Myers etc., while a lot of maps are just far too bright to be a Horror-Thing like modern Coldwinn or Eyrie etc.
Gimme more RPD and Midwich, please. More important: Gimme Hawkins.
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Do not compare anything with Nurse.
She is broken. For every new perk in the game, I hear Streamer saying: "Oh, on Nurse....".
Just forget she is here. If we compare everything with Nurse, everything should not be in the game etc.
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@FreddyVoorhees said:
https://forum.deadbydaylight.com/en/discussion/comment/3255755#Comment_3255755
Over 40s is still a nice chunk of time to slug a person and use strategies. If someone brings UB , they would have gotten up anyway if slugged. No harm done. Even if it is increased to 60s , the killer has no excuse for being a whole minute away from someone who needs to be hooked. They should make it that the survivor who is recovering should not be able to move unless that is already a thing. That way they will not cross the whole map and then get up.
With UB its the half. It should only work in the endgame to prevent the timewasting slug to secure the 4K. Killers need to learn that 3K is a win and u can get much more points in a new match than searching around for ages.
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If this goes live, u have the most stale gameplay for killers ever. Chase, Down, Hook, Chase, Down, Hook. No strategies, no pressure for different survivors anymore. Killrates (more important: Hook-Rates) would drop rapidely.
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Why? Well, because I like it. Its that simple.
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We havent seen any major changes since Legion / Ghostface im April or May for - specific - killers if Im remember correctly. A minor change to Pigs RBT-RNG and Addon-Change for Nurse. That should be everything, If I remember correctly.
Maybe the next Mid-Chapter has something to offer... we can only wait and hope for Changes for our favourites, I guess. Last time we heard they want to take a look on Twins is from January Q&A (and after that there was no Q&A anymore).
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1.) Recycle-Option for Addons. You can change Addons in different ones, for example: 10 Brown-Addons = 1 green Addon or 5 yellow-Addons.
2.) Shard-Prices for every cosmetic besides the obvious Licensed-Ones
3.) 3 Dailys per day or 1 survivor + 1 killer-daily every day
4.) Auto-Bloodweb for the first 20 levels (you cannot get Iri-Addons here anyway).
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If u have fun playing Pinhead, then continue. If u have no fun, then choose another Killer.
I myself play every killer besides Bubba, so have fun in your GAME.
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@_VTK_ said:
The secret to soloQ is to become a killer-main. All Killer-mains claim to have 110% soloQ escape rate and have "a LoT oF FuN" (probably without even playing survivor, but who cares).
SoloQ stays and falls with your teammates in the current trial. Because they are terrible most of the time, I just run "Me-Perks" to compensate a bit. Deliverance, Clairvoyance, Wake Up, Distortion, Sole Survivor, Off the Record etc.
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Do it on November 13th.
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Brand New Part and Ranger Med-Kits are still in the game, but lets buff Flashlight-Saves.
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@Pulsar said:
Considering the previous map was Eyrie of Cringe, it seems par for the course
Exactly.
The next map should have God-Pallets and God-Windows only. Mindgames are outdated.
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So basically let the Hag-Pickrate drop from 1% to 0%.
Got it.
Hag is one of the killers which needs a complete rework, not only these minor changes.
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just use Nightlight.gg for your stats. Its much easier :-).
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Give him 3 traps at the start.
Let the traps spawn more in the center of the map, where u can reach all of them.
Adjust some addons.
Remove the ability to get free from the traps by yourself in the first try.
Getting free = Deep Wound.
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This is wrong. Here in Germany, I have always 100% for the Killers after Midnight.
On the evening and the daytime, its on Survivor-Side. Well, this doesnt surprises me that much, because u need 4 people playing that role instead of only 1.
Your conclusion about the unbalanced "holding killer-hands" is wrong too. But keep up believing that survivors are the poor side.
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So? You cannot win every game. SWF, Map, Ping, Scourge-Hook-Spawns etc.
So many variables in a game. If u would win every game, it would be boring.
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When I think as survivor, I would rather get easier Blinds all the game with the planned buff than locker-saves only.
This Locker-Thing is most of the time a playstyle in competetive SWFs, not in SoloQ.
Its not a SoloQ-Buff, but definetely a SWF-Nerf. Its ok. Lets see how the buff plays out on the PTB next week.
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The key is healing a dying survivor. Do NOT play for your own downs, because in 49/50 cases the killer will pick you up.
Play sneaky, keep an eye on survivors who are in chases and try to help them, when the killer is distracted. For the people is a way I assume.
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0,25sec doesnt seem much. We should wait and see how it will be played out on the PTB.
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@Regulus47 said:
Sadako worst killer?! Someone hasn't been keeping up with the stats. Even putting them aside she has everything needed to be strong - instant mapwide teleportation to gens, stealth she can activate at the drop of a hat (with a barely perceivable lullaby, allegedly, though I've never heard it in game) and exit in literal seconds with an unnoticeable movespeed penalty, spirit's passive phasing on command, making mindgames often result in free hits with no effort involved, and the entire condemned mechanic that can kill people at 0 hooks and force game slowdown if you're using the right addons. And on top of all of that, she's tiny and can't be seen over loops.
I think many killers just struggle to down survivors unless they have an antilloop power like nurse or blight so they see sadako's fairly meh antiloop and treat her as the worst killer in the game. Ridiculous if you ask me.
Disagree, but its fine that u have another opinion. Totally fine. If we see the Killrate, then its probably high because she is easier to play on console than others, on top of that, a Noobstomper for sure. But she has too many issues with the cooldown and the Demanifestation-Time like I said. At least this is my opinion on her. She is fun nonetheless, dont get me wrong, but I think she has far more potential without being as strong as Wesker for example. In her current state, she is not really worth picking over Dredge for example.
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@Archol123 said:
https://forum.deadbydaylight.com/en/discussion/comment/3246442#Comment_3246442
Clown used to get slowed down, but they removed it...
A step into the right direction.
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What is the point in Locker-Blinds? The killer is stucked in an animation and cant do anything against it. This mechanic needs to go.
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I dont think he needs major changes.
Compared with Freddy, he has NO speed penalty while using his power (why is Freddy slowed down and Clown not, that doesnt make any sense. You get slowdowned by using a slowdown... AHA!).
He has an One-Shot, extra-Bottles etc.
I think he is in a good Spot. If I would do anything, the yellow bottle could increase his speed a bit more. Thats it.
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Apples v Bananas...
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@Jangles said:
https://forum.deadbydaylight.com/en/discussion/comment/3245745#Comment_3245745
So you've never made a mistake in the save or borked a rescue?
in the first months, i made a lot. Now its more success than failure.
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@Jangles said:
https://forum.deadbydaylight.com/en/discussion/comment/3244874#Comment_3244874
Wait so you do the same thing you're complaining about other people doing? I don't get it lmao
Difference: I know what to do with the teammates. I talked earlier about survivors who gift the killer more kills thanks to no coordination or even worse, grabs for example.
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@Jangles said:
https://forum.deadbydaylight.com/en/discussion/comment/3244813#Comment_3244813
Its nothing against the killer. We don't leave friends behind.
Yeah i do the same in SWF. However, this boosts killrates and is not the logical end of the game.
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Altruism is killers 5th perk. Always, especially in Endgame. 1 guy is on hook and 3 at the exit? Of course the 3 want to save instead of just winning the game, because that would be too easy.
And then, because they are too stupid to do the rescue, the killer ends with a 3K.
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I really like Jolt, not only for the Regression, but also for the information where the survivors are working when u pair it with Surveillance.
My current Freddy-Build is Pain Res, Dead Mans Switch, Jolt and Surveillance.
As long as I get downs, I have informations everywhere, can fake teleport to a gen to block it, see which one is regressing (white aura) and on which one I need to fake teleport or teleport to (yellow-aura).
Its underrated, I really feel this combo with Surveillance, especially on Indoor-Maps, is awesome.
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Trappers best chances to win a game is the getting someone into the basement. Agitation is my must have on him.
Buffs for him? Yes, give him more traps from the start, let them spawn closer to the Center of the map and remove the ability to get out of a trap in your first try (so basically do the Pig-RNG-Thing for him).
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This discussion will live on till the game die. It will never be as balanced as everyone wants.
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Totally agree. Who needs unusable Offerings in the inventory?
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@OnryosTapeRentals said:
Killers got basekit (to an extent):
- Brutal Strength
- STBFL
- An additional 50 seconds
- and mini PGTW.
Oh they also got a 60% kill rate!
Just because one side receives a change doesn't mean the other needs and equal and opposite one, if that were the case the game balance would never change.
They got this because they were underpowered before and the devs puts them where they wanted them... at 60% Kills (why no hook-counters?).
With more and more Metaperks Basekits for survivors, the killers will become underpowered again.