Marik1987
Marik1987
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- Marik1987
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Get good
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Thats what we had to read from survivors before the patch.
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Tbh I only pick Legion when there is a Legion-Daily.
If I pick "normal", its most of the time Freddy, than Pig, Demogorgon, Sadako, Nemesis or Nurse.
Every killer besides them just for dailys.
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For years, survivors were clearly the Powerhouse, trolling the killer around and in the post-chat they want to write ugly things down like "get good", "you are so trsh" etc.
Now they have to suffer 1 week of a patch which balances the game for killing Deadharding for Distance and they cry like babies who doesnt want to change their panties. Shameful.
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@MikeyBoi said:
I’d personally like to see STBFL tuned down to 6 stacks at T3 and not 8 on top of the built in base kit of 2..
8-12 seconds of endurance base kit off hook for survivors is needed instead of 5sec.
100% more BP incentive to play survivor should proc more frequently then normal compensating for long queue times playing killer.
Blink range addons and Fragile wheeze add on completely reworked/ killswitched on Nurse..
*Hot take* Call of brine, Overcharge, Thana and STBFL is quite oppressive on the majority of killers..
and what Survivor-Perks do u want to get "balanced"? I can only see the "OP-Killer"-Crying everywhere here.
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My Freddy:
Dead Man Switch, Pain Resonance, Surveillance, Opression
Opression will regress up to 3 random gens besides the one I kicked - with Surveillance, every gen affected shines in white and when someone touch it, it shows me in yellow - after a hook, I know where to fake teleport (or teleport) to block the gens with Dead Man Switch. Surveillance gives me the info they took away from PR back, so I can use DMS too.
But: Maybe I will change it. The only perk I will never abandon on Freddy is Dead Man Switch, it works so well at him.
My Demogorgon:
Save the Best for Last, Corrupt (set portals), Deadlock, 4th perk
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@Marc_go_solo said:
The only problem with it is that it's so good I don't know whether to play or just sit at the main menu screen, banging my head to the awesome tune!
Yeah! I want the survivor-version in the survivor-lobby and the killer-version in the killer-lobby.
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@BHVR - give us THE SEVEN DEADLY SINS with the Dragon Sin Meliodas-Theme. <3
Killerskins could be Galand from the ten commandments and Zeldris/Demon King, Survivorskins could be Elizabeth and Ban.
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@Coder said:
I rarely post on these forums and I know it will sound like a survivor main bait, but it's not. I'm DESTROYING people at 4 gens with plague, wraith, myers, bubba... it's ridiculous. Plague get the best part since I'm running corrupt, pain resonance and thana (I know, disgusting). Sure, if I get some 4 man comp SWF they COULD win, but solos? there's virtually nothing they can do. And even if I'm losing I just go to "tunnel mode" and win anyway.
Also, if only a 4 man comp SWF on Discord can win against a Plague, the balance of your game is broken.
And as solo Q player, I just don't care anymore, I just try to farm as much bloodpoints as I can, finish my challenge and die/leave, but if the killer is half decent and has regression it's a long battle uphill.
The game "as is" is not right, I'm not saying it should be reverted, but now killers have a decent chance against SWFs, but maybe buff solo Q?
When they are at 4 gens, your survivor-lobbies are kinda sht. Lets be honest: Most of the "Top-Survivors" were up there thanks to Deadhard, nothing else.
Now, we will see which survivor-players are really top and which are only relied on Deadhard + Map Design.
Now they have to learn to loop. In a couple of months, Killers will suffer again, when they have adapted.
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This Nurse-Build seems fair:
No Perks, No addons
:-P
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Allow me to introduce my list. Most annoying: Legion
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BBQ is doing exact the same than before. So if u ran it before, ran it after.
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Stop crying and adapt.
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@K139K05 said:
I really like Grim Embrace. While 40 s. of gen block doesn't sound that much, 5 s. of obsession aura reveal is quite nice, especially of you build around obsession (my builld is: Cauldrophobia, Dark Devotion, Grim Embrace and Rancor).
For that conditions, it should be 60 or even 80 seconds
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Dead Man Switch.
Im in love with this perk. So fun!
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Too many suggestions and predictions for me.
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Im curious to see his pickrate since January. I would bet there is a 2 in front, only Twins are less selected.
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@Silasy said:
https://forum.deadbydaylight.com/en/discussion/comment/3084944#Comment_3084944
Im not saying he is not a lore-wised character, i think his power fits with his lore unlike most of peoples say. But his power is so weak and his addons are terrible. Our Dream Demon shouldnt one of the worst killers in the game.
Thats why Im asking the Devs (when they read what I wrote) over and over again to give him at least an Addon-Pass with things I wrote here.
@GeneralV has some really nice ideas. Show them once again, my friend!
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@Silasy said:
He would be much more better if he has actually a power that can use, not useless blood pools.
To be fair Blood Pools are exactly what he uses in a lot of movies on floors or on stairways.
The main issues of him in this game right now are his absolute terrible weak addons.
The solution is simple: Give him Snares AND Pallets Basekit by swapping like Clown by tapping CTRL, Dream Projection by holding CTRL for a minimum of 3 secs (for programming purpose) and give him an ADDON-PASS.
Addon: Extra Snare-Tokens, faster Teleport-Cooldown, faster Teleport-Animation, Exhausted-Effect when interacting with a snare, get it much harder to wake up / much faster to fall asleep again etc.
Its so easy to fix him, but I know, his killrates vs. low-MMR (because only 3 people play him in higher mmr I assume) are too high, because the beginners cant deal with fake-teleports and dont know that they just have to leave a pallet when 3 snares are around it. Same with Artist btw.
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Prove Thyself is very good AND you still receive bonus bps. Meta-Perk even more than before the patch.
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@PBsamichShoe said:
And youre going to finally kill your game.
Cant wait to see what the steam charts look like in a month now that killer takes as much skill as shooting fish in a barrel.
New patch is wonderful. I really enjoy it, on both sides. No stubborn DH, DS, BT and Kindred every solo-q-match. No, Im using stuff like Guardian, Lithe, Overcome, Wake Up, Clairvoyance, Off the Record and more.
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I did it in the first game after selecting this mission.
What can I say: I was shocked about the view with the Glyph, but at the same time, I felt "surprised" and said to myself: "Nice, something special".
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@randomconsoleplayer said:
https://forum.deadbydaylight.com/en/discussion/comment/3084664#Comment_3084664
Forgot to mention this in my earlier reply. My only problem with this build is with DMS, it limits your teleport options (because blocked gens cannot be teleported to). I thought about running DMS but in the end discarded the idea due to this same reason.
Thats correct, but do u want to teleport to a dead area instead of protecting gens survs can work on? If you start the prejection and DMS comes in, you can still teleport through the Entity-Animation. You just cannot teleport to a gen when its already blocked.
Ask yourself: Do u want to teleport to an area, where survs cannot do anything to fullfill their main goal, which is 5 gens?
Keep in mind: Everything else besides 5 gens is optional. Gens is all that matters.
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Because of toxic survivors who would abuse it to mock the killer like they did before the patch, without anything the killer could do.
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@Audiophile said:
You’ve finally captured that sense of hopelessness when facing a superhuman killer. Unfortunately that just isn’t very fun. You’ve lost an avid fan until you put out this garbage fire.
I could wrote down the same I could read so often before the patch from survivors: "Get good", "Youre so trsh", "gg ez"-blabla
I will not do that. For me, this patch is heaven - on both sides. I have never seen such gameplay before. Ive never switched my loadouts on the survivor-side that often than now, because I am not forced into Deadhard, DS, BT and Kindred on SoloQ all game.
Is it harder to win as Survivor? Definitely
Was it too easy to win before the patch? Definitely
Were killers underpowered before the patch? Half of the roster definitely
What issue do we have now? Top-Tier-Killers (Nurse, Blight, Spirit, Pyramid Head, Artist) need nerfs, so that lower tier killers like Pig, Freddy, Trapper, Wraith, Ghostface or Sadako can catch up (with some buffs for them).
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I can only speak by myself, but there are only a few killers I really dont like to face, because they are boring or I just dont like their power.
Leave me alone with Pyramid Head, Legion, Cenobite and Bubba and I am totally fine with every other killer.
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I agree.
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@Pearce36 said:
Being the last survivor alive when the killer closes the hatch how can i have a chance of escaping out the exit gate if i go to open the gate and the switch gets and stays blocked then leaves me no extra time to open it so the times runs out and i die or the killer gets me this happened a bunch of times now pretty annoying
As Solo-Q, I would recommend to run "Wake-Up" and "save-yourself-perks". Sometimes RNG is pretty nuts for one side with the gate-placements.
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Not everything has to be skill checks ;-).
Adding some other mechanics would be nice.
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Together with The Game and the Crotus Prenn Asylum with its infinity loop, yes.
Stop blaming RPD, I fckin LOVE this map, its my favourite map to play on both sides.
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I really like Plaything. Its my favourite Hex-Perk and a guarantee for using Pentimento. I have never encountered survs who gives a sht about the 1.5k for cleansing a hex :-P. So if I want Penti, I combine it with Plaything every time. But: I use Penti only at lv 1 (for gens), never more. Lethal is nice, but with that build, youll never get to use its 2nd and new ability.
I played Pain Resonance, Dead Man Switch, Tinkerer and Corrupt Intervention BEFORE the patch.
At the moment I am trying stuff out, but there is 1 perk I will never change: Dead Man Switch. Im so in love with the fake-teleports, seeing the white aura in 100m distance to block a gen, its so Entertaining for me.
My current build is DMS, Surveillance, Opression and a 4th perk.
My secret weapon: Twins Opression
You kick a gen and up to 3 random over the map starts also regressing.
Which means: You have a max of 4 white Auras at Gens and whenever a survs stops a regressing gen, they have to face a difficult skill checks (Paint Brush + Blue Dress-Addon-Combo possible) AND, more important, Surveillance shows these auras in yellow.
Opression + Surveillance shows me all the time where the survs are and with DMS I know where to fake to block the gens.
The only issue with Opression is its cooldown, which is 80secs...
4th perk is No Way Out atm, but I also ran STBFL, Overcharge or others.
But: Main Idea is Opression + Surveillance, knowing where they are, block gens with DMS from distance (or teleport to a right gen, not just guessing) and pressure the survs every second.
In the end I still hope Freddy will receive an Addon-Pass, because, lets be honest, he has only 1 good addon at the moment, The Red Paint Brush
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Well I found it very entertaining xD, it was something new. I played it with Clown.
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Freddy reached D-Tier now. All he had left with Gen-Defense and Teleport is gone now. DMS is the only thing left.
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Yes, Cheater.
Your scenario is the Class-Photo-Addon. With that, all gens spew blood but he cannot cancel the teleport anymore.
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Because apples vs. bananas
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1 Post. Dont have to say more.
But yes: This Community is more toxic than I have ever seen. its always "they vs. us/me", no "together". A lot of players play both roles, why dont accepting when the other player(s) did well in the game`?
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First Survivor-Game today: 3 Man Escape (2 Man SWF vs. Onryo) - it was really fun.
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I would like the idea that she could walk through house-walls (not breakable or pallets) while demanifested.
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This is the first patch in a long time who actually buffs "normal M1-Killers". Unfortunately, the strong killers have a lot from the buffs as well.
Its the job of the Devs to install changes to the Nurses and Blights and Spirits of this world, so that the "normal" killers can catch up.
The main goal for killers should be: Buff und Nerf Killers so that every killer is competetive.
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Well the "issue" of camping of nothing new, isnt it?
And then we arrive once more at the main problem of survivor-gameplay: The teammates and the lack of informations, when u are alone and no one in the lobby runs Kindred.
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@Mozic said:
You should get matched up against me - I think more survivors escaped me tonight than died...
That said the survivors who had more success stuck to loops - the 'hold W' strategy folks fared much, much worse.
I had 2 games, 1 with 0K because I played nice.
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Wraith with 4 Gen-Perks and his fast kicking addons is nearly unstoppable.
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Gens are the main goal for survivors. So its the main goal for killers to defend them.
Everything else is a "can", not a "must".
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@Whitkey said:
https://forum.deadbydaylight.com/en/discussion/comment/3078702#Comment_3078702
you played blindfolded and one handed or what was the issue?
I didnt tunneled. That was the issue. And I played Freddy, thats the 2nd issue ;-) and tried STBFL on him.
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Freddy-Stats from me:
Yesterday I 3-4Kd every lobby.
Today: 1 3K+Hatch, 1 0K with 4 man escape (3-Man-Squad at minimum)
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@AvengerBear said:
https://forum.deadbydaylight.com/en/discussion/comment/3074963#Comment_3074963
This update makes me not enjoy the game any more, and I play on both sides too. Killer role has been made brainlessly easy, it straight up boring. I literally have to throw to let them do gens. On the other hand, my survivor experience has been awful. More matches have tunneling and camping now, and 4k 5gens have become norm.
After today I have to agree. I think the killer buffs are too much. But we should observe this over the next 2 weeks.
Chase-Buff (10% faster pallet breaking etc. and cooldown after hit) is probably enough, because it helps M1-Killers the most.
But: I am sure the devs will react if that what I saw today (i won all games with Freddy, ALL... with this bad killer.... unreal) continues.
If the kill rates raise too much, they will react. I believe that.
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@MrMori said:
Kindred base kit TODAY. I'm serious BTW, they're already shaking up the meta, they said they wanted to give solos more info, why the hell not? They could killswitch the perk and add it as basekit today if they wanted to, and simply see how it affects things. Do it! Now's a great time!
I agree. Even as Killer-Main, I play a lot survivor (i want the archive-missions completed xD) and I think Kindred should be Basekit for Solo
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@ad19970 said:
While I feel like deinstalling after just a day or two can definitely be seen as exaggerated, honestly I can't blame anyone for not playing survivor after the patch, or at least playing much less. Killers getting a bunch of buffs but survivors nothing against tunneling and camping is very frustrating.
And it might be for the better. Killer queue times will just further increase, and then maybe the devs will realise that they actually need to nerf camping and tunneling as well.
I hope that too. I have fun as killer now and I dont feel that I need to tunnel anymore. Same for perks. I feel that I can use more fun-builds instead of just gen-defense.
I think M1-Killers needed help, the strong killers should get nerfed.
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@Sumnox said:
https://forum.deadbydaylight.com/en/discussion/comment/3076009#Comment_3076009
Unless you can prove it through DBD stats, using one of those webs that keep track of it, I have to simply assume you're lying, like many others do very often.
U want a screenshot?
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@Sumnox said:
https://forum.deadbydaylight.com/en/discussion/comment/3074963#Comment_3074963
You need to actually consistently play one side to consider it a side. One match a month as Ash rank and the lowest MMR in history, possibly with friends too, doesn't accurately represent the consistebt solo Q experience.
Lol Im Rank Iri 1 on both sides every month. This maybe doesnt show skill, but it shows the time I put into the game on both sides. Today I am Iri IV on Killer and Silver II on Survivor
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@JibbyNeutron said:
https://forum.deadbydaylight.com/en/discussion/comment/3074963#Comment_3074963
Explain to me how survivor side is more fun than before
you are not stable on 4 perks, you can switch (of course it depends on the killer).
