ManyAchievables
ManyAchievables
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- ManyAchievables
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I'm glad he's getting a buff, because I definitely get that he's a weak Killer, arguably even the weakest (well, at least in the live patch right now), but I always kind of groan when going up against him because his current counter play is just run to a pallet and throw it down immediately.
It leads to really boring chases for both of the players, especially since Bloodlust could potentially be completely removed so you'd be forced to break the pallet as the Killer.
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I want the Leprechaun, specifically the Warwick Davis one.
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I'd want to get Mike and Sam the most, but I think we could get a Legion-esque situation if it was Until Dawn. Why have one of them if we could have all of them?
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The Legion would honestly do the same stuff they did before. Maybe do more crazy crap, since they'd essentially be fast teens with knives.
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They could've just swapped around the numbers. But no... we have to make the perk pretty much useless at any tier other than 3.
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I'd have it be a story-based Action-RPG. The story of this game is awesome and I'd love to see it recreated in many genres.
I'm thinking of two differing campaigns, one where you play as Killer, killing AI Survivors within a time limit and set other objectives (protect totems, defend certain generators, hook lots of people in the basement, etc) and one where you play as the Survivor, doing your objectives and escaping.
And personally I'd like seeing that in retro graphics, something like 16-bit graphics.
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Alert is way better, even if I do really like Dark Sense.
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Okay, I may have left the game recently, but I honestly see no problems with these changes.
A lot of the number changes were pretty nice, even if it ultimately might not be enough for all of them to become good perks. Thanatophobia actually seems like a good perk for all Killers now, Trail Of Torment sounds like at least a B tier perk, and a lot of the perks for beginners have been buffed to be more viable (WGLF actually has an in-match effect now, pog).
Pop having a 45 second timer really isn't that devastating. This change only really nerfs Killers that already have low mobility to begin with (which, I mean, they can just use a bunch of other slowdown perks), but every top tier Killer will feel literally nothing from these changes.
DS having a 60 second timer isn't the problem. It's the fact that they can literally do a generator in your face at times and you can't do anything about it. The timer isn't the problem, it's the fact that there's no effective counterplay against someone who's smart. Having the high timer just worsens the effect a bit. If they were to hypothetically nerf Decisive Strike, they could lower the timer to 45 seconds, but that'd be boring and wouldn't stop the overarching problem of a lack of interactivity. They should nerf Decisive Strike by making it deactivate when you do something that progresses the game, because if you're doing that, you're not being tunneled and you're not trying to stop the Killer's progression.
And the Pyramid Head changes... well, they're not the most inventive thing they could've done, but they did offer a bit more interactivity than before. Now, there's actually a chance to avoid a hit because of the longer pause before being able to M1 normally. Plus, they did make it a bit less punishing to miss, and I believe this also means that when you actually hit someone, the cooldown will be shorter too. Unsure on that one, though.
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Mine is Jeff. He's technically the "worst" one because of his height and LOUD NOISES. But I love him because I think he's the coolest of them. He's the only one I really think I'd want to be friends with.
Felix, however, does look pretty cool too. Haven't read his lore yet, but I will definitely make sure to check it out when he's released.
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Maybe it's because Console Killer is way harder than any of the ######### Survivors have to deal with.
Seriously, playing Survivor might as well be a Pokemon game, since your hands are held all the damn time by all of your second chances and broken perk combinations.
You guys have to hold M1 and run around a tile until you eventually drop a pallet on the Killer's face.
Meanwhile, what does a Killer have to do? Pressure generators, run tiles efficiently, use their power well, don't commit to chases too often, deal with 16 second chances from the Survivors while also hooking everyone 3 times. So basically everything ever.
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Clock Tower
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Second Wind is so much fun.
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@Endersan said:
https://forum.deadbydaylight.com/en/discussion/comment/1345027#Comment_1345027
Why? I love him 'cause I'm a metalhead and he's a metal head too.
I love him because
1) He's the only Survivor who had a dog (that we know of).
2) His perks are awesome.
3) He's one of the friendliest looking Survivors.
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I play Legion because I'm sick and tired of your stupid pallets and your teamwork.
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Try your best to memorise how long his chainsaw sweep without charges is.
Then, when you fully memorise how long it is, apply that to using charges and use your charge just a few moments before the sweep ends to maximise the length of the sweep.
Be sure to not hug the walls, as hitting one will stun you and set all of your charges to 0.
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I constantly get Coldwind, Ormond and Yamaoka and I'm honestly ######### sick of it.
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Blood Echo is one of my favourite Killers perks right now. I am playing a lot of Wraith and I use it for every match. I love it.
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The most satisfying thing in the game. It's like landing a flick headshot or something in TF2 or CS:GO. It's amazing.
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Clown and Ghostface are close 2nd and 3rd, but I love the back and forth within Legion's mori.
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Not a prediction... but LEPRECHAUN PLEASE BHVR
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I, personally, would've chosen Bloodhound over all of these (I think it counts as Haemorrhage) but Sloppy Butcher is easily my favourite of these.
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Third Seal with a double stacked "Calm" Doctor and M&A can make a pseudo-Undetectable Doctor. It's pretty fun.
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@GoodBoyKaru said:
Fingers crossed its the spirit.
Most likely it's the huntress due to needing her add-ons brought up to the current standard.
There is also a possibility for Michael Myers being changed, but that would be a very slight change most likely, since he has one too many Uncommon addons.
Personally, I'd be fine with them straight up removing the Glass Fragment. Only works at Tier 1 and isn't that good.
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It's really annoying to me...
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No Mither -> Ow My Pinky Toe
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Stakeout is one of my favourite perks.
Detective's Hunch is also pretty good with Inner Strength and Tenacity is a good anti-slug perk that doesn't just straight up remove a way for a Killer to gain momentum like a certain meta perk...
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@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/1501372#Comment_1501372
TF was great and it's a shame it doesn't have much players anymore. I've played Dragon Ball Xenoverse, I've played it twice with my cousin and I got destroyed.
Honestly the main reason I stopped playing TF2 was because I felt like I wasn't getting better, and I wasn't even getting a reason to get better.
And imo, Xenoverse 2 isn't even that great, which is why I stopped playing. There's so much broken stuff that isn't even funny to go against. Online is a complete mess and I'd argue that the XV2 community is even more toxic than this game's community.
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1) Team Fortress 2 (720 hours, though I've stopped playing)
2) Dragon Ball Xenoverse 2 (615 hours, though I've stopped playing)
3) Dead By Daylight (515 hours)
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Billy isn't even that badly hurt by the changes. They really toned down the overheat.
I still want Spirit to be changed, but not nerfed. Just give her more interactivity and counterplay than "guess correctly lol".
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I made these a while ago, sorry they're not even that funny.
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Jeff, Jeff, Jeff and Jeff.
I just want Jeff.
In all honesty, Jeff, Adam, Ghostface (if they can work that out, if not, then Clown) and Oni.
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Either a dedicated match recording system (so that hackers are more likely gonna be caught) or a dedicated workshop mode, where you can make your own game-modes, maps, chapters, etc.
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Let's see...
Shape, Pig, Nightmare, Cannibal, Executioner...🙂
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I probably won't be able to play enough (my parents are enjoying Animal Crossing a lot) but I do like a lot of the items in the free rift.
I don't get the premium rift but I do like some of the stuff there too.
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I mean, when I play Jeff, I'll do gens until I see an easy altruistic opportunity appear, but I bet that most Jeffs go too far and only do altruistic stuff and do zero generators.
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I think I see (and use) Jeff enough to give a fair description. Jeff mains usually are pretty skilled, about the same as Kate, Yui, David, etc. They will go for a more altruistic playstyle than most characters, though, and if they can sacrifice themselves for another Survivor, they'll do it.
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1481195#Comment_1481195
They got nerfed by the way. Together they used to give you 30% extra movement speed but now its just 10%. Hope they reconsider that before the PTB hits live servers.
So not only do they make your overheat more of a detriment, now they only make you ever so slightly faster.
Wow.
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@Raven014 said:
Yeah, nerf the mindgames and skillful parts (double engravings + Thompson mix & Spiked Boots), but make the braindead parts stay (rev right behind a survivor, which is really stupid.
Speaking of Double Engravings Addons, is it even a viable combo now? The longer charge time would give you so much overheat before the sprint.
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I only do the free rift, which is great, because I
love only getting cosmetics for David and Doctor, two people that aren't even a part of this tome's lore and two people I rarely playreally like the cosmetics available on the free rift. -
Other.
X10 Mode. All perks, addons, offerings and items are multiplied by 10.
To make this not last 2 minutes at maximum, make there be a timer of 10 minutes where nobody can die, but they can be hooked and then the generators start to activate the exit gates after the 10 minutes are up. If the timer wasn't added, then Brand New Parts would make the game-mode completely unfair.
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I dislike the tweak for Second Wind.
I would prefer if it were both, not just one or the other.
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I'll give my own 2B1N to my two best Killers, those being Wraith and Legion.
Wraith:
Buff 1: Increase his movement speed while cloaked to 5.4 m/s.
Buff 2: Make his cloak shimmer only show up when the Wraith is within a 24 meter range of you, allowing him to sneak up on you much easier.
Nerf: Nerf the Windstorm addons to 5% for Mud, 10% for White and 15% for Blood.
Basically give him the Freddy thing, along with giving him Windstorm as a basekit part of his ability.
Legion:
Buff 1: For each Frenzy Attack that The Legion lands, his movement speed in Frenzy increases by 5% until his power runs out. He also gets this effect for 5 seconds after he finishes his stun, letting him finish a chase much easier, thanks to both the next buff and this speed boost after Frenzy.
Buff 2: Decrease his Frenzy stun to 3 seconds from 4 seconds (I agree with you that 4 seconds is way too punishing for a power that's not very lethal).
Nerf: I really cannot think of anything that Legion needs a true nerf with. All of it is either mediocre or too niche to need a nerf. If I had to do something to him, make Iridescent Button not cover the entire map with your Terror Radius, simply double your Terror Radius, but make it so he also gets that effect for 5 seconds (same as the speed boost), making it pair pretty well with Infectious Fright.
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Jeff Johansen.
Statistically, he's probably the weakest Survivor. Loud grunts, tall as hell, and has some of the worst stealth potential. However, Jeff actually has a hidden stat that makes the Killer 60% more likely to have mercy on you when you offer an item and give up (85% when you boop a Pig's snoot).
Also, he has my favourite teachable perks. Distortion will always be one of my favourites, Breakdown is good for a slug build and Aftercare is the best altruism perk in the game other than BT.
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I have an idea.
Remember the splinters for licensed Killers? Maybe the tomes could utilise a mechanic similar to that.
If you are on a challenge for a character that you do not currently own, you will be able to unlock a trial version of the character. This trial version only allows for the use of their teachable perks and the bloodweb is locked for the character. As soon as you swap to another challenge or finish it, the trial ends.
Let's give an example I can think of.
Let's say you didn't have Ace for the next tome, but you still want to do a potential "Escape a trial after getting a new item while using the perk Ace In The Hole in a single trial" challenge (not saying that's one of them, but just saying it could be). You simply select the challenge, go to your Survivors menu and Ace is suddenly unlocked. However, there is an Archives symbol in the top left corner of the portrait that means it's a trial version of Ace.
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I love Ghostface. Top 5 favourite Killers.
He's pretty strong and fun.
He's fun to go against.
His addons are some of the worst, they desperately need reworks.
Maybe there could be addons that make the sounds he makes quieter in Night Shroud, there could be a short delay to the "Marked" prompt for Survivors, maybe Victim's Detailed Routine could be like Scratched Mirror but only for an Obsession, since Night Shroud is much easier to put up compared to Scratched Mirror.
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Hate seeing Claudette and Meg.
Love seeing Jeff.
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The Leprechaun.
What? You're NOT scared by this?
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I always disliked his playstyle and this change literally just makes him sound even more unappealing.
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Okay, so I have two answers to be honest.
For Survivor, Jeff forever. Jeff is love, Jeff is life.
For Killer, honestly I'm starting to feel burnt out on playing Killer. Like, none of the Killers are fun anymore since they keep murdering them or they're not strong enough in the first place.
If they added Leprechaun though, he would 100% be my main. No matter how bad he was, no matter how much people made fun of me for it, I would be a tiny little irish man that rhymes at people menacingly.
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Now that people know how to play against him, barely anyone stands in the trails, so that half of his power is rendered pointless.
So he eventually becomes a less stealthy but faster Deathslinger with less range.



