ManyAchievables
ManyAchievables
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- ManyAchievables
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Can we get another snowy map please? I love snow.
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Based on just what I've played, I legitimately ######### love Specimen 2's chase music from Spooky's Jumpscare Mansion.
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Clock Tower is my dream licensed chapter
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It's one of the only things that keeps me somewhat happy for more than like 3 seconds.
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Playing Killer in general is just frustrating most of the time. Either I get mostly bad Survivors or I'm the biggest idiot on the planet against godlike Survivors.
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Very good. Much healthier for the game compared to the current Object Of Obsession.
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@jester20k said:
https://forum.deadbydaylight.com/en/discussion/comment/1915986#Comment_1915986
That would make it too easy, and what would you do with people like me that have p3 and all perks on 15 survivors, that ######### took a lot of work. Lol
Too easy? There's like 70 perks for both sides, and that only is gonna increase. As it is, that's only possibly going to be enough to get all perks by the time you get Level 50.
And by the way, that lot of work probably wasn't a lot of work. You played the game normally. You did nothing different to normally playing.
Plus it still benefits you for when you want to max out new characters.
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I'd say just make you lose 3/2/1 Survivor's link when being hooked and make all tiers be activatable on all teammates.
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How about we just remove perk tiers?
I feel like just doing that would make the bloodweb way less of a headache.
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Dwight.
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Well, here's a buff for one of my favourite perks, Aftercare. I feel like the effects of Aftercare are very strong but the penalty is a bit much.
All tiers of Aftercare can activate on all three other Survivors.
When hooked, you lose your aura link with 3/2/1 other Survivor(s).
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@The_Arr_Red said:
https://forum.deadbydaylight.com/en/discussion/comment/1915822#Comment_1915822
then the description is not fully correct. Why are we able to use dead Hard while we are in deep wound if deep wound isn't being injured? Everything is so confusing when you analyze it.
It's because Deep Wounds still counts as the injured state but for heals from stuff like Second Wind and Adrenaline, it probably prioritizes healing that first instead of the injured status itself.
Dead Hard works while afflicted with Deep Wounds because you're still injured. The requirement is simply to be injured.
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@The_Arr_Red said:
https://forum.deadbydaylight.com/en/discussion/comment/1915808#Comment_1915808
I guess there are a lot of uses for this Perk. And weird scenarios to Imagine. If the killer is persistent you'll die anyway. I never had the mending status while I had second Wind but if I had it, wouldn't I be healed to full health anyway? That is what the perk description says.
After a total duration of 34/32/30 seconds, Second Wind automatically heals you from injured to the Healthy State.
The question is injured equal to the deep wound status? I mean if it isn't you shouldn't be able to use dead hard either.
You can take a beating. When Injured, tap into your adrenaline bank and dash forward quickly to avoid damage.
Second Wind won't heal past Deep Wounds to healthy. It works similarly to if you activate Adrenaline while affected by Deep Wounds. It just heals the Deep Wounds and leaves you injured.
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@The_Arr_Red said:
https://forum.deadbydaylight.com/en/discussion/comment/1915794#Comment_1915794
So 24 seconds is a buff and 20 seconds is a not?
Yes. Let me explain why 20 seconds is arguably bad.
Second Wind can be used as an anti-tunnel perk. If you waste enough time during the chase after being unhooked, you waste even more time than normal.
You know what else is an anti-tunnel perk that is much more common? Borrowed Time.
In 20 seconds, it's not that plausible to get away from The Killer and probably have to mend before Second Wind activates and only heals the Deep Wounds, nullifying the use of Second Wind.
24 seconds is probably just enough to get away from The Killer, mend, and also get your heal from Second Wind. You get about 12 seconds to run away before you need to begin mending, which is quite a lot of time. Eight seconds is a bit more restrictive if The Killer persists for a bit after the Endurance hit.
Also, for situations where BT isn't activated, is an extra 4 seconds going to make too much of an impact? You're probably going to still either guarantee the heal or guaranteed die.
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@The_Arr_Red said:
https://forum.deadbydaylight.com/en/discussion/comment/1915743#Comment_1915743
Second Wind already gets a Buff in the next patch. It got reduced to 20 seconds
Arguably, that can be seen as a nerf.
Plus the upcoming buff is not enough.
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Second Wind.
Make the post-unhook heal take 24 seconds but make the perk itself activate whenever you finish a heal on someone else.
There are so many times where I just barely don't activate the perk because a Claudette or a Meghead self cares for a milisecond after being unhooked even though I brought We'll Make It.
Alternatively, you could just make the unhook heal always put you in Healthy even if you're afflicted by Deep Wounds and keep the rest of the perk the same. This would make BT less of a detriment to be given to you and more of an assistance.
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Something I recently heard on a different DBD-related discussion area:
"If you complain about Object Of Obsession, I can complain about NOED."
Like, they're not comparable at all.
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I adore using Second Wind + We'll Make It + Aftercare + Distortion.
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I have yet to get Blight, but from what I've heard and just looking at his power from a fundamental standpoint, I'd say he's pretty good.
I have also heard that he's a bit iffy with collision at times so maybe that makes him weaker.
I'd say if his collision is fixed, he'd probably be viable due to his huge speed, great map mobility and even a decent chase potential.
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I win if I'm happy with the general result of everyone in the match. If The Killer got 0 Kills because of a bad map or bad luck then I consider it a bad match. If The Killer got a 4K because they were doing a near endless 3-gen as Freddy, then I consider it a bad game. If half of the team was face camped for the entire game but the rest of the team just did generators and left, bad match. There's a lot of other specific situations that I would consider a bad game, but a general good game is if everyone got a good amount of time to live, made some good plays along the way and The Killer got at least 2 Kills.
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Oni first, Plague second, Clown third.
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I mean, of these 5, probably Jake.
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Jeff:
Breakdown - 2 hooks nearby the hook you have just been rescued from are also broken for 45 seconds.
Distortion - 2 extra tokens.
Aftercare - Only loses one link between a Survivor when hooked instead of all links.
I don't know if these are amazing (or balanced) character-specific buffs, but if they did this instead of buffing these perks normally, I'd take it since I'm a Jeff main.
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Wraith is fun as hell to me. Legion's a close second.
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He's not overpowered, but he is a bit annoying to play against at times.
His power is fairly balanced out by the fact that he can't get across the map though.
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Michael needs a buff more than Huntress. So far, with every Killer that has been granted an add-on pass, they've adjusted the power in some way.
There's no way they'd legitimately nerf him or just do nothing.
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Most of the stuff that was added for the New HUD is just quality of life, and I'd argue that that's not worth it for requiring people to be looking around the entire screen for all of their information.
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Haddonfield. EASILY.
Looks bad and it's horribly unbalanced.
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Top 3 would be Legion, Wraith and then... I don't know, Doctor or Clown I guess? I really haven't had much fun with Killer recently outside of Legion and Wraith.
Bottom 3 is Nurse, Huntress and Deathslinger (with a dishonorable mention to Spirit, Pyramid Head and Hillbilly) because precision feels impossible when I'm playing on a console.
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This kind of doesn't count as a complaint, but it is so frustrating to see people spam the DBD Twitter posts with "Please consider adding [Insert Licensed Character]".
If I had to go with something common on here, it'd be just the constant fighting between people. It's just depressing to see a community get this aggressive towards each other.
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I can't really decide. I think the game has a lot of issues that still need adjustments but I still enjoy the game on a decently regular basis.
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Breakdown saved me a long time ago. I was being camped by a Huntress at EGC near the exit gate as Jeff, got unhooked, and was barely able to get off of the Killer's shoulder and escape via the gate because of the broken hook.
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Haddonfield is by far the most unfair map on this list.
Red Forest is second for me.
Swamp and Coldwind are tied for third.
I hate Hawkins but at least it looks nice.
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@DistortedDream said:
Judith's Tombstone? No. That is already balanced out by lowering the movement speed.
Tombstone Piece? Yes. Tombstone piece is really powerful, especially for a purple addon. Combining it with Fragrant Tuft Of Hair is just an easy game over.
I am pretty sure you still tier down when you mori a Survivor with Tombstone Piece, even with Fragrant Tuft Of Hair.
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I mean, Joey may have the most edgy outfits but I think Joey would be a pretty nice guy to hang out with.
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Legion is probably the closest thing I have to a main. He's the only Killer I've P3'ed (and I am not gonna make that mistake again) and he's probably also my favourite Killer to play.
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Judith's Tombstone is fine as is imo, but Tombstone Piece should be changed. The extra penalties brought from Judith's Tombstone make the benefits balanced. Tombstone Piece's downsides are not enough.
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I think they've mentioned that Huntress is getting a change of some kind. I'm not 100% sure, and it might've just been them saying they'll make an addon pass for her since she's only one of two Killers that have the wrong amount of addons (the other being Myers, but they're not gonna nerf Myers, right? Right?), but there's a possibility for it to happen.
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They're weak but also incredibly frustrating at times as some of their best playstyles revolve around the most frustrating things to experience as a Survivor.
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Because they barely pay attention to her and she isn't even incredibly strong. Honestly the only reason I'm glad she's in the game is because of her teachables all being really good (or at least unique, in Dark Devotion's case).
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I love meme builds, but they're not always obvious to spot.
I mean something like backpack Demogorgon is fairly easy to figure out, but other stuff like Crouch Face is a bit tougher to understand. Sometimes, I just assume that they're a new Killer that doesn't realise what crouch does or something.
I'm not advocating toxicity, but the root of the problem was not the fact that you were using a meme build. It was just their bad attitudes.
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We'll Make It, Aftercare, Second Wind and Detective's Hunch is probably my favourite build.
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Camaraderie. It's kind of an anti-camp perk, I guess, but it still is a bit impractical. I think this should be available for both hook states, or it should perhaps be able to hinder the Killer in some way if they're staying within very close range to the hook for a certain time. Maybe lowers the Killer's movement speed by 10% if they stay within 8 meters of the hook for 10 seconds.
Alternatively, just make it let you give it to other people too when you get within the range.
I don't know if this is a healthy change, but it'd at least make it a bit unique and give it a more clear use.
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False. There is a third option.
- Each piece of corn is individually a breakable prop on the maps.
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Myers... in S Tier? An M1 Killer who has one of the worst early games is the fourth best Killer in the game?
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If we're going to get a midget for a Killer, I'd prefer Leprechaun.
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Suit Up (Survivor Perk):
After failing 7/6/5 skill checks, hide in a locker for 10 seconds to activate Suit Up. Upon leaving the locker, you will become an extra Killer of your choice.
"WHERE IS MY SUPER SUIT?!"
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The only things I'd change is this:
- Instead of moving the Hex effect of the cleansed Hex totem to a dull totem, it moves the Hex effect to the original totem that was Undying, which then deactivates Undying after that use.
- The aura reading still works the same for Hex Totems, but you have to be actively cleansing a Dull Totem for the aura reading to work in that case.
It's still annoying and gives it survivability, but it isn't so long that it becomes more efficient to just power through it.
And one other thing that's related to Undying, completely rework TOTH. Undying's aura reading is just straight up better than TOTH's main effect. Or alternatively, transfer the aura reading to TOTH and give Undying a different effect.
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I love playing against Legion. Maybe it's because he's kind of my main, or maybe it's because I love making them lose their whole power from dodging a hit and hearing that funny "AUGH!" when it happens, I don't know.
Mending doesn't bother me much, personally.
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Take your pick. Console is such a frustrating experience because it makes half of the Killers way tougher than normal, so I literally just end up playing nothing but M1 Killers (especially Legion).