ManyAchievables
ManyAchievables
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- ManyAchievables
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@Vixley said:
I'm a survivor main and it isn't at all OP, just a good perk. I think we should balance it out by buffing WGLF though.
Maybe WGLF could double the speed boost you get from taking a protection hit or it increases the Killer's attack cooldown when you take a protection hit?
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I usually use them on the shrine if I want a lot of BP quickly, but after I get a lot of BP I'll probably only use it on cosmetics so I can get everyone's sweater.
One down, about 20 to go.
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When I clicked the link it said I already did the survey despite not doing it before.
I did other surveys, maybe it's because of that?
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@Buttercake said:
I dont care either way. If I like the skin the way it is, I'll buy it. If I only like a piece of a linked outfit, I won't buy it. Just being linked isnt a confirmed never buy. In fact I own all the linked outfits that have come out so far. 2 Cheryls, 4 Legion and Nea's latest. I think they are all super-cool, so far.
There are more than 2 linked Cheryl outfits, plus Pyramid Head's store outfit is linked.
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I really dislike it. I get it makes it easier to make them because you don't need to worry about clipping, but if you sacrifice the creativity of players and their outfits for that, then that's disappointing.
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@ItzPixelYT said:
https://forum.deadbydaylight.com/en/discussion/comment/1417358#Comment_1417358
yeah i understand back to the future isn't horror related but the cosmetics alone would be awesome as hell!
I wasn't sure what percentage to put for This is heavy, because I didn't want the killer to not be able to move for so long after being stunned and the Devs love their less than 10% bonuses for survivor perks to make them useless xD
I mean, you can take something that isn't horror related and make it scarier. Just look at Chuck E Cheese and FNAF (it's the one kind of thing I can think of for that).
And a base pallet stun time is 2 seconds, This Is Heavy makes that only a 2.6 second stun with my numbers, so I don't think it's that bad.
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@ItzPixelYT said:
I did a few perk concepts for a Marty Mcfly survivor.
This is Heavy - Hitting a pallet stun will make the effect last 2/4/6/8% longer... (Enduring counter)
Flux Capacitor - See Auras of teammate survivors who are currently working on Generators whilst you're repairing a Generator.
Hoverboard - *Exhaustion Perk* when triggered your next vault will always be fast and make no noise and leave no scratch marks.
something like that anyways
I'd love for them to rework some survivor perks already in the game like Babysitter, Technician and all the other useless junk.
I think increase the numbers on This Is Heavy to something like 10%/20%/30%, since 8% at max is kinda unnoticeable.
Flux Capacitor is kinda like Better Together mixed with Bond. I like it.
Hoverboard sounds like a mixture of Dance With Me and Quick & Quiet. I also like it.
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@MyWorldHasCome said:
https://forum.deadbydaylight.com/en/discussion/comment/1417342#Comment_1417342
Pretty neat concept, maybe i miss something to chose which effect is put on since RNG sometimes ######### a bit up as you know, if this can be sprayed freely in the walls and is not a "selected region" like the wooden doors added, this could be a potential power indeed!
You get to choose which spray is put up, I just didn't add that in good enough detail.
So you get up to a wall and start spraying, it then gives you a prompt for each of the images, something like G, H and J on your keyboard. It then puts that spray up.
On console, maybe it would be Left, Right or Down on the D-Pad.
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As much as I love Legion, his power is very uninspired. It's a boring running power that isn't incredibly effective. The lore mentions that they went to Joey's old workplace to vandalise it, so, give them a power to vandalise the map's walls and grant effects.
This rework makes him a bit like Trapper or Hag, except the Survivors can't remove the ability (since that's one of my biggest problems with those two Killers) and their only option is to exit the range, making is a very useful area denial tool.
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Midwich Elementary School, Yamaoka Estate and Coldwind Farm.
Midwich is impossible to see ANYTHING on, Yamaoka is the same, and Coldwind is just incredibly common and boring to play on. Plus, corn lets Survivors get away with a lot of stupid stuff and hinders Killers like Myers who need to stalk
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I'm gonna be excited to sometimes use it on Wraith.
It'll just be a giant "no u" whenever someone tries to Lightburn me.
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I think it needs some kind of incentive to be used, some kind of crazy Bloodpoint bonus or something if you escape.
Maybe if you escape, it triples your BP from that match (post-trial obviously).
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The Pyro from Team Fortress 2.
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If we talk about the content added, probably A Lullaby In The Dark. It gave us a really strong Killer (who is a bit outdated when it comes to addons, but is still strong), a really strong set of Survivor perks (apart from No Mither) and a map that might've been a bit big before, but I think it's fine now.
If we talk about the one that opened up the most gateways, or the most important, I'd say Halloween.
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I literally cannot think of a single reason why anybody would decide to make BBQ and Chili a Hex.
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I really enjoy going against him, personally. Dodging his attack feels really satisfying and his Terror Radius music is probably one of my favourites (mainly because it isn't Doctor's which is just annoying).
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Clock Tower. Might be hard to come up with a power for The Scissorman, but I think having the classic Clock Tower song as his chase music would be amazing.
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I don't have any other platform that can play DBD apart from Switch and PC, but my PC doesn't have DX11 and I can't figure out how to manually download DX11.
So yeah, I play on Switch, under the name of "Lotzat8rz" if anyone wants to know.
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Oh, it was a joke? Sorry, I couldn't decipher that.
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What would this change do?
I can't think of anything that would be different because of this change.
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Clown is SS tier.
"HRUUUU HAHAHA"
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Eh, you can still camp with Insidious, you just don't constantly charge the chainsaw. Wait until they come to save and then start revving and they can't get away unscathed.
If anything, I'd say this helped Bubba's camping potential because you can chain frenzy hits way easier with the extra charges.
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I also have an idea to strengthen totems.
Make Hex: Retribution or Hex: Thrill Of The Hunt basegame mechanics.
Not both, just one of them, because let's say TOTH was basegame.
If you spawn next to a Hex Totem, do you want to cleanse it with the trade-off that the Killer can instantly start a chase since they know the general area of where you are at the start of the trial?
I think it'd add more of a thought process to the game to always have the Survivors be pressured when they cleanse a totem.
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Simply having voice communication gives you like 8 more perks each and removes multiple Killer perks too. Any Blindness perk or Knock Out doesn't matter because they can just go "hey where did you get downed".
And if they have an OoO and you're a set-up Killer, it's basically GG the moment you start.
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Survivor:
Probably Aftercare, Distortion, Premonition and Dance With Me.
Killer:
Honestly if all of those perks were removed I'd probably quit Killer, but if I had to play Killer without those perks:
Dying Light, Discordance, Overcharge and Thrilling Tremors.
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That is... actually a neat idea.
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Ghostface. That trailer was ######### hilarious to me and I still wish we got Carl or whatever his name is as a Survivor.
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Imagine this with Distortion.
It's like the perfect "no u" combo.
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I have 35 on Legion and like about 17 on Ash and 13 on Jeff.
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/1400296#Comment_1400296
If they are getting chased they will deliberately bring the killer to me to lose chase. I've had this happen multiple times.
Otherwise I absolutely love the perk.
Oh, didn't even think about that. I've never had that happen to me before, but that sounds awful.
I'll add it.
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@CashelP14 said:
I loved aftercare for a long time. However you need to add the fact survivors can intentionally sandbag you as a con. Literally the reason I stopped running it.
Why would people intentionally sandbag you for using Aftercare?
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I think I'd prefer Sprint Burst because not only does it help in chases, it helps with repositioning for a save better than Dead Hard can.
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Legion is annoying to play against but also frustrating to play when you inexplicably miss all your Frenzy stabs.
Give him a form-swapping power or maybe a can of spray paint that makes him tag the walls, and that offers benefits for him or debuffs for the Survivors when within a certain range, like a movement speed nerf for Survivors when they're in range of the spray paint.
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I wouldn't call that a win because I didn't need any skill or brain to win in that situation.
Didn't do the objective at all, but got away because of a ######### mechanic.
They need to keep the whole "if you haven't done enough gens, hatch won't spawn" thing because there are so many times where I'll kill 3 people and then hatch spawns on top of the last guy and they get away without any skill needed.
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Okay, for some reason this posted three times and I don't know why. Just ignore the other two.
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My teammates are alright, but sometimes they'll do REALLY stupid stuff.
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Most inconsistent DBD YouTuber ever, but I like his content and he's pretty funny.
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@gunslingers_potatoe said:
no one saying Cursed Legacy? Intresting enough thinking about how many people complain about Oni xD
I think Cursed Legacy is the third worst chapter. Not as bad as Chains Of Hate and Demise Of The Faithful simply because of Oni. He's one of my favourite Killers. However, all three chapters have crappy maps and Survivors, but Yui is pretty decent...
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/1396232#Comment_1396232
I was going to say Stranger Things too, then I realized....
Still, it is the worse chapter. Bad killer, and not just 8 bad perks to fill up your blood web but 12 incredibly bad perks that I wouldn't wish on my worse enemy.
8 and 12? You mean 6 and 9?
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The Leprechaun.
Why?
Because if Ash, a character from mainly horror comedy movies and media, is allowed to be in DBD, then I think Leprechaun should be eligible too.
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Chains Of Hate.
I hate the map, the Survivor is bland and has lazy perks, Killer has bad perks and is a mediocre Killer.
Say what you want about Shattered Bloodline or Darkness Among Us, at least those brought something that gave an impact in the meta for perks. Deliverance and Spirit Fury are great combo perks and Discordance is really good in general.
Also Darkness Among Us has Jeff, who is hands down the BEST Survivor that the developers have ever made.
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We got flannel for Claudette. We need the entire original gang to all get flannel clothing.
Do it, BHVR! DO IT!!!
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Adding 40 seconds doesn't solve the problem. In fact, it worsens it because now Survivors also are bored to death.
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HAHAHAHAHA
You're asking to nerf Bubba, the worst ######### Killer in the game?
Nice.
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Me being trash at looping.
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Trail Of Torment - 3/10. Short duration of Undetectable and it lets them know where you are. The only reason I give it a 3 is because unsuspecting players could maybe get killed from it, and it does counter Better Together, so I guess there is something it does well.
Deathbound - 6/10. Good tracking perk and pairs very well with other anti-healing perks such as Nurse's Calling and Coulrophobia. Plus the Oblivious is pretty decent.
Forced Penance - 2/10. Broken does literally nothing in this case, even for a long time. If you chase them, they can't heal, if you keep chasing the other one, they know you're chasing the other one and will probably go to a gen anyways. However, 60 seconds is probably enough that you can still catch them Broken after hooking the other person.
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@Zaitsev said:
https://forum.deadbydaylight.com/en/discussion/comment/1391898#Comment_1391898
Oh and I forgot to add this, missing a swing will still instantly end the Frenzy. So if you can 360 or bait a hit, Legion goes into a stun.
OK. No. That is currently the second worst part about Legion. The amount of times where hits seem to just not register for no reason completely kills Legion's Frenzy.
I'd say that Legion needs two things and two things alone.
1) Missing a Frenzy hit will remove 2 seconds of your power's timer instead of losing your whole power.
2) With each hit during Feral Frenzy, that use of Feral Frenzy has 3 seconds longer duration, up to a maximum of 9 more seconds.
I think these two buffs would make Legion completely fine.
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@Mooks said:
Wouldnt Clown be worse too, since you have to throw your bottles? I mean it doesn’t need to be as precise as Huntress but still...
Well, yeah, but honestly I've played him a bit more often and it's not hard to land the bottles.
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Probably Pokemon.
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@Zane said:
https://forum.deadbydaylight.com/en/discussion/comment/1387420#Comment_1387420
I thought about her too, what outfit of hers do you recommend?
"Winter Wilderness" or "Small Town Girl"
Either of these outfits are great.
