Legion Rework Discussion

Without a doubt, Legion is the worst killer at the moment. Not unusuably bad, but still pretty awful.

I personally think Feral Frenzy needs some changes. For one, it shouldnt decrease on basic attacks. That worked for Old Legion, not this one. Maybe if Feral Frenzy could still down people, it would be justified. But in their current state, its an unneeded downside.

I think Feral Frenzy should last forever until you get a hit, and THEN the meter starts draining. Cancelling the ability early should also not inflict the fatigue stun. Oni can cancel out of his charge without penalty, why cant Legion?

Feral Frenzy can now down people again, completely bypassing the Deep Wounds state. The first hit applies Deep Wounds, the second hit will down. The current penalty for basic attacking survivors will still apply, because now it makes sense. The hit cooldown where Legion wipes their knife on their sleeve after a FF hit would need to be slightly longer.

Legion can still vault windows and pallets like they always could. And of course, they can see scratch marks and blood during Frenzy like they should have been able to.

Comments

  • @Zaitsev said:

    Without a doubt, Legion is the worst killer at the moment. Not unusuably bad, but still pretty awful.

    I personally think Feral Frenzy needs some changes. For one, it shouldnt decrease on basic attacks. That worked for Old Legion, not this one. Maybe if Feral Frenzy could still down people, it would be justified. But in their current state, its an unneeded downside.

    I think Feral Frenzy should last forever until you get a hit, and THEN the meter starts draining. Cancelling the ability early should also not inflict the fatigue stun. Oni can cancel out of his charge without penalty, why cant Legion?

    Feral Frenzy can now down people again, completely bypassing the Deep Wounds state. The first hit applies Deep Wounds, the second hit will down. The current penalty for basic attacking survivors will still apply, because now it makes sense. The hit cooldown where Legion wipes their knife on their sleeve after a FF hit would need to be slightly longer.

    Legion can still vault windows and pallets like they always could. And of course, they can see scratch marks and blood during Frenzy like they should have been able to.

    all good except for downing with frenzy

  • Why shouldnt they? Its still like a worse version of Hillbilly and Oni, because you still need to hit them twice to down them

  • @Zaitsev said:

    https://forum.deadbydaylight.com/en/discussion/comment/1391880#Comment_1391880

    Why shouldnt they? Its still like a worse version of Hillbilly and Oni, because you still need to hit them twice to down them

    that's too op! you get a free down because... you recharged your power! what's the point of it?

  • @GodNap said:

    https://forum.deadbydaylight.com/en/discussion/comment/1391886#Comment_1391886

    that's too op! you get a free down because... you recharged your power! what's the point of it?

    By that logic, every killer that has an autoregenerating power is OP. So Ghostface and Hillbilly are OP? Oni is OP?

  • @Zaitsev said:

    https://forum.deadbydaylight.com/en/discussion/comment/1391889#Comment_1391889

    By that logic, every killer that has an autoregenerating power is OP. So Ghostface and Hillbilly are OP? Oni is OP?

    in order to have a down you have to do something. Oni has to first injure people and get blood, ghostface needa to stalk. Hillbilly's chainsaw is hard to control. Legion just needs to recharge the power and then he has faster movement speed and can down in 2 hits?

  • @GodNap said:

    https://forum.deadbydaylight.com/en/discussion/comment/1391894#Comment_1391894

    in order to have a down you have to do something. Oni has to first injure people and get blood, ghostface needa to stalk. Hillbilly's chainsaw is hard to control. Legion just needs to recharge the power and then he has faster movement speed and can down in 2 hits?

    Oh and I forgot to add this, missing a swing will still instantly end the Frenzy. So if you can 360 or bait a hit, Legion goes into a stun.

  • @Zaitsev said:

    https://forum.deadbydaylight.com/en/discussion/comment/1391898#Comment_1391898

    Oh and I forgot to add this, missing a swing will still instantly end the Frenzy. So if you can 360 or bait a hit, Legion goes into a stun.

    OK. No. That is currently the second worst part about Legion. The amount of times where hits seem to just not register for no reason completely kills Legion's Frenzy.


    I'd say that Legion needs two things and two things alone.

    1) Missing a Frenzy hit will remove 2 seconds of your power's timer instead of losing your whole power.

    2) With each hit during Feral Frenzy, that use of Feral Frenzy has 3 seconds longer duration, up to a maximum of 9 more seconds.

    I think these two buffs would make Legion completely fine.

  • Nah man, even I'd say that most of these changes would make them too overpowered.

  • @Zaitsev said:

    https://forum.deadbydaylight.com/en/discussion/comment/1391898#Comment_1391898

    Oh and I forgot to add this, missing a swing will still instantly end the Frenzy. So if you can 360 or bait a hit, Legion goes into a stun.

    that's all? too op man really, i understand that you are main legion and want him strong but that would make him really too strong

  • @GodNap said:

    https://forum.deadbydaylight.com/en/discussion/comment/1391904#Comment_1391904

    that's all? too op man really, i understand that you are main legion and want him strong but that would make him really too strong

    I dont main Legion anymore. I main Ghostface and have since he came out

  • my idea: frenzy is still the same but when you start frenzy you have infinite frenzy until you hit someone. if you end frenzy before hitting someone you have 1-2 second cooldown. After you hit someone the power start decreasing as normal. The more you get hit chains the less the cooldown after ending frenzy. I think that is good because you are being rewarded for chains, that is not an easy thing because you need to know if you can get to a survivor with your remaining power and you have map mobility, another thing that legion needs.

  • @Zaitsev said:

    https://forum.deadbydaylight.com/en/discussion/comment/1391931#Comment_1391931

    I dont main Legion anymore. I main Ghostface and have since he came out

    oh sorry then i thought you were (i am main legion and demo)

  • Considering how Legion is fast and can vault windows pallets mid power, being able to down a survivor with two feral frenzy hits would just flat out make them way too strong . You might as well accept your death if he ever sees you.

  • @GodNap said:

    my idea: frenzy is still the same but when you start frenzy you have infinite frenzy until you hit someone. if you end frenzy before hitting someone you have 1-2 second cooldown. After you hit someone the power start decreasing as normal. The more you get hit chains the less the cooldown after ending frenzy. I think that is good because you are being rewarded for chains, that is not an easy thing because you need to know if you can get to a survivor with your remaining power and you have map mobility, another thing that legion needs.

    opinions?

  • If nothing else, this would be a welcome addition indeed.