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ManyAchievables

ManyAchievables

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ManyAchievables
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  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1345124#Comment_1345124

    Spirit Fury does only really make sense with Enduring, because otherwise the Survivor will still get quite some distance with a stun. But other than that, Brutal Strength is also a good option, even tho I either run it combined with Enduring or on Doc, because people tend to drop Pallets early against Doc.

    I disagree. I think Spirit Fury is fine without Enduring, since it's only about 3 seconds that they can only cover about 12 metres of. Even with a normal 115% like Trapper, he can catch up quickly still.

  • Enduring is generally a great perk on every Killer (except Spirit, Huntress and Nurse lol).

    However, I'd honestly use Spirit Fury or Brutal Strength over it.

  • I have a three way tie for my favourite game of all time, and all of them are RPGs.

    Miitopia, Dragon Ball Fusions and Pokemon Black 2.

    I feel depressed, but haven't been diagnosed with anything, so I might just be dumb.

  • Jeff Johansen.

    I think you know why.

  • Farmer John's YT videos are rare but hilarious, and the live edits in his streams are fun too.

  • I think Legion is fun to play against.

    The fact that he makes pallets so unsafe during Frenzy makes him fun for me.

    And the whole "Mending Simulator" argument makes no sense to me because that's half of all you do as a Survivor to begin with, hold M1.

  • I came up with this idea for how her traps are granted.

    You start the trial with one RBT, but every 80 seconds, you are given another one.

    This would make it so that you don't guarantee that you lose half of your power after a certain point in the game.

    It also means you don't feel too disappointed when they get the trap off in like 15 seconds after they get unhooked, since you can just put another one on.

    Then, certain addons could be reworked to speed up this recharge.

    Honestly, Pig's addons in general need a rework. I think most of them are either useless or annoying.

  • Finally, I can punish those jerks for sending me to The Game and Ormond.

  • Deliverance.

    Every time I try using this perk, I either am found first or I can't get a safe unhook before I do get found.

    I just find it annoying to use. Feels more clunky than Bubba.

  • Is DS, DH, BT and AD along with a Styptic Agent not enough?

    Mettle Of Man is actually in a decent spot now. It isn't amazing, but the protection hits are a lot easier to get now compared to long ago.

    And I'd argue that the playstyle it requires is a lot more fun than holding M1 on gens for 5 minutes and then leaving.

  • Hex: Huntress Lullaby:

    A Hex rooting its power in despair. Your hunt is an irresistible song of dread which muddles your prey's attention.

    All Survivors begin the trial with 3° smaller FOV.

    For each Hook Action, Huntress Lullaby grows in power and gains a token.

    For each token Huntress Lullaby has, the Survivors suffer from an additional 3°/3.5°/4° smaller FOV, up to a maximum of 15° smaller FOV.

    "That song, it drives me crazy!"


    I think having a Killer perk that hinders Survivor FOV would be interesting, and could be amazing on Killers like Ghostface and Myers where you can see them, but they can't see you.


    Premonition:

    You have the undeniable capability to sense danger.

    When the Killer enters a 32/28/24 metre range of you, Premonition activates for 30 seconds.

    While Premonition is active, all pallets, windows and lockers within a 16 metre range are revealed to you via a yellow aura.

    Lockers that other Survivors are currently hiding in are revealed to you via a white aura.

    After Premonition's duration runs out, Premonition goes on cooldown for 30 seconds.

    "I have a bad feeling about this!"


    I guess this is arguably just Windows Of Opportunity but slightly different, but the addition of lockers also could make it useful on Quick And Quiet and Head On.

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