Mandy
Mandy
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- Mandy
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Things like this have been discussed - the whole timer issue, for a variety of reasons - survivors hiding and not doing anything, 3 gen Doctors etc. I don't believe a decision has been made on whether to implement one or not but it is something that has been discussed and the developers are aware that this can be an issue.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2802006#Comment_2802006
I disagree... If all survivors were to force grabs by spamming unhook or locker exit, chest open, medium vault etc there's a decent chance one of them will get dedicated, leaving the nurse player to just lose the game and waste a bunch of time OR get penalised for leaving. That seems game breaking to me. ¯\_(ツ)_/¯
@PlaysByShady said:
I would have thought the issue (on top of what CookieBear mentioned, which I also agree with... the survivors that know can totally abuse this and force the killer into this) is that it forces killers to DC and rack up penalties. If you imagine they DC'd because of Tuesday Maintenance, and then again for whatever reason (salty survivor) and then they switch to Nurse and they have to DC again, they're going to be in for a long timeout and that's not going to be fun.
At some level, Nurse-players need to be aware - even by maybe acknowledgement when they boot up the game - that there's a known bug which will cause the Nurse to freeze/break on a common mechanic (i.e. so there's a good chance they'll experience it if they play)
Thank you both for the feedback, I will reopen the discussion internally to discuss this again.
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/2801941#Comment_2801941
Haddonfield is still disabled, right?
It is, it will remain disabled for the forseeable future.
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@ShinobuSK said:
@MandyTalk can we pin this?
done it now, thank you for the reminder <3
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Please just report these players to Support, making a forum thread is entirely unnecessary as this is not something that can be discussed on this platform.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2801980#Comment_2801980
Doesn't the dev team think this would be a good time to use the kill switch on nurse?
I don't believe killswitch is required no. We are discussing further communication around this issue, but as it's not something that's completely abusable ie, survivors cannot cause this to happen to Nurse for example, I do not see the need to killswitch.
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Game Health Updates actually come in pretty much every release, there's usually things that improve performance slightly - we recently had the ones with Spirit on Switch for example.
Cosmetics going to the Store are completely different things than producing new content, fixing bugs or new gameplay elements - all off which require a lot of programming, designing, animation etc so they naturally take a lot longer. Nurse for example got completely recoded to try to resolve the bugs with that character - and naturally issues arise from doing these things.
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This is an acknowleged bug, that our Team is aware of. I do not have a fix ETA as of yet though.
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@FeryGEN said:
https://forum.deadbydaylight.com/en/discussion/comment/2796922#Comment_2796922
Sorry to intrude with my question, you said the perk procs on health loss, why does the perk proc on Nemesis Tentacle and Feral Frenzy? Is that how it's meant to be? Once again I apologize. Should I create a separate thread for this?
Overcome should only proc if a health state is lost, so from injured to Healthy - anything else definitely sounds like a bug to me (of course QA would be the better judges of that), it's definitely worth making a bug report on it, if you've got video of that happening, the video is so helpful in showing the issues.
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@QueenEvaine said:
https://forum.deadbydaylight.com/en/discussion/comment/2798369#Comment_2798369
Kindred and Borrowed Time are the last two!
thank you!
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Gonna close this because the OP has changed the title and context of the thread and it now makes no sense....next time please just ask for a post to be closed if you wish to make an edit like that.
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/2799665#Comment_2799665
If you won't call the things on the left hand side toxic, would you at least call them being a jerk for no reason?
Because overall, I think this is a pretty good list for splitting up what's a valid reason to be upset with another player versus what's just gameplay - or what's done to upset people versus what's done to win a match.
I actually wouldn't. Take flashlight clicking - using it to get the killers attention, to chase you - because you know you're good at looping for example, that can be seen as gameplay. The killer has a choice to ignore it of course (which I usually do cos you tend to find these players don't often go sit on gens, so it's one less person to worry about completing the objective). Yes some players will find this frustrating - but in essence these things are pretty much part of the game.
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@scenekiller said:
I think people confuse toxic with annoying/frustrating
The only actual toxic behavior is cheating/hacking, abusive end game messages, breaking rules, and exploiting glitches
Just because you don’t like being tunneled, or don’t like survivors clicking their flashlights at you, doesn’t mean they’re doing anything wrong lol
^ totally agree with this.
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@Mr_K said:
Thanks for the Nurse fixes! 🤗
I was actually thinking about you when I was reading these, I figured they'd be something that you'd be happy about as both you and @edgarpoop brought up a lot of them
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I think this just proves what I've been saying for the past few months, that the word toxic has lost meaning.
Left hand side, the only two things that are an issue there are 1. DC'ing and 2. Body Blocking (hostage taking) - both of those are against our game rules.
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@Barbarossa2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/2799364#Comment_2799364
Apparently dead hard in infancy didn't according to Mandy.
"survivors were hit through Dead Hard and were exhausted on the ground,"
And if all survs run dead hard then yes it does prevent use of their power for a period of time.
Not in it's infancy - I said when Dedicated Servers were implemented. In it's infancy Dead Hard worked correctly when the game was still P2P - survivors could dodge the hit and get the speed boost if they timed it correctly. When dedicated servers were introduced the perk was very much reliant on the killers connection, which was hardly ideal. Hence the perk now works off of the server - so it works on who does the action first that's recognised by the server...it has also recently been updated so that the visual feedback (which was the main complaint) for killers should be much less of an issue.
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@Barbarossa2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/2799276#Comment_2799276
If it was busted it wouldn't have been used. Or if it was it wouldn't have been used in the volume it is now. If it's so frustrating why not disable it then?
the Killswitch is there for things that are game breaking - this is not game breaking, frustrating for sure - I'm not saying it's not. But it definitely doesn't break the game.
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@Barbarossa2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/2799268#Comment_2799268
So no one would have used it, now 80% of survs use it,(going by some of the stats shown on her by users) So how many Killers are on the raw end of it?
and how many survivors were on the "raw end of it" when it wasn't working previously? I repeat again, this is not a survivor vs killer issue. The perk didn't work for well over a year - probably closer to two, constantly survivors were hit through Dead Hard and were exhausted on the ground, that was just as frustrating for survivors as this is for killers right now. Hence it's something that will be addressed.
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@Barbarossa2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/2798354#Comment_2798354
I bet if it was a Killer ability that worked through dead hard it would be hotfixed in a day.
Dead Hard didn't work for the longest time, since dedicated servers basically - so your insinuation there that this is a Survivor vs Killer issue is misguided.
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Are you pulling the survivors out of the traps? As it's not just them going into the trap and you can't melee them when they're trapped either.
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@QueenEvaine said:
Apologies if it wasn't clear! I did mean that Overcome is activating, but the exhaustion isn't. The clip below is when I noticed it in game, and I know for a fact that I indeed had the extra distance from the run speed, and the perk didn't grey out either to indicate that I couldn't use Overcome anymore.
What were your other two perks there, I can make out Overcome and Bond, but not sure of the other two?
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Dead Hard affecting killer powers was brought up in the last Q&A so it is something that the team is aware of, they explained that due to it affecting powers and each killers power is individual it takes time to go through this, as it means each power has to be done separately.
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Can you upload the video please?
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@Bartlaus said:
Thank you for your quick reply <3 I've just played a match and my grades are normal :)
Thanks for the update, I'll go ahead and close this bug report now.
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This should be purely visual, once you've played a match or two it should go back to normal.
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Thank you @Brokenbones I can't see by the timer on that, as I've just taken my lenses out (technically finished work lol). But I've passed that to QA, I'm wondering how that happened as it's definitely not intended to proc when already injured.
(and you are a star for finding that <3 )
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I'm a bit confused about this. Overcome should only trigger when you lose a health state, so it shouldn't work with Endurance anyway. So you shouldn't get the extra speed boost length and you wouldn't become exhausted.
Do you have any video to show Overcome working in these situations?
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As was advised above, the stun the killer challenges do not take into consideration blinds - which is what you're doing with the flashlight. You need to use a pallet or a locker with head on to complete the challenge.
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@Zenologic said:
Killers are supposed to be overpowered. The game is 4v1. Survivors need to start getting nerfed down to ######### to really add that feeling of hopelessness and fear instead of killers getting constantly nerfed to death because survivor mains cry when they're strategies don't work out
Entity feeds on hope, the survivor shouldn't feel hopeless - otherwise why would they bother playing the game?
And regardless of popular opinions, Killers do not get nerfed due to complaints - changes are made in line with game balancing.
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We're trying to catch everybody with these waves of giving out the shards. I do appreciate the frustration that many of you are feeling but this is an ongoing process.
(and nobody needs to send me their Cloud ID's right now, I will not be collecting them, the initial ID's were just used for tracking purposes).
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@Gamerzilla2018 said:
https://forum.deadbydaylight.com/en/discussion/comment/2796275#Comment_2796275
Hey mandy thanks for responding I have another question what is your opinion regarding fnaf ( Five nights at Freddy's) in dbd?
I don't discuss my personal opinions on things of this nature.
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I believe it was due to the way it was set up with Xbox that it was considered an entirely new platform hence not the same as Xbox One so it had to be set up that way for crossplay also.
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This doesn't seem normal and the first case that I've heard of it not going back to what it previously was...All the others have reverted within a couple of matches and this is a confirmed visual bug.
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@theblimp said:
Am leveling wraith and have gotten almost all of the other perks to purple and haven't had a single occurrence of bbq and chili. I do have it unlocked as a teachable.
Nope they all have the same amount of chance at appearing. It's purely down to RNG (presuming of course you have unlocked the teachable perk).
And yes I waited until Level 50 plus to get the first tier of Enduring on one of my killers, and as I'm obsessed with Enduring it was such a long wait - I was convinced the game was trolling me at that point.
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@jensenterminator said:
Had a buncha survivors body block a hook in endgame two weeks ago. Happened to be Twitch streaming at the time, so managed to get a video highlight and shared it with Devs. Nothing ...
Had another one today where the ENTIRE team was CONSISTENTLY body blocking all match, which made it ZERO fun for me. Turned ON Twitch streaming after the first instance where all 3 of the ones I hadn't hooked were doing it. Reported it again (hopefully stream won't get expired in meantime) ... will the Devs bother to look ?
Yes we do take griefing reports seriously.
However, what you have described is not griefing. Survivors attempting to stop you from hooking a team mate is perfectly valid gameplay. As a killer you can choose to hit the survivors, drop the person you're carrying - you have quite a few options. There are even perks to help with this, such as Star Struck etc.
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@ASSASSINR3X said:
https://forum.deadbydaylight.com/en/discussion/comment/2786896#Comment_2786896
I was able to get footage and in a match with someone doing it. But I can't send both the log and video is there a way I can send the video because it's 900mb+?
you can upload the video to youtube and put the link here.
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Yes this was a visual bug, your grade never actually reset - was just showing that way.
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I was playing KYF with a friend of mine, who happened to be an outstanding Huntress main - probably the best Huntress I have ever played against. At the start of the match, I was hit by a hatchet flying in my direction from across the map as he knew spawn points. (this was before Lethal Persuer was in the game)
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2796247#Comment_2796247
But what if in exchange you get cute pictures of Chinchillas? 🤔
As much as I adore the Chinchilla pictures (and they've been incredibly welcome), not even for those pics would I say anything.
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@Gamerzilla2018 said:
Hello at @MandyTalk I understand that you are behavior dev so I wanted to ask you about any clue what the 6th anniversary could be obviously you are a community manager so I am not sure you get info regarding future chapters but I wanted to ask you because I am curious you don't have to respond I am just curious
I'm hardly likely to leak information prior to our official release announcements or teasers.
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The Design Team is precisely that - a Team, not one person makes decisions for the whole team.
Yes there's a Lead Designer, there's also a Design Director and a Creative Director as well as numerous designers. There's then UI designers, animators, level designers etc. So many different things go into producing content.
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The focus needs to remove from the end screen, as you said you are aware the grades are not used to represent skill but time played as matchmaking is separate.
Also, with Grade Rewards now existing it would be unfair to give one side a head start so to speak. And I also don't find it slower to rank up as a killer - you double pip so much through the lower grades and then don't ever lose the colour so there's many a player who are already red grades on both sides.
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We don't have information on DbD Mobile here I'm afraid. For any issues that you are having please contact Support who will be able to assist you (there isn't a DbD Mobile forum).
https://support.deadbydaylight.com/hc/en-us/requests/new?ticket_form_id=360003078071 - this is a direct link to the mobile version support.
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@Hannacia said:
https://forum.deadbydaylight.com/en/discussion/comment/2790805#Comment_2790805
Yeah you did. I dont do well with gore anyways and opening one of those posts made me feel physically sick.
I am so very sorry that you were also affected by those images, I know completely how you feel - I was the same, and I don't have a weak stomach but it made me throw up also.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2791221#Comment_2791221
As confirmed by @MandyTalk in some other threads pictures will be enabled in EU daytime hours, aka when she works. When she gets off work the pictures will be disabled again. This is to ensure, I believe, that the max amount of attention is available (as other mods are volunteers, whereas it's Mandy's job) to ensure that the second any more pops up it's dealt with.
Currently, the forums hoster (Vanilla) doesn't have any options to grant image privileges after certain conditions are met, so this is a temporary fix until a more permanent one can be worked out with Vanilla.
yepp exactly this. I'm available EU work hours and it's my job to deal with things - even though I don't actively moderate anymore but I want to protect my team and our users here. <3
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agreed @ShinobuSK I've removed that reference.
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Hi, as you've heard the images were very disturbing. I'm working with the hosting company to implement things to make it safer for all of us. It's not quite as simple as only allowing posters who have a certain amount of posts the ability to post images as we of course have to consider things like tech support, bug reports where images are pretty vital and we don't want to restrict users from receiving help.
For right now, the ability to post images will be switched off during the night EU times, and over the weekend whilst we assess the situation and look for a longer term solution - the forum is growing a lot and my concern is that these things will happen more. So I really want something implemented that protects everyone, because people really shouldn't have to see those images and I am so sorry for those that did, they were utterly sickening.
This is not a decision we made lightly, but due to the ongoing situation this was a step that we really had to take.
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/2790558#Comment_2790558
Thats actually a simple but good idea. Have it limited to new account that below 50 cmts and/or less than 2 weeks old, not able to post images, links, topic.
Right now we don't have that ability ( I wish we did, believe me). I'm working with the hosting company to implement something, but they don't have anything ready that we can implement straight away. Which is why we've gone for this temporary measure in the meantime.
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/2789814#Comment_2789814
Are you moderators all okay? At least one of you must’ve seen it too.
Thank you for asking. Yeah we had to see it to deal with it and it most certainly wasn't pleasant but we're ok.