Mandy
Mandy
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- Mandy
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We've not confirmed a date yet when 5.7.0 will be released.
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Matchmaking has not been switched off, yes there have been adjustments and Grades are now hidden but MMR/SBMM is still very much in action.
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@InvadeGames said:
https://forum.deadbydaylight.com/en/discussion/comment/2912545#Comment_2912545
having good fun chases that dont feel like survs are running circles around you are very fun and to me have generally kept even my 0k games very fun and not frustrating.
Chases from both sides are my favourite aspect of the game (well with the exception of my Head On/Deception plays when playing survivor). I don't really enjoy hide n seek and searching for players to chase, I like to get into chases quickly which is probably why I like information perks a lot.
A lot of players love the hide n seek aspect as well though - I think that's what's been so popular about DbD, there is such a variety of playstyles.
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@lauraa said:
https://forum.deadbydaylight.com/en/discussion/comment/2912514#Comment_2912514
As a greedy sweaty killer player, I consider 2k a win out of necessity for my sanity
But even when you win, sometimes you'rethe loser so ultimately it doesnt even matter I guess
I had a match the other night where I got one measly hook on the Game, and just got my 2nd down whenthe last popped. I gave up, opened the doors and just wanted my pity kill.
The survs couldn even give me that and wanted to utterly destroy me, andthey almost did if I didnt get a lucky grab which spiralled into a 3k thanksto Starstruck Agitation.
The fact I got a 3k and a Win was irrelevant because I was miserable. Meanwhile, some 0k or 1k games are a lot of fun because there is back and forth action.
I can completely understand that feeling...some of my most favourite matches have been what would be considered a loss because I didn't get a kill or I got a singular kill in EGC. But the matches themselves have been fun with good chases, lots of action, no searching around trying to find hidden survivors.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2911764#Comment_2911764
Hi. I've noticed that grades are hidden now. Does that mean the other changes have gone live?
no just the hiding of the grades
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No, it's not mid level to high level. It's the extreme end of the high level - they will be matched with the next level down, so the really really good players basically.
Mid level is not going to change and that's where the majority of players are. The camp will not be reduced enough to affect mid level matches, just those at the top end of the scale.
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@MonsterInMyMind said:
Firstly if you lower the MMR cap you're gonna be exposing players who aren't how do I say this "HIGH MMR GODS WITH THEIR 360 HATCHETS INTO FLICK BLIGHTS INTO NURSE BLINK ONE SHOT DOWN GAMERS" to this exact thing but you're also gonna be exposing players who aren't "DEAD HARD GODS WITH THEIR UNBREAKABLES INTO THEIR BOON CIRCLE OF HEALING INTO THIS DS OF INFINITE GLORY AND INSTA TBAG GAMERS" to people who aren't that good respectfully.
Isn't this the exact opposite of what you guys should be doing. Listen I hate MMR period I'm all for removing it but if you're gonna remove it you accept nothing can prevent High Skill and Low Skill meeting but you know one thing I didn't see yall address at all the fact people can purposely lower their MMR for easier games which has been done and no I'm not saying content creators do it some probably do but not everyone.
While I get what you're trying to do, which is please everyone. It's not possible with this system period, this is only going to increase frustration mark my words. The problem you're having Behavior is you don't focus the balance of this game towards High MMR you cater way to much to lower skill players, which I get, but this is a system designed for higher level of play and you've ignored the elephant in the room for too long.
I heavily dislike MMR but I can't sit here and say that honestly after reading that entire post I'm pleased with this idea because it doesn't change really anything; it just increases the pool that players can get, which in turn opens the door for sweat squads to bully even more players and the same goes for certain Killer Players all you're gonna do is make the somewhat decent players just as burned out as the high MMR Killers already are. So this brings up the question what do you intend to do with this, whats the end game goal if you are just gonna piss even more people off.
Its not about putting the players who are "high MMR Gods" as you put it, with players in the middle (main) category...but putting those insanely good players against the really really good players. It will not affect the majority of the players who are based within the middle category.
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I'll try to answer your questions.
SWF - the average of the party is taken and a killer found around that average.
When we have information on when things are ready to be changed, this is something we will advise on - as of right now there's no confirmed date.
The showing of the MMR scores has been brought up a few times, as of right now there's no plans to show these numbers.
I hope that helps a bit.
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There is no date scheduled for when the changes will be made.
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There isn't MMR decay at the present time, it's something we did discuss about adding though...to help players who've been out of the game for some months. So you would have the same MMR as you did when you last played.
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That's really difficult to pull off so well done...but yeah you're gonna have to do it again to get us a recording of it - I want to see it!
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@itsPina said:
https://forum.deadbydaylight.com/en/discussion/comment/2909955#Comment_2909955
Genuine question. Do BHVR devs have to grind to unlock stuff in this game or do they have it unlocked by default? Because you guys either a) dont play your game or b) don't deal with the grind in the game
I play the game and unlock everything the same as you do, as do the other developers I know.
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@Brimp said:
"We don't try to sneak changes in the first place"
*Ignores the shadow nerf to nemesis' tentacle where it locks your camera earlier and the collision change to blight when pinhead released and the shadowdance nerf to open lockers faster*
If you think you've found a bug, then please report in the correct section of the forum.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2909129#Comment_2909129
Sadly, this. Plus, lobby dodges cause the system to sometimes poop itself inside out.
The part about lobby dodging is very true - that's where the "backfill" issue happens which we've mentioned previously and which is something that is being worked on.
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@Rezblaze said:
https://forum.deadbydaylight.com/en/discussion/comment/2909989#Comment_2909989
So the situation is that:
You have the grind that's becoming too overwhelming based on an old system. Your solutions are to:
1) Dedicate Dev Time to correct every perk's tiers in the game, and then all the other piddly stuff that comes with it (Descriptions, shrine, etc.) and then dedicate more of that time to make it defunct anyway with the new system in the works.
or
2) Bite the bullet of the old system until this new one is in place and reduce the dev time needed to correct the same problem.
This explanation actually makes sense. Thank you. Will the new system still have a 'tier' system for perks are will it just reduce the grind time?
I can't give information as to what will happen yet I'm afraid...as soon as we're ready to share what the overhaul will be, we definitely will.
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Perk tiers are just one part of the grind, as we said we're looking at it as a whole so doing the work to just remove perk tiers whilst we work on a longer term solution just doesn't make sense. We do have plans that are in the works that will overhaul the grind, these will be shared when ready.
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SBMM is the whole system, MMR is the personal score that you have within that SBMM.
Ranks are not Grades - they were changed to make it clearer that rank is not used for matchmaking and also made so that you can't go down a grade
Game is definitely not pay to win, especially when the Nurse is a free DLC - even perks are on the Shrine of Secrets.
The grind exists whether you have a DLC or not, you still have to level up characters to get the perks
The community is the community, it's also a PVP game so there's always going to be friction - that's the very nature of these types of games.
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If you think you have found a bug, please report in our bug report section on the forum - some video showing things like this would also be very helpful, thank you.
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As this would clearly cause a situation where players were singled out due to the gender of the character they were playing, think I can safely say this isn't going to happen and close this post right here.
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@Bane_of_Games said:
https://forum.deadbydaylight.com/en/discussion/comment/2841453#Comment_2841453
Do I have to heal them a full health state, finish the heal or just start the heal action to get the achievement?
Heal a full health state.
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@Aven_Fallen said:
In addition to what was already said:
Dont expect too many changes from PTB to Live. The Devs only have a few days after PTB-Launch to adjust things for the Live Release (I think it is around 4 days), because they need to schedule the Chapter for the Live Release at this point.
So it might be possible that some Bugs are fixed and some things got changed, but there is most likely not enough time to fix everything which was found or change some things which did not turn out as they should be.
^ this is true. A lot of things get scheduled for the hotfixes due to a time constraint. Often as well we're aware of an issue prior to the PTB so we can make adjustments prior to the release, for example we're aware of an issue with the stalk of Ghostface & Myers, but this didn't have time to make it to the PTB, so it will be done for the Live release.
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@Hi_Im_Chucky said:
My dumbass saw a survivor run by Locker, use deception (still in my line of sight) and my body reacted before my brain and I opened the locker.
Damn survivor stop looping the shack and started nodding me.
<_<
Gotta remember Deception does exist.
you make a good point about the body reacting before the brain, I noticed when playing it's pretty instant - even when the killer could still see me, they checked the locker. I did it to a Nurse in one match (when breaking line of sight, so much easier to get the locker check), and she downed me then checked the locker and then was nodding at me LOL.
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I play such a mix of things. I've restarted another playthrough of Subnautica in the last week, I play Phasmo with a friend on a Friday night, Slashers Keep is my current destress go-to, as I can just play 10 minutes of it or so (don't get a lot of free time). I'm also really fond of story based games and will happily replay The Walking Dead or Until Dawn.
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Grades are not used for matchmaking. Matchmaking is done using a hidden MMR Score. Grades are there to show time played during a season and Grade reset does not affect MMR - MMR does not reset.
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I spent the entire weekend playing with Deception and Head On (they're my two favourite perks)...I did get some complaints about the combo I was running. For me it's a fun build and I enjoy it, plus it really helps to extend the chases.
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I've been waiting for this for a long time, so I too am pretty excited for this. All I ever wanted was the fatigue reduced.
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@Unicorn said:
https://forum.deadbydaylight.com/en/discussion/comment/2903815#Comment_2903815
Thank you Mandy 💜 I know some games I play allow for notifications to be sent to my emails affiliated with my Prime account. Do you know if DBD has that option/feature for new releases?
on that I do not know I'm afraid. I am not sure if that's on Amazon's side or on ours, I can check next week though.
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https://gaming.amazon.com/loot/deadbydaylight you can check in on this site, or regular checks on your twitch prime account if you have one.
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I've always seen the reason that it builds up so much is to give the players a chance to cool off.
For sure, we don't want games ruined by players leaving mid match - when you ready up in the lobby you are committing to playing that match.
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@sizzlingmario4 thank you very much for such detailed information, I will pass that information along to our QA team to take a look into. I really appreciate the time you and the killer put in to create that video and post for us, it's much appreciated <3
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@sizzlingmario4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2902207#Comment_2902207
OP, and Mandy when you tested it - what hex perks did the killer have?
I haven't tested it with everything (and I know it's not bugged with most hex perks), but I can actually confirm Soul Guard is 100% broken against Pentimento. Once you are cursed by it, you can pick yourself up forever even after it's cleansed and you're not cursed anymore (even if there’s no other rekindled totems left). I believe I have seen similar problems with Plaything as well, so it might have to do with perks that can have more than one hex totem.
I’m on my phone now, but if you’d like I have a video on my pc I can post later.
I tested with Ruin.
If you can upload a video onto this thread later that will be great, please tag me so that I can check my notifications - thank you <3
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You don't lose your offerings if a match fails to start. The offering gets returned to the players inventory.
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I believe those perks do count for the achievement as long as you don't own Demo.
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I've been there, and successfully weaned myself off my Shadowborn addiction...now I have to try on my Brutal Strength and Enduring addiction :)
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The Replay Buffer on OBS does work pretty well - I've used it now and again. I do find Shadowplay to be more reliable for me though, I wonder as you said you had it pre-installed if it's up to date, it might be well worth uninstalling it fully and then reinstalling it correctly and making sure it's up to date...it does seem to use up less resources than OBS.
Also Xbox Gamebar might be useful, I do not know if it has a replay feature the same way as OBS/Shadowplay does, but it does seem to use less resources than either of those two and is really easy to work. It's also in-built so works out of the box so to speak.
Edited to add - it does seem to have the replay feature.
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I just tested this and can confirm I needed the Cursed effect to pick myself up, so it is indeed working as intended for me.
However, i will say - most survivors pair Soul Guard with Unbreakable as the two perks synergise so well together. Is it possible that the survivors in the match also had unbreakable and that's how they picked themselves up from dying state?
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Will do, thank you for the update @Fnatic47 <3
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2901601#Comment_2901601
Totally fair. Funny enough. I can probably run her the best. Since I use her quite a bit. I know how to force situations that I personally struggle with playing nurse
That really shows the benefit of playing both sides of the game as well tbh.
Which is something that I will always recommend, the best way to learn your opponent is by playing as them - so important, especially for new players.
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Trappers and Hags
I run everywhere, pay no attention to the ground so my feetsies set off every single trap.
You can guarantee that if the Trapper only put one trap on a map, the most obscure trap anywhere - my feet would find it!
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You can be assured that the information that the designers use when making any change is varied and detailed - stats are naturally more detailed than we often share, and we've been through the reasoning why we do not share these stats more often, due to the way people react and misinterpret them as the stats are a small part of the information that we use.
All factors need to be taken into consideration - players at high MMR, mid MMR and low MMR, new players are just as important as everyone else as are the casual players. So I tend to disagree that you shouldn't look at low MMR - but again, what the stats show there is not all the information that's used.
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@Lima24927 said:
i would like to update this, after trying the wraith, the nurse, i tested the huntress and it was easier for me, i was finally able to hit more people and won my first round, with a level 1 huntress lol, i dont know what happened to one of the players, but after i killed him his symbol changed to a small ball with some sort of two arms, one on each side of the ball, never saw him again, finally !
Congrats on winning the game and glad that you're feeling better about it.
Finding a killer that works with your playstyle or one that you can adjust your playstyle to fit even, is part of the fun!
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Ok, it looks like it's now working as intended, please let me know if you are still getting some strange matches throughout the rest of the afternoon.
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/2901284#Comment_2901284
I got no matchmaking at all. I went against 3 survivors who didn't know what a pallet or a loop was, one tried to stealth in chase by walking when I was literally 2m behind them. Another one of this group had 64 hours in the game vs my 3000.
As survivor, I went against a Huntress with 2 of her teachables and 2 general perks. She didn't play around BT (even when she knew this was in play) or DS and tunneled out two people out who had 10-20 sec chases. Then 2v1 we completed the last two gens and we both escaped, me in particular because she literally managed to mindgame herself when she had bitter murmur proc'd and I was in a deadzone where she could just hold W and kill me.
Then I closed the client because this was the same stuff I experienced yesterday.
Thank you, I'll check into this.
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@Bwsted said:
I saw a post this morning and I thought it was simply nighttime matchmaking that did a number on them.
But I hopped in a couple of games and it's definitely not working as usual. Either a bug or they didn't switch it back.
Can you give me an example of why it's not working for you?
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Welcome to DbD and to the Forums!
DbD does have quite a steep learning curve, which we tend to forget and I am sure it can be difficult for new players coming into the game. It's good you've picked Wraith as a starting killer as his power is rather simple to understand and he can get some good hits on newer survivors who are less suspecting of him being cloaked.
I would suggest looking on youtube with regards to how to run specific tiles - jungle gyms, how to play the shack etc As these things will help you with both playing survivor and killer. I would also suggest playing both sides, it definitely helps you to improve your game when you can understand the vision of the game from the opposing player.
I'd also not focus on "winning" as such at this stage, improving and learning is the most important step - look at how many chases you are successful in instead of kills etc. is better to focus on.
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With the strongest killer in the game as a free character, pay 2 win really doesn't apply. Other characters (non licenced) can be purchased with shards (in-game currency), or they can be paid - however, you do not need these characters to win.
Perks are free, they can be unlocked through BP on the bloodweb by levelling up characters or through the Shrine with in-game currency.
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Until we've confirmed a date publicly (which we haven't) all dates are purely speculation, please bare that in mind.
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@KateDunson said:
https://forum.deadbydaylight.com/en/discussion/comment/2901141#Comment_2901141
I have one question, the matchmaking we have now was tracking our kills/escapes during these tests or they didn't count towards it?
We'll be doing a blogpost shortly where we'll have answers to these questions and explain exactly what was tested.
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Until we have confirmed a date, everything is just speculation at this point so please bare that in mind.
![qpiEmcE[1].png](https://forumcdn.deadbyqueue.com/6030815/uploads/MBDMGAFKAGA4/qpiemce-5b1-5d.png)