Mandy
Mandy
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- Mandy
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Can you grab some video of this happening to you if possible? It will help to see exactly what's going on. Thank you.
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@danielmaster87 said:
The whole "He was grabbing survivors who weren't in front of him" thing, I don't buy it. I think sadly Wesker is gonna be a killer like Nurse who has wildly inconsistent attack hitboxes.
I think how the devs handled fixing his bumping into everything was to nerf his grab's hitbox, but I don't think they have to do it that way. I'm no game designer, lucky us, but I would try to find a way where the bumping into objects hitbox was small and the grab detection hitbox was still big. This idea could also be applied to Victor, Demogorgon, Huntress... oh it would solve SO much.
It's actually 2 different hit boxes, the collision and the grabbing survivors hitboxes are totally different.
The collision hitbox was reduced as Wesker bumped into so many things on the PTB - I'm not seeing that happening on the current Live version.
With regards to grabbing the survivors, it was generous on the PTB and we could see that he was able to grab survivors that he really shouldn't have. This was also something that was adjusted, whether it's now gone the opposite way is hard to say - that's what feedback is for. But I want to be sure we're getting the correct feedback and not having the two different hitboxes mixed up.
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We do not give refunds on purchases as per our EULA.
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@Tsela said:
actually it's +100% for killer now. It changes depending how many play one or the other at any given time
It will depend on a variety of things, so area for example - night time in EU might mean less killers during that time compared to survivors etc.
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@Botiz said:
https://forum.deadbydaylight.com/en/discussion/comment/3159189#Comment_3159189
They're active now, +100% on survivor currently
which makes sense right now, as everyone wants to play the new killer
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They should now be active!
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I'm checking on this now to see if there's a delay of some sort.
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Thank you, I'll check in on this.
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@scenekiller said:
https://forum.deadbydaylight.com/en/discussion/comment/3158972#Comment_3158972
Can I ask why? I understand it could be a complicated combination, but the devs are typically interested in consistency across the board for perks, and this is inconsistent, as it is in an aura reading perk like all the others.
I don't have exact reasons as to why I'm afraid.
This is definitely something I'm taking some feedback on though.
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Wiretap and Open Handed are not meant to work together.
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Is this only when playing killer?
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/3158787#Comment_3158787
Apparently it's adaptive, though. From what I understand, it automatically adjusts to whichever side needs more players.
yes that's true, it adapts to the queue itself so if players are needed on one side then that side will have the matchmaking incentives - if the queue is pretty even then they won't be available.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3158718#Comment_3158718
Is there any possibility to change that?
Back then when updating the game took very long it was quite okish that you did not get the chance to buy the DLC right away. But right now I patched the game in a few minutes and now I am waiting for the DLC to be released, since I have a lot of BPs to spend.
There's a lot of things involved in this process so it's not likely to change I'm afraid.
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The DLC is not released until 12pm ET - which is when it's purchasable in Stores. The characters can be purchased with Auric Cells in game only as of right now.
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It's not enabled currently, will be enabled a little later today - 2pm ET.
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If you believe you've found a bug then please report on the bug report section on the forum - thank you.
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Hi, we added this in just now, sorry it was left off the initial patch notes.
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@shalo said:
Is there a new charm (as they seem to do with licenced chapters) for buying the whole chapter with money?
there will invariably be something extra for buying the full DLC yes
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@Pumpkinbros said:
DBD NEEDS to add a free character rotation, just like multi versus, (completely different games I know) everyone's complaining about the game being pay-to-win. simple solution right there, plus it would encourage people to buy the characters after the rotation changes, I know it does for me. plus with the current roster of free characters, that's what caused the devs to believe self-care was meta, while it... very much was the worst perk in the game, if they want to encourage new builds and destroying meta, than giving players access to more perks is the best solution to kill the meta. OH ALSO it's sort of like getting to drive a car before you buy it, you could level ghost face up to level 50 love him, oh I actually really wanna keep him, so you buy him, such a novel concept.
Cheers!
With the issue of self care, it's actually nothing to do with it being on a free character. It's used highly in APAC regions.
Other than that, I do like this idea.
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Apologies for the comments on this thread, that I've just deleted. It's being handled <3
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@neb said:
https://forum.deadbydaylight.com/en/discussion/comment/3156925#Comment_3156925
reject feng, embrace cheryl supremacy
I normally play Nea & Kate...but I'll randomly play other characters here and there.
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I played Feng yesterday and helped everyone :( Not all Fengs leave people, I will make saves even if it means I die in the game.
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Well I'm excited about all the things in tomorrows release...I'm always excited about change and new content though.
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This rule is not a mistake and it's not one I will budge on either.
Witch hunting is a very real thing and if that rule were not in existence here, there'd be many players "shamed" over their way of playing despite not breaking any rules at all.
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hmmm interesting, I'll have a look into it. From my understanding the aura effect was only on the Flashlight part - will check with Design.
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The perk says it shows the survivors aura from flashlights - it does not mention any other type of blind.
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This is now going to be stuck in my head for the entire day...
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It's possible that these were some of the bonus BP that you've received, so things like login rewards etc. As they do not contribute to the 2 million BP cap and are counted seperately.
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It's very hard to tell in the gif you have linked...but the killer did open a locker, and the survivor who's aura was revealed could have quite easily been within 8m of a locker - it doesn't have to be the locker that's opened, but any locker on the map.
Saying that, if you do feel someone is not playing by the rules, please make an in-game report and send any additional evidence to our Customer Support.
https://support.deadbydaylight.com/hc/en-us/categories/6713776396180-Dead-by-Daylight
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That's pretty damn cool!
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If you believe you've found a bug, please report in the bug section of the forum https://forum.deadbydaylight.com/en/categories/bugs thank you.
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A reminder to please keep the comments respectful here - insulting people because they do not agree with your post, is not ok.
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I'm going to close this here, we know the way this will go.
What happens outside of the game, is not our responsibility.
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If you wish to report a bug, please use the Bug report section of the forums - as this bug has already been acknowledged there, you can upvote the acknowledged post and add any information you feel is relevant to the report.
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Koala's are my absolute favourite <3
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@_kostas_pap_207 said:
I think everyone sees the word stack or does not stack on add ons and offerings but now we will focus on offerings
First of all , all offerings aside from envelopes cakes or bloody party streamer are personal that means that only the person that uses the offering will get the bonus BUT
since they are personal why it says stack?
Let's say
Survivor 1 uses boldness bp offering green
Survivor 2 uses boldness bp offering also green
Will they both get 200% bonus bp because they burnt the same offering?
Question 1 was that
Question 2 is . It has to be the same category?
Question 3 does it need to be the same rarity or it can be whatever rarity but it needs to be the same category?
In this example, only the survivor who used the offering will get the extra BP - to the amount that's written on the offering, as these offerings are personal and do not stack with other personal offerings (only if someone plays a stackable offering that's applicable to all players will they get the extra BP from that)....so if I play a boldness offering and someone else plays a bloody party streamer, I get the extra BP - the BP from my own offering PLUS the BP from the party streamer. I am the only one that gets the BP from the boldness offering though.
The BP offerings that stuck are ones that give BP to all players, so things like the green envelope, the flans for the anniversary (as well as the anniversary cakes) plus the bloody party streamers.
Boldness offerings are personal.
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@AshInTheTallGrass said:
https://forum.deadbydaylight.com/en/discussion/comment/3146207#Comment_3146207
Mandy, just an FYI, it's still a little buggy. When a user posts a comment, it shows as "1 NEW" on the thread for that user. It used to not do this. So it makes it appear that someone else added a new comment, but the comment is one's own. This problem started when everything else got buggy.
yes I noticed that and did bring that up with them, I'm not sure if that's something that they will reverse unfortunately. Am waiting for confirmation
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This is something that has been acknowledged, I am afraid I do not have any update yet though.
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I'm going to close this, the footage is old footage on things that didn't even make it to the Live build...so it's pretty irrelevant as a discussion point at this stage.
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It will be back to the exactly the way it was previously, so 3 protection hits etc. It just will not have Endurance and the Endurance icon will not show in game any longer.
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That's the intention yes. The side on which it's needed (if it's needed) will receive a varying percentage depending on need. This should help with queue times by encouraging players to play the side that they may not have originally intended to, in that moment.
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There was a recent update to the prestige & progression system, it's likely that your achievements were unlocked due to that. Your perk levels that you had previously would have counted to the prestige system.
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Just to update here, this issue should now be resolved.
Sorry for the annoyance it caused, y'all...we worked with our hosting company to get it resolved as quickly as possible.
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Adjusting our game files in this manner is not something that's supported officially and can trigger a ban, one which we will not assist in getting removed.
We also will not have these discussions on our official platforms.
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@TheArbiter said:
Yup every thread about this topic pretty much got deleted
no threads got deleted. We merged some threads into one - for a couple of reasons, the main ones being that it makes it apparent how many people are affected by an issue and two, to keep track of everything for the moderators.
But no threads on this topic were deleted.
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Happy Birthday to Holly, please give her extra belly rubs from me <3
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please only make posts on this forum for actual discussion.
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@OrangeBear said:
Oh please, no tears, they are a waste of good suffering.
I was wondering how long it would take someone to use one of those lines in this thread, I was not disappointed...
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@not_requested49 said:
https://forum.deadbydaylight.com/en/discussion/341997/mettle-of-man-nerf-unjustified
Pretty sure one day one of the devs were playing killer one day against someone using it and got salty that they couldnt down them
Thats literally the only reasoning i could possibly think of
not at all, and we explained our reasoning behind it.
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@tippy2k2 said:
And to celebrate the kitty, here is an exclusive Holly pic just for you! No one else look at Holly!!!!
https://us.v-cdn.net/6030815/uploads/AI89V4EC6QXG/pxl-20220817-032240681.jpg
I'm going to look at Holly! And you can't stop me...she's also so adorable <3