Mandy
Mandy
About
- Username
- Mandy
- Joined
- Visits
- 16,619
- Last Active
Comments
-
@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/337845/after-update-prestige
I had one survivor, ie Jill, who I had at P3 and each and every perk unlocked, so that I could use her for different builds. For killers I did the same with Pyramid Head, my main. During the PTB Jill got boosted up to P11 and Pyramid Head to P10.
After the 6.1 patch both just got to P9. I don't care, as there are actually no cosmetics or other bonuses unlockable right now, but it seems that the catch up system got a bit bugged.
The system is locked to P9 - so nobody could go higher than that.
@DarkSkysz said:
https://forum.deadbydaylight.com/en/discussion/comment/3099449#Comment_3099449
And how you can get prestige levels and perk tiers without investing bloodpoints in the character? lol
But still, that update doesnt make any sense. Character level 50 (which is basically prestige 1) should be getting prestige 2, but after the update they are still prestige 0.
Whilst that's true that you've had to put BP into a character, the system rewards players who have perks unlocked and have prestiged. At level 50 you hadn't prestiged a character and due to not getting many prestige levels it's likely that you did not have too many perks on that character either, as the catch-up mechanic rewarded prestige levels based on the amount of perks that were obtained on that character.
-
We don't discuss bans at all...and instant permanent bans on our Twitch channel are also rare, as we do a lot of 24hr bans.
If you've had your ban appeal rejected also, then for sure, that ban cannot be lifted.
-
@TatsuiChiyo said:
I am bummed the skin and charm are PC only
they are not, there's currently an issue that will hopefully be resolved tomorrow...and then you will be able to redeem on console.
-
Hi, I've looked into this and we apologise for this issue - please keep hold of your code, it should be working by this time tomorrow.
-
The intention behind the change to Mettle of Man is to make it more consistent with other Endurance perks - there was quite a bit of confusion around the Endurance effect specifically why some perks had the Conspicuous Actions side effect but Mettle didn't, so the change for consistency was made.
It's definitely something we're keeping an eye on and watching the feedback and how it plays out closely, I do believe we also have a few bug reports in on it at the moment so it doesn't seem to be working as intended, which makes it difficult to get more accurate feedback.
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3110279#Comment_3110279
I didn't get one, but I don't know if it's that one wasn't applied or if it took longer than 5 minutes to re-enter the game.
Thank you!
Can you get me your log files - will need the whole folder on this one as I'll need the back up. Let me know if you don't mind sending them to me - might need to be emailed to me though due to the size...let me know if you can zip them and upload them here, if not I'll give you an email address you can send to if you wouldn't mind.
-
Quick question...was the DC penalty applied as well?
-
Please report bugs in the Bug Reporting section of the forum so that QA can be aware - as it is, we already have this on our radar, thank you.
-
@BringShaggytoDBD said:
Didn't BHVR tweet they would add the BP incentives back to improve queue times with this hotfix? Not sure if I'm just being blind but I couldn't see it on the patch notes.
If it isn't making a return in this patch, is there an ETA for it?
Unfortunately the fix is more complicated than initially expected and in order to allow time for enough testing we had to push back the timeframe on this. They will be tested on the next PTB in the hope of pushing them Live on the release of the next Chapter.
-
If you wish to make a poll, please make sure to give people the opportunity to answer - your poll is argumentative and does not take into consideration things like this have been tried and tested in the past and were proven not to work.
-
@Leonardo1ita said:
The developer update mentions "action speed", so does this mean that the slowdown will apply to all actions as it did in the past, or just to gens?
I ask Peanits or @Mandy if they can answer this specifically.
The only change is a numbers change, it still applies to everything it previously applied to.
-
I'm sorry about the delay, there is a slight delay with Support right now whilst they deal with an overwhelming amount of tickets with regards to similar issues. First the issue has to be found and then a system implemented to give players back their prestige, if it is found to be a bug. So it's not quite as simple as support not being able to do this but the whole issue of around why this happened.
-
@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/3106068#Comment_3106068
I believe that's what OP means
I think what used to happen was regardless if you were broken or not, if you cleansed a totem whenever you were unbroken inner healing would remember that you cleansed a totem and would activate so you could use it
Now it seems like if you're broken when the cleanse happens the perk doesn't register it.
On the perk text it does say that if you're broken, the perk doesn't 'activate' but before that simply meant you couldn't use it to heal during that time, not that you couldn't cleanse a totem to have it ready.
Yeah I think that's what was meant, but just double checking that this is the correct interpretation of the post before I give it to QA to look into.
-
Cross progression is something that we know is greatly desired by the community and it's something that we will continue to work on, however, this is not our decision alone so there's no guarantee that it can be implemented or when.
As to what is transferred over with the current platforms that have cross progression - as long as something is not tied to a specific platform, it's able to be used on the connected platform, so BP tends to carry over, but things like Auric Cells not, because they're purchasable by platform. However, if further platforms are implemented in the future - there's no guarantee that this will be the same.
-
Do you mean that the perk doesn't register the totem break, so that when you're not broken you can't get healed?
-
honestly this thread is the cutest and cheers me up no end <3
-
Firstly, the Discord is not run by BHVR - we are in Partnership with the Server Owner there, it's not our responsibility to moderate it.
Secondly, that sounds like a technical issue on your end, I would suggest perusing the tech sub forum here for assistance with your issue.
If you see a post that breaks forum rules then please feel free to report it - and we do not close forum accounts, we have a ban escalation system and request that users remain within our forum rules. Those who are unable to contain their behaviour will get a warning - it's very rare to receive an instant permanent ban from this forum, and it's for extreme places. Talking freely is fine, being rude and/or insulting to others is not, we expect our users to behave in a mature manner!
-
This last mid chapter patch was a big one, there were a lot of changes made including base changes. We are very well aware that it is going to take time for this to settle down and it's something that we are continually monitoring and if we see the need to make changes to things further down the line - that's something we will do.
However, we're not making knee jerk reactions here - if we do see things that we know are going to be an issue of high importance we will of course make changes in the planned Hotfixes, there might also be further changes made down the line depending on how things play out once players have had time to adjust to a lot of the recent changes.
Dead by Daylight is a Live game, it's continually evolving and changes made based on this. The plan of this update was to increase kill rates as those were lower than we would like. It will take some time to fully see the extent of the changes made, players adapt etc. This update and the after effects of this update is definitely something we are monitoring closely.
-
@Lycidas said:
https://forum.deadbydaylight.com/en/discussion/comment/3099449#Comment_3099449
Any specific reason why you chose to ignore the "perk tiers unlocked" part for people who were P3 before the update?
It feels like a dick move honestly, I'd like to understand more about why the catch up mechanic was capped at Prestige 9
Pretty sure that's because we increased the initial prestige levels to 2 instead of the planned 1.
-
We are aware of the confusion around Mettle of Man and the recent changes, it's something our Design Team is looking into.
-
It was never advised to be on bloodpoints invested.
It was always about Prestige levels and perks tiers unlocked.
-
A user cannot move or delete their own posts - they're welcome to use the report system (the little flag icon) and report the post and request that a moderator will take care of it for them.
-
Ok after discussion, yes these perks should definitely work together and you shouldn't have to start the heal first...so I've gone ahead and reported that in as a bug.
-
FWIW, I think it should work as it provides a nice synergy...I have discussed this with the Team so we will look into it.
-
I'm actually checking on this right now, as there's a bug report in on it. FtP had some interactions previously where using it didn't count it as a healing action - so I'm wondering about that.
-
How many tokens did you have on WGLF?
And I will have to double check, because For the People has never worked as a healing action before, so I am not quite sure if these two perks are even designed to work together.
-
keep the cute pics coming please...
<3
-
We have said that we will support Steam Deck at some time in the future, we do not have an ETA on when this will be done at this time.
-
Whilst I appreciate the feedback on this. Sometimes it's not possible to give an actual ETA - we're looking at around the 2nd hotfix but until we have confirmation that this bug is fully fixed we cannot give anymore information than that.
We also do not want to ban our players who could use a bug accidentally like this - this is part of the reason we have the Kill Switch in the game in the first place, so we can remove something that is game breaking with as little impact as possible on normal gameplay.
-
Hi, we have seen some issues surrounding the Orange Glyph and it's something we're looking at addressing as we're aware of the effects that some players have been experiencing. I don't have an ETA on anything yet, but we will let you know.
-
Thank you for your helpful feedback.
It's always good to hear feedback from newer players, a lot of us have many years playing the game so it's very interesting and informative to see the game through the eyes of a newer players just starting out.
-
@Cramps @sizzlingmario4 this post was made prior to the bug with Clown being acknowledged and Kill Switched
-
@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/3090896#Comment_3090896
I had a game where clowns were throwing antidotes at me. It made no sense. Then I've read about the first issue.
That issue was pretty difficult to trigger though. I've tried to confirm the bug myself but what survivor will stay to get the effect at the same time as the clown, on purpose?
The second issue though, with the stun, I didn't know about. It may be easier to get and the reason for the killswitch.
hooked survivors stay still...which is why it became such an issue.
-
@MrPeanutbutter said:
Can we just get our BBQ/WGLF BP bonuses back and forget the matchmaking incentives? Thx
the two things are not connected at all...matchmaking incentives are for assisting with matchmaking times for players, it's not to do with the bonus BP that was removed from those two perks
-
I don't have an ETA at this time I'm afraid.
-
@BringShaggytoDBD said:
https://forum.deadbydaylight.com/en/discussion/comment/3081192#Comment_3081192
That's false. Anyone was able to claim the 100% BP bonus, if you don't play both sides that's your problem.
The issue is, this solution was put in place because of the removal of the BP bonus from BBQ and WGLF, as stated on the forums a few times by BHVR.
Without this bonus there is only cakes, flans and streamers for extra BP which is still nowhere near the amount you'd usually get by stacking with double points. People have every right to complain, just as much as you have to complain about people complaining.
In my opinion this is a very reasonable and just complaint from the player base. The grind is still awful, and earning double points to counter the grind made the game more enjoyable for me personally. Without it, it still feels like a chore.
This was not put in place due to the removal of BP from BBQ & WGLF. It's a matchmaking incentive designed to help with queue times on both sides as explained in our Dev Update back from June: https://forum.deadbydaylight.com/en/kb/articles/337-developer-update-june-2022
The percentages vary depending on what role is needed (if any) at that given time, taking region, MMR etc into account.
-
This explains how to get the AoT charms
-
@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/3079272#Comment_3079272
I just don't want the double BP to go away when this is solved cause it's such a nice feature.
The feature will offer bonuses to the side that needs it, depending on region, MMR rating etc. Also it won't always be 100% - it will be a varying percentage depending on what is required at the time.
-
@Friendly_Blendette said:
What makes it worse is that the gamebreaking issue that needed it to be killswitched is... drumroll please..... too much BP
it was actually nothing to do with too much BP, it had a major effect on matchmaking times, which is why the decision to kill switch it was made.
There are no plans for double BP for this, this feature was only ever meant to help with queue times for specific sections when it was needed - it was not meant to be the 100% all the time either, that was not working as intended.
-
You get the action speed bonus if the killer is within 36m and you have direct line of sight - so nothing blocking at all. (not terror radius related, as TR is smaller than 36m).
The Terror Radius portion is the secondary effect if you like, which is where the perk has that "clock effect" - which is currently bugged and working in the opposite way, so getting emptier instead of fuller depending on the strength of the terror radius. This part does not give you the action speed bonus.
-
Spine Chill needs a 36m range for activating...Ghostface and Myers can both stalk from 40m away, so they can quite easily be out of Spine Chills detection zone.
-
You are supposed to get it when playing in a SWF group, it's possible that right now only the host of the group is getting the bonus though (if they had a bonus offered to them). This is something that we'll be looking into and monitoring closely for any issues.
-
@Emeal said:
https://forum.deadbydaylight.com/en/discussion/comment/3073775#Comment_3073775
Ah, this is good, I was thinking something was not as it should be.
When i waited 10min yesterday for a 100% Survivor match I was really confused.
The way I understood the system was, that if there is a need for a specific role, you would incentivize that role and then fast q time too.
yes that's the way it should be, unless I am understanding it completely wrong as well - which I don't think I am. Will definitely give this major attention today.
-
@Emeal said:
https://forum.deadbydaylight.com/en/discussion/comment/3073646#Comment_3073646
But why do Survivor side then take so long, if there is need for players, then why dont I get a trial asap when I finally pick Survivor`?
Surely if there is a lack of Survivors, then there would be loads of trials waiting to be filled up?
I'm double checking on the system side of this today to see if there's any issue...that wasn't what I was replying to though, my point was that the incentive shouldn't be split as that defeats the purpose of the incentive. I am seeing reports of longer matchmaking times, and will get this looked into today (still early in Mtl).
-
This is a Known Issue and listed in the patch notes.
https://forum.deadbydaylight.com/en/kb/articles/342-6-1-0-mid-chapter
-
@Xord said:
Still 100% for survivor. I want to play killer but I feel like the game just punishes me if I do...
There should be a baseline of 50% bonus for both roles (to make up for the BBQ/WGLF loss) going up to 150.
That's not quite how an incentive should work. The incentive needs to be the side that is required at that particular time - so it shouldn't be split across both roles.
-
Please make a bug report with as much information as possible, thank you.
-
Yes, there are general perks that are still purchasable...plus other Perk levels from the former teachables.
-
What platform are you on please?
-
There is no way to get these characters any longer I'm afraid. The Stranger Things Chapter is no longer purchasable.
![vBVBKPO[1].png](https://forumcdn.deadbyqueue.com/6030815/uploads/4VZVJDJ41PE4/vbvbkpo-5b1-5d.png)
![0MQDFdD[1].png](https://forumcdn.deadbyqueue.com/6030815/uploads/WISEUDR6U791/0mqdfdd-5b1-5d.png)