LordGlint
LordGlint
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- Username
- LordGlint
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@ChesterTheMolester Just gotta run to the corner of the map with them where its OBVIOUSLY safer to heal up, lol. Nice gif though, that ######### makes me paranoid of jumpscare videos to this day.
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@RoKrueger I dont really feel like its empowering anyone, but rather just promoting an "Us VS Them" mentallity. It typically just leads to any ideas "They" bring up must just be bias (insert side) main talk. While being a killer main, with about a 90-10 split, I have no problem discussing things like balance while at least ATTEMPTING to be fair towards both sides. Us vs Them mentality just squashes that
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@Entità At first I was against this idea, but the whole 1 stack per action thing... That would actually promote dividing your time evenly and thus would reward you in points for each catagory instead of just maxing out in 1. Would also pretty much kill NOED if all 4 survivors were focused on doing at least 1 totem each.
As far as your initial reasoning behind giving the perk an ingame value however, what value does showing your aura to your teammates during those times actually give? Whereas other aura perks for teammates can show a survivor DOING an action, and thus be benificial information, this would show an aura only after said action is completed, and therefore needs no assistance.
Just a thought, im just spitballing here. What if, if were sticking with showing auras, the perk shows your aura to all teammates when your injured. Think of it kinda like a reversed empathy. This could, in theory, promote your teammates to seek you out in an attempt to give you the healing you require.
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@RoKrueger I honestly feel like your acting out some sort of character here... When you said "Dont make me laugh" I legit visualized a movie villain. While the comment on NOED is kinda dumb...its a perk, use it if you want, overall, he has a point. If someone looped you for 3 gens, so you resort to revving your Cannibal chainsaw above their head for 2 minutes til they die on first hook... Thats abit much.
That being said though, I DO think its funny what some consider camping. I was recently called a camper for hooking someone between the last 3 gens, and then not walking to a completely empty area AWAY from said gens.
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@RoKrueger The icon only lights up at the end of the match, while your left wondering if itll ever light up at all, or have the survivors already cleansed all the totems. You only find out when the last gen pops or when hatch is shut.
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It would make other exhaustion perks pretty pointless as well. Why would I ever run lithe, a perk which I'm free to activate midchase but have to vault something first, If I can just get the same speed boost by pushing a button? Why would I use dead hard to jump forward 2 feet if I can activate sprint burst at the exact moment to get WAY more distance? The only exhaustion that WOULDNT be completely outclassed would be balanced landing, due to the reduced fall recovery aspect on it.
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@Redd While large updates, such as adding new content and maps DOES require certification, developers are still free to preform hotfixes. Ive seen this many many times while playing warframe on Xbox 1. A message in red text would appear at the bottom of the screen announcing what is getting fixed as well as instructions to restart the game to download the hotfix.
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@wichael_wyers About DS, i think a timer showing how long its been since someone was last hooked would be handy. Its not uncommon to find and down someone again within a minute of them getting off a hook. Saw a video yesterday of a killer still getting DSed after chasing and hooking 2 other survivors.
One thing I think would also be nice, its a little thing though... Id like to see who used which offering before the endgame screen. This last event, I tried being really nice by letting everyone escape if 2 or more event cakes were used. I still chased and downed ppl, but I avoided putting anyone on deathhook. If someone wouldve died if I hooked em, Id simply leave em slugged to apply map pressure that way and keep the game going. NOW though, if someone decided to use a bloody party streamer or something...I wanna know who im giving hatch to, lol.
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@LordziPL Bug fixes as required. I dont get why this game feels the need to address 50 problems at 1 time while other games can address each problem individually and fix them quickly.
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@RoKrueger I was actually talking about for the killer. Kinda sucks to just not know if your NOED has already been denied or not until after last gen has popped.
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@ClogWench Hope your right. Hope seeing 4 purple toolboxes with addons and back to back haddonfield map offerings dont become the norm, lol. I guess we'll see what happens, and hopefully the devs will be able to adjust something if they see a sudden shift in survival rating.
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@White_Owl I dont really think things like Instaheals and top grade toolboxes are really anything to scoff at. Simply providing more BP while maintaining everything else would also be welcoming more of those into any given trial.
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I dont think "fixes" should really require waiting for a mid-chapter patch. Thats what hotfixes are for.
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Currently with Freddy, its fairly easy to tell if a survivor is asleep or awake by the glow their models put off. Also makes it kinda funny to see a survivor trying to be sneaky in a bush while literally glowing blue. I do think some indicators in the UI though on which survivor is which wouldnt hurt in general though. Would be nice for maybe an indicator of if a survivor is on death hook, how many dull totems are remaining, ect.
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@Sairek As far as your first point, your right. Nurse DOES exist and the unbalance with what she can do without addons vs what someone playing Clown can do is way different. The Clown user would likely be spending every BP they got, JUST to be replacing the addons used, while being forced to also buy up abunch of brown BP offer's theyll never use and such.
As far as what you said after with " it's not like survivors will suddenly be getting 10k more BP than before per player" They just might. I DO feel like rewarding BPs for wiggling is abit much though since that implies you got caught first. You dont reward bloodpoints for killers who whiff their attacks, do you? Rewarding more points for totem cleansing or even avoiding detection by the killer though...Sure, boost that.
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@ClogWench Personally, I feel like the whole addon system should be completely reworked from the ground up. Theres no way to balance a game around consumable addons where the balancing aspect of it is "rarity". Working within whats already IN the game however...this is what I figured would be best...
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Typically either browse the forums, watch youtube or watch anime, all on my 2nd moniter.
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@Tsulan It's not OP if you can only steal it and kill them with it 1 time though...
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This was something people were worried about when the "battle pass" rumors were going around. If you could pay for a pass that included large amounts of BPs, you would also be able to unlock and use very rare and ultra rare addons more often. I dont think anyone would care about shortening the time to unlock perks, but anything that could affect actual trials...
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@Tsulan You forgot to add the ability to steal the killer's weapon and have a little role reversal, lol.
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@HazeHound Make your choice works well as a timer as long as its not on cooldown. Actually saw this is a video this morning and thought it was pretty genius. Still though, I dont think people using a perk designed to protect them from tunneling should be able to make risky plays risk free. In the video posted on this thread earlier, the killer hit the person unhooking instead of the person JUST off hook, probably anticipating BT. The killer was obviously NOT tunneling. This is why typically I agree with any people when they say that anyone doing an objective or rescuing a teammate off hook shouldnt be able to be saved via DS if they get caught for it. I dont care if the timer was an hour long, and only went away if you touch a gen, totem, ect.
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Another thing Ive noticed about it is some ppl just jump into lockers to FORCE the DS. You cant slug them, so you either gotta eat it or let them go.
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Couldve been beta testers, kinda like how they named Alex's toolbox after a betatester who was constantly saboing.
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@anarchy753 I do agree with some of your points, but I feel like being able to hit someone and put them to sleep immediately might help some with that problem. Freddy has a lower TR than Plaugue, so combine that with his "Flickering" when awake, and you might be able to land a first hit fairly reasonably. From there, swap to typical "Clown" gameplay with his snares on loops and use BBQ aura reading after the chase is over to teleport to whatever gen is being worked on, or teleport to a gen you see a survivor is walking toward in an effort to cut them off and surprise them.
I DO find its alot less incentive to wake up with these changes than CURRENT Freddy has, even if you take out the fact of being immune to dmg while awake with current Freddy, but I dunno...there might be some perk combos to make things interesting. I DO think its dumb he cant teleport to blocked gens though. These gens already cant be kicked, but now you cant use your teleport either? I feel like a killer's own perk should never HAMPER them.
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"1 use stuns" sounds like all those ppl who REALLY wanna use their DS, but the killer refuses to tunnel them, lol. "HOW DARE YOU NOT PICK ME UP!!!"
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The clocks arnt there unless youre asleep. Its like trying to get the key from a pig's puzzle box before you get a helmet. My biggest concern with this is that I feel like since survivors will constantly be falling asleep over and over anyway, actually taking the time to wake up wont be that big a deal. Why should I cross the map to get an alarm clock that is guarenteed to be as far from me as possible if Im just gonna have to do it all over again 60 seconds later? And expecially since being awake wont really affect me if Im not in a chase anyway... This is wasted time on the potential advantage of denying Freddy his chase power in the off chance that he'll just happen to start chasing you within the next 60 seconds.
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Considering that survivors are ALWAYS falling asleep, I doubt anyone will take the time to bother waking up on the off chance that Freddy would start a chase with them in the next 60 seconds. Survivors already rush through gens instead of doing totems when 1 shot NOED is a threat, so I doubt theyll take the time to wake up, just to deny the killer abit of CD on his teleports.
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@Tsulan While funny, I feel like that would just promote instasaves to prevent the killer from getting too far away and taking advantage of it while using BT.
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@dbd_noob why not just get an alt steam account and gameshare to every account on your PC. Thats how my GF plays, she plays on her own account on my PC without having to buy EVERYTHING all over again
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Theres already perks to protect against camping and tunneling on the survivor side, as well as perks to incentivize NOT camping and tunneling on the killer side, so...i dunno what more ya want
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5% is actually alot, lol
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Saw a video earlier of a guy winning as Myers on coldwind farm in 2 minutes, but since every survivor died on first hook, hes OBVIOUSLY trash at killer
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"legion appears as 4 fast and agile killers" makes Legion move at 4.1m/s, lol
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This sounds pretty aweful... I can understand not tunneling off the hook and lettin the guy get more than 3 feet away, but not being able to hook the brightly colored Nea who insists on flashlight clicky clicky, just because you havent found the Claudette who is currently one with a bush...
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You mean using custom icons for those?
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For my game, they didnt even finish the gens. Still had 2 to go. Kinda hate how they redid the devout emblem so getting 4 survivors dead on hooks isnt enough for an Iri.
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I know with Overwatch's ranked grouping system, the game limits how far apart the rank of the highest and the lowest member of the team can be. This way you dont get a group with a bronze and a grandmaster go up abunch of golds or something. Just food for thought.
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Just be happy it tells you the time when it does, instead of saying that its a considerable/tremendous time.
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Feel like I probably have, but peoples forum names arnt necessarily their in game names, so...
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@BunnyTheHutt Shadowborn is actually a popular perk for Nurse, The extra FOV helps be able to keep sight of survivors during her fatigue.
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@Gorgonia Typically when theres something actually going on on the map is when the killer's PC is going to be under a heavier load.
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Thats just lag. If it was a switch, the game would freeze and youd snap out of it on the ground or hook, not rubberbanding every few feet.
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The devs announced during the year 3 devstream that theyre gonna rework the maps to reduce the amount of "safe" pallets and instead, bolster the amount of mind gameable pallets. I forsee this greatly improving gameplay for all killers who dont simply see pallets as an obstacle to immediately break, but rather use these unsafe areas to score hits on BEFORE breaking the pallets. Thats the difference between good and bad killers. Good killers can accuratly assess a situation to determine if they can score a hit from it, while bad killers feel like they have to break every pallet on the map. Im seein this working VERY well for Clown.
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@martin27 I had a moment like that when i first started playing survivor. Was sitting with my GF, looking at my premonition and Im like "i wonder who the killer is...". My GF just blantly is like "Its myers", and im like "well...it COULD be..." at which point, I spotted him standing on the other end of a window, staring at me. My GF wont let me live it down.
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@DudeDelicious as long as you can hop between them quickly with a short CD. Then something like surveillance would be nice.
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@DudeDelicious Im ASSUMING since...ya know...Gen auras. You gotta aim at something.
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@KillermainBTWm8 only reason im USING Myers tbh is cuz hes got like 15 BPS and 15 survivor puddings on him, and im trying to speed lvl Ghostface since I couldnt participate in the double BP stuff...
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@DudeDelicious Im guessing itll probably be a fairly decent CD, with addon options of course to shorten it. Its something you could combo with BBQ to get to your next chase quickly. Also, while it would be cool to be able to use it MID chase, like by teleporting to a gen infront of the survivor your chasing, your options to do anything cool like this get reduced for every gen completed.