LordGlint
LordGlint
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- LordGlint
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Comments
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@Rem said:
Thanks for explaining! This is WEIRD, though... I already purchased the "battle pass", why would I purchase levelling it up as well? Definitely won't do that. But if the only way to go up in Rift now is grinding for 1 shard every 2 games... I might not buy the next Rift. Doing challenges was fun, though. Shame it ended so QUICKLY! ;)
The next tome lvls are unlocked in time. In afew weeks, tome tier 2 will unlock with all its challenges. few weeks after that, we get 3...after that we get 4. Its just spaced out is all,
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@GrootDude said:
Hey Cardgrey, I’m actually pretty rusty rn from getting bored with killer and I don’t even have a pc. Plus I’m sure the devs and myself don’t have time to plan such a thing.
Once again... Imma laugh my ass off when T4 is actually released, only for ppl to find the challenges they're whining about arnt even there. Game devs have been known to troll players who are looking at info they arnt suppose to be seeing yet.
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/805257#Comment_805257
it may take multiple matches but the rift Shard every 800 xp actually isn't to bad
ive been getting one every other game, if not EVERY game. I seriously cant wait for the neigh sayers to have to hold their tongue once it becomes pretty common for ppl to finish the rift, or at least get all 60 vials. You have the same ppl in thread after thread going on about how the devs want it to be impossible to finish, just look at these challenges as proof...
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@Tzeentchling9 said:
Player Experience progresses the Rift too. You get one shard per 800 xp.
Feel like ppl forget about that. Ive been getting quite afew shards from just playing. Everyones so concerned with how hard tier 4 challenges are, but it wouldnt surprise me if ppl already have the rift done by the time tier 4 even unlocks.
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@se05239 said:
My first idea I had for a killer was way back before Huntress became a thing, and it was a fat generic butcher/chef type that threw cleavers.
Thankfully, I never went through with it and posted the idea anywhere.
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@[Deleted User] said:
I think this would probably be the best way to promote people playing other killers more often. BUT it would be hell for red rank survivors too. We would see less and less killer diversity on red ranks, since most of "weaker" killers would stay on lower ranks, I think....
Might also have a huge impact on queue times at red ranks. If I would NORMALLY be playing at red ranks, but have the option of playing green rank as Clown... That means the survivors at red I would normally be placed against have to wait abit longer everytime I play a killer I dont main.
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@HatCreature said:
https://forum.deadbydaylight.com/en/discussion/comment/804108#Comment_804108
But doesn't the blocker only come if you fast vault it enough times,does a slow vault in a chase count? But that's a cool strategy against a Spirit I never thought of that, yeah I can see the problem with certain loop strategies.
Any vaults in chase counts, as long as it's the same chase. If someone is trying to go unnoticed and slowvault a window as you check their area... The chase isn't started yet so that doesn't count. The chase starts once a survivor RUNS in your field of view. If the chase ends (the survivor jukes you and you lose em), the 3 count gets reset, even if you manage to pickup the chase soon after.
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@HatCreature said:
So from the Survivor perspective, if I get to jump through a window in a chase 3 times, the chase has gone on pretty long and that Killer is having a rough time and they have bloodlust if they haven't already destroyed a pallet. If I'm able to extend the chase to do 3 window vaults chances are I won't be stopped soon because of the momentum I've already gotten. Unless I'm already injured and out in the open I should be able to get to another pallet.
3 seems too much in my opinion, 2 feels ok as it forces the Survivor to leave and go to another area instead of staying. Is it a big nerf? Yes. Is it completely necessary? I don't know, on the one hand as a Killer I would want short chases but as a Survivor I don't want to go down and want long chases.
I don't think it would hurt the game or make a big difference but this change would only be noticeable if looping a window was your entire plan of escape and if it is then you suck because your plan is incredibly simple since it relies completely on abusing 1 vault location.
The downside of changing it to 2 is window juking by double vaulting a window would be pretty much dead. You'd think you were being sneaky by slow vaulting back across, only for the Spirit to hear the Entity blockers.
Mindless loops like ironworks are a problem, but windows at alot of jungle gyms and such are where alot of hits are granted, via mindgaming that redstain and such.
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Would be nice if it didn't have the cooldown period
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@kcwolf1975 said:
That does suck if it the lore is locked down that tightly. I will be searching youtube before buying rift fragments just for that.
The lore in the tome is separate from the prizes in the rift, and lets be honest...you can easily read online anything you dont unlock. Personally, I think it's setup pretty well so far. Ive only gotten to play abit today, so havent done many challenges yet but already have the majority of the first page of prizes unlocked in the rift. We have 68 more days to go and all the event serums are within the first 6 pages of rift challenges. Im holding off on buying the premium track atm, because Im currently broke and I wanna see how far I can get the rift unlocked before doing it.
People keep bringing up how hard some of the highest end challenges are, but I have a feeling...with 68 more days, plenty of ppl will end up finishing all 9 pages of rift rewards without even having to do alot of those challenges.
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@TheWorldconsumer said:
https://forum.deadbydaylight.com/en/discussion/comment/800133#Comment_800133
Yep, just like OP wrote. You can earn 60 serum this way, but boy do you have to work for it as it only progresses if you complete the challenges- and some are... lets just say not very easy
You also progress through the rift by just playing the game. The challenges just speed up your rate of collecting rift fragments.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/800027#Comment_800027
Your add-on combo is helping with the DCs, nobody wants to face paint brush + swing chains due to how powerful of a combo they're...
If your team is good you won't have an issue, but I assume you're not playing against a SWFs or a coordinated team.
The coordinated ragequit made me think these guys are DEFINITELY SWF, lol.
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Running bamboozle will cause survivors to burn through pallets ALOT faster. If your running fake pallets, might be useful to ya.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/800009#Comment_800009
That's another issue with Freddys snares having almost no downside... almost...
But most people can't face against it, but again that's another issue or "issue" since it's not really an issue when Freddy still gets hit hard with gen completion (Mainly because he's still a M1 Killer at heart.)
LITERALLY just got this one. 3 DCes within 15 seconds. Real quick depip for me. I hope these guys get 50 spirits in a row next.
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@Peanits @not_Queen Can this be a thing already? Protect addons and items if multiple ppl DC at the start of the match.
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@ahandfulofrain said:
https://forum.deadbydaylight.com/en/discussion/comment/800001#Comment_800001
LMAO that's right too. I'm getting beyond sick of the DC-fest
Figured surge would make my "dmg 6 gens" challenge pretty easy, lol. Didnt know I had the loadout of the apocalypse. The whining about only facing spirit players just makes this even funnier.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/799875#Comment_799875
R.I.P. the diversity for Survivors to face in Red Ranks than.
Like, that's this entire event... it's just Spirits and Trappers doing the lore challenges. The Trapper part is fine, it's good he's being used for once by people that don't use him at all...
But, again, the diversity during this event for facing Killers is like... 8 spirits out of 10, the other 2 is Trappers doing the lore, or an actual random Killer.
Im getting alot of instant DCes from my Freddy... Keeping screenshots in a folder titled "salty endgame chats". Crazy how ppl complain about back to back spirits, but theyll DC when they get something else, lol.
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@ahandfulofrain said:
https://forum.deadbydaylight.com/en/discussion/comment/799968#Comment_799968
My man, I just don't think the universe wants you to play with those add-ons
The fact that the game announces a whole 12% slowdown as soon as you load in is the killer... I feel like people assume I run abunch of slowdown perks aswell, like dying light. Once they DC and see surge instead though...gotta stick to your guns and pretend THATS OP...
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/794960#Comment_794960
Dude! You need to get that P3 skin for Freddy, He looks AMAZING!
About the post, I say yes, you shouldn't loose those addons after the 2nd DC, that's the rule I'd put
Meh... I already have all the perks unlocked on Freddy. Im not too concerned over prestige cosmetics, expecially since theyre releasing ACTUAL cosmetics for licensed killers now.
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And another one... 3 DCes within 15 seconds, last guy grabs hatch. They all made sure to stick around to tell me off though.
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As soon as I saw this challenge, my first thought was to pick Billy and do a lap around the edge of the map.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/797952#Comment_797952
I mean, if you use M&A which most Myers do for Tier ll... than that's kind of pointless don't you think?
Now he can have -8 Terror Radius! Finally, I can heart the Survivors heart beats instead of mine!!! Like, you see how it doesn't really do much? It actually kind of nerfs Tier l just a bit, but those two perks won't really do much since not a lot of people run them that often over perks like Adrenaline, Dead Hard, Balanced Landing, Self Heal, Borrowed Time, Head On, etc.
In a "normal" myers build, ppl will still use monitor for T2, your right. In a T1 build however, You can now add a different perk in that slot.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/797625#Comment_797625
I don't remember if he was immune to OoO or not, that parts fuzzy because I've never been in Tier l for more than a minute. The latest I've had was 2 cause someone did try to loop me around a rock but failed cause it had low walls.
In-general, OoO sucks... and with Tier ll Myers it's kind of worse. And for GhostFace and Wraith it was like... don't cloak around the OoO user or you'll never catch them.
No aura reading could detect him, keys or perks. This version is actually a sidegrade since he wasn't detectable by spinechill or premonition b4. Those 2 perks work now, but Myers gets the benefit of a 0 TR instead of 6.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/797530#Comment_797530
That, and perks like OoO destroyed Killers like Tier l Myers, Wraith when cloaked (Which made his power worthless against a Object user) and made using GhostFaces power against a solo OoO user or a SWFs with coms a nightmare...
Tier 1 Myers has always been immune to OoO and other detection perks. Other stealth killers though, you have a point.
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@PigMainClaudette said:
Someone's tried to do this with me on Xbox, post PC patch. It's also a bannable offense, so report everyone who does it everywhere you can. Even call it "Exploit/Hacking" since those are serious offences.
The problem is the nurse's name didn't appear in the endgame screen.
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/794885#Comment_794885
I have to disagree with you. In my time using Freddy when I got Haddon Field it was a ######### nightmare (pun intended)
They would just abuse BL for loops and every time I tried to teleport to a gen they could use one of the few hundred convenient windows right next to it to make sure I was never able to actually start a real chase before a good minute or 2 of BL loops were done. It was extremely frustrating just how easily they could completely neuter him by using the windows.
And yes, traps don't really help if they're smart. They're either awake or make sure to avoid them and go to one of the other 592809238456 windows in the buildings.
Trapping at the foot of the stairs makes it pretty impossible to bi-pass if the whole point of going to the building is to use BL
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@I_Eat_Worms said:
does entity just give them toilets or do they take shits on the ground
Theres bathrooms in "The Game" and Lerys. According to Ash though, people do ######### in the tall grass.
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Down the snitch, but pull the guy in the locker out before going to hook the snitch. Last thing you want is a head-on play.
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Its a glitch people like to do. Thought they wouldve patched this out by now. The Piggy was your actual killer, while the nurse was one of the players that was SUPPOSE to be your 4th teammate, but glitched in as a killer instead.
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@dfrenchiee said:
I'm still crossing my fingers this base kit nerf doesn't go live. 😔
They'll realize they made her too OP still, and itll cost you a UR addon to be able to double blink at all.
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@Only2Megabytes said:
https://forum.deadbydaylight.com/en/discussion/comment/794641#Comment_794641
Spirit isn't f tier
Did you really just make an account, only to not get the joke?
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@Herman_CMH said:
https://forum.deadbydaylight.com/en/discussion/comment/795456#Comment_795456
The price is reasonable but the bloodpoint to be used would be a lot....
Its roughly 1mil to lvl a character to 35. Would be easier to do if you actually USED leatherface to do it, since youd be able to use BBQ to farm those points on him.
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@joker7997 said:
https://forum.deadbydaylight.com/en/discussion/comment/795003#Comment_795003
The nightmare edition is about to be released which contains all to date content.
Im pretty sure it doesnt. I looked it up, and it said it comes with curtain call, shattered bloodlines, stranger things, spark of madness and flesh and blood. Youd be missing all the licensed killers (except demogorgon), as well as legion and plague.
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One more reason why self care screws you over
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@Mochan said:
https://forum.deadbydaylight.com/en/discussion/comment/794580#Comment_794580
When Fixated hit I made. Variant of the build removing either spine chill or bond. I had to make space for Fixated and Inner Strength. IS is just essential to keep Fixated up.
Until the fix Fixated I'm reliant on Inner Strength
Really hoping they make it work while injured, as well as many just boosting it's values. an extra 20% is just meh...
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@humanbeing1704 said:
I play both sides as in the only killer I play is legion
Legion counts as a survivor aid. He never downs anyone and just speeds up their movement with some nice non-lethal jabs.
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/795334#Comment_795334
Now we only need to give OoO users a clown nose in the lobby so that I know which add-on to bring.
Wow... Clown would be VERY offended if he saw that you just compared him to an OoO user...
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@Atrushan88 said:
https://forum.deadbydaylight.com/en/discussion/comment/795328#Comment_795328
If you're injured and the killer isn't already chasing you, you would have already used it before even hearing the TR. This sounds like you're saying to use it while not in a chase, unless you stun the killer. But like I said, it removes an important counter to camping.
Wouldnt BT or the new styptic be just as good at countering camping?
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@NoShinyPony said:
That's correct. But this mechanic also has downsides:
Try playing Freddy against an OoO user. It's ridiculous. Absolutely no chance for mindgames.
And my beloved Infectious Fright doesn't work reliably.
They had to give you SOME reason to use Unicorn block. Blinding an OoO user is great, lol.
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@thrawn3054 said:
Seconded.
Tired of this happening...
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If the killer piece is captures... The survivor uses head on
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/794913#Comment_794913
Old dying light did.
None of the obsession perks now promote tunneling at all, except MAYBE remember me. All of Myers perks makes him want the obsession to stay alive, or makes him want to ignore the obsession. Rancor gives the obsession aura reading all game, and is only actually detrimental to the obsession at the very end. Really... being the obsession is preferred.
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@yobuddd said:
Killers vs. Survivors
Make it animate. Killer attacks survivor during capture. Survivor throws pallet on killer during capture.
Play a Random match. Play against a friend. Compete in a ranked mode.
Perfect time-Killer during events/bloodhunts when lobby times skyrocket!
Come on devs. Pleeeeeeeeease!
If the killer captures, the survivor piece should go down and instantly DC
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@S_Panda said:
https://forum.deadbydaylight.com/en/discussion/comment/794892#Comment_794892
Last 2 times I happened to land on it as trapper I had a trap set at the top of the stairs. First person steps in it - no one else goes up there a second time assuming it's booby trapped altogether.
Typically ppl trap outside the windows, not the stairs.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/794685#Comment_794685
My guess is it was to compensate for when you got tunneled down because of dying light. Though yeah, still a bit weird.
Dying light doesnt affect the obsession at all. The killer actually WANTS you alive.
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Thats one reason I like Freddy. Theres really no map hes weak on.
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@ChiTenshi said:
https://forum.deadbydaylight.com/en/discussion/comment/794743#Comment_794743
Detection range for unhooking might need looking into as well then if you need to be touching them to unhook XD
Cant unhook ppl using telekinetic powers
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Down em both, hook the asshat.
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@ChiTenshi said:
https://forum.deadbydaylight.com/en/discussion/comment/794677#Comment_794677
Would understand if I was a metre away, but when I have this happen 1cm from the hooked person it feels like a joke
Gotta pretty much hug the hook and collide with the survivor.



