Lenny197
Lenny197
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- Lenny197
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Comments
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@Jarky said:
I'm unclear what your video is showing, can you elaborate?
You complete the Yui challenge and it completes.
The 'Deadly Race' one you're missing 4 seconds from it so it's not complete yet.
Yui challenge was completed but when I viewed it displayed as haven't completed but I can still claim it. The Deadly Race was also completed but displayed as 4 seconds short and still claimable. It's not a big problem but it still bothers me sometimes because I might forget if it's completed or not.
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I heard it's enable for about 10% of players as a test, they are probably going to enable it for everyone gradually but still don't know when that is. I saw this information from a leaker on X but it has been a while.
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https://youtu.be/9xR7NqC7EWg
Also happens with Surge
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https://youtu.be/JDLWT4mwxjs
This bug still occurs in 8.1.0
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I'm interested in an Aquarium type map where we run through the fish tank tunnel and a panoramic view area where there's a huge tank with a bunch of fish and sharks. Also the lighting inside is a bit blueish and dark, would be cool as hell.
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https://youtu.be/DOc3FkAewas
Another instance of this, apparently the killer was using Eruption perk.
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https://www.youtube.com/watch?v=zCYoUpRvhZ4
Here is another instance of it happening.
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@EQWashu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3734160#Comment_3734160
Not a problem. If you continue to use the perk, keep an eye out for it occurring again, and for any potential gen-blocking perks active as Weaving Spiders is about to be finished. If this occurs again, double-check the perks (and add-ons) everyone had that match, and if you are on PC, you can grab your Game Log (make sure to exit out of the game right after the match to grab the Game Log, and the pinned Bug Report Guidelines step-by-step how to get them <3 ), and post it here with the update!
It had happen again recently in one of my matches, my friend was using Invocation when Grim Embrace was working and all of the generators didn't get a reduction.
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Still persists in 8.0.2
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Bump as this still happens sometimes
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Bump as this bug still persists in 8.0.2
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https://youtu.be/GncYuRpoUXM
Alan Wake's classic outfit is also bugged where his lower left coat is missing and seemed like it was cut off.
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Apparently the game log is too big so I cannot attach it. If moderator can send me email or anything I can send it over.
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Also the zombie leaves an invisible hitbox where they dropped off so you can't walk past it.
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Yeah I had a friend experienced this. Seems like a very inconvenience bug
@_Onyx_ said:
It does, but visually it doesn't.
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Also another bug at 0:25s into the video where she stood down before being hooked
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@EQWashu said:
Thank you for your report, @Lenny197! When you have a moment, would you be able to let us know the Killer Perks used (or if a Survivor on your Team may be had & used Repressed Alliance)? As sizzlingmario mentioned above, if the generator(s) becomes blocked by the Entity, it does not lose or gain any progress (if it was regressing, it will pause), and they are not affected by perks like Invocation: Weaving Spiders, or immediate regression perks the Killer may have.
Ah I see. I know that my teammates didn't have repressed alliance but not sure about which perks the killer was using.
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Jill face looks calm even when injured while opening exit gate
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Left arm when opening exit gate
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Here's another screenshot but on Toba Landing
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I am thinking that it is due to them fixing fast vault bug because before this update it was bugged and it gave us the same distance as a normal vault so being shove further might be that but I do think it feels a bit off compared to before.
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Sounds like a great idea tbh since we already know the basics of the game we should get something like that.
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@CyIsChill said:
This happens evertime a survivor is hooked, it seems they scream as soon as the killer presses the hook button and not when the actually get hooked. I don’t know what else to put here. This issue is pretty simple and universal.
It's actually an intentional change but I do agree with you that it feels really off. Also it makes perks like Pain Resonance trigger way too quickly so you dont have time to react.
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It happened to me when I went against spirit as well
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@LapisInfernalis said:
See it as hard mode. If you can hide as Carlos, you can hide as anyone.
As a Jeff Main I know that.
Lol but I'm not complaining he's too big to hide tho, I think it's rather easy since he can camouflage into the environment.
I just think that I would be using him more often if his vest wasn't as big as a turtle shell.
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@CountOfTheFog said:
I've only ever heard my own Leon, Ada and Jill talk. Who else talks? What do they say?
A lot actually, Gabriel got it, Renato and Thalita both got it and they both talk to each other one line after another. Also Claire, Chris, Sheva, Carlos all talk as well. The legendary skins that haven't got a voice line in the lobby are James, Cybil, Lisa and Jonathan.
Some lines I can remember from them:
- Claire: "Have I got a surprise for you."
- Carlos: "Okay, now the fun ######### begins."
- Chris: "Why do I always feel like I'm trapped inside of a monster movie."
- Sheva: "I need a rocket launcher!"
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@Rogue11 said:
I reported this months ago, and it was marked as acknowledged. Hopefully it's somewhere in the pipeline to be fixed.
Yeah I hope so too because it was fun hearing other survivors talk, now it's just dead silence.
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@NoOneKnowsNova said:
I'm going to say no simply based on the fact that I really like downing toxic survivors at the exit gate that don't know about this.
Alright you do you, but I was saving a teammate and blocking for them so I got hit by the blades and downed right at the exit gate so yeah...
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Jill also
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Same. They always say to me "Ready up" but I only see three when we are a 4 man squad. Turned out when I readied the other guy appeared in the lobby with the killer.
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This bug breaks the immersion so bad, I love it when the music stops when you get sacrificed. It's like everything is over and there's no hope of getting out of there alive.
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Still an ongoing bug to this day
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This also happens to me on PC as well. Every maps work fine except Haddonfield, Garden of Joy and a slight fps drop on Badham Preschool. I'm guessing it's something to do with the rendering distance because we can see across the map but there's just too much to load at a time in these maps. Here's hoping to getting it fixed.
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@yes_hello said:
https://forum.deadbydaylight.com/en/discussion/comment/3191239#Comment_3191239
Lol believe it or not, I specifically remembering seeing your post before I made mine also back in July. I chose to post this one instead of adding to yours because of the jowls and upper lips being the primary issue for me. I figured they were independent bugs because the hook mouth thing has also been an issue in the past. I'd never seen the upper lip bug before.
It's such an unbecoming bug that makes their game visually displeasing and appear poorly made :( I really wish they'd correct it.
Now that you've mentioned it, you were the one who posted the comment on that post lol. Yeah I feel you, these minor bugs make the game unrealistic and it's very sad to see. And there's also an ongoing bug for Jill and other female characters where their facial features appear elongated. I hope all of these issues get resolved soon.
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I addressed this on one of my discussion about the mouth not opening while screaming on hook back in July but the discussion flopped so here's hoping they would see this instead :))
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I reported this a long time ago but looks like nobody noticed
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I have to agree on this one. Never have I ever seen something as traumatizing as this, and it's a good thing because the normal Doctor mori looks very bland and the survivors don't exactly look like they're dead. But if we can keep this then make it so that it looks less traumatic for everyone, lol.
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I am replying to this thread knowing damn well that I can only ever achieve the highest FPS of 68 ;-;
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@AnneBonny said:
i do like this, however before this gets added i'd like to see an option to toggle whether or not you can hear them as i imagine they'd get bland for a lot of people
Yes, most definitely. Some people do and some people don't so the option to toggle on and off sounds like a good idea.
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@wayhaught said:
Every time I wanna try on a new cosmetic piece with an outfit I already own I can’t. I’ve stopped buying cosmetics at all because I can’t preview if they’d look good with other pieces or not. Until this gets fixed I’m not buying anything for this game anymore, because I don’t want to waste auric cells or shards on a cosmetic if I can’t tell it will look good with other things. Very frustrating.
It said that this was acknowledged but I reported this on patch 6.1.1 now we're at 6.1.2/6.1.3 and a small bug like this hasn't even been fixed yet.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/3097835#Comment_3097835
Yes, Mandy is commenting and updating the status of the bugs occasionally and i have seen other devs commenting there too.
Thanks for the info! I'll try to submit this as a bug so that they can fix this soon.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/3097793#Comment_3097793
Well. Many bugs come up pretty much all the time in this game… most are at least not game breaking and get fixed…
But do bugs report on the forum works tho? I feel like only discussions with many upvotes would get notice by devs while the lesser ones don't, even though they are technically still bugs and people don't upvote because it is not as game breaking or it's so minor that they haven't seen it. But it still causes discomfort for people who do report them.
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@Mooks said:
The default clothes are very likely a bug that came with the latest patch. Normally it shows the piece you are looking at with the other 2 pieces that your character currently has equipped and should be back to this with one of the next patches (hopefully)
the feature to mix-and-match several pieces from the shop is something often requested… hopefully it will also come sooner than later..
Ah, I see. Many bugs have came up lately so I do hope they get fix soon.
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@Moundshroud said:
It is called an anxiety attack. You need to be less vested and/or not let it tilt you. Otherwise, you might have to find another game. Repeated such attacks aren't good for you. They stress your whole system.
Thanks for the feedback. I think I'm gonna quit this game for a while to see if things get better.
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@TAG said:
I coincidentally made a thread in the Off-Topic section today about an uncannily similar situation I am currently in (which wasn't a thing for me until a a most-likely panic attack I had roughly two months ago) with both this game and Magic Arena.
I should have put it in the Off-Topic section too tho. Yeah it's kinda weird that I didn't have this before but I don't know how it started.
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@uchicku said:
https://forum.deadbydaylight.com/en/discussion/comment/2253479#Comment_2253479
The game series is complicated. What killer do you have in mind?
I don't think a zombie type killer would be possible since we have Nemesis and the zombies now. Hell, I don't even think this chapter should have a killer, maybe a two or three survivors (first time) only chapter. If there is a killer then Carver or Lilly would be a good pick.
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@Mr_K said:
Telltale does not have the license rights to The Walking Dead anymore. Even if they did, BHVR would have to negotiate with Skybound, the IP owner.
At least Skybound took over or else TWD wouldn't be possible either.
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@uchicku said:
I would love to see a walking dead chapter. With it being one of my favorite shows, it would be cool to see Neagen as the killer. Maybe Carol or Maggie would be a good choice.
I was talking about the game series but sure :))
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I would love to see Clementine too.
Maybe we could have a 3 survivors chapter for the first time ever. Personally, I would want to see James in it too. His character is complex and he left quite an impression in the Final Season. Since there’s two options: Kill Lilly (James survives) or Stop AJ (James dies). We could maybe have James’s backstory in Dead by Daylight be something like he realized that if we die (by becoming a walker) we go to the Entity’s Realm and there’s nothing but suffering. It adds a bit of depth to him by making him see that there’s nothing left after we become a walker. So to end the suffering, we must have to kill walkers no matter what. And if other people went with saving James, it’s either he abandoned us or he stayed behind to make sure we are safe. Then we never see him again so that could be he might have been taken in by the Fog (then just like the former where he realized we suffer in the Entity’s Realm). We now have reasons why he is in the Fog even if the player had him die or saved him. I don’t know how they would write his backstory tho, they could maybe choose one canon ending for him. His perks could be related to distraction (distracting walkers in the game), as well as helping other survivors (like when he helped Clem and AJ).
Other honorable mentions would be Bonnie and Mike (we don’t know what happened to them after Season 2, but I’m sure not many people like them). Or maybe Molly from Season One as well.



