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Lenny197

Lenny197

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Lenny197
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  • This is great! I would love to see Clementine too. But since now we have Nemesis, the Walker isn’t possible as a stand alone killer.

    Maybe we could have a 3 survivors chapter for the first time ever. Personally, I would want to see James in it too. His character is complex and he left quite an impression in the Final Season. Since there’s two options: Kill Lilly (James survives) or Stop AJ (James dies). We could maybe have James’s backstory in Dead by Daylight be something like he realized that if we die (by becoming a walker) we go to the Entity’s Realm and there’s nothing but suffering. It adds a bit of depth to him by making him see that there’s nothing left after we become a walker. So to end the suffering, we must have to kill walkers no matter what. And if other people went with saving James, it’s either he abandoned us or he stayed behind to make sure we are safe. Then we never see him again so that could be he might have been taken in by the Fog (then just like the former where he realized we suffer in the Entity’s Realm). We now have reasons why he is in the Fog even if the player had him die or saved him. I don’t know how they would write his backstory tho, they could maybe choose one canon ending for him. His perks could be related to his pacifistic attitude, distraction (distracting walkers in the game), as well as helping other survivors (like when he helped Clem and AJ).

    Other honorable mentions would be Bonnie and Mike (we don’t know what happened to them after Season 2, but I’m sure not many people like them). Or maybe Molly from Season One as well.

  • Survivor

    Quick Getaway:

    • You cannot stand seeing other survivors dying to the hands of the Killer.
    • When within 10 meters of a hooked survivor; sounds of breathing, grunts of pain and scratch marks are disabled for 10/15/20 seconds and will persists for another 10 seconds when unhooking a survivor. (This does not stack with the time when the perk activates, it replaces the time with 10 seconds.)
    • This perk only activates when you are within the terror radius of the killer while injured. (For when killers are camping, if they are not near then this perk doesn't activate and you unhook normally).

    (This is most useful during End game when you are injured and wants to save the survivor while staying hidden from the Killer.)

    Illusion: (For a survivor who is a magician, maybe?)

    • When near a vault (windows or pallets), press Active Ability button to activate this perk.
    • A noise notification will alert the Killer and a line of scratch marks will appear behind this vault with a length of 2/3/5 meters. (It's a straight line so maybe if the Killer knows you are using the perk, then they will not try to vault the window.)
    • This perk has a cooldown of 60/50/40 seconds.

    Paranoia:

    • You have an acute sense of intuition that helps you avoid getting caught.
    • After staying still for 4/3/2 seconds, a still image (aura that doesn't move) of the Killer will be revealed to you for 2 seconds when the killer is within 36 meters from you. (If the killer is farther than 36 meters, the perk will not show the killer and will not deactivate.)
    • This perk has a cooldown of 40/30/20 seconds.

    (When you're fixing a gen, this perk is always on as long as you stay for 4/3/2 seconds, and will deactivate as soon as the Killer walks into the 36 meters radius.)

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