KillingInstinct
KillingInstinct
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@AWesley91 said:
So we've all seen plenty of threads on here from killer mains talking about how when they go up against a good SWF group, they have to bring ruin, or pop goes the weasel, or noed, and play hard just to get a 2k because the SWF is popping gens like no tomorrow.
Here's the thing.
- The devs have specifically balanced the game that the average round should be about 2 kills and 2 escapes, so if sweaty high rank killers are getting 2k against sweaty high rank SWF, that's balanced.
- When high rank killers go sweaty and only get 2k against sweaty SWF... that means those SWF went sweaty and only had two escapes. It's not a reason to nerf survivors just because killers had to play sweaty against sweaty SWF.
- At high ranks in any videogame, people are a lot more skilled than low ranks. Go play COD at level 50 vs level 10, it's different. Same on Rainbow Six Siege.
- Killer mains. This isn't Resident Evil 4 on ultra hard. If you're getting 4k's a lot, that either means you're really good, or up against crappy survivors, or the game is unbalanced. It also means you're killing the game and contributing to long killer que times. When 1 killer gets a 4k, that means 4 survivor players lost and feel cruddy. 4k's are not a sellable game model. And not only are there TONS of addictive online games, DBD is not an A list game. It's has a fair share of bugs and not amazing graphics. I'm sure the Devs have done their best on the budget, but the gameplay is limited and the graphics are xbox 360 level at best. You really think if killers are getting a lot of 4ks, that people will keep playing survivor just to play and lose so you can win?
- This only applies to a few killer mains who stand out like spotlights on forums and make them all look bad--You're not the "power role" this is not a BDSM relationship with you as a dom, you're not here to "punish the cancer that is SWF" or "want to make them fear you and picture their hope dropping and becoming despair." GET THERAPY YOU DEMENTED FREAKS.
So you basically said, that if a killer gets too good at this game, they will make sure that queue times get increased? bruh moment
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@Peanits said:
This is precisely why we haven't just done something simple like, "Increase generator times" (at least not since early 2016, when they were increased from 60 seconds to 80 seconds). Tightening the skill gap is also out of the question, though. That essentially means "make skill not matter as much", which is a really bad move for any game. Rather, you'd want to make sure that the skill level of both sides scale equally.
(It's a whole can of worms, not going to go into it, it would be a novel and a half.)
would like increasing skill check difficulty in the higher ranks actually work pretty well? This would make sure red rank survivors aren't only good at dancing around a pallet for 3 years, but they're actually good at something that takes a tiny amount of skill!
There's no drawbacks to increasing the game difficulty the higher your rank becomes. I mean, killer emblem system let's a killer sometimes even depip while they 4k, while a surv can die and still pip. So giving them a challenge and making them actually earn the pips with skill would be way better and more fair.
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@Peanits said:
That does tend to happen when you don't down someone for the first 1:40 of a game. There's nothing to fix there. The survivors have nothing to do but generators. They're healthy, nobody needs a rescue. The fix to that would literally be preventing survivors from doing their objective if the killer is having a bad game, and I would very strongly disagree with that.
so you think that the average gen has a good time it takes to get repaired? The game is turning bland since killers are following survivors in circles all game long and the rest is just holding m1 all game long. Is there ever going to be a cool change to the game that gets rid of this depressing meta? Cause it's not fun for either sides, unless it's a toxic tbagging dpipping squad.
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@SunderMun said:
In reality if we force stealth based gameplay, the game will likely die; we hate going up against blendettes with urban immersion, iron will etc, for a reason.
we do?
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I quite like these ideas a lot maybe survivors shouldn't be 80% but 90% is very reasonable.
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@NeoVid said:
The last perk update was impressive, turning a lot of perks from wasted space on the Bloodweb into useful options, but there's several more that need the same treatment, and I'm wondering which ones most players think those are.I thought of this because there are two perks I've refused to buy the teachable versions for, since I don't want them wasting perk spots in my other characters' Bloodwebs. Those would be Bill's Left Behind and Pig's Surveillance. I doubt there'll be much argument about how pointless those two perks are, but which other perks are that bad these days?
I'd say that Play with your Food isn't very strong since downing one person already almost removes the perk and you only get tokens when letting the obsession go. It should be that you only lose tokens when hitting your obsession like Save the Best for Last
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@lyric said:
RotBb said:I’ve seen so many people request to have Jason put into the game, but I am strongly against that. Adding Jason will completely destroy the F13 game. Before you say it’s dead, PC got an update recently, showing the game isn’t dead, but thriving. If it was dead, the devs would kill it off. Not to mention it’s more content that won’t work well in game, it’ll slow it down.
Honestly, some people may disagree but I think the trapper is a Jason ripoff already and the two would end up being very similar
And wut do you think Hillbilly and Leatherface are 2 eachother?
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@lyric said:
RotBb said:I’ve seen so many people request to have Jason put into the game, but I am strongly against that. Adding Jason will completely destroy the F13 game. Before you say it’s dead, PC got an update recently, showing the game isn’t dead, but thriving. If it was dead, the devs would kill it off. Not to mention it’s more content that won’t work well in game, it’ll slow it down.
Honestly, some people may disagree but I think the trapper is a Jason ripoff already and the two would end up being very similar
And wut do you think Hillbilly and Leatherface are 2 eachother?
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Probably not. I like the thought tho
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@chemical_reject said:
U say we are "witch hunting" u. That is incorrect. I don't specifically look for u. I just comment as normal and if u say stupid ######### of course I'm gonna call u out. If u feel like ur being "harrassed" it's not because I'm "after" u, it's just that u must post a lot of dumb #########.How is saying that the game needs balancing when it's reasonable dumb #########? And how are u always posting together with Vielfox :thinking:
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@ProfoundEnding said:
Okay, as we all know Dead by Daylight released on console in June of last year as, Dead by Daylight: Special Edition. Which included the, "Of Flesh and Mud" and "Spark of Madness" chapters for free. As well as "The 80s Suitcase" and "Bloodstained Sack".What I'm asking is, was there or is there an edition out there that isn't special. Like just a regular Dead by Daylight port for console. Or is the Special Edition the only one in existence?
I don't play on console but I think that the special edition is like the only deluxe edition as PC has it.
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@Mc_Harty said:
KillingInstinct said:A witch hunt is a search or ''hunt'' in this case by Vielfox and Chemical for certain people (in this case me) to harass them. There you go. If u think that's not witch hunt then u better look up the meaning
And how is reporting your comments harassing you exactly? [BAD WORD] lol.
I don't know how that is harassment. I am talking about them spamming and trash talking almost all of my posts full of bs since said thread. I never said reporting is harassment xD
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@Th3Nightmare said:
Picture of the past: date: Oct 26 2017 -->
Edit: It is NOT crossed out with the current blood marks.
Current picture: August 17, 2018. -->

Edit:It appears crossed out with some marks of blood.
Current teaser New Killer: August 17, 2018. -->

I do not understand, I need an explanation... but with regard to the painting of a long time ago, there are some blood stains and the wood of that house coincides with that of the new teaser of the new killer ...
Edit: I want to conclude that after investigating with a partner and following the suggestions of the developers: @Not_queen and Mcote, thanks to them I have arrived by looking at different maps and comparing them as they were 6 months ago, the key where is the "easter" egg "is in the picture of Freddy's map, where we see scratches where 6 months ago they did not appear and just today a teaser with certain scratches appears on a sliding door, I have to risk and say that we could be before: Kuchisake-onna Mouth cut
Holy #########! Nice investigating there! I think it highly likely because if u look at the doors of the actual teaser u can notice them being Asian, same goes for the door ''windows''
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@Vietfox said:
Mc_Harty said:
KillingInstinct said:I actually do know what witch hunting is and @Vielfox and @chemical_reject have been doing it together ever since I made a post about pallet looping being overpowered since there are too many pallets on the maps.
What is witch hunting then?
Enlighten me.
What Loserinstinct said is false. It all started with his discussion "Last survivor", complained about not being able to kill the last survivor after a 10 minutes chase, bloodlust and 2 wasted Evil Within lvl 3 and blamed the game instead of himself xD.
Later on he said it was 5 minutes and not 10 xDIf it were 10 then I would have probably disconnected like any sane killer. Dab
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@PinkEricka said:
KillingInstinct said:@Mc_Harty said:
I don't think you know what witch hunting is...
I actually do know what witch hunting is and @Vielfox and @chemical_reject have been doing it together ever since I made a post about pallet looping being overpowered since there are too many pallets on the maps.
Are you an idiot?
Unlike u I am not an idiot. Please tell me what I have said in your quote that made me look like an idiot, for everything I have said was nothing like a lie.
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A witch hunt is a search or ''hunt'' in this case by Vielfox and Chemical for certain people (in this case me) to harass them. There you go. If u think that's not witch hunt then u better look up the meaning
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@Mc_Harty said:
I don't think you know what witch hunting is...I actually do know what witch hunting is and @Vielfox and @chemical_reject have been doing it together ever since I made a post about pallet looping being overpowered since there are too many pallets on the maps.
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@Vietfox said:
KillingInstinct said:@Vietfox said:
KillingInstinct said:
@Vietfox said: You're just a salty killer main' can you finally get cancer u witch hunting noob [BAD WORD]?
Thought you would ignore me

Oh no. This is the 3rd time I have reported u for witch hunting. So pls get a life

Mmm reporting for what? For saying that it was your fault to lose that survivor? For not agreeing with you in any post? If i recall correctly, i've never insulted you. Guess i'll have to report your comment of me having cancer then.
And now u can! Reporting people apparently doesn't do jack #########! So go ahead and have a wonderful like full of witch hunting people's posts

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And you're not just some survivor main. You're a known witch hunter in this forum xD So ignoring u won't do ######### since u trash talk anybody that doesn't agree with u.
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Oh no. This is the 3rd time I have reported u for witch hunting. So pls get a life

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@Vietfox said:
You're just a salty killer main'can you finally get cancer u witch hunting noob #########?
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it sounds new? I'll record it next time then.
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@thesuicidefox said:
Myers doesn't need a buff. When more generalized changes come to improve killers, he's among the few that doesn't need work afterwards. He also has IMO 2 of the top add-ons in the game (tuft of hair & tombstone).Is Judith Tombstone a good add-on? That's news for me. Reducing his movement speed, taking away his detection trait and sometimes still not even working right when within range
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@Vietfox said:
That survivor is still hurting you xD.be quiet u salty survivor main ######### xD
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Because almost all survivors suck and have no game knowledge and only know how to pallet loop. Some of course know the stuff tho
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@Darkandsinful said:
I'm still new to this game but are daily rituals supposed to be daily? I had 3 on Thursday 1 yesterday and zero today. is this a bug or am i missing somethingyou get new rituals every day. When living in Germany u get them at 2AM
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@Mrbombastic said:
This is never going to happenIt's not going to happen like this, true. But maybe weaker version or something like that
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@NextKillerSpongebob said:
I like the new change you made with the 92% walk speed when stalking! That would be a bit more balanced. Maybe make Evil Within 3 require like 1 or 2 seconds of extra stalking or something like that so it's a bit more balanced?That could be a nice balance idea since you'll get a speed boost or something like that anyway
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@Twix said:
KillingInstinct said:@Twix said:
The only thing I can agree with is:
1) Stalking multiple survivors stacks the stalking speed
2) Small speed boost for a short time after tiering up EW
Bloodlust activating faster while EW3, what a joke. Bloodlust shouldn’t be in the game to begin with and you wanna give it faster to a killer that can down you in a single hit without any skill require at all, just holding down left click... lol
and pallet looping requires skill?
Why is pallet looping even being brought up into the discussion. This is about MM and possible buffs.
To answer your question: no it doesn’t and I never agreed with it to begin with. If maps were balanced and we had more ways to be slealthy and lose a killer survivors wouldn’t need to pallet loop.
tbh when I play survivor, hiding after a chase always works. And I mentioned pallet looping not requiring any skill because you said that bloodlust activating faster makes that less skill. Bloodlust was put in the game to counter infinites and pallet loops so that's why I said it.
Let's continue with the feedback tho
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@Twix said:
The only thing I can agree with is:
1) Stalking multiple survivors stacks the stalking speed
2) Small speed boost for a short time after tiering up EWBloodlust activating faster while EW3, what a joke. Bloodlust shouldn’t be in the game to begin with and you wanna give it faster to a killer that can down you in a single hit without any skill require at all, just holding down left click... lol
and pallet looping requires skill?
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@Twix said:
KillingInstinct said:@Twix said:
Oh yeah let MM stalk while chasing me at regular running speed, doesn’t seem broken at all!
Ok then maybe at 108% or 92% carrying movement speed while stalking. At least post some productive feedback...
That is productive feedback. MM shouldn’t be able to move fast while stalking, it’s too broken, as it is now is fine.
Survivor hides behind an object? Stop stalking, readjust and stalk again.
EW1 walking speed/lunge is fine as it is, it’s not hard to get to EW2.
It's actually not tho xD Survivors can abuse jungle gyms while Michael is in tier 1 and he can't stalk them since Jungle gyms don't take any mind games for survivors and they can always look behind them and check if he's stalking. So no. That is definitely not balanced. His movement speed while stalking is 72% right now. That is bs
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@Twix said:
Oh yeah let MM stalk while chasing me at regular running speed, doesn’t seem broken at all!Ok then maybe at 108% or 92% carrying movement speed while stalking. At least post some productive feedback...
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@MrPotato said:
@KillingInstinct said:
I also got banned for telling an exploiter/hacker to kill himself. Two years ago as wellah, so we are in the same boat, are you unable to upload screenshots aswell?
pretty much ye
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balanced pipping system in a game that is about survival and you get rewarded while u died xD
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I also got banned for telling an exploiter/hacker to kill himself. Two years ago as well
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They should have separate servers and dedicated servers so lag switch won't be a thing with survivors or killers
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I can't play either right now. The servers are ######### right now since some people can play and most people can't
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@thesuicidefox said:
https://youtu.be/DsRO2_gbq7k?t=6m53s"Get rid of Decisive, Insidious, and NOED and rank would be a lot more skill based."
He is 100% right. DS and NOED are crutch perks for bad players. Killers defend NOED until they are blue in the face but at the end of the day it's there as a comeback mechanic for when you fail, making it a crutch (just like DS). If you need this perk to get kills, accept that you aren't as good a killer as you might think. And if you complain about DS but use NOED you are nothing but a hypocrite.
I agree with him on Insidious only because it makes people play like trolls, not necessarily because it's a crutch. With a few tweaks I think it could be salvaged.
BTW I got to rank 1 with Freddy without using NOED, just incase someone wants to tell me "git gud". Also I'm sure some killer main will say something like "Tru is a bad killer" as a way to dismiss his statements, when the truth is they just can't stand when one of their own actually tells it how it is.
Come at me.
Right now killers like Freddy or Wraith kinda need noed tho since they're weak af. However if they get stronger after their reworks they might not need that perk anymore. We shall see
EDIT: Yes I also play Freddy without Noed in rank 1, but if there's 3 people in the endgame with exit gates open, then Freddy can't do ######### so noed is needed right now
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@darco1993124 said:
I install yesterday the game it took more then 4hours to install ps4 platform finely when it was installed I. Can't wait to play I start the app then says the game no internet connection this is really not good advertising for this game am a new player.The game is fun but the devs always try to trigger the player base to the highest extent! For example: If I were to ask what they are going to do against looping and playing as a killer isn't fun in the slightest, then Mat would say that I should maybe play survivor for a while or just play Civilisation.
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@Judgement said:
Sorry if the image is low-quality, but this has really pissed me off.
Dead By Daylight is free for PSPlus holders on PSN, and I naturally went and checked the DLCs when I discovered the connection issues affecting me.
And I see this.
Curtain Call is not shown here because it's at the top of the page, surrounded by Auric Cell microtransations, but Curtain Call is also $12.
To buy all of these DLCs, you need to spend upwards of $50 on console.
That is more expensive than the game itself on Steam, by a factor of 2.5, in which the game on Steam only costs $20.
PSN gets the special edition that gives them the Doctor and Hag chapters for free, but why are you making every other DLC cost so much more than they do on Steam?And then I go to the Steam page and see this.

Now let's calculate this out. For simplicity we'll round to the nearest full number - we are not using cents.
If you buy just the Chapter DLCs - points one through seven in this screenshot - you only spend $46, just for chapters.
Take away Of Flesh and Mud and Spark of Madness, two sets of $7, as they come with the special edition on PS4 for free, and the price for all the chapter DLCs on PC that are purchaseable on PSN comes to $32.
How much does it cost to buy them all on PSN?
$56.On PSN, we pay $56 for less content than we do on PC alone, even if we don't exclude DLCs from the PC catalogue.
Personally, I have purchased all of the PC DLCs and I was dumbfounded to see the ridiculous prices of the DLCs on console - you, BHVR, have literally doubled the prices of any given chapter DLC on PC, for console.
What's your reasoning here? Capitalising on the free weekend? Or has it always been like this?Not just on my behalf as I predominantly play DBD on PC, but I speak for all gamers on console - put the prices down to the same as they are on PC, for console.
This is not right. I understand you are not pulling an EA Games or Activision here, but this is completely unfair for those who play on console.Maybe cause Sony always wants a part of the income? Probably since they are such greedy bastards
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@1Handirl said:
This is what it's like as a solo q'er R1 Survivor on PC.
I got a black pip and was killed = I Win. -Very Common
I got 1 pip and was killed = I Win. -Very Common
I got a black pip and escaped = I Win.
I got 1 pip and escaped = I Win. -Common
I got 2 pips = Obviously I Won for sure. -Rare
I didn't get any pips = It's OK. I got tunneled, face camped, or roam camped (term I made up for when the killer just roams around a hooked person around 30-40 meters away which leads to tunneling)... all good... Won't happen next game so I can get back to R1. -RareThis is what a R1 killer game looks like on PC.
I start a game, get pallet looped by every single survivor -Very common
I start a game, survivors don't know how to loop -uncommon
I start a game, survivors loop and gen rush and tbag and I lose a pip -every 5th match
I start a game and after catching one survivor 2 gens are left to repair -normal game
I start a game and 4k it because the survivors have no map knowledge at rank 1 -almost every survivor rank 1 -
@Star99er said:
Being able to do this is just unhealthy for the game especially when Survivors use it against each other. It needs to be removed, aside from the add-ons that are effected by body block like Scarred Hand.no.
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@Peanits said:
Honest question here. When was the last time you actually hit BL3? I've never hit it without specially trying to while testing the speed.Also, Myers takes a hell of a beating in all the movies. He gets stunned by ordinary objects regularly. But that aside, this is a game, not a movie. If the game played like the movies, everyone would have to pretend not to see Myers as he runs up and instantly kills you. Doesn't sound like fun to me.
Pallet looping is OP tho and you have to acknowledge that tbf
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@WhateverIGuess said:
Because it's fun getting downed by a trash killer just because they are 10x faster than you with bloodlust.
Stop with this bullshit, most of the good killers reach max BL 1 or rarely BL 2.Not when the survivors pallet loop and most pallets don't need mind games for a survivor to win those loops. BTW Bloodlust disappears when breaking a pallet!
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@AGUMMYBEAR21 said:
Can we please bring back old pallets you guys are making it easier for the bad killers just improve the ranking system.No. Why make the survivor side even easier to play for high-rank players? Low ranked noobs made Freddy what he is today. Stop whining and learn how to play the game
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OMG I know something! Why don't just have the exit gates open from the start?! HOLY ######### THAT WOULD BE SO COOL!
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@Nickenzie said:
I'm not really a great nurse but I'm okay with her, I'm still trying to "git gud" with her but it's really hard to since her muscle memory is hard to learn. I'm getting down the muscle memory with these add-ons called "Dull Bracelet" + "Metal Spoon" and I'm having a great success with it!
Now when I have a great nurse game, usually 2 out of 6 times I'll get hate mail on my console. This really makes me upset because I'm putting so much time into her and yet no one appreciates my nurse gameplay. Additionally when I'm having a bad game with the nurse, I'll get called trash and etc.Guys, I need some love to help motivate me because I get so much hate. I'm at a point where I don't even wanna read my hate mail.

Maybe play some survivor for a while. I heard civilization is a pretty good game. Mat told me on stream xD
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@deadwolfwalking said:
"We know SWF is unbalaned. We're gonna fix it. We're gonna balance SWF by making solo play just as effective. See? We need 4 ppl happy to play and one miserable bastard to host em. We ******* hate killers " - DBD dev team 2018Omg that is so true! I can't even remember them saying ''We'll balance SWF.'' since it's been so long ago hahaha
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@Runiver said:
Hello, first, make sure to watch this, if you haven't.
https://www.youtube.com/watch?v=Zw-ReSg0Ol4- Secondary objectives are a good idea. No project for it after 2 years of it being asked, however, is rather disappointing and doesn't make us think anything is gonna happen before at least 6 months, which isn't very promising to say the least.
- "Kindred" as passive for all survivors is just a buff to all survivors, including SWF. It's not closing the gap that much. Especially since Aura is WAY superior info than voicecom in general "I'm going for the save" is way different than being able to see who's the closest, who should go for the save and such. Not to mention the lack of mindgames and faster reaction of the team, and better coordination, which will make the survivor's team way more efficient, while it could have given room for snowballing before.
- WGLF not giving stacks & BP for unsafe unhook sounds pretty allright. May just force a BT pick but at least it'll give the hooked a chance in that scenario.
- Invincibility frame while being unhooked could do. But as not_queen stated : I'm not sure if you should unhook in the killer's face in the first place. Not sure why you would reward that.
- Faster unhook cancelling, I'm not sure why it should even be a thing. It sure is a room for more "mindgames" for survivors, and sure would help against camping to some extent, but it would also help with Bullying to some extent. Not sure why a HOOK mindgame should be survivor oriented. It's also a pretty huge nerf on Doc's grabbing, and most grabbing in general obviously.
- Dead Hard buff : a more responsive DH would be cool for survs. Tho, predicting it/being predicted while using it shouldn't be buffed, because that's the cost of it being on an activation button rather than automatic.
- Pallet stun speed increase : Could prove to be an issue, as it will transform a lot of mindgames into simple reflexes. While the survivor had to PREDICT to some extent (similarly to what the killer has to do, basically predict the survivor won't drop the pallet), now it may just allow reflexes to be enough. Not to mention a lot of experienced survivors are already hovering at the far end of the pallet, walking back and forward to make it a feint, that could be punished before that possible change, and may just not be, after it. Not to mention the looping aspect of the buff.
- Bloodlust nerf : As I stated above, that you probably read, as long as windows are so strong and lacking so much mindgames in several spots in the game, I doubt it would be changed. I can understand that BL3 is an issue as you can easily "cheese" a hit at some pallets using it, which is definitely wrong, but it also prevent extensive use of the same exact windows in succession. Basically punishes brainless play and force survivors to use SAFE pallets in order to pay for their extensive use of strong windows (that usually require no mindgames as they give full vision over the killer, and are usually surrounded by a lot of safe pallets anyway, aka Coal Tower entry pallet). Removing BL3 entirely sounds like a better option, overall, than nerfing BL2 speed, if you truly want to nerf something. You could easily imagine a simple time reduction (like 12-13s instead of 15) to get bloodlust, and only make it to have 2 levels, with the current values.
- The "Trap disarming" feature sounds very useless, as more traps are placed in tight corridors, and the disarming survivor will block the passage anyway. If the trap is not in a corridor, you can easily get past it considering the super small trap hitbox anyway. I'm not sure what's the thinking behind that, but I don't see any scenario when it could become handy to have that "feature". I'm not even sure survivors deserve it considering Trapper is far from being a huge threat, even post-buff, compared to the state you may want to bring him.
- The Statut reset/exhaustion recovery upon unhooking sounds both unnecessary and counterproductive. Unless you want Sprint burst to become even stronger. Not to mention it would make, in the case of you cancelling the "Mangled" status, to make a lot of add-ons to become obsolete. For example, the Billy Very rare Begrimed Saw and such, which would solely become Slugging tools. It's basically a nerf of its possibilities and strength that should at least be adressed/advised.
What's your opinion folks ?
imo survivors don't deserve any buffs for a few patches since they review bombed the game and killers still aren't the power role. Except at rank 21. Killers are always power role there
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@Tsulan said:
Orion said:And then they do give an actual date, a bug is discovered by their QA, the patch has to be pushed back, and everyone and their mother starts planning an armed assault on BHVR's headquarters.
Didn't the angry mob burn the headquarter down, when they nerfed SC?
No. They only reviewed bombed HQ when exhaustion nerf came in