KillermainBTWm8
KillermainBTWm8
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- KillermainBTWm8
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Comments
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She feels weak rn but that's most likely because I have no experience with her. She feels low-to mid tier in my opinion the only thing that you can complain about is the secondary version of her power except you can just hide and literally run around a pillar and some plague players i have faced against never hit you because charging the vomit slows you down.
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Having a healthy balance of stealth and chasing is just better in my opinion, but most survivors think that looping is the only viable strategy and then complain that they can't lose a killer because they just loop for an entire minute. I get in some situations looping can be good but looping just wastes time the killer will eventually get you. The priority should be to get out of the chase not prolong the chase
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Well I guess R.I.P my favorite killer for like 1-2 months if this is a bug if it's a nerf well guess I'll just learn nurse or something idk
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Honestly this is a good idea, sucks to watch survivors t-bag at the exits but if I play the pig and teabag them when I kill them I get salt lul
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my only problem is survivors with ds will bodyblock the killer when they get off hook in an attempt to force the perk lmao it is decent and balanced now though
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We already saw what happens when you let survivors have a chance to kill the killer *cough* F13 literally killed jason 20 games in a row. Lorewise though I guess the entity probably would intervene if the killer was in any kind of trouble. Like the lorewise assistance through perks like NOED.
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although just trying to get chased is very unhealthy-toxic it does have some merit to at least not playing as immersive and get in some chases. I know a friend who has 900+ hours but still sucks at chases bc he just plays immersed. But it's not good to literally seek out the killer. Plus immersion can be used in a chase to break LOS and hide so immersion plus being decent at chases is a good combo
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Yea I heard you could see people across the map
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last night in most of my games there were 2 or more ds's never again lol
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guess i'll just post this
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finally the nerf is here!
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You know we could try learning to play against her?
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Ah finally a day 1 plague needs changes post the show has started!
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can't escape 10/10 times yet still needs nerfs can already sense the incoming nerf plague threads.
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I just feel like an a** when I get put up against rank 20s as killer and don't know it so I just wipe the floor with them, that's why I feel we should probably allow killers to see the rank of the survivors. Because otherwise both new survivors and killers will just quit the game because they think that they are just to bad to play the game ect.
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uh-oh plague just came out time to get the popcorn!
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It's the natural order of things I guess we have people that think killers should be unstoppable killing machines where only 1% survive and we have people that think that survivors should be able to escape 10/10 games or killer op. Either way you can't make somebody enjoy both roles either so if they don't there is nothing you can do about it. Just wish the them vs us mentality didn't exist
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/372055#Comment_372055
Exactly bring back old borrowed time from last year where it protects both saver and hooked survivor. Buff self care and decisive. Great idea lad lol
it's a joke friend lol
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I would make every killer perk a hex because that is fair and balanced and I would buff every exhaustion perk to where you get it back whilst running again and I would remove ruin because ruin is obviously op. this is definitely not survivor bias'd ok these are good ideas
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Why not just level up hag and get both for no shards?
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When people think Nurse is an op killer that takes no skill but most the ppl who say so don't ever play her because they suck at her lol.
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Sorry I live under a rock and just started looking at this forum can someone explain to me what this is?
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I'd like to know the rank of everyone before I start the match... and as for new players getting bullied, well the only way in my experience I ever really get good at a game is to get bullied but that's just my personal experience I understand that getting bullied over and over may feel overwhelming for some players and they may just quit but when I get bullied it's just an indicator that I just need to learn the game and eventually get good.
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Those toxic groups in my experience are just an annoyance but usually never escape, not every swf's goal is to be toxic either though, because as people have said before solo can be a huge pain most time it's just either I escape from hatch or get farmed by teamates or you have survivors on your team that get found in the first 60 seconds and get downed right away
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I have a better idea let's make it so every killer perk is a hex perk that way killers are perkless every game!
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@HavelmomDaS1 said:
https://forum.deadbydaylight.com/en/discussion/comment/370399#Comment_370399
But why tho? Isn't it better to sacrifice a little bit on both sides for better health and balance of DbD?
idk about you but most mori's I run into are yellow mostly. You get occasional greens and ebonies but honestly it isn't that many of games that somebody brings a key or mori honestly. Unless you're swf some people save up ebonies for those people.
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@Poweas It happens 4-5 times per game for me currently
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I've experienced this a couple times recently
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I got reported for teaming with a survivor because the survivor was afk therefore helping throw the game lul
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@Thatbrownmonster said:
well if team is hook rushing, why shouldn't I camp? the time they spend trying to rescue is time they aren't fixing gens
If they hook rush that is a different story, then you should camp as they are being overly altruistic
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You can't expect them to just get licensed killers out of no-where because #1 they need to pay for the rights, and #2 some people may just not want to sell the rights that isn't in BHVR's control nor is it their fault you can't blame them for that. Plus they have been working on other changes too sometimes they are just to busy to fit something in
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@Divinitye9 said:
https://forum.deadbydaylight.com/en/discussion/comment/364964#Comment_364964
I think the point that you are missing is that the majority of survivors who get camped had it coming.
Yes, there are killers who will camp and tunnel just because they can, but you have to evolve your strategy around this. If you have a face camper, burn through gens and prepare to leave. If all they have is one kill, well bravo for them, everyone else gets out. Why waste your time and hover around a hook? You are asking to die.
Getting tunneled? Don’t make poor saves. Dont lunge in and pull a survivor off of a hook when the killer is barely ten feet away, wait for the killer to LEAVE. Most survivors do stupid things, both rescuer and victim. Healing under a hook? When you pull someone off, where do you think we will check first? You guessed it, the hook!
Play smart. Coming in here and saying that we are all campers and tunnelers is nothing more then troll bait or the need to feed your desire to argue. You are going to get ######### killers, just as we get ######### survivors. Telling people to change their tactics, which are perfectly legal, because you don’t like it will get you absolutely NOWHERE.
When did I say that all killers were campers and tunnelers? And plus saying that I am saying that all killers are campers and tunnelers yet the majority of people seem to assume that all survivors are teabagging scumbags with a flashlight.
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That wouldn't be a good change some survivors actually are getting chased and barely make it out. Plus sometimes survivors don't mean to wait as a way of taunting sometimes it can mean extra points for you as killer. Although sometimes they also taunt.
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I don't have that much of a problem with the ability to change direction, doesn't seem to give me much problems but I guess that might just be me.
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I like watching these forum posts derail
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Survivors have fun when they win chases aka survive and don't get hooked, Killers have fun when they win chases aka kill the survivors, therefore only one side can have fun ofc then there are ppl that could have fun while dying ect. but mainly that's what I see atleast.
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There are only 5 totems, all it takes is when you spawn in look at your surroundings cleanse the totems in your area hope your team does the same. It's not like totems are cloak mode they are pretty easy to find.
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If you are wiggling that means you got downed, which means you deserve to be hooked. Wiggling is only there to make sure killers don't take you to god knows where all around the map, I am sorry that it isn't DS
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It's usually easy to juke spirit bc of her 110% movement speed
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Your ability to track scratches and blood will increase over time when I first started playing I thought blood was impossible to track but now... not so much it's just honestly getting used to tracking it
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These seem like good ideas to me because I don't care about fog modifiers that much just something in my blood web tbh, and shrouds you are right about it being backwards survivors don't want to be together seems like these offerings wouldn't be missed that much
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I don't click links
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I think you all missed the part where I said if a survivor does anything toxic/ taunting then camp the living sh** outta of them
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Tbh the devs don't get enough credit for what they deal with sometimes
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@Master said:
https://forum.deadbydaylight.com/en/discussion/comment/364354#Comment_364354
If you stop playing SWF, then I will stop camping and tunneling.
Is that a deal?
I play both survivor and killer usually solo as survivor if I wanna play with friends I play kyf usually
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I love the salt as killer one of the funniest things that can happen is you get the salt tasty delicious salt
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For me I would make it so survivors wouldn't have to do any gens and the gates are already opened survivors would also have 50 health states so they can get their boldness points without any problems and survivors would automatically double pip
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Yes he can see people through walls when they are outside of his terror radius but this barely matters because he can only hit people in dream, People can use SC to fail a skill check and get out of dream world, Everybody has SC most of the time one of the most used perks in the game. Sometimes you can pull off SC during chases and get a lucky skill check. If freddy loses you the terror radius problem doesn't matter if you have SC just get a skill check fail it then your out of dream. The fog can sometimes make it harder to see survivors plus if you combine that with fog offerings it can be terrible. Freddy has no power that really helps him during the chase. His only power is it slows down your action speed and he can see you outside of your terror radius, His power is basically just helpful if you lose chases and then you still have to hit the survivors that can easily loop him around for a long time. This is what makes him weak in my opinion his power is only helpful if you lose chases and his power is also his greatest weakness survivors have a chance to run to the nearest pallet before asleep and can fail SC skill checks whenever the killer is at a moderate distance away
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He said Freddy is op in his post? Wow he's so right! lol if he said freddy is op he is obviously bait I mean to be fair though having to put someone in dream state to hit someone seems like a really op power to me!
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Survivor is so hard huh?



